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    1. dreamer 11 yrs ago

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7 yrs ago
Current Working on Kingdoms of Khoyee, an MMO Tabletop RPG where (almost) all combat is based on a D20 roll.
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8 yrs ago
Working, deving, trying to live life, and find some time to rp here and there.

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(Theme Music: youtube.com/watch?v=vvvvcpwFw5o)

I'll go in more detail later if there's interest but I wanted to go ahead and throw an idea out there for an RP.



With that summary out of the way what I want to do is an rp roughly inspired by the show. It will take place in the same world as Tokyo Ghoul though not Tokyo so the show's events will have little effect on our story. My focus with this particular rp would be on the Organizations that are formed. You have "friendly" Ghoul groups like Anteiku, and more hostile ones like Aogiri Tree. There's human groups like the CCG as well. Essentially the RP would work like a Mafia & Cop one with a Tokyo Ghoul skin. Each organization will have ghouls and the members of each organization (the players) will be working within their organization to pursue those goals.

What do you guys think, interested? If there are enough people into it I'll flesh out some more details. Also if you're interested say what kind of organization you'd be most likely to join, a firendly Anteiku-like one, a more hostile Aogiri one, or the CCG. Also we'll be starting out as more low rank members of the related group and work our way up. I've listed the Ghoul ranks below and a link to the CCG ranks.



CCG Ranks
Apologies for wasting your time but after what has happened lately I don't want to work on this roleplay. Not anytime soon at least. It's essentially an rp of my game which I had to shut down, so it's really just not something I want a constant reminder of.

Maybe later it won't hurt to work on this after some time has gone by but not right now.
Hey sorry, I've been quiet guys. I've been going through cost and such for my company and had to shut it down so it's been a rough week for me. I'll be around in the next couple days possibly.
@dreamer My only idea for 1 is having us PM you our actions for each phase, you tell us the results, then we put them in a post.


I had considered that but I think that would end up being rather annoying for both parties involved. For one, you have to rely on me being online around the time you can/want to post. For me I'll end up with 100's of resource gathering pms.

Do able, but not ideal.
Alright guys so my intention is to have the RP start this week. There's some concerns to address prior though.

1) Resources are trickier to manage in the RP. I know how much of each resource I want to put on the map and where to put them, the question is how to display that information to you properly. See in the game if you go looking for berries in an area with no berries after you search for a moment the game will simply tell you that you couldn't find anything. In the RP I can't stop you mid post and say, "Hey you couldn't find berries there." At the same time I can't just post a map of where everything is as you're not supposed to know where to find everything, otherwise, there's not much of a struggle.

If any of you have a suggestion of how to remedy this situation I'd like to know. I've talked to a few people so far without luck.

2) Characters, you guys are free to make them now. I'll be adding more to the canon list as I have time.

3) Something I just wanted to discuss is character interactions. In order to keep things running smoothly I would prefer if you're going to have a character interaction that you do those in pms and post the final version after. That way if you're talking back and forth we don't have 14 two sentence post scattered around everyone else's post. It'll also give you time to discuss how you want to handle certain situations, like combat.

3.5) Certain interactions, like stealing from people don't require pms. In the game stealing is done a bit differently than we'll do it here. In the game if you steal someone you either fail or succeed if you fail the player notices you going through their inventory and if you succeed they have a "false item". A false item basically being that the stolen item still shows up in their inventory until they go to use it, then poof it's gone and they realize it's been taken but they won't know which player it was (unless it's really obvious like you haven't seen one guy in 3 days so it couldn't have been him) In the RP we're going to just have to use an honor system. If someone steals from you, which you'll see in their post, you as a player know you were robbed but your character won't. If you're going to blame a certain character you need to explain how your character logically came to that conclusion. (Would be interesting to see them "logically" come to the conclusion that it was someone else and not the actual thief)

That should be it. If you guys have any questions or concerns, feel free to post them.
@JerkchickenWe can use the dice system they have here, just have the numbers represent different results.

Attack Dice: Odd numbers are misses, even are hits with 6 being an armor break.

Exposure Dice: Odd sides are exposure rolls, even are blank (aka no negative effects)

Injury Dice: Odd are injury rolls, even are blank.
Alright, apologies for the triple post but I think this bit of info I'm going to go over should be in its own post so you can quickly refer to it.

I've added the final touches to the two characters I have under Canon so far and I want to explain what's going on here to help you guys out (especially the ones pming me coming up with their own characters)



Teresa - The Essence here has what I consider the "default average" set of stats. 6 health, 1 armor, 3 attack. None of these are particularly high or completely lacking. For Hunters and Guardians this should be the typical setup. Depending on your traits you may want to change those accordingly. (Perhaps if something is health draining you would want to drop your armor for a couple points of health)

Now below I have Val - The Bandit Queen.


She's a Warrior, but you may notice she has the same "average" stats as Teresa - The Essence when Warriors usually have higher Health and Armor. My reasoning for this is her Hired Help trait. She can hire a bandit to join her, which essentially adds their health, armor, and damage to her own in a sense. So because the trait technically could raise her own stats by giving her a companion, I've given her lower stats than the typical Warrior.

The lesson here is to take every aspect of your character into account when creating them. Consider what the class you're going for considers as their gameplay style. Warriors are meant for prolonged battles but lack survival skills, Hunters are glass canons that are good at hunting animals, Gatherers are good at gathering resources (usually one type of resource in particular), and Guardians are either tanky or escape artist.

