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    1. Doctor Belasco 11 yrs ago

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Cheers dude :)

Anything missing? Anything need clarification?
Boing.


So, I'm guessing that, if you're on this site, you like to RP.
And if you like to RP, I'm guessing you make characters.
And if you make characters, you've probably seen something that looks like this:

Name:
Age:
Personality:
Appearance:
Background:

Are you sitting comfortably?
Then let's begin.

What is the purpose of a character sheet?

A character sheet is such a ubiquitous element of play-by-post RPing that we perhaps overlook its functions. In essence, its primary function is to give the GM information, but it gives the GM a lot more information than you might think.

  • Information about your character: this is where the GM will see whether your character fits into the setting, will suit the nature of the RP, and, sometimes, how your character will react to the other players' characters.


  • Information about you the player. You can and will be judged by your character sheet – if not by the GM, by your fellow players. Somebody on this forum once described a character sheet as a 'job interview', which is, I think, a perfect analogy. You will be judged based on the writing ability you demonstrate and the attitude you show. If you come across as a poor writer or a belligerent player, some GMs will not give you a second chance and will not accept you into their RP.


The majority of GMs are quite chilled in general, or are so happy to have people signing up to their RP they'll overlook pet peeves. This is a pragmatic outlook, but not one that fosters the best practise. This article is written with the intention of pleasing the most nitpicky and elitist GM of all time – by thinking about what GMs actually want and expect from you, you can create characters better-suited to their RP, and, by reverse-engineering their annoyances, I think make better characters altogether.

What does a GM want?

Chances are, the GM really doesn't care about you. They might like playing with you or chatting with you, but, being a GM is tough, and they probably will do anything to get their RP off the ground, at at least the minimum standard they can bear. It's cynical, but it's probably largely true.

That means, they want players with the main following traits:

  • Writing Ability: they want to enjoy your writing and feel that you actually add something in your posts. Each GM varies – I personally value spelling, punctuation and grammar as highly as flare. This can be judged by the wordier sections of your sheet (written descriptions, personality, background).


  • Great Attitude: the forum's mantra? Be cool like Fonz. A GM wants somebody that's flexible, friendly, and comes up with their own ideas while totally getting on board with and being committed to the core concept of the RP. They don't want a player that is lazy, careless or unfriendly – this can be judged by your general presentation in the sheet, and communication in the OoC thread.


  • Activity and Communication: this can't really be judged by the character sheet, but it's worth mentioning. If you can't post for a while, tell the GM. If you need to leave the RP, tell the GM. If you say you're going to post in an hour or so, do it. Dropping out unexpectedly often kills RPs, and GMs and other players remember you if you murdered their darlings. You can and will get a reputation for this. For the purposes of this article, just make sure your CS is promptly submitted if you say it will be.


What do I do first?

So, when faced with a character sheet in the OoC thread, what do you do? Firstly, I recommend copying and pasting the skeleton into a separate programme. A thought-out sheet takes time – by doing it in a separate window, you aren't tempted to click the 'reply' button before you're ready, and, just in case your browser or the Guild crashes, you don't lose your hard work.

Next: think about the information your GM has given you. Make sure you understand the setting; the races (if applicable); what roles (if any) the GM has specified they would like filled; etcetera. Digest this information. There's nothing more frustrating than designing an intricate, deep character for an RP to which they aren't suited.

Next: see what other players have done. I can't overemphasise this point. Not only will their character give you some inspiration for your own, if somebody has an archetypal 'mentor' character, then, obviously, you should avoid trying to fill that particular niche within the group.

Now you're ready to start designing your character.

I'm so excited! … What do I do?

I'll be honest; there is no walkthrough that's going to take you through the creative process well. Sometimes characters unfold themselves out of midair and fill the sheet in themselves. Others take more work. If you're stuck for inspiration, talk to the GM. This shows the ability to be self-critical, and they'll feel like you want the best for their RP – it shows great attitude. Apart from anything else, they might actually come back and say “Well, hey, actually, we need somebody to fill the fighter (or whatever) role on the team!”

Thinking about the role your character plays in the cast is very important here, and you have several ways to think about this.

  • What does your character's behaviour and personality add to the group dynamic? In what ways will your character be a help, and in what ways a hindrance?

