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    1. Drunken Conquistador 10 yrs ago

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NRP, Star Wars, Dragon Age and Warhammer (Fantasy and 40k) enthusiast. Feel free to PM me about any related RPs

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<Snipped quote by Aristo>

Who, these guys?



Short version: they are vampire/flesh mages who worship a lovecraftian monstrosity known as the Conqueror Worm and they were allied with Daigon back in the day, using their unique magical expertise to help create slave races like orcs and beastkin.


My nation uses some flesh magic. Could I say the Cult of the Seven was started by these guys or some human acolytes who survived the fall of Daigon and preserved some partial knowledge of the art?
B)
C)
A)
Still WIP, but I figured I should let you guys see if there's anything wrong with what I wrote so far



Faction Name: The Confederation of Nuraen
Alias: Nuraen. Southlands
Government Type: Elective Monarchy. The Monzhir Shah is elected by the high ranking members of the Cult of the Seven.














@Drunken Conquistador
Mhh, how about having the two nation of ours be at a constant state of On/off war, struggling over the land that they border each other at? Every 20-50 years a war breaks out, and both sides try to claim as much clay from the other side as possible! The land at the border would be a war-torn wasteland, swarmed with deserters from both sides, as well as slave-hunters.

@Goldeagle1221
I think, the main problem is the whole "Tech" debate itself! We having a fantasy world, so worldly standards should be off the window! With a reasonable and fitting explanation you might even smuggle a laser gun into an rp...but reasonable explanation. My republic will have a few experimental steam-powered ships, but the crew will still be armed with swords and flintlocks, and the majority of the fleet will made up of galleys with slaves as rowers!
Playing a Technological advanced nation (and like you, if anyone has any form of problem with that, PLEASE TELL! Its our rp after all, and like gold eagle i have no problem with changing or scraping my original idea for another ^^) as well, i think you need to counterbalance, and leave things a bit more in the darkness.

Naming could help as well! Tank comes from the fact that the Brits covered their first armored vehicles as Water transporters, and as such the name remained. Also the term "project" leave a bit of a Sci-fi taste in my mouth, so you might want to consider renaming it to fit the mood of a fantasy world! Rather then have "Artifical Life" as a big topic, you could hint in your history, that your nation is meddling with the secrets of life itself, trying to get eye to eye with the gods, to create their own life!
Then, maybe adding a clear weakness will help! My republic for example might use steam power, and start to look more into gunpowder, but at the same time is completely depended on slaves, its leadership and economy addicted to a rare magic and highly dangerous crystal Vesaniazium which extends life and mind, but also turns people into crystals themself after a while. But the biggest weakness would be their hate of gods and magic! They will not get any advances from either, and actively fight both, which will be quite tough in the long run!

But all this is just my own humble opinion, and you can disagree with all of them, without giving me headaches ^^ Just a few things i think could help easing it up a bit! But all in all, i like the base concept you have for your nation, and would be sad to see it gone!


That could work wonderfully.

As for the tech debate, if you don't mind me interfering, I guess the biggest complaint would be balance. With magic being of the rare variety, I guess some people could have trouble finding ways to counter the steampunkish stuff without resorting to developing their counter tech.

Myself, will stick with the focus on religion and magic. Even if I don't get wizards throwing fireballs from behind my blocs of pike and shot. Maybe I could get something like the flesh weaving and alchemy I used on the Brimstone RP?
@Drunken Conquistador Should be! Dry land, that takes quite an effort in ingenuity (or brutality if you have slaves) to make livable! Btw, since we are neighbor's, how would your nation react to a gods and mages-hating republic, run by a bunch of arrogant megalomaniac coke-heads that slowly turn into crystals? Oh, and your nations opinion on slavery!


We will have slaves of course. You can't have orientalist caricatures without slaves. Though I figure I could copy RL Persians and build a lot of qanats to irrigate the region.

As for religion and magic, we are very fond of both actually. So have at thee!
Alright, thinking about claiming this area (orange). Will have at least a cs draft ready totday, I'm assuming the terrain is mostly desert/steppe?

imgur.com/a/N3pG7
<Snipped quote by Drunken Conquistador>

DRUUUUUUNK!!!! JOIN MY EVIL CULT!


Does your evil cult values beauty and aesthetics?

Also, is the latest map up to date?
This looks interesting, space for one more?
I guess I could write a couple more posts about the Enlightened fucking with minor NPCs while we wait for the conference to start
With Christmas chaos out of the way, I like to say I am still around and after much thinking I have come up with an idea for a nation, so I shall begin working on that, I do not know if it be made/completed in time of the conference as I have not yet been able to read up on all of the IC posts to see where everyone is at.


Well, the conference hasn't started yet. And the other plots are still starting too

So this is where everyone are?
BTW, any info on map locations and such?
If possible I would either join as the Solarian Federation or the Morte Imperium.
Oldies that RP'd with me probably know these guys well.

Which faction seems fresher in this setting?
Deathkorps of Krieg on steroids or Star Trek Federation with hypercapitalist assholes?


Personally I would go for Kriegers
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