Current
If anyone knows where you can find beta readers, I'd love to know. Not for here, but for if I manage to ever finish something.
Bio
Hello! Whatever brings you to my bio, I welcome you and pray I haven't left in anything half-edited.
I'm fairly new to online roleplaying (I do know tabletop roleplay), but not new to writing--painfully so. Think hundreds and hundreds of hours of writing, and all of it ends up in the recycling bin. Please forgive me for any gaffes while I acclimate to the textual roleplaying style.
I'm not actually sure yet, given I haven't played any. In my head, I'm looking for roleplays with more serious themes, but not one where we have to be overly serious. I don't expect to play a hero; I'm looking more for a situation where we're one of many working towards the same goal. I've yet to complete one, but I'm definitely already developing a taste. More on that'll come with time. It might be my recent choices of literature, but I'm quite into the late 1800s-early 1900s idea of high culture and hedonism-lite.
Something where we can have some fun while really flexing our writing muscles.
What I'm not looking for in an RP:
LOLSORANDUMB At the moment I'm not keen on the idea of playing as 'rebel' characters and their ilk; people that lean closer to anarchy than to order. It's just not my style.
This looks pretty good! Hopefully the more interesting parts of the dark forces that work in the Neath follow through to make things interesting.
Alysanna (and whatever secrets she may possess) is APPROVED for the gathering. Drop her off in the characters tab.
As for everyone else, I'll probably send a mention to everyone in a few days to check if they're still interested. Things are shaping up to be interesting!
@shylarah I'm fine with the picky questions; they can turn out to be big concerns for a lot more people than expected!
As a rule of thumb and TL;DR, a character will maintain their normal level of perception, and physical, technological items will work on people that haven't reached that stage of development yet (just don't expect any hyper-rare or synthetic materials to lie around for you to reload your crystal-focused disintegrator with!)
Now I'll try to target your questions directly (and hopefully expand on my answers so they're not just hyper-specific.) Some further specificity issues may come up, so please ask if there's some other loophole that opens up.
I'll go in order of asking.
The guns thing does fall under "physical tech." You can shoot people, and it will affect them according to their own physiologies. However, if your gun comes from, say, a techmagic setting and uses information from the ether to make sure your bullets will always hit, this property will not work. If that also means that your bullet doesn't even fly right is something we'll have to discuss. If it works from a mechanical and chemical standpoint (relative to our real world) it will work.
For someone that comes from a technophobic universe, they will not affect the camera of a person taking their picture. The world's baseline physics are identical to our own. This can be unsettling or a good thing depending on your character, because someone that does not appear in photos will appear in photos taken during the gathering. Also as a baseline, people's biologies, unless stated otherwise, are similar to a real human's.
The John Carter example may not have been the best one when it came to explaining certain biological feats--as it stands my knowledge of John Carter comes from hazy memories of the movie. If I remember correctly, his abilities in the movie came from being a human from Earth suddenly experiencing less than half of the force of gravity. It stands to reason that if he were some sort of actual superhuman that's a physical ability that he should have retained (although he had the muscle mass of a normal man.) As I don't have a means of measuring the amount of force someone can put out based on their muscle mass, I will have to say that physically, to each other, characters are like mundane humans. This is a special condition imposed by the Host, and if characters agree on it, they can allow others to use the full effects of their abilities on them. Think of it as enforcing consent between guests because with a pessimist's outlook, things can get very, very messy if a super-powerful brute viking didn't respect someone else.
Unfortunately it would be true that an obligate telepath would feel very cut off from the rest of the characters (save for the above exception), but to that extent the Host has access to a wealth of experience to draw from to create personalities for the servants she will summon throughout the gathering. In the case of a character with a sensory process different from others, their biology is preserved. If your character is not human, they will have the same properties as a mundane member of their race. Further restraints on their abilities are applied accordingly; if they can cleave cattle-like beasts in half normally, they will not be able to do so to other guests without consent. The servants throughout the building are fair game but please be nice to them. They're there for your sake.If the species depends on magic to perceive things, they will have access to it to that end, but if they have a special ability like seeing someone's magic capacity, for all intents and purposes, other guests will appear like objects to them unless they're the same species.
