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In Godspeed! 7 yrs ago Forum: Free Roleplay
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We are doing the oasis idea? Or is the change in god power enough to make it unecessary?
In Godspeed! 7 yrs ago Forum: Free Roleplay
Extended CS

--Level 2 Goddess of the Supernatural

--Might 0
-Might Per Turn: 5 (Level) + 2 (Holy Sites)

--Miracles: 0

--Portfolios Claimed:
-Souls
In Godspeed! 7 yrs ago Forum: Free Roleplay
Here is my CS. This thread on my phone has so many squares >_>


In Godspeed! 7 yrs ago Forum: Free Roleplay
Oh wow, I completely missed that the thread was up >_>

As of right now I am the only chaotic evil god, and one of the only evil gods. A majority of the gods are neutral which is good and a few are good or lawful so they probably won't like what he does. As such, I have a sense of purpose to bring true terror into the world.


Haha, I kinda expected this to happen, Divinus Mk I and Mk II had this one thing where a lot of players played neutral, few players were good, and there was so much chaos eventually that most neutral gods started becoming comparatively good. I know that is why I pushed for good in this version, at least.
Eldritch abominations are always fun.


Oh, you are having so much fun in Divinus then! So much fun, you will not even know what to do with all the fun, you will be like "damn, how do I contain all this fun?" and later be like "Okay, this might be too much fun" but it will be too late, the fun is seeping from under your door, soon it will fill the room with pure fun, and there is no escape.
@Dawnscroll What was the last post you remember reading?
I do like the idea of it being a place in the map, lots of RP potential in that. Plus it look cools and is a sensible center to the map while also making it look more mystical.
@Antarctic Termite Is that something we should try discussing once the thread is up? Feels odd to leave the new players out.

Also, we are doing that "God Oasis" idea right? If so, an area that is convenient for a super secret divine land would be nice.
Post


Well, it's not exactly a nation RP even if a lot of time is spent on nation-building, furthermore, it takes place on a planet, which makes it not really artificially huge, just huge, it makes sense why something in a continent is not having action with another, the same way the Romans did not have a lot of action with the Chinese and Maya, and just a bit with the Ethiopians.

I won't lie I prefer this style to Mk1's style, as it gives a lot of breathing space, but I understand what your issue with it is. But I do not think its a land factor, but instead something with the way the game is played.

-Each player picks up a region and develops it, instead of doing multiple smaller world building projects in a variety of regions.

Its very understandable behavior really. But I feel like, say, Gerrik living in Eastern Mesathalassa, is an interesting experience.

-Players have regional storylines which are not good to interrupt.

For example, Vetros was stuck in one of these for a long time, making it hard for anyone to interact with it. Same is happening now with Western Mesathalassa, I made sure to leave huge chunks of time where much can happen, but the next a hundred years of the continent are set, and then I will be free to leave it be.

-Not many heroes and gods interact with other civilizations

Which seems to be again a result of the cordiality, it is a bit better than having a dragon god crashing in mid-plot, but it has its own issues. Collabs can fix that.

So, down to it, I see two issues:

Regions are more malleable than they look, a lot of people seem intimidated to act in regions where others are active, but the distance between say, the northmost to the southmost harbor kingdom is the same as Lisbon-Baghdad I think, so there is room for even someone outright deciding to build up a town in there. The big issue seems to be history wise, which can be quickly solved by asking the player who is working the region.

Collabs too, collabs are always good but there aren't many that don't involve a god, inviting players to interact with your region could work. It's an issue I have myself, even with BBeast having a character next door.

What I don't think will help is to make the world too small or giving everyone impossibly fast boats and horses. It makes sense that all the average MSTLS noble knows about Vetros are distant stories because that is a distant region.
<Snipped quote by Double Capybara>

I currently do not have a vector program on my main computer.

EDIT: If you're worried about quality when zoomed in, the map is currently around 5000x6000, so it shouldn't be a problem.


My worry is on the side of forests, land alterations and islands, we had an issue with these on MK2. At least layers are a must, or we will be facing a wall two weeks into the RP.
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