| ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ |
"To live is to serve, to serve is to sacrifice."
| ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐
๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ |
๐๐๐๐ | Cadarn Valgarok
๐๐๐ | 25
๐๐๐๐๐๐ | Male he/him
๐๐๐๐ | Dwarf
๐๐๐๐๐๐ | Highborn
๐๐๐๐๐๐ ๐๐๐๐ | Grey Warden
๐๐๐๐๐๐๐ |Firebrick
๐๐๐ | 25
๐๐๐๐๐๐ | Male he/him
๐๐๐๐ | Dwarf
๐๐๐๐๐๐ | Highborn
๐๐๐๐๐๐ ๐๐๐๐ | Grey Warden
๐๐๐๐๐๐๐ |Firebrick
| ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ |
๐๐๐๐๐๐ & ๐๐๐๐๐ |
4ft tall, stocky and muscular.
๐๐๐๐๐๐๐๐๐๐, ๐๐๐ & ๐๐๐๐ ๐๐๐๐๐ |
Pale and easily sunburnt, brown eyes and black hair color.
๐๐๐๐๐๐๐๐๐๐๐๐๐๐ ๐ ๐๐๐๐๐๐๐ |
Dwarven runic tattoos along the sides of his head and neck, going down his shoulders onto his back.
๐๐๐๐๐๐ ๐๐๐๐ ๐๐ |
Standard blues and silvers of a Warden uniform. His Dwarven plate armor has the symbol of the wardens emblazoned on the chest piece, while his grey warden shield is usually attached to the side of his backpack, with his small personal tent on the other. His dwarven war axe and dagger both hang at his sides, ready for use in an instant. Next to them hangs his lyrium potions, and a satchel full to bursting with writings on magic and darkspawn. The necklace form his Joining is clearly seen, hanging beneath his shirt.
๐๐๐๐๐๐๐๐๐๐ |
Cadarn is a reserved person. Not guarded, per se, but whereas some will have an easy smile and a welcoming look, Cadarn is much more subdued. He suffices with a small smile and chuckle where others would grin and laugh. He's not hostile to anyone who approaches, and is willing to engage in almost any conversation they desire, but he is not emotional nor energetic when speaking. He's not very animated, minimizing unnecessary movements and preferring to stand still. When not speaking, he tends to fade into the background of conversations. His eyes are almost constantly on the look out for trouble of any sort. Nonetheless, when engaged in conversation he gives his full attention to whomever he is talking too, unless the situation calls for him to be on guard. A hand is almost always on one of his weapons, ready to pull and strike in an instant.
4ft tall, stocky and muscular.
๐๐๐๐๐๐๐๐๐๐, ๐๐๐ & ๐๐๐๐ ๐๐๐๐๐ |
Pale and easily sunburnt, brown eyes and black hair color.
๐๐๐๐๐๐๐๐๐๐๐๐๐๐ ๐ ๐๐๐๐๐๐๐ |
Dwarven runic tattoos along the sides of his head and neck, going down his shoulders onto his back.
๐๐๐๐๐๐ ๐๐๐๐ ๐๐ |
Standard blues and silvers of a Warden uniform. His Dwarven plate armor has the symbol of the wardens emblazoned on the chest piece, while his grey warden shield is usually attached to the side of his backpack, with his small personal tent on the other. His dwarven war axe and dagger both hang at his sides, ready for use in an instant. Next to them hangs his lyrium potions, and a satchel full to bursting with writings on magic and darkspawn. The necklace form his Joining is clearly seen, hanging beneath his shirt.
๐๐๐๐๐๐๐๐๐๐ |
Cadarn is a reserved person. Not guarded, per se, but whereas some will have an easy smile and a welcoming look, Cadarn is much more subdued. He suffices with a small smile and chuckle where others would grin and laugh. He's not hostile to anyone who approaches, and is willing to engage in almost any conversation they desire, but he is not emotional nor energetic when speaking. He's not very animated, minimizing unnecessary movements and preferring to stand still. When not speaking, he tends to fade into the background of conversations. His eyes are almost constantly on the look out for trouble of any sort. Nonetheless, when engaged in conversation he gives his full attention to whomever he is talking too, unless the situation calls for him to be on guard. A hand is almost always on one of his weapons, ready to pull and strike in an instant.
| ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ |
๐๐๐๐๐๐๐๐๐๐๐ |
Cadarn is driven by the need to serve. It is as natural to him as breathing and he is at his best when he is given an objective and a purpose, which the Grey Wardens have provided both of. He is but a tool for the prevention and eradication of the Blight and the evils of the world, and he will protect his allies and the innocent from those who would prey upon them.
