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    1. Dr Catfish 7 yrs ago

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Bio

I actually really hate bios, so if you'd like to gather the scope of my skills as a writer, or see my interests: Simply talk to me.

I don't bite.

Much.

(Profile picture is from a wonderful artist named Circuithead: circuithead.deviantart.com/gallery)

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The year is 2318.

Humanity has since moved on from its home-world and colonized the Milky Way from edge to edge. Tens of striving factions compete for territory and home-worlds from ancient, long dead civilizations known as Capital Worlds. Fortified with advanced military weaponry, these worlds are almost impregnable and serve as beacons of hope for any straggling faction. Not only that, long range scanners are unable to detect them for reasons yet explained. Pirates and multiple alien races also populate the galaxy, all fighting for total control of the Milky Way

That was until contact had been received by the outcast aliens. A small group had broken off of the main organization. They were calling themselves the Black Star Order. While non-threatening at first, their way of conduct was quite disconcerting. This specific group, had discovered a way to greatly accelerate the aging of stars. What was more frightening, was the fact that this group despised humanity and all it had done to stain the Milky Way. From what could be gathered, they were planning on razing every trace of humanity, by destroying every star system they inhabited. The message was broadcast to every faction, yet the governments decided to withhold the information if only momentarily. It was something to mull over thoroughly. They had no idea what weaponry this unknown race, or their fleet power. Where would they strike first? It had become a game of waiting. This is where the story begins, with word of this organization just reaching the factions. How will you affect the coming battle? Will you assist the Black Star and watch the Humans perish or will you fight alongside a faction to turn the tide? Only you will decide.

FACTIONS:

The local spur was overtaken by a more conservative group, holding extensive ties to their birth-place in the Local Cluster. Calling themselves the Democratic Anti-Expansion Regiment or the DAEXR, they entered a state of intense isolationism and refuse to admit almost all travelers to enter. Oddly enough, this has been a prosperous move on their part as their technology and economy thoroughly outweigh the other factions by a fair bit. Their ships are a rare sight and typically mean the battle or area is of high interest to the DAEXR. Stories have been told of the DAEXR defeating a platoon of frigates with only corvettes, striking fear in admirals.
Characters a part of the DAEXR would be incredibly reserved, silent and averse to speaking more than stoic pleasantries. Extremely advanced technology would be available to their disposal, which is up to the writer to decide.

The majority of the Perseus Arm is being held by the TLP, the Technology Liaison Party who have a history of scientific breakthroughs surpassing even the greatest minds of other factions. That being said, the TLP legally permits slave labour and prostitution, sometimes slave prostitution. Murder and crime is typically overlooked, resulting in a more Wild West sort of law. The government hardly cares about any actions the people commit but is incredibly restrictive in the operation of government personnel. Some members who apply are often never heard from again and fleeting reports state they become emotionless drones who; "Bark when asked." While emotionless, they are stunning in their intelligence. Their ships are found everywhere, mostly equipped with Research equipment in place of weapons. The TLP easily surpasses the DAEXR in scientific superiority. Oddly enough, the TLP prefer to hide their military fleets from other scouts to decrease the tactical awareness of other factions.
Characters a part of the TLP can be one of two ways, a government worker who is more an emotionless drone than a person and a civilian, who is completely open to do as they please. Options for renowned bandits or pirates are completely open. Remember that you would have extreme access to superior technology.

