I count Vampires as demons and have a bunch of mythology for them. The Underworld is another place of living rather than Hell itself. Here you will find Neutral/Good Demons, Undead, Vampires, etc. Hell is a place of punishment and mainly demons are around here, as well as a few Oni.
Just my ideas on the matter. I would love to be able to help build Dragons, Draconics, and le Vampires.
I am quite interested, I would love to work on Vampires and Dragons, perhaps also work on the serperation of Hell and the Underworld. I've got a bunch of ideas to help this along.
I also wouldn't mind working on Youkai and Oni.
Aragonia/The Draco’s Gems – LoreDate System
The date system in Aragonia is quite like ours, except for a few key differences. Every one-thousand years, named a Sign, or a millenia, historians gather from across the globe and look upon the recorded history of the last thousand years, depending on what happened is what the Sign is named and what symbol it shall be given. Date goes by Month/Day/Year/Sign, after the end of a Sign, the years start over from one and have to make their way to one-thousand again, months are the same; May, August, January, etc. Whilst Signs are unnamed they are just named Sign Two, Three, and so on. The first one-thousand years of the world is called the Sign of Bleda, the insignia is a wolf pelt resting upon part of the blade of God Slayer.
]
The Dawning and the Slaying
[Year 1-600. Sign of Bleda]
It was the dawn of the universe which the Gods created, the Six Prime Gods were known as, Alkaroth, The Supreme God of all and Total Good. Also known as the God of Storms. Zhiena, the Goddess and Mother of all evil. The Goddess of the Dark Arts. Talia: The Goddess of all Magicks and Mana itself. Arkoth, The God of the Dragons. Normanus, The God of Wisdom. Rednaxla, The God of War & Strategy.
The whole universe and logic itself was made by the Supreme God Alkaroth who was never born but was always there. The God Alkaroth's first decision for the universe was the most simple but complex thing; Choice. Alkaroth wished for the fundamentals of the universe to be made, he waved his hands and wished for two other divine beings, such as his self to take form and to be born into the universe; they were known as Talia and Normanus. Talia began to form all possibilities which were available to the beings if they were willing to learn the Arcane and the living energy all around them. Normanus was the God of Wisdom who was born with every answer, trick, strategy, and knowledge of all things. At this point the fundamentals of the universe began to form creating the overworldly area above the sky which was to be known as space. During the brewing of the universe, an un-divine being began to form in the space in the universe. Choice led to many things; both good and both bad. The very being of Choice caused the demonic Goddess known as Zhiena to incarnate into the world. The Goddess Zhiena was a cunning, evil, and merciless demon. She was the polar opposite of Alkaroth. The Supreme God began to create the world of this universe quickly, as he suspected that this demonic being would thwart any sort of plans the other Gods have, though she did not interfere. The world was born by a storm where all was water and there were islands of land, Day & Night was created each given twelve hours; the Day was ruled by the Sun which gave off light and created heat whereas the Night was ruled by the Moon which was glowing and giving off a dim blue light due to the sun reflecting upon the moon. Both Day & Night the storm never ceased as it created the landscape of the world; mountains, deserts, forests, oceans, fields, rivers, all of it was being made in this divine storm. During the storms the world was named, the name being Aragonia. At last, the storm ceased after seven days, in which it was ready for life to be sustainable. The God Alkaroth began to make living things in the world's oceans and land. Animals, Fish, Insects, Fungi, Bacteria, all of this was made by Alkaroth. At last, Alkaroth incarnated one more God known as Arkoth, the God of the Dragons which was the first race to inhabit the world. The Dragons were huge beasts capable of breathing fire or a cold breath depending on the climate on where they lived, the Dragons had a tough skin of scales which was nearly impossible to cut through, they possessed long claws and razor sharp teeth, the beast feared by the animals of the world. Though Zhiena began to make her first move, she created a copy and breed of the dragons known as Hellfire Dragons which were a blood red color and breathed flames much hotter than that of normal fire. The Hellfire Dragons began to inhabit this world and that is where a war began. The Dragons and Hellfire Dragons conflicted constantly due to their nature and fought against each other endlessly. Alkaroth punished Zhiena to a realm which would be known as Hell or the Underworld. In here she ruled and wished for all beings to be sent here after they died. The Supreme God made a divine place where all good souls would go after their death, this was known as Heaven which had eternal peace and where the beings lived with the Gods forever. Though during this war, it brewed feelings of hatred and lust for war itself, out of this began the incarnation of Rednaxla, the God of War. So much of the Dragons' own magic that it surrounded the battlefields giving the cause for a God to be created through these mixed feelings and the arcane flowing around heavily over the battlefields. Though the Gods argued on how Rednaxla declared himself a God as he was born from the heavy Arcane and mixed feelings of the war by himself, which did not please Alkaroth or Zhiena. The war lasted for eighty years, after the war Rednaxla was accepted as a God and one of the Prime Gods of the world. After the Dragons Alkaroth decided to make life more similar to the Gods in appearance, and thus the Elves were born. The Elves could not die, could not be poisoned, nor could they be sick; they could only die by battle. The Elves were masters of the forests and fields, their archery was unmatched by any other race. Though Alkaroth felt the Elves were alone when he created two more races which he called Dwarf and Man. Man and Dwarves were more vulnerable than the elves, they could die by disease, they could die by poison, they could die by battle, and they could die by old age, Man dying sooner than the other two. Dwarves were similar to Man except they were shorter and had beards. They were as well more hardy than any other race and had a strong body structure. After these races were made, many others followed such as Halflings, Orcs, Goblins, Youkai, Angels, and even Demons (thought these were created by Zhiena) and many other races. At one point Dragons and Humans began to breed with each other making a new and powerful race; a Draconic which was half-man and half dragon. A Draconic could grow dragon scales at will for an amazing defense, a Draconic had a magical prowess at the level of a Master Magician at least, combing the human's little to plenty own magical prowess with that of a dragon. Though the Draconics and Dragons began to quickly fade away, due to the formation of the Dragon Slayer Guilds; for the first decade or two they were nothing but a hoax, but these Dragon Slayer Guilds grew, specializing in a form of beserking magical and wielding powerful weapons and armor, forged out of dragon scales and hide themselves. Thus they began to wipe out the Draconics and Dragons, though they did not do so up front, this was a rare feat for they had little chance of doing so; they attacked from the behind like cowards whom would run away when spotted and beg for mercy, but merely attempt to kill their target again...thus time passed as the numbers were thinning...