๐๐๐๐๐๐๐๐๐๐๐๐ |
Loyalty. Loyalty means everything to Cadarn. To have Cadarn as an ally or a subordinate is to know that without a doubt he will never betray you, and that he will do whatever is asked off him. It is the single trait that he values the most. Without it, nothing else matters.
Cadarn is driven by the need to serve. It is as natural to him as breathing and he is at his best when he is given an objective and a purpose, which the Grey Wardens have provided both of. He is but a tool for the prevention and eradication of the Blight and the evils of the world, and he will protect his allies and the innocent from those who would prey upon them.
๐๐๐๐๐๐๐๐๐๐๐๐ |
- Disciplined: Cadarn never lets his emotions get the better of him, and always acts with purpose.
- Loyal: You can always count on Cadarn, no matter what.
- Team-orientated: Cadarn always puts his allies before himself. He protects them in battle, checks on them during travel and camp, and ensures they are okay.
- Emotionless: Cadarn is a reserved person, to the point where he has trouble expressing himself. This was very useful when he was a simple bodyguard and supposed to be quiet and in the background. Now, it can lead to friction between himself and others as he simply reacts to everything with the same calm and neutrality. He has been called, both jokingly and insultingly, a Dwarven Tranquil.
- Subservient: Cadarn is not a leader. He is a follower. He is very good at what he does, and does not need someone to tell him what to do at every decision before him, but it is in Cadarn's nature to follow. He'll obey whomever happens to be the highest ranking Warden or whomever makes themselves leader without a second thought, and never push his own opinions about decisions on what to do. He simply does what he's told.
- Self-Sacrificing: Cadarn will put others above his own needs every time, often to his own detriment. He'll pretend that his own injuries are not as bad to give others more medical attention, he'll take extra watches so other can rest, etc etc. If someone in the group asks him for something, even if it would make his journey or night harder, Cadarn will give it without a second thought. He'll give his rations, take on extra packs so others can travel lighers, almost anything asked of him.
- Gambling: Cadarn, perhaps using it as a way to let go of his discipline, loves to gamble
- Vengeance: The only time Cadarn's stoicism and discipline break is when he is enacting vengeance. Currently, this means that he'll sadistically murder any Darkspawn survivors and takes unnecessary pleasure in their murder.
Loyalty. Loyalty means everything to Cadarn. To have Cadarn as an ally or a subordinate is to know that without a doubt he will never betray you, and that he will do whatever is asked off him. It is the single trait that he values the most. Without it, nothing else matters.
| ๐ ๐ ๐ ๐ ๐ ๐ ๐ |
โ ๐ฎ๐๐๐๐๐๐๐๐๐๐๐๐ | -1
None.
โ ๐ฎ๐๐๐๐๐๐๐๐๐๐๐ | [+3
Stamina
โ ๐ฎ๐๐๐๐๐๐ | 0
None.
โ ๐ฏ๐๐๐๐๐๐๐๐ | +1
Initiative.
โ ๐ธ๐๐๐๐ | -2
Ha.
โ ๐ป๐๐๐๐๐๐๐๐๐ | 0
Detect Darkspawn
โ ๐พ๐๐๐๐๐๐๐ | +3
Intimidation
Axes
Might
โ ๐๐๐๐๐๐๐๐๐ | 0
Self-Discipline
Morale
๐๐๐๐๐๐๐๐๐๐๐๐๐๐ |
Templar
๐๐๐๐๐๐๐ |
Armor Talent
None.
โ ๐ฎ๐๐๐๐๐๐๐๐๐๐๐ | [+3
Stamina
โ ๐ฎ๐๐๐๐๐๐ | 0
None.
โ ๐ฏ๐๐๐๐๐๐๐๐ | +1
Initiative.
โ ๐ธ๐๐๐๐ | -2
Ha.
โ ๐ป๐๐๐๐๐๐๐๐๐ | 0
Detect Darkspawn
โ ๐พ๐๐๐๐๐๐๐ | +3
Intimidation
Axes
Might
โ ๐๐๐๐๐๐๐๐๐ | 0
Self-Discipline
Morale
๐๐๐๐๐๐๐๐๐๐๐๐๐๐ |
Templar
Upon joining the Grey Wardens, Cadarn immediately signed up for training from other Templars in the order. His natural magic resistance and lifetime of martial training made him take to the training with a natural ease. The Chantry insisted upon him receiving the theological training of templars as well, which he paid only lip service too.
Cadarn's Templar skills reflect his focus on protecting and aiding his allies and his combating of enemy magic users, be they demons or humanoid. He can bless the weapons of his allies to strike harder against foes, purge the area around him of any magical effects, prevent enemy mages from casting, shield his allies from elemental damage, and can resist the mind bending powers of mages or demons. Except for the last part, all of his powers are dependent upon his lyrium dosages of course.