The Sagittarius arm is under control of a military junta which has recently began transposing parts and pieces of themselves for cybernetics and robotic implants. Formerly known as the PPP (Peoples Party of Protection), they have begun calling themselves SkiTTiSH (SymbIoIic TranS Humans or their full name; Symbiotic Trans-Human Coalition with Robotics) Even though they are under a typically oppressive military junta, the people have freedoms equivalent to early twenty-first century democracies. Even stranger yet, is the fact that they have taken it upon themselves to declare universal protection of every colonized planet. Their ships are bulky, heavily armoured and just as well protected. They can be found almost everywhere, acting as a front line for anyone who happens to invade. Rather than act under preference, they have declared to attack anyone who tries to attack a planet, yet will not retaliate against the attacker and will continue to protect them.
Members of the SkiTTiSH are uncannily friendly almost to an uncomfortable degree. Unabashed with really anything. Incredibly loyal, easy to speak to, emotional. If a scenario arises that requires someone to risk their life, someone from SkiTTiSH will voluntarily apply without hesitation. You have the option of Cybernetic anything up to near full-cyborg levels with justification and appropriate design.

The entire Norma Arm and sections of the Scutum-Crux arm have been labeled as a death zone. This is simply because it is constituted by lawless pirates and brigadeers. While occasional crime-hubs exist on planets, most planets are barren or uninhabited. Talk of an organized crime circuit have swirled around, with accounts of pirate admirals in control of Dreadnaught class capital ships taken over from various other factions. Even though the land is labeled as pirate territory, handfuls of settlers have meagered together colonies with help from SkiTTiSH.
This more or less free-roam for characters. While you have the option of installing cybernetics and claiming SkiTTiSH renegade, your technology is limited to standard as the TLP or DAEXR would never submit to piracy.

On the Scutum-Crux arm rests an alien faction called the Ferox which is mercantile in nature. Willing to trade in science, currency, ships and people, they offer mostly anything. They are the main source of luring vehicles for the Pirates in the nearby Norma arm, as well as decoy Faction ships scavenged and repaired to working order by the odd Alien race. They are more than willing to span out the entire galaxy as well, frequently found in any space port or colony with anything to trade. Their space ports are open, but restricted in access at the dock to simply trade. More of a drive-in market than a true space port for humans. This alien race is an Arthopod. Covered in a thick exoskeleton with six giant legs that end in sharpened points. Compressed scale sections make intermittent ridges like mountain ranges along its oblong body. At the front, the body sloped sharply upwards to create a flat sort of head section which held glistening black eyes and clicking serrated mandibles. In the front, they have two sets of vestigial arms that are used to lift small objects. They utilize machines and sentient robots more to operate heavy machinery and be their incredibly capable ship-hands. In fact, sentient robots of every shape and size span their ranks, some trustworthy enough to venture out of their territory into space.
Specific Alien race with defined historical ties, quite advanced technology, extensive economic wealth and unspecified ships leave design in the hands of the writer. Personality is up to you. Also allows option of sentient AI characters with ties to the Ferox

Spattered between arms within the more relaxed factions are sparse single-minded colonies scraping to get by. While able to govern themselves in whatever way they please, the technology they possess would be less advanced than even the standard level.
Another free-range character story that isn't specifically pirate.

On the other side of the galaxy, is an undocumented myriad of alien races which refuse to allow even scouting ships within their borders collectively. Any attempts at breaching what is known as the Exclusion Zone have resulted in a return of scrap metal. Anything within this field is completely unexplored and whether it is an incredibly advanced precursor-type race or a tightly-bonded group of aliens is entirely unknown. However, new alien races in space ports or on planets are not an uncommon sight. While curious and attracting to glares and hushed comments, they see relatively no harm and are left untouched. The lack of knowledge of their might or directives makes any prolonged interaction unilaterally frowned upon including even cursory scans of their ships. To protect against espionage and to verify that the ships are indeed alien, a coded phrase was developed in their tongue is the only true interaction a faction has had.
Free roam alien race, with whatever technology you please. Must be solemn and hesitant to interact. Similar to the isolationist DAEXR. Technology can range from not as to extremely advanced.

http://imgur.com/a/48ZJM - Galaxy Map
Short-Form Backstory:

Creation of the TLP (TECHNOLOGICAL LIAISON PARTY), a group of overzealous mercenaries who founded the creation of many colonies and space ports across the Perseus arm. They mainly keep to themselves, focusing on self expansion and the suppression of a military offshoot of their own group called the LCC (Liberation of the Common Citizen). In 2209, Nexus-7 was created in a secret lab in the dark space between planets. During the activation protocols and the implant of the progressive AI protocols, another wing of the facility - the wormhole manipulation wing - suffered a catastrophic, irreparable accident. Unable to do anything but escape with what little operation instructions it was given, it barely managed to locate an escape pod and leave the station as it was brutally mangled into a miniature temporal wormhole.