Zhiena decided it was time; she decided that she would attempt to overthrow Alkaroth from the throne of the Supreme. First, Zhiena appeared to Talia and Normanus while they were walking upon Aragonia and began to convince them, telling them their deepest desires. Thalia was very naïve and foolish and believed Zhiena's promise to make her Mistress over all Beings. Zhiena requested that she drink a cup of wine to her rule to come in which she fell unconcious at the first sip. When she awoke her eyes glowed a horrid green color, now devoted to Zhiena as her servant. Normanus chased after Thalia but was harder to trick and convince. Zhiena promised Normanus knowledge that was beyond his reach, though Normanus replied that as if she were a snake spitting venom in his ear but dripping back down. Zhiena was angered at her failed attempt and immediately binded Normanus by his own muscles, now unable to move. After this Zhiena forcefully fed the potion to Normanus as he himself were knocked unconcious and woke with glowing green eyes.
From here Zhiena visited the war God Rednaxla in which she promised him a bloodthirsty war to reign forever. This was almost true but Rednaxla agreed to serve her with no use of magic, as the God of war, he had pure lust for violence. Zhiena attempted to look for Athkor but never found him as he was in hiding, waiting for the right time to retaliate against Zhiena. At last the four Gods marched to Alkaroth and began beating and whipping him with an army of demons behind them, sending constant taunts and insults to the Supreme God. From here Zhiena cast Alkaroth very deep into the pits of Hell in which it would take him eternity to recover.
Years passed as the Evil Gods tortured the races below, forcing them to move underground with very limited supplies. For centuries the races lived in fear, never wanting to go to the surface of the land which was now barren with dark grey ground. At last, a Draconic was born on the surface, hiding from Zhiena's minions and the Evil Gods. This Draconic was son of an Elder Dragon named Niloc and a human woman named Nedia, the Draconic's name was Bleda. Arkoth looked on this individual draconic and began to contact him through his dreams, telling him to go North fifty miles in which he would find a gift. As the proper years passed when Bleda turned into a young man, he received this dream once more and followed it, for days he was hiding from the minions and the Evil Gods, armed with only a woodcutter's axe and his untrained magical prowess. At last Bleda arrived at a small shrine dedicated to the Dragon God Arkoth, in which it was the only place that was surrounded with soft green grass and growing trees. He entered the shrine where he found a silver axe with a black handle, plated with engravings written in the Draconic language. The engravings in Draconic were translated to God Slayer, a blade that could banish a God's human form to that of dust for centuries, leaving them in a very weakened state.
As God Slayer was pulled out of its pedestal Arkoth appeared before Bleda and told him to go East to the cardinal shrine of Zhiena in which he should challenge her. Bleda walked East, living off the few animals that lived there both food and pelt. He continued traveling towards the shrine in the East, managing to fashion himself a barbarian like armor out of the pelt of an arctic saber-toothed tiger. Once he reached the shrine he called out towards the obsidian black statue, “I wish for the coward serpent to come face me, or does she hide behind her harem curtains?” Zhiena was furious at the statement that Bleda made, appearing before him with a wicked looking scimitar, the handle taking shape of a black snake and the blade of a darkened silver. Zhiena sent the sword down upon Bleda's neck which surprisingly bounced off; in the place of skin there were dragon scales and even more over normal dragon scales. Bleda sent the axe down to the creature's leg quickly as the small ricochet from his neck had to make Zhiena recover. God Slayer rammed through the skin of the evil Goddess and easily ripped through her flesh, green blood dripping from her wound. At once Bleda sent the axe upwards to slice at her neck, a successful strike which sliced through the neck like melting butter. A thud would echo through out the Eastern Shrine of the devil Goddess, the body of the evil goddess would drop onto the cold, hard marble floor. The head of Zhiena rolled to a stop as it lay still there, waiting to be claimed even if only temporary. The head seemed to have all life sucked out of it, a magical aura seemingly placed to surround the head though invisible. The body began to turn into dust as the spirit of Zhiena wailing in anger and hatred returned to the very Hell she ruled, though now as a prisoner.
The moment of Zhiena's death, color began to return to Aragonia, trees began to grow, animals seemed to begin returning to the world, the grass was once lush and green again, underground scouts began to emerge from their underground holes and began to tell the others to thank Alkaroth. The spell was broken on all the Gods as they realized at what wrong they have done all out of pure pleasure and of course of being controlled. Even Rednaxla noticed the wrong in his ways. Alkaroth was brought up from where he was banished and returned to his throne, thanking Arkoth and Bleda for the saving of the world. Sadly, the Dragons and Draconics were hunted down more than ever at this time and the population was nearly completely wiped out.
Bleda was indeed....a God Send.....
“Though I have saved this world, I received no gratitude....from Man.....Man is greedy, hypocritic, cynical...but no...there have to be at least some decent men...” - Bleda
Creationism
Creationism is the majority of all of Aragonia. Creationism involves the worship of the five of the six Prime Gods. The religion involves both orthodox and non-orthodox practices. Alkaroth is held higher above the other four Gods, but all are worshiped and respected. The religion involves animal sacrifice, baptism to ward off Zhiena, holy marriage, a holy day, and holy holidays. In general this may be the “right” religion, or at least many think so.
The Storm Cultists
The Storm Cultists veer away from Creationism in many things; there is only one God and one demonic precense which is Alkaroth and Zhiena. This religion has practices of Storm Magicks within the cult starting at the young age of eight. There is rarely human sacrifice but if there is it is that of an evil soul, though judging evil may be relative to people, while it is not. There is a a holy day but marriage is not holy and is more “common”.
The Paladins of Alkroth-Nar
The Paladins of Alkroth-Nar follow a more strict religion which is close to Creationism. The Paladins are given three paths to follow; a Holy Warrior, a Priest, or a farmer. The Holy Warriors are trained from the age they could walk in all weapons and are a very formidable foe. The priests are strict upon the rules and commandments of the Gods and enforce them. Human Sacrifice is strictly prohibited and will result in a painful death, whereas Animal Sacrifice is more strict, an animal of the flock may not be that of a normal one, but the best of the flock. Ill or dirty animals are not allowed at all. Marriage is Holy, Holy Day is taken more strict as a sin seems to be magnified if done so on this day, there are holy Holidays. Alkroth-Nar is located in the North-East of the continent of Argonia, a grand and majestic city indeed, with a castle made out of pearl and white stone.
Wizardism
Talia's followers are referred to as people who follow Wizardism. The religion puts Talia on the same level if not higher than Alkaroth as respected by the Magi. There are different commandments and rules that they follow in line with Alkaroth's Commandments. Any sort of tapping into the Dark Arts is punishable by banishment, torture, or death.