  • Health is useful both in and out of combat as it slows the rate at which you die either from wounds or poor health.
  • Armor is more useful than health in combat as it constantly blocks damage until broken, but serves no purpose outside of combat. (Usually)
  • Attack is another combat focused stat that will impact your ability to both hunt animals and fight dangerous foes.


A theme you can follow to help when creating a character is to use a (High, Medium, Low) stat setup. By this, I mean for each class a spectrum for each stat is provided. I'll use the Warrior Class as an example...

Warrior Spectrum
(Health is around 8+, Armor is 1-2, and Attack is 3+)

OP Warrior
(Health 10, Armor 2, Attack 5)

What we have above is a (High, High, High) setup. Which won't work, not unless your traits are absolutely horrendous on your character which is no fun. Instead, you should pick one stat to be your High, one to be your Medium, and one to be your Low. Here's an example...

Example Warrior
(Health 9, Armor 2, Attack 3)

Example Warrior's setup is (Medium, High, Low) respectively. This setup has our Warrior being a bit on the tanky side, but not quite Guardian levels of tanky. The traits at this point are the defining feature that will lock in our Example Character as a Warrior.

Example Warrior
(Health 9, Armor 2, Attack 3)
Trait 1: Every attack the Warrior lands, his Total Attack increases by 1. (Caps at 8)

Trait 2: Every attack the Warrior misses, his Total Attack decreases by 1. (Minimum of 2)

There you have it, we have our Example Warrior's stats and traits. Just make sure he also has a Bio, Gameplay Description, name, class, and appearance (image or detailed description) listed and you're good to go!

I'll list this as a little tutorial of sorts under custom characters now that I've written it out.
Added an Active and Completed scenario section along with a map and a list of Players and their Characters. I still have work to do on the canon characters but feel free to shoot me your ideas if you want a custom character and not one that I have provided (or will provide when I finish up the list of 7ish characters)

Active Scenarios


Completed Scenarios
None yet...
@Feyblue There's a few, though they vary in rarity. Lycans, as I mentioned, are fairly common in this region and makeup half of the population of Urbi Lupi. Lycans are a human/wolf hybrid that spread via DNA. (So sharing blood, having kids, etc) They can change between their human and lycan form though this is typically avoided as it's extremely painful. A lycan's preference and beliefs will have an impact over which form they prefer to stay in. The change is triggered by intense emotions, be it happiness, anger, sadness, or anything on the spectrum that has you undergo a physical shock from the emotion. Because of this Lycans are usually taught to control their emotions, ones who would like to stay in human form are often extremely recluse and distant in their behavior. Avoiding interactions that could stir emotions. Those who prefer to stay in lycan form could do so for numerous reasons. The pain of changing is a deterrent, some see it as their "true" form, others like the enhanced strength and agility the form comes with (Though they aren't very flexible and their taught muscles make acts like holding a pencil impossible). There are more details in the link if you want to read more on them.

There's Okiciyan's like Teresa that are from Okiciya far to the south. They aren't typically seen outside of their homeland. Teresa (I'll add her to the character's list soon) is a unique case, trying to find a solution to her race's reproduction problem.


They are a humanoid species created by the crystals of Okiciya in an act of self-perseverance. The Okiciyans were originally mindless creatures with "magic" abilities that would defend the crystals. they were also physically built to haul crystal chunks across the land to help plant and spread the growth across new areas. However this failed as the mindless creatures came into contact with humans, they attacked them on sight. The crystals decay continued and the hive mind that once connected the Okiciyans faded, and they one by one began to become self-aware. They were never meant to be this way. Due to their past, humans continued to see them as hostile creatures and attacked on sight. Okiciyans for the first time witnessed themselves die be it to human hands or to natural deaths. They lacked any way to reproduce and are struggling to find a way to preserve their race.

In short, they're population consist of just several hundred, they mostly live in Okiciya, and their numbers only dwindle as the days go on.

Lastly humans are the most common sentient beings. They're mostly the same as you'd expect.



EDIT: Teresa - The Essence character sheet added, along with updates to Val - The Bandit Queen's. I will also likely edit these again with Character based stats, Health, Armor, and Attack for the purpose of the RP.


@Roughdragon1 @Jerkchicken I would hold out on coming up with characters just yet until I have scenarios up. I can tell you now that likely we will have one map to start with that has just a few variations to choose from. Actually, I'll go ahead and list a basic description of what that scenario is for now and let you guys vote on which version you want to take on for now.



The Eastern Forest - The Storm
This scenario puts our survivors up against a brutal snow storm in the Eastern Forest. Winters have always been hard in the region but this storm is especially deadly. In addition, people have taken arms in what is being referred to as the "Winter Rebellion" in the city of Urbi Lupi, the largest settlement in the region. The White Cross, knights who serve The Young King Julian, are sent in to bring an end to the rebellion. The Illuminous, assassins from the city of Arenious, visit the city in search of supplies for their own rebellion back home. Civilians of Urbi Lupi, especially those of wealth, flee the city as people are killed in the streets. People of all backgrounds are caught in the storm, miles from peaceful land. Bandits take advantage of the situation, knowing the forest better than most, and slaughter travelers in the hundreds.

You find yourself amongst these travelers caught in the storm, with the company of only strangers you must bare through the storm.



That's it. I'll provide more info such as a map of the scenario soon. Thank you for being patient with me as I put this rather large rp together. I want things to go well and not end up in a mess so I'm taking my time putting this together alongside you guys.

EDIT: If you have a general idea of a character, feel free to share it or send me a pm. I'll offer feedback on it and offer any additional info you may need.
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