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    1. Dogematix 8 yrs ago

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I'd be up for this. Bring back the mechs!
@Chenzor Just to respond to what you put to my turn actions: Don't worry about it lol. I'm still working on getting the character of my faction set and after reading the past stuff I know my early turns will be dedicated to fixing up food and infrastructure that'll be pretty basic and boring to work with.
Same here. Let's start and see what happens, maybe leave a still open sign on the thread title.
<Snipped quote by Dogematix>

No real companies, sorry, but you are allowed Ertsaz companies (as in, not-Nestle and not-Kraft but are clearly those companies.) Size of colony ship determines starting city size and population.


That's what I intended to do, was just using those two as examples to show the kind of company I meant.

So would a private company with a large colony ship and gets their aid in the form of processed materials be okay to use?
What difference does the size of the colony ship make? I'm thinking of making a private company faction, a food and drink giant like Kraft or Nestle looking to set up a corporate farming colony and sell back to earth for big space bucks.
Kingdom of Morg'Talren

"A fine plot, wouldn't you say?" Called Llyr's raised voice over the thrashing roar of the waves. "Reminds me a little bit of home. That should help ease those pesky settler nerves. Why I've been sleeping better just for being off the ship!" The fresh faced elf remarked chirpily.

"I suppose it does bear some similarities to the isles, Sir." Intoned Caradoc, the solemn warrior's expression remaining as blank and unreadable as ever.

"A lot less severe though, wouldn't you say, Caradoc?" Llyr smiled. "I mean we won't name it anything as gloomy as The Bitterblack Isles, that'll certainly help matters. And hopefully we won't get the near constant rain and storms, I'd loathe to have crossed the sea only to end up somewhere gloomier than the old isles." Llyr's pearly white teeth gleamed from ear to pointed ear. Unlike his grim faced bodyguard he looked determined to break all the stereotypes of the elder folk being distant and haughty.

"From what our scouts have brought back, Sir, it seems the southern reaches of the island are heavily forested and the beaches are more on the... tropical side than our native reaches." Caradoc offered, his eyes still distant, looking out to the sea.

"Yes I heard!" Llyr practically cheered. "White sands and all! I'd almost forgotten beaches could have that instead of just being a sloping collection of pebbles." And he loved it, the crisp colour of the sands, the clear skies over the flowing waters all while the warming rays of the sun gently lay upon his shoulders. It was a glorious change from the endless fog and rain swept storms and the shattered slate outcrops. Llyr would never get tired of it, no matter how much his guard insisted that they made inferior training grounds compared to the natural hazards of Bitterblack.

Disaster may have struck early on, shattering the ships that had brought them to this new land but a fortune had smiled enough to see a scout vessel get some information of the mainland. As far as Llyr could see so far it appeared their little piece of claimed land had fallen on the borderline of the continent's weather patterns, with the northern tip being tipped in snow and cold winds as things became more mild as one traveled south. And the island, being so small, made it easy to cover its length within a day or two.

It was not as grand as the continent itself, being a speck in comparison but it had sources of water, food, stone and lumber. It would serve well for now, and his people were slow to spread. The sea would protect them for now as they salvaged their old vessels and grew stronger. Llyr's mind was flooded with possibilities. He looked over their humble huts and his imagination commanded them to grow into fine stone villas, for his own cabin to become a palace, and for the fields to fill with farms as the mountain turned to a tower of industry.

But for now his ambition would have to settle for not starving to death. Even now the dark elf settlers (who were probably sick of the sea after spending so long living on it) were being set to the task of using the ruins of their old ships to link their old rigging into nets, fastening them in place on the western side of the island to make a fledgling fishery on the least idyllic looking beach. The game on the land may have been small in number but if they needed meat in abundance then the sea could provide. The Darklings of Bitterblack had been plying saltwater for its bounty for generations. They could harvest the seaweed and cook it over a simple fire to dry and serve it up as a crispy bed for the cod and haddock.

Once they had tamed their immediate surroundings they could move their eyes south and add what the forest had to offer to their plates. For the great desire of nature was to be tamed and to see its strength conquered.



WIP! I got sidetracked real bad and need to save this!

Nation/Clan/Kingdom/Tribe Name: Kingdom of Morg'Talren
Represented Color: Red
Race: Elves
Breed: Dark Elves
Feared for their powerful weaponry and armor and the best foot soldiers of all elfkind, they bolster their ranks with powerful shadowmages wielding dark powers, sometimes necromantic. Their skin is pale and their hair black or white, their eyes glowing purple or red.

Capital: Han'Hathras

Ruler: Llyr The Younger

Type of Government: Monarchy

Religion: Talren elves worship a pantheon of gods, some native to their old homeland, others that were brought in from lands the old empire had more amicable contact with.

Sang'Regel "The bloody mother" An iron faced goddess of blood, death and life. Talren elves argue that life begins and ends in blood and screaming. Gods are vicious and wild things and any faith that fools itself with talk of serene maidens and loving shepherds is a fools dream. Sang'Regel is the first god of the pantheon, her priests are practicing blood mages.

Yorvengand "The blade by the hearth" Brought in by their icey kin, the god of light, fire and war. Dark elf influence has made his faith more stern and severe in outlook but he remains a deity of honour. His priests do not use magic since he's the god of warriors.

Tethras "The scarred shadow" A god of darkness and deceit. These sound like bad traits for god but to Talren dark elves he is seen as a patron to truth seekers and philosophers. Nothing worth having comes easily and Tethras represents the struggles one must overcome. Each trial he sends should be seen as a blessing, a chance to grow stronger.

Geographical Location:


Once again, man was the true monster!
Copied. Looking at the post it sounds more like they're dark skinned drow while going by the race choices you laid out earlier I'm more pale druuchi inspired. Though planning on being less psychotic :p
Hey there after thinking it over I'm going with Dark elves and once I'm free to do so I'll draw my X on the little island off the western coast.
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