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    1. DiamondBlizzard 10 yrs ago

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10 yrs ago
Eye am teh strongest!
10 yrs ago
I am the strongest!

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Well, since sales are delayed and SimYouLater was busy today (>.<) Q1 is extended by a day, I will be moving this Saturday or Sunday and it will take 1-4 days to set up PC or so, so it'll be paused for a day or two.
Accepted! Pretty interesting backstory as well!

@Everyone so you see how the calculations and sales are gonna work (and turns and time) it is now Q2 Spring 1989 I have to wait for SimYouLater to review MY games then I'll review YOUR games and then I'll calculate ALL our games, I have a formula for it, disclosed only to GMs. Considering this is our first day, I may pause it if he takes too long to make our reviews only as so you guys get how it works.

EDIT: Forgot to tell everyone, you can post but it'll be Q2 yes, you can market and release your previously marketed and announced game but I don't suggest it until the sales come in!
Jerkchicken said
Anyway what's the beancounting change regarding the cost of advertising for my games?


You can't even do Mini Marketing for each of the regions in Europe (there are six, seven if you count USSR)

I suggest releasing in Serbia, UK, and one more region, spend no more than $1m on advertising, or spend $750,000 on a SMALL marketing campaign and do nano for the rest of europe. You can get away with it but I'll most likely spawn in a bad event if you decide to go OP style. So try not to do more than 2-3 Nanos.

Say you release in Serbia, UK, and.....France! That would be $750,000 if you did a Mini marketing campaign each!
Draconic Studios
Q1 Winter, 1989
HQs: Georgia, Atlanta (US/CA)
$900,000 (was $2,400,000)


Gensokyo: Fairy Stopper Released!

Draconic Studios has released an Arcade "prequel" to Gensokyo for the PC version, which will be named Gensokyo: Flying Fallen Angels. Though, people are in for a surprise, like Fractalspace, Gensokyo has a plotline as well and may in the future bring a few RPG elements into it!

Draconic Studios presents......
Gensokyo: Fairy Stopper




Gensokyo: Fairy Stopper - Main Theme/Hiela's Theme - An Ice Fairy's Strength!

Topic: Bullet Hell/Danmaku, Shooter
Genre: Shooter
Price: $6,000
Platforms: Arcade
Audience: Everyone 10+
Languages: English, Spanish, French, Japanese
Markets: USA/CA, Japan

-Beautiful 16-bit Graphics
-Play as Hiela! An Ice Fairy who has to stop the evil fairy Umbria from taking over the world!
-Five tough stages to play through! Each with a boss at the end!
-A Plotline to follow with dialogue!
-Weave your way through patterns of danmaku bullets constantly!
-A 'Focused' shooting mode, which allows you to go slower to dodge the bullets.
-Two different "shooter types" Reckless and Cautious! (Reckless is faster moving speed, more dangerous but more damage, Cautious is slower moving speed, less damage, but "homing" attacks.)
-Bombs! You need to clear the stage! (Only one bomb in the game, no choices)
-Three Difficulties: Normal, Easy, and Hard!
-A rustic feel to the game via music, 8-bit music! But also 16-bit themes!
-Leaderboards of course!

Plot: Hiela is an Ice Fairy and lives calmly in the Lake within Gensokyo. Though, an evil Fairy named Umbria who is a Fairy of Darkness wishes to enslave all the Fairies and be the master of all and then try to take over Gensokyo! Can Hiela the Ice Fairy stop Umbria from taking over Gensokyo through five tough stages of faries who are enslaved by her or actually loyal to her?

Freezing System: A unique system in this game will allow you to freeze all the bullets in front of you (in a range of course) and let them become harmless to you, to freeze bullets you have to spend 100% of your Strength Bar, you start with 200% and it goes all the way up to 500% collect Frozen Frogs to increase you Strength bar, enemies drop them! It's not easy to get Frozen Frogs but not too hard either!
"It's done, Alex, Fairy Stopper has been released." Michael said, while all of the five were sat in the conference room.

Alex looked over the final designs of the cabinet and nodded, as well as all his other comrades who thought the game was going to be a great introduction and prequel to Gensokyo: Fallen Flying Angel.

"Now then, have we all agreed on Legend of Dracos and Duels of Honor as our next games?" Alex asked.

Everyone nodded as Alex broke out into a confident smile.

