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    1. Dualbellatorum 10 yrs ago

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Liking what I'm seeing from the early entries. Having reviewed the RP in its current form, I'm going to say I'm happy with it. There's not really much more to add, although I'm sure there'll be further questions on the undead, and other things. I don't want to overcomplicate matters by adding whods more of information in, or expanding on the existing material too heavily. So what I'll do, is create an FAQ section, and list the various questions offered by the players, and the answers, so's that people have somewhere they can check if they're at a loss. But I mean, it's really not hard to grasp is it? With all that said, I'll likely get the RP up tonight, and will be formally receiving entries. Will need to comb over Durandal and Jec's in more detail before I hit the accept button, but from what I've skimmed over, they both look to be in order. Gotta go out for a meal with friends in a short while, so when I'm home from that, I'll crack on.
Busy, busy, busy. Sorry for the hold ups. Okay, let's see what we have. > First off, I'd like to declare my interest. > > Second, if an animal is butchered before it has a chance to reanimate, is it safe to eat? So, the idea here is: anything that dies, comes back with evil intent. There is no virus, no transmission. Science does not apply to the dead rising. They are simply coming back, and attacking the living. The only loose scientific fact is that removing limbs from a host's body renders them lifeless, suggesting that whatever drives them is located in the torso. Anyway, getting back on track with the animal thing. IF you're in the forest, and you shoot a deer, it's going to get back up in one to four hours and come back for revenge. However, if you were to hastily butcher the animal, severing its head and limbs, within that one to four hour time frame, then rest assured that your dinner isn't going to get up off the table to attack you. Vegetation is not affected by the bizarre happenings, so vegetables are safe and hassle free food. If you were to eat a "revived" animal, then the usual rules apply to raw meat. If it's been out in the sun for a couple of hours, it's probably rancid, right? But if its been kept cool, and quite well preserved, then ya know, have at it. There are no drawbacks outside of contracting food poisoning. > Interesting. I will keeping an eye on this. > > Edit: > > > If someone dies, whether from a bullet to the head, or a heart attack, they will arise as one of these. As a zombie rots, it eventually becomes a skeletal form. > > So is the virus dormant in mankind and animals that if they die, they turn into the infected dead? > Not a virus. Scientists prior to the "fuck science, lets kill these bitches" approach taken by the world at large, could find nothing that would explain the happenings. All that we know, is if something dies, it comes back, and it is angry and it wants to murder you. ---------------------------------------------- Am sorry for the RP's slowed development. I'll take a run and jump at it tomorrow, in an attempt to screw down the framework.
> The other question, can zombies chain their 50 mile radius alerts? > > > The reason I thought they should be somehow time capped is, assuming zombies move aimlessly unless they have a reason to go to a specific location, there are a whole lot of zombies wandering the ocean floor who could at any point walk up the continental shelf and blunder into you. This is only a humerous problem if they can't chain their alerts. No chaining, otherwise the entire landmass of North America would eventually come after you in one sighting. The zombies caught up in the call radius, simply change direction and head towards their comrades. Once at the battle/massacre sight, they'll then make a call, with the others, but it'll be locked in the initial fifty mile radius. However, if a band of dead coming in to aid their decaying friends stumbles into the living enroute, then they'll start yelling for help from there. So there could be a chain, but the reinforcements would have to encounter the living on the way in order to scream for help. If that makes sense? Basically, they have to sense a life force before they call for help. If they're just going to aid a request for help, then they haven't actually sensed a life force, they're just going somewhere because they're being asked to. Therefore, no screaming, no chain. :)
> Survivors are going to have a hard time out for them. That's the idea, and why I will be interested in seeing what tactics players come up with for dealing with the problem. Would be pretty worrying if some old gaffer drops dead in a back alley, wakes up, and alerts its undead buddies in a fifty mile radius, wouldn't it? Worse, what would happen if you engaged a horde of undead? How would you stop them? Ditches filled with pitch? A gauntlet of stakes and explosives? Would a small trickle of them attract an even larger stream? This RP will not be a simple "k I'm taking over this plot of land now", it'll be "okay I want this land, this is how I've done it." Players will then be like, "bitch that ain't happenin'" or, "bitch, that's some cool shit." Of course, another interesting aspect will be what shape the societies have taken. Facing potential danger from within, and from without, what methods have they established to deal with the random old gaffer? Do they monitor everyone at all times, with an insane and ingenius secret police? Is everyone assigned a "watch buddy" at all times? Do soldiers patrol the streets in droves to put down any resurgent dead? How are the dead disposed of? Good old fashioned fire? Or improvised explosive burial grounds? Should be fun.