Zhiena's Followers
The Devil Worshipers are a living hell. Meeting one is a bad omen and immediately should be dispelled, if possible. The Devil Worshipers practice immense human sacrifice, an “un-holy day”, and praying to the very devil herself. Zhiena's followers follow the dark magicks in which include blood manipulation and necromancy. These cults are not welcomed anywhere.
The Dragon Slayer Guilds
The Dragon Slayers were a huge contribution to the near extinction of the Dragons and Dragoons. They either lust for the money which their treasures or hides can bring or they have pure hatred for them. The Dragon Slayers insult Arkoth and spit at him as they have no respect for the God of Dragons. They believe in all Gods but in Arkoth. There are rumors that on the Holy Day of Arkoth there are screams of torture heard in the night at the household of a Dragon Slayer.
Atheism
There will always be a group of people who do not believe in the Gods and only believe in human-kind and their laws and government. They do whatever they wish be it good or bad, some believe in afterlife and some do not.
Blue Immortals
The Blue Immortals are an Imperial and Elite Army made up of Elves, Dwarves, Angels, Halfings, and any sort of race that pledged eternal loyalty and had an endless willpower to Alkaroth. The Blue Immortals were founded in Year 600 after the events of Zhiena and Bleda, they served Alkaroth with full loyalty. Though Zhiena in her weakened state wanted to retaliate at Alkaroth with corrupting this army. She did so by sending a half-demon named Nomed whom was already trained in all weapons and is a dangerous foe. Though the exact process on how to enter the Blue Immortals is unknown, Nomed successfully made his way to the top of the army, being named commander after the mysterious death of the former commander; Commander Legna. The Blue Immortals began to corrupt as the demon was in power using similar methods of which Zhiena used to poison the Gods' minds. To this day the Blue Immortals are Rogue and eliminate any pure-hearted person within their range. The Paladins of Zhurak-Nur constantly fight with the Blue Immortals along with the Devil Worshipers.
The Dragon Slayer Guilds
Both a cult and a religion. The Dragon Slayer Guilds are secret guilds who posses amazing weapons and armor to kill draconics and dragons be it for hatred, jealousy, money, or sport. There are a total of sixteen guilds in total each having fifty members each, fifteen of them being priests and one being the leader. The Dragon Slayer Guilds are all connected and possess a secret beserking magic which allows all of them to empower themselves when one dies. The more that die, the stronger the survivors are, this is because of the former member's complete skill and magical prowess is divided among all the members and all the guilds. The guilds are near impossible to eliminate as they only grow in both physical and magical power.
The Serpent Cult
The Serpent Cult is a minor cult within Zhiena's Followers. The Serpent Cult's religious practices are the same as the Devil Worshipers though they concentrate on the more snake-like affiliation with Zhiena. The poisons developed by them are the strongest made poison know to human-kind; it is a very painful poison, depending on the dose the amount of time the pain is there makes it so flexible that the poisons can be used for tortures. The Serpent Cult is a bit more lax compared to the Devil Worshiper's but follow the same religious practices, rumors are that anyone who sells their poison are or were a part of their cult.
The Paladins of Alkroth-Nar
[Listed in Religion]
The Assassins of Lar'Adeaq
This guild of assassins come from the continent of Lar'Adeaq, located to the west of Aragonia, where desert is found all over. The Assassins of Lar'Adeaq are both mercenaries and bandits. They are hired for assassinations of any person needed, for a price of course. Though the assassins also prey on weak opponents, it is possible by killing enough of them that you will earn their respect and perhaps their help.
Brief World Overview
Cultures & Designated Continents:
-English/American: Argonia
-Spanish: Celonya
-Italian/Greek: Ezalia & Greco
-Japanese/Chinese: Arashi
-Arabian: Lar'Adeaq
-Everything Else: Salis
The world of Aragonia is huge, filled with elves, men, and various other races. There are THREE landmassess which have been called continents. Far into the North West all the way to the "center" of Aragonia (a vertical line downwards) is a huge continent which holds Argonia and Lar'Adeaq. Argonia to the North is extremely cold filled with mountains and tundras as far as the eye can see, farther down south there are forests, rivers, and plains, a lush and open environment welcoming cities to be built and crops to be farmed. To the South of Argonia the climate is a bit more hot and the only desert (to the South West) is the One Mile Desert, named for obvious reasons. The temperature in Argonia (not including the North) is quite moderate and has a balanced environment. To the South West of Argonia borders Lar'Adeaq, a country filled with deserts as far as the eye can see, water is scarce but rich matarials such as silks and spices are common, thus trade is one of Lar'Adeaq's specialties. The climate in Lar'Adeaq is HOT, the hottest climate within Argonia where death via dehydration is common if not prepared. To the North East at the very end of the world is Arashi, both a country and a continent. Arashi is an extremely cold environment and is not friendly as death via hypothermia and frostbite is common, the terrain is VERY rock and filled with mountains covering more than half of Arashi, the rest are tundras and plains, until you reach the beaches of Arashi. The only friendly environments are near the shores where most visitors visit as to prevent any unfortunate incidents, Arashi has the coldest climate in the world of Aragonia. To the South East is a continent bearing the three countires of Ezalia, Celonya, and Greco. The climate here is warm and more friendly, only to the North of Celona is it ever cold. The climate is friendly and warmer, not as balanced as Argonia as the temperatures a bit above moderate and takes getting used to.
Near Argonia and Lar'Adeaq is Salis, not a continent but rather a huge clump of islands that have self-proclaimed a country, thus they may also be called the Island Republic of Salis. The culture here is extremely varied and the temperature is tropical, most of the island are small and many tribes live within these islands, some hostile, some peaceful. There is no telling what type of person you will meet in Salis due to how many cultures will be found on the islands. The only friendly environments are near the shores where most visitors visit as to prevent any unfortunate incidents, Arashi has the coldest climate in the world of Aragonia. To the South East is a continent bearing the three countires of Ezalia, Celona, and Greco. The climate here is warm and more friendly, only to the North of Celona is it ever cold. The climate is friendly and warmer, not as balanced as Argonia as the temperatures a bit above moderate and takes getting used to. To the North West, at the end of the world is Dark Ash, a small landmass where people say Zhiena lives and demons come from the Underworld to the surface. No one dares go there and there is only one founded city which has any sort of safety, founded by mercanaries and merchants, there is no government outside the walls of Drenia, it's each man for themselves. The terrain on Dark Ash is extremely volcanic and thus cold is only felt at night, but even then the hot springs and geysers generate enough heat to keep the landmass warm.
The size of countires and landmasses
Size of Argonia: 16,000 miles
Size of Lar'Adeaq: 8,000 miles.
Size of Arashi: 12,000 miles.
Size of the Island Republic of Salis: 14,000 by area, 6,000 miles by land.