"As Hiela would say, We're the strongest! Let's see if we can pull off Gensokyo, eh?" Alex said before sending Shane, Josh, Michael, and Sawyer back to work.
SimYouLater said
DiamondBlizzard, take MMOs off the tech tree and make up a special system for it based on arcade cabinets except with a high chance of failing if another MMO has over 50% market share and is growing, and give MMOs high running costs (2 mil per quarter year should do it).


No need to go that far yet, and it's not on the technology tree.

Jerkchicken said
What do you mean realism.By the late 80's there was already a bunch of experimenting with games and the early internet . Especially with the aforementioned MUDs & MUCKS


Except we don't want to go all willy-nilly, we want to give the graphics an era/time or else it's no fun to get to 1996 graphics in 1993.
Jerkchicken said
shmup/ shoot em upAlso I thought Europe counted as one chunk for the sake of advertising .Also why the restricted tech tree advancement? I remember no restrictions in the actual game on tech besides time and money cost for being earlier . Shit I could totally within two years make an MMO in the vein of the original Neverwinter nighs mmo that came out in '91 or some of the commericalized MUDS/MUCKS that existed as like prototypes of the modern MMOs at the time.


Eh, it wouldn't be realistic, in return for the restricted technology tree there's more space for designing your own game. Also, I'm really liking your originality on the Serbian Mystery Story, heh. If Professor_Wyvern posts today, I'll be able to timeskip us.
@Jerkchicken

You can only research a technology 3 quarter years before it comes out MAX. So please edit that out, also 32-bit graphics are like Star Fox for the SNES or Donkey Kong Country, I believe.

EDIT: Also, you have to do marketing PER region. Your release game (First game) doesn't count as it's free, but your Sci-Fi shooter (what does SHMP stand for? xD) can't be released in 7 different countries, unless you used nano marketing for more than half of them. Note that you could use Nano Marketing on ALL the regions minus one or two and the one with the normal/higher sales negates the Nano Marketing, just a pro tip for 'ya.
Posted. That's how you write a post guys, here is the layout for releasing game information.

[Name Here]
Genre: (The Genre of the Game)
Topic: (The topic of the game such as Shooter, Comedy, Ganepack, etc)
Audience: (Who your game is aimed for, Pre (1-5 y/o) E (Everyone, E11+ (everyone 11+) T (13+) MT (16+) M (18+) and Adult (21+ Games have a chance of being banned)
Price: (Self-explanatory, try to make it $25+ or else you won't make profit)
Regions: (Regions, International Markets list them, ONLY put down an INTL market if you are releasing all over: E.G North America = Mexico & US/CA)
Languages: (Cosmetic. Languages the game is available in)
Platform: (On what system the game is released)

Features

-Here you put down features on how the game works & plays, pro tip: Put down what type of graphics it has and sound or Immerse into a (something here) it makes the list of features look bigger. Also list Unique Systems here.

Plot: If any, put here.

Systems: If you have unique/original/creative modes put them here, if you explain the mode you'll probably get a higher score. E.G Throwing Daggers II Assassination system (basically an insta kill system)
And always structure your post somewhat like me:

[Company Name]
[What year it is]
[HQs you own]
[$Money]
Draconic Studios
Q1 Winter, 1989
HQs: Georgia, Atlanta (US/CA)
$2,400,000 (was $3,000,000)


Throwing Daggers Released!



Throwing Daggers - Main Theme/Credits/Main Menu

Draconic Studios presents......
Throwing Daggers

Topic: Assassin, Medieval
Genre: Action/RPG
Price: $30
Platforms: PC
Audience: Rated T for Teens (13+) (There is Young, Everyone, Everyone 10+, T for Teens (13+), MT (Mature Teens 16+), M (Mature 18+), A (Adult, 21+ has a chance of being banned)
Languages: English, Spanish, French, Japanese
Markets: North America, Japan

-Beautiful 16-bit Graphics
-50 armors and weapons to buy in shops!
-Two items that you will earn alongside the story! Poison and a Blowdart Gun!
-A Branching Storyline with twelve hours of gameplay!
-7 Achievements to find and unlock!
-Stereo Sound
-Doomsday System
-New Options! Muting & Change Controls!
-Easy to learn tutorials!
-Ending Score!
-Storyline Choices
-Side Quests!
-Bored of missions? Kill and attack random guards to kill time, no need to do a mission!
-Multiple Endings!

Plot: Throwing Daggers is about an expert assassin in France, Ferdinand Vilford, whom tries to stop the 2012 Apocalypse! To do so he must follow God's will through-out the whole game, he has many weapons at his disposal to eliminate those who are to bring doomsday upon the world. The world must be cleansed of evil......
Will you stop Doomsday in the far future of 2012 and will you obey God's will or betray it?