Cadarn's Templar skills reflect his focus on protecting and aiding his allies and his combating of enemy magic users, be they demons or humanoid. He can bless the weapons of his allies to strike harder against foes, purge the area around him of any magical effects, prevent enemy mages from casting, shield his allies from elemental damage, and can resist the mind bending powers of mages or demons. Except for the last part, all of his powers are dependent upon his lyrium dosages of course.
๐๐๐๐๐๐๐ |
Armor Talent
Novice โบ Journeyman
Shield TrainingYou can wear plate armor without suffering a penalty.
Novice โบ Journeyman
You can wield shields of the Large Size
| ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ & ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ |
๐๐๐๐๐๐๐๐ |
- Dwarven Plate and helm
Dwarven War Axe
Grey Warden Shield
Dagger
Lyrium Potions
- Throwing Axes
Health Poultices
- Interesting rocks from the various areas he's been in
Various writings on Darkspawn
A tattered map of the Deep Roads
Bedroll, water skin, flint, rations tent.
A set of playing cards and dice
Various writings on how to battle mages and the different schools of magic.
Joining Necklace
| ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ |
Maliphant DeGardet: โHe talks too much, and too smoothly. Like a Deshyr trying to persuade the Assembly. Absolutely in lock step with the Chantry and their decrees on magic, it's actually surprising to see that kind of drive from someone like him. Knows his mages well though, and can handle himself in a fight. Can't ask for more than that. โ
Aldwin Howe: "Proud and tempermental. He's definitely a noble. Kid's got guts, I'll give him that. And he knows how to handle that magic blade of his. Stubborn as a dug in deep stalker though."
Anselm Niemeyer: โDamn good shot with his bow and knows the value of loyalty. Distant and likes his drink, sure, but he hates Darkspawn as much as I do and that's enough for me. We'll get along just fine.โ
Lisotta Cassava: โUnsettling. That's what she is. Everytime I look at her my skin crawls, and I can't exactly say why. She's quiet and keeps to herself, but something about her eyes makes me wary. I've no reason to distrust her, but I am glad that I got templar training before meeting her. I'm going to keep my distance, especially when she brings out those herbs of hers.โ
Venatra, The Huntress: โThe mercenary. A slave to coin and drink. Why the Wardens thought she would be a good choice, even with her excellent combat skills, is a mystery. We can't trust her. She'll turn on us in a second, honeyed words or no. She reminds me of the Tezpadam. All courage and flair when ambushing its prey, but the second things start going wrong they scatter. If we're lucky, she'll die on this trip or during the Joining. If not, well at least there's a grim satisfaction in knowing that she won't be able to escape her duty as a Grey Warden.โ
Rannon Bryce: โA survivor and a soldier, like me. He knows how to lead and how to fight. He'd have fit right in with the rest of my family. Likes his drink, but that's not unusual amongst this group. I'm glad we have him around.โ
Marianni Neris: โExhausting is what she is. Always ready, always sizing someone up, and always filled with energy. She has some magic but uses her blade more often than not, which I appreciate. Means she won't yell at me if I accidentally end a spell. Damn good at cards too. I'm gonna have to get better before she cleans me out.โ
Aldwin Howe: "Proud and tempermental. He's definitely a noble. Kid's got guts, I'll give him that. And he knows how to handle that magic blade of his. Stubborn as a dug in deep stalker though."
Anselm Niemeyer: โDamn good shot with his bow and knows the value of loyalty. Distant and likes his drink, sure, but he hates Darkspawn as much as I do and that's enough for me. We'll get along just fine.โ
Lisotta Cassava: โUnsettling. That's what she is. Everytime I look at her my skin crawls, and I can't exactly say why. She's quiet and keeps to herself, but something about her eyes makes me wary. I've no reason to distrust her, but I am glad that I got templar training before meeting her. I'm going to keep my distance, especially when she brings out those herbs of hers.โ
Venatra, The Huntress: โThe mercenary. A slave to coin and drink. Why the Wardens thought she would be a good choice, even with her excellent combat skills, is a mystery. We can't trust her. She'll turn on us in a second, honeyed words or no. She reminds me of the Tezpadam. All courage and flair when ambushing its prey, but the second things start going wrong they scatter. If we're lucky, she'll die on this trip or during the Joining. If not, well at least there's a grim satisfaction in knowing that she won't be able to escape her duty as a Grey Warden.โ
Rannon Bryce: โA survivor and a soldier, like me. He knows how to lead and how to fight. He'd have fit right in with the rest of my family. Likes his drink, but that's not unusual amongst this group. I'm glad we have him around.โ
Marianni Neris: โExhausting is what she is. Always ready, always sizing someone up, and always filled with energy. She has some magic but uses her blade more often than not, which I appreciate. Means she won't yell at me if I accidentally end a spell. Damn good at cards too. I'm gonna have to get better before she cleans me out.โ