> It's fine to me. > > What if the zombies don't get any food? Can they starve? They do not starve. The zombies rot though, eventually becoming skeletal forms, which are more lethal due to their sprinting nature, but are more vulnerable to projectiles (as they'll shatter, with less muscle, fat and ligaments to hold them together). In the middle of beefing up the dead section, so that everyone knows what they're up against. As is already stated, decapitation or total annihilation is the only sure fire method of killing either zombies or skeletons. Zombies soak up bullets like a sponge, skeletons will be shattered by them. Their strength will vary from creature to creature, with skeletal forms being weaker as they lack muscle, and are more brittle. Skeleton forms are not complete skeletons as you might expect from a fantasy roleplay, but rather, very skinny zombies with ligaments and some muscle still in tact. The undead will rot to a certain point, but not to a state of total re-death or paralysis. So, to sum up: Skeleton forms: ![enter image description here](http://www.yellmagazine.com/wp-content/uploads/2014/10/xcorpse.jpg.pagespeed.ic.OhmoOnD34g.jpg "enter image title here") Zombie forms: Anything not that badly decayed.
> The idea sounds good to me. The US is more than large enough to hold quite a few post-apocalyptic nations with room to spare. The colonial ventures would be an interesting addition as well. Edited the RP to refocus the location to North America, and we have a new map. The state boundaries may or may not be a problem, but I think I should be able to edit them out easy enough. So, are we happy with the refocus on North America?
> How would you divide them? I wouldn't. If your borders reached the edge of your theatre, you'd overspill into the next. It would allow you to focus things in your geographical region though, which would be handy for those few days you get when time is an issue. Perhaps I should only propose one theatre, the Europe/Africa/Middle East one would still offer a nice splice of cultures, whilst allowing for the possible migration of Asian-based peoples from the east. It's that, or we start looking at an even smaller picture, like the United Kingdom, or France, or the United States. Perhaps that would be best, actually. I could then open up additional theatres for "colonial adventures", which would make sense in a time where resources are at a minimum. You know, an established nation operating in Florida might want to send a naval expedition to Libya, see if it can't open up some of those oil wells.
@DocTachyon, added Zhen's ammunition. I figured two mags for that pistol wasn't being too crazy.
> Geographical theaters would be good. An area must have x people going to be in it or it is off limits. That way nobody gets stuck in the middle of the pacific with no one around. How's that look?
### Character Sheets ---------------------------------- **Name:** Ken Holgersen **Nickname:** Professor ** Gender:** Male **Age:** 58 **Appearance:** An old man, with a slender build and of meagre height. He has balding grey hair, thick rimmed glasses and blue eyes. His left leg is prosthetic from just above the kneecap, although it is covered in artificial skin and not immediately noticeable. He is of Caucasian descent. ** Type of Character:**Civilian **Title:** Specialist Consultant in Exobiology **Clothing:** White, knee length lab coat. Grey suit trousers. Black leather shoes. Blue shirt, black tie. ** Weapons:** None ** Equipment:** Laptop, two bottles of water, three MRE pouches, four syringes of experimental anti-parasitic formula. **Personality:** Ken is an arrogant academic. Denied a social life from a young age, due to his unusually high level of intelligence, he can appear extremely awkward and even ignorant in social situations. His logical approach to matters can often present him as a heartless individual, although in truth he always advocates sacrificing the few for the many. **History:** Ken was one of the key researchers on Reach exploring medicinal means of combating the Flood. His team had tried countless anti-parasitic formulas on a wide range of theoretical test subjects, being denied a living one due to the risks. Before his facility was evacuated, his team were able to produce very promising results. However, the Flood have now destroyed the facility and all of his research, meaning the laptop and the four phials are the last of his legacy. As of now, Ken's formula has only been tested by a computer, not on a real Flood victim, so its true effect is yet to be determined. ** Other:** "School is now in session!" ------------------------------------------------------- **Name:** Zhenya Lagunov **Nickname:** Zhen ** Gender:** Female **Age:** 29 **Appearance:** Small but athletic frame. Blonde hair, tied back and kept short in military fashion. Blue eyes and soft features. 50% of her flesh is covered in plasma burns, a personal relic from a decade ago. She is of Caucasian descent. ** Type of Character:** ONI Security Agent **Rank:** Captain, Security Section **Clothing:** ![enter image description here](http://img2.wikia.nocookie.net/__cb20080616024424/halo/images/thumb/c/cd/1213584262_Pilot_helmet.jpg/200px-1213584262_Pilot_helmet.jpg "enter image title here") Pilot variant of the UNSC BDU. ** Weapons:** M6C/SOCOM | 24 x 12.7x40mm ** Equipment:** First Aid Box, Location Transponder, three MRE pouches, two bottles of water. **Personality:** Zhenya is a no-nonsense type. She never laughs, and rarely smiles. Always, her mind is on getting the job done. She does not suffer screw ups. She has no problem with aggressively disagreeing with her peers, regardless of rank, in the current situation. **History:** Zhenya is the sole survivor of the ONI Security detail assigned to Doctor Ken Holgersen. Initially, she piloted the UH-144 Falcon that extracted her team and the doctor from the beleaguered research facility. However, ground fire from the Flood stuck one of the rotors, forcing her to perform a crash landing. This killed most of her team, but she and the doctor escaped unharmed. She has spent the last two days hauling her charge to the nearest safe zone - but finds them overrun each time. **Other:** "You heard the lady! Move like you've got a purpose!"
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