Avatar of Dragonruby
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    1. Dragonruby 11 yrs ago

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Added some minor information to my NS, mostly to show that I'm still in this. If anyone wants to discuss anything with me about my nation, feel free.
I'm still around, and I'd be willing to continue this.
Things had been bittersweet for Henry Casper in the intervening nine years. After the Kassner incident, Swehteir leaped at the chance to launch a lunar landing, succeeding and pushed forwards leaps and bounds in their scientific knowledge and theory, something Casper had torn out his hair over. It had been a massive embarrassment on the UCS' part, and it was safe to say that Casper was not reelected as President of the UCS. It said much about Casper's replacement when he ran again recently was, once again, elected. President Powers wasn't a popular man after he was discovered to be using a number of illegal drugs and substances, and his policies, what extremely few he could pass anyways, were almost universally unpopular. It was a surprise that any of them had gone through in the first place, though it was possibly an effort by the states of the UCS to push support further in their favor.

When Casper had received word that Swehteir was calling for him personally, he was extremely tempted to simply put them on hold for... possibly the next few hours. When he received further word that it was Nat Thurmond himself calling him, those temptations were rather quickly dropped. While the UCS was a rather large player by itself, Mr. Thurmond was definitely up there due to his influence and position, possibly even more influential than the UCS. This was someone who was important on the world stage, to be sure, and Casper would rather not piss off someone with such power and influence, especially with the federal reputation as it was.

Casper picked up the phone, and spoke into it. "President Casper speaking. To what do I owe the honor, Mr. Administrator."
Alf, where are you getting that information from? I don't see anywhere on Sauron's sheet saying that Xallium is more potent than anti-matter.
Sure, why not. I could do with some fantasy, sounds cool.
Huh... No conventional forces at all? Well alright then, I suppose the decision is up to you as the GM. Also, yea. Playing cannon fodder who couldn't do shit was kinda the point of Daniel. Honestly, if he ever survives a fight, it'd probably be through sheer luck, and likely a lot of hiding. If he was ever really thrown into a fight, I was planning on pretty much writing everything as desperate as possible. I'll admit, I'll be a little sad if he goes, since I actually did a spend a good amount of time looking up things for him, but I won't be too bothered if he's not allowed.
According to what I've looked up, which is literally just looking things up on Wikipedia if I'll be totally honest, there were two productions of the BAR, the M1918 and the M1922, along with a few improvements/redesigns, the M1918A1 and M1918A2. According to what I looked up, the US army apparently tried to get out conversion kits to swap all BARs to the M1918A2 but couldn't get enough conversion kits out there to get them all. Now, I know just about zero about guns, so I really couldn't tell the difference between them all, so I just chose one at random. I can swap to the M1918 if it really bothers anyone though.
And here we are, my two character sheets. If you're wondering why I ended up doing two, I had originally decided to go with an engineer kind of character, as Avalant had recommended, but I soon figured that I'd have little to nothing to do whenever combat rolled around. So I decided to create an infantryman too. The reason for the infantryman was that if I'm going to be playing a soldier who was utterly outmatched and outgunned, might as well go all the way, but if you feel that Daniel is too fragile to be any kind of recurring character, i can change him to become a tanker instead, though I'd have to do some research seeing as I know less about tanks than I do about regular infantry.
Name: Daniel Shatter

Age: 19

Appearance: Standing at a rather average height of 5’9”, and looking to be of decent fitness, Daniel doesn’t quite cut an imposing figure, and he lacks any real distinguishing feature. His brown hair has been cut to military standards, and his eyes are an entirely average shade of green. His pointed chin bears no sign of facial hair, mostly because Daniel has an awful time growing any kind of decent beard, as it tends to come out extremely patchy, and as such, he’s taken the time to make sure that he stays clean shaven. Daniel is stronger than he looks though, and he has to be, seeing as how he’s been issued a light machine gun.