Size of Ezalia: 8,000 miles.
Size of Greco: 3,200 miles.
Size of Celona: 10,000 miles.
Kingdoms and GovernmentsThe Republic of Argonia (West Argonia; West Argonians (American) )
The Republic of Argonia, also referred to as West Argonia takes the western half of the country of Argonia and is ruled by a republic. The republic is made up of twelve heads and contains three political parties (4 from each political party); these politicians are elected by civilians to vote for new laws and rights for them. The Republic of Argonia are always in arguments with the Kingdom of Argonia as to what government should control the whole country. There are still Noble Houses in West Argonia and they do have political power, but these six elected politicians take care of the realm. Unlike the Kingdom of Argonia, almost any race may take a seat of power if elected by the population.
The Kingdom of Argonia (East Argonia; East Argonians (British/Scottish/Irish/You get the picture) )
The Kingdom of Argonia, also referred to as East Argonia takes the eastern half of the country of Argonia and is ruled by a noble family. The Noble Family of Dromir has been in power of East Argonia for the last two centuries and seem to be in power for another few centuries. The Noble Family of Dromir consists of five members, the queen, the king, the princes, and the princess. King Edward Dromir and Queen Hera Dromir are currently in power. The Noble Family of Dromir always pick the best suitors and brides for their children as to marry into the Family, and will only choose Men, never any other race due to trust issues and racism. Many wish to do so out of power or greed, very few has it been out of true and sincere love. The Kingdom of Argonia has more Noble Houses than the Republic of Argonia, and they have more power here. The Kingdom of Argonia constantly argue with the Republic as to whom should control the whole country; the Republic or the Family of Dromir.
The Sultanate of Lar'Adeaq (Larsmen or Adeaquieans (Arabian/Middle Eastern) )
The Sultanate of Lar'Adeaq ruling over Lar'Adeaq is ruled by another royal family, but are quite different than the Kingdom of Argonia. Unlike East Argonia, the Sultanate is a bit more free with their suitors as long as they wealth and power as to bring to the royal family of Tazim. The House of Tazim will marry any race that they think will bring prosperity to Lar'Adeaq. They are mostly concentrated on the Assassins on Lar'Adeaq and occasionally have had troubles with Salis. The current Sultan is Sultan Karabah.
The Island Republic of Salis (Salians (Any non-emphasized culture) )
The Island Republic of Salis controls over the huge clump of islands known as Salis. The republic has thirty-six representatives chosen from all over the island, there are NO Noble Houses save for the ones built there from around Aragonia, as to see if they can help or plunder at their will. The Island Republic of Salis is humble and more generous than other governments and will try to offer help if they can. Mixed races and species are in the republic and debated on laws for all of Salis. Salis is to be said the poorest country in all of Aragonia, though crime is not too high as every civilian is armed with a sword and crossbow as to defend themselves from bandits. Most Halflings come from this area.
The Arashi Dynasties (Arashians (Chinese/Japanese) )
The Arashi Dynasties control the country and continent of Arashi. These dynasties constantly fight each other for power; thus there are three regions in Arashi, each controlled by a Dynasty. The Draco Dynasty, the Silvathiel Dynasty, and the Narimora Dynasty. Most members of each Dynasty are elves and youkai but there are a few humans and Neutral Demons within these Dynasties. The regions are named after the Dynasties themselves, to the North, is the Draco Region, having the most land out of the three, to the South West is the Narimora Dynasty, and to the South East is the Silvathiel Dynasty. These Dynasties always fight each other and have exotic gear and weapons; assassinations of political heads are not too rare but not common either. There are Noble Houses in these areas but have restrained power, a Noble House may hold no more than two fiefs, thus bringing arguments between family members and the Dynasties.
The Celonya Monarchies (Celonians (Spanish) )
The Celona Monarcy is formed by many Nobleman Houses, each of them competing to be the King or Queen of Celona. Celona is inhabitted by many Demons and Vampires as well as Elves and Humans. If you are of Noble Birth or are in a Nobleman House you have a right to compete for Monarchy. Assassinations are common but kept secret within the political parties. Unlike other monarchies, there is a term to rule, it being five hundred years or until death. The current ruler of Celona is King Castille, a half-demon whom is shown to be Neutral.
The Ezalian Empire (Ezlians or Ezalians (Italian/Roman) )
The Ezalian Empire is similar to the Celona Monarchy. Huge families compete for the title of Emperor constantly as there is no term for Emperor and the title is merely passed down to their sons. A family stays in power until killed off or forced out of power. So far, three families have been in power, the current family in power is the Torre Family. The current ruler is Emperor Markus Torre the II.
The Grecian Democracy (Grecians or Greconians (Greek) )
The country of Greco is ruled by democracy. The whole population votes on new laws, rights, and bills. The civilians go to meetings as to debate on new laws and bills, but usually takes a long time to finalize anything due to the amount of people who want to vote. Civilians do NOT have to vote but are reccomended they do so. There ARE Noble Families here as to keep watch on the Democracy in case anything gets out of hand, an excuse to sieze more power.
The People's City of Drenia (Drenians)
The only city in Dark Ash, Drenia has a sort of democratic republic with a twist. The population has more power than the government, the government is there to make sure things get done. People vote on what needs to be done, laws, jobs, and what-not. There is a Lord whom is in charge of everything but even he has to succumb to the population's wishes, the Population has no control over the government's personal life or anyone else's personal life except their own, which must be taken directly to the Lord. Troubles easily arise and are hard to calm down, though despite living in a dangerous part of the world, many people visit for the hot springs or a chance for riches and power. Outside the city walls is every man for themselves, out of the guards' line of sight of course. The current ruler of Drenia is Lord Maldor, a Dark Elf.
I've been wanting to revive my old Aragonia RP for quite some time now, I think what drove everyone away were the Health, Mana, and Armor Tier systems. I am wondering if anyone would like to help me breathe this RP back into life. The Draco's Gems will be a sort of 'prequel' to Aragonia and will limit everyone to but ONE of the continents that are in the vast world of Aragonia, and that is Argonia, which is divided into West (American accents) and East (British/Irish/Scottish/you get the picture) Argonia. If THIS RP is successful enough, I will continue on with Aragonia, which will give everyone access to ALL of Aragonia. I will need a map-maker to help me make a map for West and East Argonia, but I can provide everyone a brief overview of the world.
Another thing about this roleplay is that, overtime technology will evolve, eventually reaching the Renaissance era and even the 18th century, technological advancement in Aragonia is slow, we will be starting 1,000 years after Bleda saved the world. (A bit of Lore that I will post in the second post for everyone to read soon enough.) We'll start around Year 1,600 or so which would be near the beginning of the medieval ages. (No guns! Yet!)
