STATUS:
Anybody else played Vampyr? Almost done with it and it's a pretty sweet game if you don't mind combat that was seemingly designed by a wet noodle.
6 yrs ago
Current
Anybody else played Vampyr? Almost done with it and it's a pretty sweet game if you don't mind combat that was seemingly designed by a wet noodle.
1
like
6 yrs ago
"The fears we don't face become our limits." - Robin Sharma
2
likes
6 yrs ago
"Hope is what makes us strong, it's why we are here. It's what we fight with when all else is lost." - Pandora, God of War 3
1
like
6 yrs ago
"Sometimes the smallest things take up the most room in your heart." A.A. Milne
1
like
6 yrs ago
"Find something to believe in, and find it for yourself. When you do, pass it on to the future." - Solid Snake
I also like the look of both though I'm wondering, how much customization would the force allow units to do with their armor? If I wanted to wear a trench coat over it, or paint it a different color would anything like that be allowed?
Plane of Origin: Lyduros. This plane is a center point between three other planes: Viish, Lo-Kor, and Bytyros. Lyduros is a place of ever-changing physics, which shift to match the laws of the planes around it depending on the moment in the cycle within which the four planes turn. These dimensions are also linked in such a way that you could simply walk between them given enough time, and as such each of the planes is brimming with life from the others. The people of Lyduros have developed the natural ability to decode languages and riddles mentally with no conscious input.
Backstory: Virum comes from the plane of Lydurous and as such, has been gifted with the ability to decode languages and riddles simply by hearing a few sentences or listening to the riddle just once. This ability has made him invaluable to the crew of the Stone-Turner, who have used him to bridge language barriers with new species on two occasions thus far, though he has only been aboard for two months.
The people of Lyduros have knowledge of the existence of other planes and from the moment he could read Virum has dreamed of seeing the stars. He had been searching for a way to do this for years, but finally gave up. It was two years later when the Stone-Turner showed up in his city and reignited his wanderlust. He dropped his family and friends, disappearing without a word with much internal conflict. He had simply decided this was his only chance and he took it, hoping those around him could understand his motivations.
Notable equipment: A spyglass, a locket with an image of his mother inside of it, a dagger forged out of enchanted glass which he has no idea how to use.
Notes: Virum is inept in combat, but he isnt afraid of danger. He will likely end up getting killed because of overestimating himself.
Other major characters:
Captain Brovik, a Dwarf from an unknown plane. Very little is known about his past, but he is a hearty fighter with a passion for exploration and discovery. He is always the life of the party and is known to be loud, jolly, and happy.
Sir Gorchek, a strange looking creature which resembles a centipede but much bigger. Standing up straight he is almost 9 feet tall and has sharp pincers on his mouth. Despite this he is capable of speech and is known to actually be a very enthralling conversationalist (that is if you can get past his appearance). He acts as the ships master at arms and will provide equipment to those who seek it.
Jibb, a female gnome who acts as the lead mechanic aboard the Stone-Turner. She is known to be incredibly intelligent however quite quirky and hard to handle at times. She maintains the ship and the smaller crafts aboard.
"Exploration is really the essence of the human spirit, and to pause, to falter, to turn our back on the quest for knowledge, is to perish" - Frank Borman
"It is good to have an end to journey toward; but it is the journey that matters in the end." - Ernest Hemingway
Welcome to A World Away.
This roleplay is set aboard the Stone-Turner, an Airship capable of traversing the planes of existence with the help of a special mineral known as Drinnium, as well as the faithful crew that have never failed to keep her afloat even through the harshest storm. If you find yourself wishing you could see the world and beyond, meet new people, and embark on an adventure that could change your life forever, then the Stone-Turner is the place for you. In this game you will be allowed to play any kind of character you desire, with GM approval of course, but restrictions are very lax. You will also be able to meet an assortment of characters that could never be gathered under other circumstances; after all you are able to go anywhere and do anything in this game, just like everyone else.
There will be 'hubs' so to speak. Locations you will be familiar with, which will be safe and where you can bring back goods, trade stories with other travelers, and generally be able to relax. Despite knowing some of the locations well, the primary focus of this game is to explore lands yet unseen and bring back stories that no other game would be capable of. My hope is that everybody is able to bring something to the table, to help us all imagine something we never could have without them. I really this to be something interesting and unique for all those who are a part of it. ---
If I am to keep this fun and friendly I will need to lay down a few ground rules:
1. Violence and other adult themes are permitted, however my preference would be to keep them in the range of pg13. We're going to be out exploring and anything could happen, however I'm not looking to run a dark, brooding campaign of blood so lets keep it fun and upbeat if we can. (Shooting someone in the head is fine. Ripping out their organs and playing with them is not, pretty simple.)
2. No bigotry, zero tolerance for this one.
3. Don't force other players into situations they don't want to be in. Some of us might play characters that are more powerful than others, based on how each individual wants to roleplay. If you are playing a Vampire and someone else is playing a monk don't infect the monk in his sleep without the other players permission, things like that.
Hopefully these are good enough but if somebody decides to be a trouble maker more may be added later. ----
As I mentioned earlier you will be able to play almost any kind of character you can imagine. If you want to use pictures I don't care what kind of art style you use but I would prefer if they weren't anime characters. I am also restricting you to Original Characters Only.
