Avatar of Divinity
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    1. Divinity 9 yrs ago

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9 yrs ago
Current A warm fire place, milk tea, and reading old RP'S at five AM. Good Morning, RPG.~
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Hooray! Much better now! XD
Just popped in to say that if this fight were named 'Mage Against the Machine', it would have been one of the coolest puns ever >_>
Corban was more than prepared to defend against lead, magic, or both; the man's gun was unholstered since before they even traded words. Given Corban was below him, and the stalagtite well above them both, he was not surprised nor fooled, given the man's aiming arm was a dead giveaway. Two steps back would end with the stalagtite becoming a stalagmite as it bit into the soft cavern floor that Corban previously occupied, creating a natural, thin wall between them.

Hmm. He seems to play by the book; distract and strafe, more than likely to follow-up fire. Corban would be prepared if he did. From behind his stony cover, he envisioned the man's trajectory in his minds eye. His visor mapped his enemies speed and direction to a clean grid. With some mathematical know-how, He'd be able to track his movement even if he couldn't see him.

The high number of stalagtites and flowstones implied high moisture and a primary base of limestone. How convenient for Corban! He may as well have been fighting in a makeshift chemistry lab, what with all this raw material. Clenching his hand into a fist, large masses of rapidly solidifying water imploded toward Thomas. The composition of the cave meant the water impurity by other materials was rather high, so transmuting the components away from one another to leave only the solid matter and speed up the 'deposit' process was simple. Before he knew it, Thomas would be shishkabobbed by at least ten water-turned-stone-spikes.

"Took you long enough."

Corban leapt down from a slippery boulder, stepping into the light several meters away and several feet below the other man. The cave was damp with dripping water, and was ridden on all sides by dripstone. Milky crimson pupils were visored by a pair of... diamond-blue visors. They seemed opaque to those looking in, but following some inspiration from two-way-mirrors, he effectively owned the most expensive pair of shades ever! Well, shades that doubled as a beautifully intricate sub-sensor-detector relay.

Corban did not know who the challenger was beforehand. Rather, there was a letter left for him at his usual spot in the local Tavern. Written on it were only a time and place; right now, in this cave. History told him this would be either another mage hopeful seeking to learn from, or another challenger bent on defeating the esteemed Guardian. Though he may have been disappointed with what he saw, or rather didn't see though.

As it stood, Corban was locked away from his higher level magics and techniques by a self-appointed Ablative Seal, effectively forcing him to fight at around half a tank. This gunmage was not the only one trying to get in a good workout today. He drew the straight-sword from his side, its crossguard reflecting light into rainbow ribbons.

"Well? I'm ready when you are."
Save files work both ways. For example, in Ocarina of Time (and almost every single other Zelda game), regardless of when or where you save in a temple, the next time you load up that file Link will spawn at the temples entrance. This is what I expect to happen to 'turned off' charges. No stopping it mid-way and then being able to pick up exactly where you left off, thus still allowing you to do exactly what I'm against, which is turn anything into a prep when it shouldn't have been. This still functions entirely like multiprepping.

Also, I swore we covered that stacking abilities doesn't naturally count as a charge unless it takes a full turn. Like, me combining two barriers doesnt neccessarily make it a prepped barrier, just a well fortified one. As for your time paradox 'empowering' preps, I'm not sure what you mean. If you mean that the time paradox should skip a +1 to a +2 without actually taking the turns to mature it that far then I'd be against it. Since that would directly correlate time to power again, which this prep system does not do.

Edit: to put the nail in the coffin of the 'surprise' prep argument, if you could suddenly switch what you're prepping on the fly, and simultaneously keep the turned off prep 'half cocked', you would conceivably always have a prep in the hand, considering all you'd have to do is always have at least one vague rune placed somewhere, and considering your character made eleven in the last two posts alone, that clearly would never be an issue for him.

To drive the point home more, let's look at this practically:

Let's say you have been prepping an attack as of your last post, but the situation demands that you switch to maturing the prep of one of your other runes to properly defend my incoming attack, thus leaving that attack 'half cocked' instead of fully prepped. Your character would be able to survive my attack, and then regain the prep lost at the very beginning of your next post, instead of having to restart it in the following post if you really wanted it that badly, meaning you'd almost always be able to do this, provided you just keep chucking runes everywhere. Any other time, you would be forced to take damage or evade (since suddenly changing what's prepping on the fly is not allowed in most other places while being able to count that action as a full prep, especially if you'd take damage logically otherwise), but instead you can just 'surprise! I have hidden preps!' At any time you don't feel like taking damage or actually dealing with something. The room for abuse here is astronomically high.

In conclusion, you either agree to T1E or you dont, and you already said you would earlier. I have no desire to do in-betweens, or rule negotiations that allow you to bypass the restrictions put in place for convenience.
The agreement posits that you begin a prep in one phase of a turn, and then matures as of a phase in the next. So it's 1 prep matured for every full turn phase. So yeah.

To make sure, we both agree that the 'turned off' rune/spell would have to be recharged right?
I had thought of that concept, and that works, provided the prep that is turned off stays turned off. You would not be able to suddenly mature that in a later turn. You would have to restart that prep from the ground up if you wanted to get its +1.
It only seems to loosely follow T1E, in that the interpretation you're using is far more nebulous. T1E suggests that preps be made apparent from the start, as in it should be made known that they are primarily focusing on that thing beforehand, not an off the cuff 'sudden' spike in focus when it's convenient. If that's the case this rule should still apply to me, provided I suddenly decide to place all of my characters focus on something randomly.

Edit: Provided I decide to go along with this intepretation, it would still be subject to the one prep a turn logic. If you created a rune in this post, but were charging something else in that post, then when you let that rune off later it could not logically count as a matured prep, since you were already prepping your one action in the post that the rune in question originated in. To do otherwise would violate the 'one thing prepped a turn' logic, because this would suggest you charged two things at once.
Uh, I'm really not sure how I feel about 'surprise' preps. This literally would allow you to suddenly claim anything is prepped when it was never supposed to be, which could save your character from otherwise certain death in the right scenario. If you can count sudden things as preps simply by aiming them, then this would logically also apply to me.... which I'm sure would lead to us both pulling preps out of our asses any time things look dire for us.

As for speed casting while prepping, I have no issue with this since you said he'd only be able to actively prep a single action.
To say that you'll abide by T1E, and then say that all of your abilities can count as insta-preps is counter productive, unless all those things would take a full turn to mature like any other prep. As for combining runes, or barriers, that still would only count as a charge or prep if it takes at least a turn to mature. As in you can't just fuse two barriers in a single post and then say that this would count as a 'charge'.

If you're fine with this then I'm more than willing to continue.
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