These are mechanics that determine what your post is based around and its impact on other players. These should be listed as a sub title to your post.
Primary ActionsThese are actions that have a large impact on your character and their place in the world. As such you can only perform two of these an rp day. (Only able to perform if you are a primary character)
(Tyre Only) Manage Businesses - As you rise amongst the Tyre you will begin to own businesses such as Eden Stations, Clubs, porn, and so on. These businesses will generate you money and affect your renown. You will need to manage these businesses to keep them running efficiently.
(Chimera Only) Manage Projects - As you rise amongst the Chimera you will begin to organize events such as fight clubs, races, drug trafficking, and so on. These projects will generate you money and affect your renown. You will need to manage these businesses to keep them running efficiently.
(Toxins Only) Exterminate - The Toxins require bodies, you need to provide those. Abduct, raid, and farm the surviving human populace within your districts. These events will provide you with more Influence and Stability.
Attack/Defend Districts - With enough resources and people under your command you will be able to capture districts. This will allow you to own more businesses and greatly impact your renown and moral. Other Primary Characters can attack your districts too so you must be ready to defend them.
Perform Quest - Quest can be provided by Supporting Characters and provide you with a mix of money, renown, moral, and tech based on what the Supporting Character is offering.
Sub ActionsThese are minor acts that your perform that don’t impact the world to greatly on their own. You can perform as many of these in an rp day as reasonably possible. (Can be performed by both Primary and Supporting Characters)
Text/Call - An interaction with any character you’ve previously made contact with as long as they have given you their info.
Freeplay - Letting your character go out and do whatever it is they like to do. Bar hop, sightseeing, write whatever you want to develop your character.
Co-Op - This is a post shared between two characters. In order to prevent spamming the rp please do these outside of the rp (through pms, google drive, or whatever you prefer to write in) and then share the full post here. For example if you and another character meetup and talk at a bar, don’t make one line post back and forth but instead share the whole conversation as one post.
Left but not Alone
Stats
Stats determine what a character is possible of doing and their impact on the world. These need to be tracked by each Primary Character and vary based on the faction the Primary Character is a part of.
Tyre - StatsMoney - A resource used to purchase most things. Items, tools, even some people can be bought with enough money.
Renown - How well known you are. The more renown you have the more people will be willing to join you on your mission. (This both affects the number of people who will join your cause and the rank of people who will see you as their equal or superior)
Moral - Effects those already under your command. The lower your moral the more likely people are to flee or betray you. Have it high enough and your followers may go to extreme measures to make sure you succeed in your mission. (This varies per battle)
Tech - Determines what you have access to in regards to both military and consumer technologies.
Chimera - StatsMoney - A resource used to purchase most things. Items, tools, even some people can be bought with enough money.
Renown - How well known you are. The more renown you have the more people will be willing to join you on your mission. (This both affects the number of people who will join your cause and the rank of people who will see you as their equal or superior)
Moral - Effects those already under your command. The lower your moral the more likely people are to flee or betray you. Have it high enough and your followers may go to extreme measures to make sure you succeed in your mission. (This varies per battle)
DNA - Determines what type of enhancements and mutations you have access to.
Toxins - StatsSurvivors - The number of unturned left in your districts. (Necessary to create more infected)
Influence - How many infected you can have under your control.
Stability - How much you are able to control those under you. This dictates how likely an infected under your control is going to respond to your orders instead of their usual mindless rage. (This varies per battle)
Mutations - What mutations you’re able to give yourself and your infected.