I will post the Health, Mana, and Tier List systems here as for you guys to get a 'feel' for it. As well as how Death works in the RP.
The Material System is a "tier" system of armors in what is better than the others. Anything that is within two tiers is what is able to be destroy, dented, damage. Anything OUTSIDE of those four (two below and two above) tiers are either liable to be broken, damaged, dented QUITE easily, or will be impossible to destroy. (Dragon Steel & Enchanted Mithril is an exception to this)
Note that "sub-tiers" (Tier 2&1/2) still counts as Tier 2. The Matariels listed underneath the tiers are requirements to forge weapons/armor, matarials are earned via item drop or Mining, because in Aragonia all adventurers a Magic Pickaxe that never breaks and can mine anything. Then go to a Town or City to forge your armor/weapon, but NOTE you must visit a City or Temple to enchanted the armor such as Holy Grail Armor which needs Holy Magic. You can either learn the "Forging" Spells via a Temple or Blacksmith Tutor or bring it to a player/NPC.
Tiers
Tier 0- Bare Bones, Naked, Clothed
-Cotten
-Skin
Tier 1-Leather Armor (Cow Farms are in every city and in some towns. If so, you can ask the farm for permission to kill some to use the leather for Leather Armor)
- Cow Hide
Tier 1&1/2-Hardened Leather Armor
-Tough Cow Hide
Tier 2- Chitin Armor/Weapons
- Brass Ingots
Tier 2&1/2 - Leather-Chain Armor
-Tough Cow Hide
-Brass or Iron Rings
Tier 3 - Bronze Armor/Weapons
- Bronze Ingot
Tier 3&1/2 - Chainmail Armor
-Brass or Iron Rings
-Brass Ingot
Tier 4- Iron Armor/Weapons
-Iron Ingot
Tier 5- Ebony Armor/Weapons
-Ebony Ingot
Tier 6- Steel Armor/Weapons
-Bronze Ingot
-Iron Ingot
Tier 7- Dwarven Steel Armor/Weapons
-Steel
-Iron Ingot
-Bronze Ingot
Tier 8- Kalathium Armor/Weapons
- Dwarven Steel
-Steel
Tier 9- Raw Silver Armor/Weapons
-Silver Ingot
Tier 10- Quicksilver Armor/Weapons
-Super heated Silver Ingot
Tier 12- Purified Silver Armor/Weapons
-Silver ingot
-Holy Magic/Water
Tier 12&1/2 - Overly Purified Silver Armor/Weapons
-Silver ingot
-Holy Magic
-Holy Water
Tier 13- Silvathium Armor Armor/Weapons
-Kalathium
-Purified Silver
Tier 14-MoonStone Armor/Weapons
- Natural Moon Stone
- Moon Energy
Tier 15-Sun Stone Armor/Weapons
-Natural Sun Stone
- Sun energy
Tier 16- Elven Steel Armor/Weapons
- Steel
-Purified Silver
Tier 17- Aegis Armor/Weapons
-Purified Silver
-Steel
Tier 18- Tartic Armor/Weapons
- Dwarven Crystals
-Dwarven Steel
Tier 19- Zephyr Armor/Weapons
-Silvathium
-Moon Stone filled with moon energy.
Tier 20- Orkston Armor/Weapons
- Ork steel
- Iron
Tier 21- Ahzidal's Armor/Weapons
-Steel Ingot
-Orkston
- Dwarven steel
Tier 22- Crimson Armor/Weapons
- Blood Stone
Tier 23- Xanthous Armor/Weapons
-Lesser Dragon scales
-Chitin
Tier 24- Black Iron Armor/Weapons
-Cursed Iron
-Lesser Dragon Scales
Tier 25- Holy Grail Armor/Weapon
- Purified Iron
-Holy Magic
-Dragon Scales
Tier 26- Platinum Armor/Weapons
-Platinum
-Steel
Tier 27- Titanium Armor/Weapons
- Titanium Ingot
- Steel
Tier 28- White Steel Armor/Weapons
-Holy Magic
-Steel
-Purified Steel
Tier 29- Dragon Scales Armor/Weapons
-Raw Dragon Scales
-Platinum
Tier 30- Mithril Chain Armor/Weapons (Ranged & Throwing Weapons don't work too well due to being too light)
-Mithril Rings
Tier 31- Mithril Armor/Weapons (Ranged & Throwing Weapons don't work too well due to being too light)
-Mithril Ingots
Tier 32- Enchanted Dragon Scales Armor/Weapons
-Refined Dragon Scales
-Purified Iron
-Holy Magic
Tier 33- Lesser Dragon Steel Armor/Weapons
-Lesser Dragon Steel Ingots
Tier 34- Enchanted Mithril Armor/Weapons
-Mithril Ingots
-Holy Magic
-Elven Magic
Tier 35- Dragon Steel Armor/Weapons
-Dragon Steel Ingots
Tier 36- Enchanted Dragon Steel Armor/Weapons
-Dragon Steel Ingots
-Holy Magic
-Elven Magic
-Dragoon Magic
-Elder Dragon Magic
-God Magic (Can be other player or NPC god. Being a god is determined by Threat Level, something else that will serve as a pseudo-cosmetic power ranking)
To work out the confusion, treat every tier as the middle tier, two tiers below and two tiers above is what can damage the middle tier. The middle tier will always severly dent and possibly destroy anything two tiers or more under it. So here is a key:
-3 tiers below or more = You'll have a huge chance of nearly destroying if not breaking their armor/weapons. No resistance. Walk in the park.
-2 tiers below = Severly Damage Armor/Weapons, expect dented armor and bent weapons, expect to be able to pierce easily. Little resistance
-1 tier below = Will Pierce through the armor to damage the opponent and damage armor. Some resistance.
Same Tier = Will have to attack a few times to make a dent and damage. Moderate Resistance.
+1 Tier higher = Tougher to break and will require more attacks, more vulnerable to damage your armor. Hard resistance.
+2 Tiers higher = Very tough to break and will require many repeated attacks, very vulnerable to your armor and weapons. Very hard resistance
+3 Tiers or higher = Impossible to break, don't try it pal. Your armor/weaponry will either be broken or very damaged. (Bent, Very Dented, etc)
Health is just logic, if you get stabbed through your head you died. There are healing items though, here they are.
Health healing Items
Beginner level: Cow's Milk, heals minor cuts and bruises.
Advanced Beginner: Chocolate Milk, heals bleeding cuts and larger bruises.
Intermediate: Milk shake, heals large gashes and welts.
