Avatar of Drunken Conquistador
  • Last Seen: 2 yrs ago
  • Joined: 10 yrs ago
  • Posts: 452 (0.13 / day)
  • VMs: 3
  • Username history
    1. Drunken Conquistador 10 yrs ago

Status

User has no status, yet

Bio

NRP, Star Wars, Dragon Age and Warhammer (Fantasy and 40k) enthusiast. Feel free to PM me about any related RPs

Most Recent Posts

<Snipped quote by Kipsateking>

I understand the worry. Though let me point out a few differences. First of all, I'd say that on the scale of magical prowess the Sorcerer-Kings are far stronger than the average Ascendancy mage. Furthermore, it would appear that the Sorcerer-Kings during war, stay behind the battle lines and let slaves, abominations and other monsters do the dirty work. This is in stark contrast of the average Battle-Mage. Who is a highly trained, highly disciplined warrior.

EDIT: In general, I think the Ascendancy mostly looks like Drunken Conquistador's faction before the destruction of his lands. Which might be an interesting plot point in of itself.


Indeed, the Sorcerer-Kings only take to the frontlines when fighting each other, since from their own POV they're the only kind of enemy that's worth dirtying their hands with. Besides, the bulk of their armies is in one way or the other bound to them. Whether it's the slaves who fight out of fear, or Demons bound by magical pacts. If the Sorcerer-King is as much as incapacitated their army will pretty much crumble if only because they would very rarely trust another with the "control" spells that keep their hordes in line. Besides, there are a lot fewer Sorcerer-Kings than Battle-Mages, or so I assume.

And yeah, now that you mention it, the parallels could be an interesting angle to pursue, if we ever come to a point in which one of our characters gets to meet for any significant amount of time or visit the other's nation
@Drunken Conquistador ok thanks for clearing that up, I'm slightly worried by how powerful these guys are but I think it will be ok since they are mostly keeping to themselves and their rivalries.
Feel free to post it in the characters tab.


It's also one of the reasons why the POV characters (which will be the only ones really interacting with other players) are a Lord who is more concerned with using the "Lesser Races" to give him an edge against his rivals instead of conquering them and what is essentially a child kicked out of home to wander the world.
@Drunken Conquistador looks great, could you just clarify for me who these mighty children and the golden king are, are they/were they human or are they something more?


Sure, the Golden King was just a powerful human wizard who ruled Ifanen when the Island sunk. It's not a character that I'm planning on introducing, I just included him because technically all Sorcerer-Kings claim to be serving him still, and as such he's still the "ruler" of the Eternal Realm, even if the place is more disunited than the Holy Roman Empire

The Mighty Children were essentially what the Ifanen called themselves. Now the name means the Sorcerer-Kings and their immediate descendants. Those wizards and lords who made pacts with Demons and vaguely defined Star Gods to survive the cataclysm that destroyed their homeland. Turning themselves into something beyond human, the weaker ones simply turned themselves into liches and the like, betting on Undeath to ride out the storm, while the most powerful ones (like the ones named in the CS) made deals with their Star Gods (or what they believed to be their Star Gods in any case) to become powerful and immortal. Side effect included turning them into varying levels of insane and physical mutations that become more and more apparent as they grow older unless they actually make an effort at suppressing them.

The latter category are few in number, in the very low hundreds spread all over the Eternal Realm. Because of the difficulty and cost of actually performing the necessary rituals. Otherwise, if you were to try the "conventional" way, you would get a half breed and not a Spawn, which is how the Mighty Children call their full blooded young.
And here's my CS, waiting for evaluation


Ah rip, I'll ask him to post it again then.


Thanks.

As for nation concept, I was thinking of the remnants of a very ancient great empire. Centered around a archipelago (which used to be their home island before magical disaster sunk most of it) and the nearby coastlines, which once were the closest colonies.

Said disaster left the land overly saturated with "background" magic. Mutating the survivors, twisting flora and fauna and the like. Humans brought from outside would eventually mutate if they stayed too long. While the bulk of the population would be composed of slaves, ghouls, golems and other creatures bound by magic to a ruling caste of Undead Sorcerer-Kings each ruling its own province/city state. Utterly disunited because each and every one of them is a centuries/millennia old madman with an ego the size of the moon. And since the former capital was the epicenter of the disaster that destroyed their empire, there's no clear successor to the throne with enough power and influence to truly reunify the nation.

Their relations with other nations would resume to raiding for slaves and rare resources with a few of the saner lords sometimes bothering with trade and somewhat peaceful contact with other races.
It says the invitation expired.@Kipsateking
Is this game still accepting new players?
The Rankovs have a couple, but mostly for show as it doesn't really fits our military doctrine
Sorry for the disappearance, guys. I should have an intro post ready by the weekend
© 2007-2024
BBCode Cheatsheet