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    1. Desert Zephyr 11 yrs ago

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Most Recent Posts

I fit anywhere. I don't know about the rest of you, but I have a nice plan for character development, including some unique traits that will make him much harder for anything to kill.
For instance, my character was excepted as well, and that's another for wanderer/ Free Holds.
Should I work on details about Muraad now LJ? I have some time and never followed through last time.
Vampire Assassin's Guild? Hmmm, I have a new character for this.
Am I approved Brovo? Or do I need to keep working?
Finished up the C.S. I am still not really happy with the story and will probably keep re-writing it if it's accepted to be more detailed and better worded, but four pages is enough for now. Also excited to see missions.
I would get behind a Blood Bowl RP. Almost done with the history. The story is kinda crappy, and I am going to rewrite in greater detail later, but I felt like we needed to get this done tonight.
In progress. I am writing a short story for the history, but it should be good. Edit: Will fix the pictures later, but if are interested can look through deviantart.

Personal Section

Name: Alexander Lyre
Age: 20
Homeland: Free Holds
Race: Mostly Human
Appearance:
The Face
The Gambler – color by Tobias Lockhart
Overall
Wheel of Time, Mat by Dragoninstall



Strength: 3/10
Agility: 6/10
Charisma: 3/10
Magical Endurance: 2/10

Fighter: 2/10
--Slashing One-Handed
--Skill Set 2 (Unlocked at: 4 points.)
--Skill Set 3 (Unlocked at: 7 points.)
--Skill Set 4 (Unlocked at: 10 points.)
Sniper: 4/10
-- Throwables (Small knives, axes, etc.)
--One Handed Firearms (NOTE: One shot loads, like black powder pistols)
--Skill Set 3 (Unlocked at: 7 points.)
--Skill Set 4 (Unlocked at: 10 points.)
Leader: 0/10
Seducer: 1/10
Sneak: 1/10
Mage: 2/10
--Custom: Darkness – Those who live beneath the surface don’t succumb to the same fallacy as those who live with the light. Darkness is not the absence of light, but is a force in and of itself. Mages who wield the power of darkness can wreak nightmares upon an opponent’s mind and conjure shadows to horrify the weak. The strongest mages can even materialize beyond shadows to summon and control primal darkness as a matter itself. [NOTE: Gains bonuses in the Underdark, is neutral during cloudy nights or those of a new moon, and penalties for being cast during the day. All but the strongest of primal darkness gains penalties from exposure to light, increasing in magnitude with luminance.]
--Magic School 2 (Unlocked at: 5 Points.)

Experience Traits
-- Duellist: This character knows how to duel wield one handed weapons effectively. This is required in order to duel wield properly, otherwise your character will run the risk of injuring themselves.
Stat Requirements: Agility 4, Fighter 2.

-- Spray and Pray: Your character can fire a bow rapidly, or reload a gun quickly, allowing them to constantly fire off against a target again and again. This is best for pinning something down behind cover, or riddling a large target out in the open, and isn’t very effective at killing heavily armoured targets since it reduces overall accuracy.
Stat Requirements: Agility 4, Sniper 4.
Note: You cannot use spray and pray with one shot, one kill, but you can know both and use each of them individually.

Conditions
-- You Lucky Bastard

-- Mechanist Bloodline: Physically, he retains the lithe build, and green hair.

-- Soulshard: Fortune’s Favor (amulet); conjunctive bonuses when used with Flicker of Fortune.

Unique
--Flicker of Fortune: Far more than being lucky, Alexander can feel the feel the subtle flow of luck around him. Normally luck’s flow is capricious and fickle, and changes only on its own whims. However, Alexander can occasionally change the flow, and shift the odds more towards his favor. Small changes, like drawing a miracle hand of cards or the just the right sly witticism to charm the girl can only be performed once a day. Greater shifting of the odds to make the impossible probable have uncontrollable results, and exhaust this talent for a much greater amount of time (GM control).

Romance: If it makes sense with other players, and will probably have some side plots with walk-on NPCs.
Play style: A balance of action and dialogue, and I like having choices.
Does the Kouri Plushie exist?: ... I am sure someone made one.

Signature: Desert Zephyr. “Time to toss the dice.” (R. J.)
Guru, I am going to back the whole thing up on my google.docs which will also include what I am currently working on. If you would prefer to just steal from me once a day I will send you a link to it so you can just download it as a pdf or something.
What's the status for the reboot? Shall we just go with who we have or should we re-open it for a few more characters? What's your thoughts LJ?
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