Advanced Intermediate: Flavored milk shake, heals fatal stab wounds and crushed bones(not including skull)
Elite: Cheese, heals severed limbs and bleeding organs.
Curing Items
Ice Cold Tub: Summons a tub of freezing water that dumps its contents onto the user. Heals burns.
Jasmine Tea: Summons a cup of soothing jasmine tea to calm the nerves of the user. Heals paralyzation.
Beer Goggles: Summons a super hot person of the gender of the user's choice to strike a sexy pose and a heart melting kiss. Cures the frozen status ailment.
Chicken Soup: Summons a bowl of grandma's steaming, delicious chicken soup for consumption of the user. Cures sickness.
Water: Summons a cup of magical water that flushes toxins out of the user's system. Cures poison.
Spring Water: Summons a cup of pure and fantastical spring water that purifies the body. Cures the badly poisoned ailment.
Nag Box/Angel's Prayer: A box filled with the nagging of a parent to hustle you into dishes, sweeping, and cleaning. "You fucking lazy ass, it's 8 am in the morning! WHY YOU STILL IN BED?"
------------------------------------------------------------------------------------
Spells work like so: Spells work by Tier AND Level, every one use it would increase by one level/experience point. There currently is NOT a maximum but this MAY be changed. By Tiers a Level 100 Meteor is better by a level 100 Fireball, BUT a level 125 fireball is stronger than a level 100 meteor, but Meteor is more useful for a bigger attack range, BUT fireball uses less Mana and good for single targets, so it really varies. So if you haven't noticed, if trying to make a lower tier spell stronger than a higher tier spell, it's experience MUST be twenty five levels over. The tiers for spells are: Beginner, Intermediate, Moderate, Advanced, Very Advanced, and God.
Mana System: Everyone's Mana starts at 100, each spell will have a set amount of mana consumed per use. Every use of a spell levels it up by 1 level (or one experience point, your choice) Every ten levels/experience/uses will increase your mana capacity by 100. Note, classes don't EXIST in the roleplay, but if you do indicate you are a mage, you start with 300 mana instead of 100!
-When you lose 1/4 of your Mana you will start to get slightly sleepy.
-When you lose HALF of your Mana you will start to get tired
-When you lose 3/4 of your Mana you will be exhausted.
-When you lose ALL your Mana you will be fatigued mentally and physically, vulnerable to attacks.
Mana Items
Beginner level: Canned Sardines, heals for 20% of your total MP.
Advanced Beginner: Tasty Tuna, heals for 30% of your total MP.
Intermediate: Crusty Crab, heals for 40% of your total MP.
Advanced Intermediate: Heavy Lobster, heals for 50% of your total MP.
Elite: Fresh Salmon, heals for 60% of your total MP.
Super Elite: Gigantic Clam, heals for 75% of your total MP.
How Death Works
Death in the roleplay is PERMANENT otherwise it wouldn't be fair to have Limited Items, Races, and Magicks. But there IS a catch. In Cities, Temples, and sometimes towns Revive Tomes will be for sale: Each Character will start off with ONE Revive tome, you have a maximum of ten with you at a time. Revive tomes keep you from dying permanently and thus it's best to have a lot of them. They are found via Item Drops, Cities, and Temples, and again, sometimes Towns. If you die without ANY revive tomes in your inventory, your character is dead...forever.
I will reveal more if needed, feel free to ask any questions and show support for this RP. I have many plots in mind, and even have a Limited Magicks & Legendary Items list which people can reserve, find, be gifted, etc. Think of it as a forum World of Warcraft perhaps? But better, you can follow the plot (highly recommended) or do your own thing, hell if you're powerful enough, you get to conquer the world legitly!
That is all, hope you guys are interested.
Draconic Studios
Q2 Spring 1993
Mascots: Ako Yakami (Gensokyo)
HQs: Atlanta, Georgia (US/CA)
$36,835,000 (was $70,035,000)
---
Bash Fighters Mayhem & Monsters & Magicks 2 announced!
The sequel to Monsters & Magicks 2 has been announced for the ElderDragon System! The game will be like it's predecessor, an automated pen and paper game! This time, it will have more immersive and bigger pre-written plots and will expand on making your own Scenario/Adventure such as adding more simple and complex options, items, and even connecting them all into a campaign!
-$100,000 Development costs
Bash Fighters Mayhem has been announced for the ElderDragon System! The sequel to Bash Fighters will expand on its gameplay and add more characters and stages! Only one new character has been revealed, and that is Bloodclaw from the Draco's Gems series, which shall be getting an upcoming game soon, though nothing has been confirmed. It is recommended that any game companies who wish to showcase their characters in Bash Fighters Mayhem contact Draconic Studios as soon as possible.
-$100,000 Development costs
---
The City of Animals Marketed!
The City of Animals has been marketed worldwide with Large Marketing Campaigns! TV Trailers, Exclusive Interviews, Demos, and full color magazine and newspaper ads showing the game's artwork, gameplay, and unique storyline! The game will be a continuation of George Orwell's Animal Farm. The main character, Pinoche, who is the son of Snowball returns to the farm where his father grew up on to try and drive Napoleon out of power. The farm has been completely industrialized and turned into a mini city, but for animals. No one dares go near the farm in fear of being attacked or kidnapped. It's up to Pinoche to eliminate Napoleon after years of animals bearing his terror.
-$30,000,000 Large Marketing campaigns (+300% Unit Sales)
---
DoH Gamepack Released!Draconic Studios presents...
DoH Game Pack
Genre: Action, RPG
Topic: Game Pack, Japanese Mythology, Fighting, Fantasy, Pen & Paper
Audience: E11+ - MT(16+)
Price: $60
Regions: North America, Oceania, EU, Japan, UK/IE
Languages: English, French, Spanish, Japanese, Dutch, German, Gaelic, Icelandic, Portugese, Serbian, Italian
Platform: ElderDragon System (EDS)
Features
-FOUR of Draconic Studios' games remastered in 32-bit graphics!
-Four games in one game pack! (Each is an individual disc, so four discs) Duels of Honor I, II, Fatal Fighters, and Monsters & Magicks!
-Improved and Cleaned Stereo Sound!
-Monsters & Magicks has three new plots for its re-release!
-Duels of Honor and Fatal Fighters have been given a new mode of play! Tag Team Versus ! Play and control two fighters against a computer or your friends! Up to four players can play!
-New Replay mechanics! You can save an Arcade run of Duels of Honor I, II, and Fatal Fighters to watch later! Also works for individual Versus matches! (Can store only 1 Arcade Replay and three Individual Replays)
Monsters & Magicks Plot & Features
-Great 32-bit Graphics!