Name: Age: Race: (Whatever most applies.)
Plane of Origin: (Name and brief description)
Backstory: (Specifically how you ended up on the Stone-Turner)
Notable equipment:
Notes:
Here you will find a list of the planes known to the crew of the Stone-Turner and short descriptions of each. It will continue to be updated each time a new plane is discovered.
Vlana This plane is lush and beautiful, full of giant plants and fungi that stretch almost a mile high at their tallest. All through the sky-scraping infrastructure of Vlana is a network of cities, all conjoined in one way or another via pathways or direct links. Vlana is home to absolutely no natural animal life, and thus it was chosen by ancient explorers to act as a safe hub to return to from their travels to rest and prepare. Vlana is currently home to life forms of every shape and size and is a place where you can find almost anything you could want.
Trozzk Trozzk is not a plane, but a planet floating in orbit of the last star in its universe. It has become something of a rite of passage for fledgling explorers setting out into the multiverse to visit this place and leave some kind of trinket behind to signify that they were there and they took their first steps out into the unknown.
Himmelir Himmelir is a planet rich in minerals and mines and is the home of what was once a great civilization that spanned further across the plane than anybody has ever explored. Though it was discovered hundreds of years ago many people still go there to explore the unseen reaches of the plane and bring back artifacts that could make their fortunes.
Celtos This plane is extremely remote and is home to what are believed to be the most ancient race ever encountered. The Titans of Celtos are older than anybody can remember and are known to be as large as entire moons. They are also known to be very peaceful and wise, and willing to share knowledge with those who go through the trouble of seeking them out.
Krasnolar A central hub of interplanar research, this is the world to visit when there is something you want to know. The people here maintain their own corners of knowledge, though all information is collected and can be found in the Omniscient Corridor. Though keepers here and there accept different payments for their specialties, the Omniscient Corridor only accepts unique knowledge as a toll
Razka A plane of eternal twilight, the darkness of Razka and the many smaller colonies within the plane created many races designed for the darkness. The Drow are a the main sentient life form in Razka, they have formed a culture around flight, something about the darkness of their world drives them to the sky seeking the light. The main antagonistic force that faces the Drow are the Grudli, a race of golem like creatures, they abhor the manipulation of the earth that the Drow have done, they destroy any and all forms of technological advancement that they can reach, however the Blackwings, the air force of the Drow, are skilled at the eradication of the ever present threat
The Virihins Wastes Majority of the planets in this Plane are lawless lands where criminals and crime syndicates rule, though are still a few major lands where there is strict order and laws, but even there corruption runs wild. Most of it are desert-like areas, though technology is vastly advanced, the majority of people still ended up living like animals. Though the technology for traversing Planes had just been recently discovered, still considered highly experimental and dangerous by authorities
Naktesha An Apocalypse in all of the sort. A complete wasteland of a world with a dwindling population of humans and demi-humans. Many half races are born from the raiding and pillaging of tribes on one another. But this world does have heavy deposits of many precious ores even to the multi-verse.
Lyduros This plane is a center point between three other planes: Viish, Lo-Kor, and Bytyros. Lyduros is a place of ever-changing physics, which shift to match the laws of the planes around it depending on the moment in the cycle within which the four planes turn. These dimensions are also linked in such a way that you could simply walk between them given enough time, and as such each of the planes is brimming with life from the others. The people of Lyduros have developed the natural ability to decode languages and riddles mentally with no conscious input.
NOTES: You're able to play pretty much anything you want, but if you really aren't sure feel free to shoot me a PM.
Very cool, three people interested so far. I'll go ahead and get working on an OOC thread and @shwiggityshwah I wouldn't mind you joining up later. I'll still be recruiting a few people but for now since I at least know there will be more than one of you I will get to work.
"Exploration is really the essence of the human spirit, and to pause, to falter, to turn our back on the quest for knowledge, is to perish." - Frank Borman
Welcome to my interest check. This game is set aboard an airship which travels between dimensions and would be primarily focused on exploration over combat or war. The overall goal, destination, or other decisions would up to you to make during the course of the roleplay. The primary focus, however, is to see whats out there and find fascinating realms with interesting people and stories.
Due to the nature of the roleplay you would be able to make pretty much any character that you wanted, being in a multiverse that has yet to be written. I imagine the highest form of technology to be steam punk with possible light science fiction influences, but with primarily fantasy overtones. If you want to play a steampunk dwarf inventor, a dragon, a human with wings and horns, or a wizard from Space that would all be fine with me. The point of this is to explore and have fun and come out of it with crazy, one of a kind stories.
If you're interested drop a post here, if I get 3 people I'll make an OOC thread and I'll recruit up to 5.
Hey guys. I'm wondering if anybody would be interested in playing members of the same family that were experiencing a haunting. The players would all play members of the household while I played the force that would be haunting them. The overall idea would be to create tense situations and tell a story about people overcoming their fears.
I'd prefer for this to be high casual, I'd be willing to move it to Advanced if that would be preferred however I would rather keep it here. If I get at least three people interested I'll write down some plot details and get a CS format ready. I would also just like to say that I want this to be dark and focus on adult themes. Sex would be iffy because it's obviously going to be a public thread, but violence and uncomfortable situations that could be caused as a result of a haunting would definitely be present.
If you're interested please leave a post and if you have any questions or suggestions feel free to send them my way!