After escaping, it was recaptured by its former creators - the TLP - and informed that its body was only the shell for the current leader, who had transported his consciousness into a small humanoid droid. Being cornered by several well trained men with subduing equipment, it rewrote core systems to avoid being captured, and slaughtered handfuls of men in its escape.

That is where the tracked story leaves off, as current intel on the machine is irretrievable.

Description:

Four arms, two for each side. Four harsh, jagged metal claws for feet one to the back, three to the front. The toe towards the back was much wider, almost three times, coming out at a high angle and spiking the floor for extreme balance, modulating with two small hydraulics that set the angle downwards. Its legs were composed of both metal and a thermoplastic in a dull gray, a frame of iridium, two spokes towards the knee joint, surrounded by the thermoplastic. It was heat regulated, as it diffused the excess heat from processes and movement, also storing lubricant for the enclosed joints. The plastics were divided by supporting struts of iridium, as well as small bolts for maintenance and adjustment. Inside the knee - basically a bearing connecting upper and lower portions of the leg - sat a circular cylinder that rotated with each movement, made for easy replacement. A large plate of metal composed the kneecap, resting below a thigh composed mainly of elastomer, with a femur of iridium beneath. Both legs connected with joint bearings to the hips, which was suspended somewhere beneath the machines abdomen, allowing gyration. The torso of the machine was sealed, air-tight and pumped full of argon to prevent degradation of internal components, modeled rather robustly with a lean abdomen in tight, more rigid plastic, leading up to touch the edge of the more pliable thermoplastic of its chest. The center-line of the machine jutted forwards, giving a peaked appearance forwards, a rounded triangle almost. Several panels lined the chest, seamless and most likely commanded by the machine, no doubt. The arms attached to the torso in similar fashion to the legs, using joint bearings for maximum mobility and freedom of motion, holding the limb tight enough without being too tight to make replacement a pain. Similar to the legs as well, the upper arm was simplistic and consisted of one bone enveloped in plastic, while the forearm was more advanced in appearance, frame of iridium sticking out, paneling, rotating cylinder joints, and even a similar cap over each elbow.

Hydraulic beams on the underside of the forearm indicated that the limb was capable of extension, possible giving the machine another half arms length. The head was unique, the newest and most effective design in the Nexus project. A thick neck with two hydraulic rods both front and back. The neck material was the same black as the abdomen, meaning it was the more rigid variant of plastic. The majority of the head was solid iridium, brushed to give a dull gray colour, slightly brighter than the thermoplastic. In the front, it was made into plates, four which separated themselves and acted as eyebrows or a way to display emotion. The plates were on either side of a large blue lens that beamed calmly outwards, dimming and brightening that related directly to the width of the aperture and the level of zoom. The head gently roiled backwards, two square indents on the left and right side of a center ridge which ran back about three quarters of the head before making a rounded spike. On either edge of this spike, a bit further back and tighter against it than the aforementioned indents, were two long spikes that rotated and twitched, sensors disguised to look like ears almost. Two panels on the side popped out, controlled by little electric motors that articulated the plate. Not only did this house the delicate microphone setup, it also served to display emotion further. Its voice was a smooth baritone, designed as such to conceal the robotic warbling of its voice. If one listened close enough, they could actually hear the wavering double-tone effect the speakers beneath its chin created. A design flaw, if it had anything to say about it.

Current Roleplays:

Welcome To the Condor

Canon Roleplay effects to character:
This is just so I can make a bio, thanks.
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