Nation: United States of Liberion

Rank: Corporal

Weapons: Browning Automatic Rifle M1922, Colt M1911 sidearm

Role: Infantry Light Machine Gunner

Personality: Daniel was once impulsive, stubborn, and often got in trouble at school. Army basic training solved most of these issues, but some of these old habits still shine through from time to time. He is the kind of man to think with his heart, and more often than not, is the kind of man following orders rather than giving them. Daniel is by no means stupid, but he isn’t exactly a genius either, but what he lacks in smarts, he makes up for with bull headed courage.

Bio/History: Daniel had never been one to stop to think things through. He had always acted on impulse, one of the reasons he always seemed to get in trouble back home. The first time that he had ever found himself indecisive about something came when he finally finished high school. He had always planned on take after the family business, managing a small construction supply store, but when his close friend, Byron, decided to join the army, Daniel was conflicted between staying home or joining with him. His selection from the draft made that choice for him.

After his training, Daniel spent several months in one of the safer areas of Africa, some distance away from the front lines. His regiment still faced the occasional attack from the Neuroi, but Daniel himself was lucky enough to never see actual combat during this time. This seems soon about to change as the 350th Infantry Regiment now sees itself drawn closer towards the front lines.
Name: Byron Harrison

Age: 19

Appearance: Byron stands at a flat six-feet tall, and carries a handsome face, though he is a little on the scrawny side. His blonde hair is grown out as far as military regulations allow, and then some. He has amber colored eyes, and he has just the slightest bit of stubble on his chin. Byron has a scar, going from right under the right side of his mouth, running diagonally up to his cheek. He likes to say that he earned it in a fight back home, but the truth is simply that he gave himself a rather nasty cut when he tried shaving for the first time.

Nation: United States of Liberion

Rank: Corporal

Weapon: Colt M1911 sidearm

Role: Striker Mechanic

Personality: Byron is a quiet man, often lost in his own thoughts. He has a sharp mind, and learns things easily, which is what earned him his position as a Striker Mechanic. While he is a man of few words, that does not mean that Byron is an entirely serious man, and while he is not as boisterous as most would be, Byron still finds enjoyment in the small things that a group of friends can bring.

Bio/History: A close school friend of Daniel’s, Byron often found himself trying to reason Daniel out of any number of bad decisions. It would come as a shock to Daniel when Byron seemed to take a page from his book, and enlist with the U.S. Army in the spur of the moment. His smarts found him availability for a wide range of jobs, from which he was selected to be a Striker Mechanic.

As many witches found themselves stationed near the front in order to respond to Neuroi threats more quickly, so too, did Byron find himself stationed with them, near the danger of the front lines. He found himself attached to a Joint Fighter Wing, where he worked with other mechanics from around the world and learned to repair and maintain numerous different kinds of Striker units. He was transferred to Africa just a little bit before the new 509th witches were, in order to prepare for their arrival.
Huh, WW2 never happened? I was under the impression that WW2 did happen, and that the neuroi just kinda interrupted it. Well either way, I'll get a character up soon, currently debating what role he's going to be, as in infantry, tanker, engineer, etc. Any recommendations would be readily accepted.
Hello, this RP caught my interest, and I'd like to make a request. I understand that this may not exactly fit what you're all trying to do here, so if you feel this idea is disagreeable, I'll simply pack up and leave. I'd like to play as a character/characters without magic.

Now, I never really got into Strike Witches. I tried watching it once or twice, but it never really caught my interest. One question I always had when watching it though, was 'where the hell is everyone else'. I mean, short of the beginning scenes where they're on a carrier, you don't really see too many men running around, and this is WWII, or at least a sort of continuation of it. This was pretty much the largest war the world's ever seen, and all sides had massive armies of men ready to murder each other, and now everyone's working together in the face of an alien invasion and... they never really show up. Perhaps they showed up later, during the majority of the series which I didn't watch, but at least from what I've seen, Castle Barin looked really empty. I think striker techs were shown, like... once? So, I found this RP here, and thought, 'hey... this seems like a good place to play out all that stuff that I imagine happens offscreen, with the more 'regular' war effort.

Like I said before, I completely understand if this doesn't fit into what you guys are trying to do here, and there won't be any hard feelings or anything if you say no.
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