-Stereo sound and a mix of 8-bit and 16-bit music!
-Nostalgic for Pen & Paper fans, they'll fit right at home! Dice rolling as always!
-Simple systems so anyone can play: Classes and Proficiency System!
-Make countless characters (Within the data allowed of course)
-Play with up to four players! 1 as a GM the other three as players!
-Two save files, so you can start fresh, you know?
-For Gamemasters, you can create your OWN adventure in a special file template, six pre-set backdrops which you can edit and play around with, over thirty items to customize the terrain!
-For Gamemasters, create custom gear (Weapons, helmet, necklaces, rings, chestplate, greaves, gauntlets, boots) as item drops and what-not! Even legendary items!
-Over three-hundred pre-made /normal gear/, 10 pre-made enchantments, and 10 pre-made Legendary Gear!
-NINE (three new plots) built in Scenarios/Adventures you can start playing with, each ranging from two to six hours! All of them follow a plotline, so have fun with the campaign! [Four Players compatibility]
-Endless hours of gameplay!
Plot/Setting: Have you ever wished you could play a Pen & Paper game in a more automated way, the computer helping you and simplifying algorithms and what-not? Well now you can! With Monsters & Magicks, it's a Fantasy-RPG P&P game right on your computer, with four players compatibility! Create your character and roleplay however you wish to roleplay!
Unique Systems: It's a pen and paper, fantasy-RPG game on your PC, it does the rolls, algorithms and what-not for you just at the press of a button!
Duels of Honor Plot
The Hell Foundation, an organization of crime concentrated in Tokyo and Hong Kong, their leader Devil wishes to unify both countries under his rule as Emperor and eventually conquer the world! Sessat, an expert Muay Thai boxer wishes to become the King of Muay Thai. He hears of the Hell Foundation and decides to attempt to stop their current plans on harvesting Chi into a more physical form to imbue into weapons, and to test his skills. Will he and his friend Rambit succeed in stopping the Hell Foundation.
Duels of Honor II Plot
The Hell Foundation, the organization of crime concentrated in China and Japan has recently announced a World Tournament for the world's best fighters to fight among themselves, the winner is to receive money, glory, and fame. There are NO rules what-so-ever but secretly, the Hell Foundation has done this to bring out the strongest fighters to kill them off or to recruit them to join them, of course they have not revealed themselves to the world, but under a different name. Will your fighter be the winner and stop the Hell Foundation or perhaps your fighter is FROM the Hell Foundation, who will win?!
Fatal Fighters Plot
In the Sengoku era of Japan, right after Nobunaga Oda's death, supernatural things have been occuring that are unexplainable by anyone. Rumours of Kappa, Youkai, Oni, and even the Demon King himself has been seen walking around the graveyards. A few of the Ninja from the Warring States period have gone off to investigate, including Kotaro Fuma and Hanzo Hattori; everyone but them two came back dead for they witnessed the Demon King himself back from the dead, as well as a man with dark angel wings. It has become clear that the Demon King must be stopped for he may control an army of Oni to conquer all of Japan, there are others, some on the far-away land of China and here in the mother land where there are fighters willing to fight off the Demon King and try to save Japan from being conquered. What will happen? Will the Demon King and this dark angel winged man conquer all of Japan? It seems that the forces of Heaven and Hell are to cross paths, there is something more going on besides the conquest of Japan.....who is this...Isaac?
-$1,500,000 Publishing costs
---
TD&DG Game Pack Released!Draconic Studios presents...
TD&DG Game Pack
Genre: Action/RPG, RPG
Topic: Alternate History, Assassin, Fantasy, JRPG
Audience: T(13+) - MT(16+)
Price: $60
Regions: North America, Oceania, EU, Japan, UK/IE
Languages: English, French, Spanish, Japanese, Dutch, German, Gaelic, Icelandic, Portugese, Serbian, Italian
Platform: ElderDragon System (EDS)
Features
-FOUR of Draconic Studios' great games remastered in 32-bit graphics.
-Four games in one game pack! (Each is an individual disc, so four discs) The Draco's Gems I, II: Revenge, Throwing Daggers I and II!
-Cleaned and Improved Stereo sound!
-All four games have twenty new armors and weapons to buy in them!
-All four games now have the following colors to customize your armor and weapons: Blue, Red, Yellow, White, Black, Grey, Orange, Green, Purple, Pink, Aquamarine, Crimson Red, Blood Red, Ice Blue (AKA Hiela Blue), Tan, and Magenta.
-All four games now have 1 more hour of new side quests!
Throwing Daggers Plot and Mechanics
Plot: Throwing Daggers is about an expert assassin in France, Ferdinand Vilford, whom tries to stop the 2012 Apocalypse! To do so he must follow God's will through-out the whole game, he has many weapons at his disposal to eliminate those who are to bring doomsday upon the world. The world must be cleansed of evil......
Will you stop Doomsday in the far future of 2012 and will you obey God's will or betray it?
Doomsday System: The game has a special system which triggers choices made in the game, depending on what you do accelerates the doomsday system or slows it down, at the end of the game your score will be tallied up by what you bought, how slow you brought doomsday too, and storyline completion!
Throwing Daggers II Plot and Mechanics
The year is 1785, only two years after Ferdinand Vilford (Now 28 years of age) has prevented the Apocalypse and followed God's will. God has called upon him to continue his duties one last time, this time to attempt to stop the French Revolution. Will he succeed or fail? Ferdinand must kill those whom are corrupt and those who will cause the French Revolution, Napoleon Bonaparte must be stopped. God will give Ferdinand the power of flight through out the skies, as long as he is not seen or spotted (by non-soldiers/targets) he can fly freely through the air.
Wings of Faith System: At one point in the game (about after an hour or two of gameplay) Ferdinand will have the ability to grow huge angel wings from his back and fly through the air, allowing assassinations from the air and quick movement, there is a catch though. Under Ferdinand's health bar is a Faith Meter, you gain points of Faith by doing honorable actions and completing the main story line and side quests. Flying does not drain Faith points, but killing does, to gain points of faith you must visit a Church to redeem yourself or do Religious actions, such as (attempting) to show mercy. If you are seen by a non-soldier or target flying in the sky, you will immediately lose all your Faith points and drop.