Doomsday System: The game has a special system which triggers choices made in the game, depending on what you do accelerates the doomsday system or slows it down, at the end of the game your score will be tallied up by what you bought, how slow you brought doomsday too, and storyline completion!
Monsters & Magicks Marketed!

Draconic Studios has already announced their second game only three monthes ago! Monsters and Magicks will be a pen and paper RPG that will have a simple but fun system to use, available for the PC only! You are even able to create your own stories and have six pre-set backgrounds for maps! With this Level Editor you'll create your own adventures for your friends to be able to play! It will have up to 4 players, 1 as a Gamemaster, the other 3 as players, you only need one keyboard as well!

Pen & Paper fans are excited about M&M and hope it will be as good as Dungeons and Dragons or Pathfinder! Draconic Studios' CEO says that the system will be 'simple but fun' so EVERYONE can play! The game has been marketed with a Mini Marketing campaign in Japan and in the US/CA Regions! Full-color ads in newspapers and gaming magazines are showing how this will be fun for all types of gamers!

-$500,000 (x2 Mini Marketing campaigns, Normal Sales)
Gensokyo Announced!

Draconic Studios is quite new to the gaming industry and has already announced ANOTHER GAME. Draconic Studios say they have been looking into Japanese interest and have decided to try and make it popular in the West. A variant of a shooting game called a bullet hell or danmaku game will be released this Summer for the PC and perhaps an Arcade version as well. The game will involve you having to dodge patterns of bullets and try not to die, it is not for those with a faint heart and will be a real challenge for hardcore gamers! Here is concept art drawn on how the game will play, though the graphics themselves will be MUCH better.



People are excited! Will Draconic Studios be able to bring Japanese Interests to the West?!

-$100,000 (base cost)
Alex, Shane, Josh, Sawyer, and Michael were in the conference room debating about their "strategy" on introducing the games to the public.

"We already have a game released and two on the way, this Gensokyo plan will be a big hit I tell you!" said Michael across the conference table to everyone.

"Yes, but it's intended for more hardcore gamers and it's quite difficult..." said Shane.

"Here in the West we've always been interested about the Oriental, even if slightly this should go as planned...Throwing Daggers may or may not do good and Monsters & Magicks seems to be recieving a lot of hype, and I also have more ideas for all of us." Alex said.

Alex brought up his briefcase from his side, opening it up to show folders titled: Legend of Dracos and Duels of Honor. These were game concepts for a Fantasy RPG series and a Martial Arts Action-Fighting game series.

"We want to deliver a wide variety of games, we shouldn't just concentrate on one, our main focuses will be Gensokyo, Legend of Dracos, and Duels of Honor, at least for now.....so pick up those folders and tell me what you think." Alex said to his friends.

And the five friends began to debate on these ideas and their current games that were announced, released, or being currently marketed.
Game Dev Tycoon Roleplay: Session 1 - 1989-2030


The year is January (Q1) 1989, videogames are becoming increasingly more and more popular. 16-bit Graphics and Stereo sound has only recently become available to new developers! Though lately, companies trying to go into the video game industry such as Sony and Nintendo decided it was best to stick to their own! This is /your/ chance to make history!

OOC Notes: Finally got this up, thanks for the interest guys expect a long and fun ride! We are starting in Winter Q1 1989, 16 bit graphics, stereo sound, and 16-bit music is available!

Everyone who STARTS with a Console (SimYouLater, Vacant (send me a PM) ) starts with $44,000,000 and must start by ANNOUNCING a console, then marketing, then releasing it in three seperate turns!

Everyone who is NOT a Console Developer starts with $3,000,000

You are allowed to release a game automatically, sales will be normal and no merchandise was made. On this turn you can also market a game which you presumably announced last quarter year and announce a new one today. Tomorrow you would release the marketed game and market the announced game and get profit from your first game!

Please wait until my first post to see how it works!

Important Notice (OOC)

I will be, sadly, moving on Saturday (or Sunday or Monday) and will have to pause the RP for a week, or until I have Internet access again, I beg you all to stay with me and I'm sorry for that delay! If we post a lot we'll be able to timeskip! And yes, the first 1-3 days WILL be boring, sorry about that! Reviews AND sales are made on the same day and SimYouLater and whomever can be a good secondary GM will review my games (I calculate sales for all)
GM Statement

There are currently no trends or events going on, everything has just started.-
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