  • What practical role will your character play in the 'party'? In a standard D&D Quest, we can think about this in terms of character classes (mage, knight, thief), but this general model is applicable to a lot of modern settings (weapon specialist? Conman? Admin assistant?!)

  • Of what thematic role is your character representative to the reader? What conflict do they experience? The key thing about an RP is that it is one story told intimately from many angles. Stories hinge on conflict, and a character's conflict will drive how each player tackles their telling of the story, and adds to the overall theme.


This is hard!

Creating an original, interesting character is hard. If you're really stuck for ideas, try looking at a list of character archetypes. Think about the niches already filled by other players' sheets, and design your character with complementary or contrasting traits. It's okay to start with a really vague idea and refine it as you go along. The only things I would say as a general rule you shouldn't start with are your characters' powers (in appropriate settings) or what they wear, for reasons I'll come back to later.

If you're finding it a challenge, don't fret. Everybody knows that writing can be hard sometimes, and just because you have writer's block now, it doesn't mean your ideas, when they do come, will be any worse for it.

General Guidance:

Here is a list of general tips. These are probably the most important elements of putting together a 3D character that you understand, that tend to go completely overlooked.

  • The big Question: a genie bursts out of a lamp and offers your character a wish. What do they wish for? This will tell you what your character wants to achieve. Think about long and short-term goals. In acting and writing, it's always important to work out your character's motivations. This is what will give them a sense of drive rather than passively being the vehicle by which you tell your story.

  • The big Why: for every detail you put in your sheet, ask yourself why you have put it there. What does it say about your character? Be honest: did you put that detail in there because you personally think it's cool? Is that magic power in there because it's the kind of power you'd like? What about that expensive car they drive everywhere? Are these details for your benefit, or the reader's?

  • The big How: for every detail you put in your sheet, ask yourself where that detail has come from. How did your character come to be where they are, what they are, who they are?

  • Day in the Life: understand your character's domesticity, if they have one. What does their daily life look like? Who are their friends? Where do they go? How do they relax? I like to ask myself how they celebrated their last birthday. If you can work these out (in your head; they don't have to go into your sheet), you are more likely to have a realistic, rounded character that doesn't feel like it sprung into existence for the sake of the RP.


Filling in the sheet:

The exact contents of the character sheet will vary from RP to RP and from GM to GM. Obviously, relevant details in one RP aren't necessarily relevant in the next. What I'm going to do here is go through each of the common criteria and point out the pitfalls that people can make while doing this. The one rule is make sure that, if the GM has given specific instructions, that you follow them.















Finishing up:

Proofread your sheet before posting. Lots of typos look lazy and messy at best, and a Grammar Nazi GM will hate your guts at worst. Spell-check will not do. The odd mistake is understandable, but passages littered with faults will likely be counted against you. Also, make sure you've formatted your sheet how the GM has requested, especially if they have explicitly stated a given format. If you know the GM or they've given you the impression that this is okay, feel free to go crazy with the formatting. Add fields for extra information, design it completely differently if you like – just make sure the GM is okay with you submitting your stuff like that. While the effort and thought and enthusiasm you put into designing more interesting sheets will likely count in your favour, it can just as easily rebound if the GM gets the idea that you're the type to just do your own thing. It's about nuance, and it's worth bearing mind that counter-intuitive sheets are hard to compare to one another. In information-intensive sheets (that outline, say, what Pokemon you have on your team), the presentation can very easily obscure the information and generally be a hindrance. The golden rule is to follow the GM's instructions, where instructions have been given. Explicitly not giving information the GM has asked for in the character sheet does not show a cooperative, positive attitude.
Will swap limb of choice for crisps and cheese toastie.
1. Happy birthday Rockette #2
2. Sherlock is amazing. Correct.
3. Pretty drunk but not so drunk I can't type.
4. Baby anteaters (for those of you that missed it)
1. Happy birthday
2. I can't wait for this to get rolling
3. I got the 100th post in the OoC
4. xD
5. Baby anteaters:

Intro posts are usually tricky. I wouldn't stress.
Are we aiming to largely have a post order, or is it just going to a free-ish-for-all?
I'm sure we'll cover this shortly, but to give me warning, is the subconscious-invasion malarkey (which I gather is important in this xD) a physical thing (literally 'downloading' oneself into the subject's subconscious) or a shared dream type scenario (a la Inception)? Or something else?
Same problem, png
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