The Draco's Gems Plot & Mechanics
In the world of Aragonia after the Dawning and the Slaying, Arkoth, the God of the Dragons created six elemental gems, which he named the Dracos Gems; One was of Fire, one of Water, one of Earth, one of the Wind, one of Ice, and one of Lightning. He created these gems as a gift to the mortals as to apologize for what happened. They were scattered all over the earth as so anyone could find them. These gems were extremely valuable, besides for cosmetics uses, the Dracos Gems could be imbued into the blade of a weapon simply by placing it atop the blade, it could be taken out just as easily (by the person who imbued it, of course). Though, Zhiena, the "Goddess" of all Evil decided to create two more Gems as to hide amongst the Dracos Gems, which were referred to as the gems of Darkness and Light. When these two were combined, the person would supposedly receive a single wish from Arkoth and Alkaroth themselves. In reality, it would summon one of Zhiena's minions as to attempt to conquer the world once more. This is the story about how one of Dragonblood, Raphael has to undergo finding these gems as to save his Great Great Great Great Grandfather. Raphael merely lived in the village of Eaglewind, a village in West Argonia. Having lived with his mother until the age of six where she died due to a terrible disease. The village took care of him as he lived alone in the house him and his mother shared, teaching him skills, giving him food and water, and even just chatting with him. Though, when Raphael turned the age of twenty, by now he was a grown man and could take care of himself, he heard a voice calling to him, far off into East Argonia. He left the village, packing himself his sword, which he learned from the guards and soldiers of the Army that passed through the village often, as they trained outside the village. Eventually, he arrived at cave, a huge cave where nothing could be seen and where rumours surrounded it on how this was one of Zhiena's shrines. Inside the cave was a Dragon, Raphael's Great Great Great Great Grandfather in fact, whom was named Roktha. Roktha talked to Raphael about his bloodline and the history of the world which of course was a lot to take in. Roktha told Raphael to search out the Darkness and Light Dracos Gems as to save his life, as Dragon Slayer poison was in his veins. Raphael agreed to undergo the quest to save his Great(x4) grandfather, and was even given proper traveling equipment (See Raphael Magnet in Marketing in one of my posts). Thus, Raphael set out as to search for the Dracos Gems, discovering his Fire Magicks and following Roktha's guidance as to where they may be along the way, as well as searching for the other Six Dracos Gems.
Dracos Gems System: The Dracos Gems System allows the player to take one of the gems acquired via the plotline or sidequests and imbue it into their weapon. It will give the weapon magic damaging properties (Fire Gem gives Fire, Ice gives Ice, etc) as well as giving the player three 'Gem Unleash Moves' (which is a big bar divided into thirds) the bar can be filled up by using the imbued weapon constantly or by going back to visit Roktha (It's annoying to go all the way back). Each Dracos Gems has a 1-bar, 2-bar, and 3-bar special. Each 1-bar is an Enchanced Magical Projectile, the strongest in the game. Each 2-bar special is a spread "shot" of projectiles or a powerful spin attack. And each 3-bar special is just a powerful burst of Draconic Magic, giving you a second of invincibility right afterwards it was used. Also used in the Draco's Gems II!The Draco's Gems II: Saviour Plot
Continuing off from the first game, Raphael has returned with the Draco's Gems of Darkness and Light, along with the six other elemental Gems. Upon giving them to his Great Great Great Great Grandfather, Roktha, a demon from the depths of Hell was summoned, the two gems indeed were fake and cost Roktha his life. Raphael attempts to fighting him off but fails and loses the battle, where he is stripped of all his gems as Taranthus flees, his plan is to give them as a gift to Zhiena as well as collect other necessary materials that will make him as powerful as a god, these materials are Dragon's Tears (which he acquired from Roktha) Phoenix Feathers, a High Elf's Heart, and a Kappa's blood. This potion with Zhiena's help will grant Taranthus powers beyond measure. Raphael only barely survived where he goes on as to track down and find Taranthus to stop him. Along the way, Raphael meets a lonely Lycan who goes by the name of Bloodclaw whom is fighting off the Raiders, a group of sick mercenaries who kill, pillage, and destroy anyone and anything in their way. Helped by Raphael and having himself seen and felt Taranthus' evil precense decides to accompany Raphael and help him on his quest. At night, when Bloodclaw went off to hunt, Raphael calmly sat by the fire where a voice spoke inside his head, Arkoth, the god of dragons told him to travel to East Argonia to meet a fire dragon by the name of Atilla as well as himself; Raphael and Bloodclaw were to complete trials to see if they could stop Taranthus, or at least survive. Will Bloodclaw and Raphael stop Taranthus it seems Raphael is to be the Saviour of all of Aragonia.
Ending
Taranthus smacked both Raphael and the lycan away as he plucked the last feather of the Phoenix before dropping it into a cauldron. A min iexplosion took place, knocking back everyone. But Taranthus returned to the cauldron and gulped the pink liquid down completely, he glowed with an otherworldy light, before kicking Bloodclaw away, and sending his leg into Raphael's face. Raphael had failed but survived, having woken up in the ruins of Eaglewind, miraculously alive among many other corpses. Bloodclaw was nowhere to be seen, his where-abouts unknown, Raphael looked up at the sky and said, "I have failed you, I have failed all of you, I am not a Saviour but I will be...an Avenger.." The game cuts away into the credits and ending theme.
-$1,500,000 Publishing Costs
---
A Letter arrives at Video Gadgeteer's studios@SimYouLater
Mr. Zehn,
I would like to request to use Gadgeteer Kitten again in our upcoming sequel to Bash Fighters, Bash Fighters Mayhem. Please send THREE moves, artwork, and themes if you are willing to showcase your character in our game, we are willing to negotiate.
From,
Alexander Chaser, CEO & Head Developer of Draconic Studios
---
Mascot!@SimYouLater
Video Gadgeteer has been creating titles in the Gadgeteer Kitten franchise for several years now. The recognition of the brand has grown to the point that it is now recognizable in popular culture!
(SimYouLater can now choose their first company mascot! 0/3 already chosen.)
The Solver (Hits: N/A)
The TEACUP (Timeline Emmigration Allowance Contraption Undermines Physics)
PsyCoins: N/A
Aether: N/A
Inventory: Brass Knuckles Taser, SDGXL, SDGXL Charger, Various SDGXL Cartridges
---
"Let's wait it out, at least for a bit. If things get bad, use that and I'll cover you." The Solver said, revealing his brass knuckles/taser once more.
He sat back down on the floor, near the bars of the cage as his eyes were upon the driver and the guards. If he really wanted to, he could have paralyzed everyone in here, but it was best as to try and get information. An idea sprouted into his head, he looked back over to the Traveler before hatching his plan.
"I have an idea...from in here, I can knock out all the guards after you get us out. Then we can force the driver to take us to our destination, I should have no trouble if he decides to struggle, ESPECIALLY in close quarters." He said once more.
Sliding the brass knuckles/taser onto his right hand, he kept it readied, hiding his right hand inside his coat, as to prevent being spotted by the guards.