In the case of examples that you gave me, if your "magic energy" isn't just catching fire, and you're actually superheating air and containing it, that ball of hot gas will definitely hurt people. Please be honest with your character's existing magic though; if they aren't the type to reason that kind of thing out, and their magic isn't explained, they won't manage to get that fireball to do any damage; it'll just fizzle out on contact with another guest. In the case of the spear of ice, it's the same thing. If your magic energy is becoming ice or pulling it from the ether, it'll melt when it touches someone. If your character figures that they can take water and freeze it, it's fair game (which makes ice magic quite a bit more powerful compared to fire magic in this scenario.) The same consent exception remains as above if your character can't figure out manipulating the world around them instead of blindly casting. As for support magics and saving people's lives, unless your character specifically refuses to be affected by all forms of other people's abilities, "positive" effects will have the "positive" effect intended. The person falling to their doom will stop falling. In the case of healing magic used on an undead character, if the intent is to heal that character, the undead character will still be "healed." If you're trying to be clever and try to harm that undead character with positive energy, the effect will fizzle out. Intent is very, very important in the gathering's pocket dimension. You're in the Host's dimension, so there is no hiding your intentions from the world even if you can fool Gods. Please reason things out in IC and OOC.
If people want to eat the food that the mage chef makes, that food will be real to them. If they want to use that ice ramp, sure they can. As a caveat to the consent rule, if your mage makes that ice ramp and doesn't want other people to use it, they still can. In general, you can allow people to do things to/with you, but you cannot necessarily disallow certain things. You can disallow them from hurting you, but if you make a cake and someone wants to eat it, it will be considered a physical object unless it's poisoned or intended to do harm, in which case it will not be a real object to them unless they gave their consent for all abilities.
Here's a summary and extended listing of some of the rules I just sussed out:
Intent is the single greatest decider in the world beyond the base rules I set out. Good intentions will affect people so long as they haven't disallowed all other guests' abilities from affecting them. Harmful intentions will not affect people unless they specifically allow yours or everyone's abilities to affect them. Mundane spells and objects will not affect others unless they want them to. The world's dimension's physics are the same as the real world's. For simplicity's sake, we won't take into account if your gun's innards were designed with .78 G in mind, but anything greater than that difference and we might need to have a talk. You maintain the biology of the most mundane member of your species, and magic that supports your existence will work.
Please remember that the point of the RP isn't combat, though it's allowed. I want your character's wounds to be emotional.
I'll stick this stuff in the main post once I'm not sitting in a car fighting its suspension to type without looking like I've had a stroke.
Please, bring more questions if you have them.
EDIT: For a grammar error. Also, the Host won't put you in any peril! At least, not at first. EDIT x2: More grammar.
Appearance: About four AU. At 'human' size, she stands at 5'6".
Bianca takes the form of a young woman that she once observed on a desolate planet--a woman who had just lost her true love and ignited the love of tragedy in Bianca's mind. Over the countless eons that passed since that fateful moment, she's losing her memory of what the woman looked like, and makes up for it by 'perfecting' her appearance.
Her eyes reflect the majesty of space; taking the richness of coloured nebulae and starlight to cover breathing, dark mahogany. Her skin takes on the colour of peaches and cream, long since cleared of natural blemishes. By choice, a belt of pinprick freckles graces the bridge of her nose and cheekbones. Her hair is lengthy--going down to her buttocks--and is coloured as the full-bodied blackness of emptiness of lightless space. As her hair moves, motes of light in all sizes and in the colour of stars float about. The strands these motes touch take on its colour for a short while afterwards. She usually keeps bunches of hair pinned up into a braided bun at the top of her head, with the rest slightly curling--some with floating ends!--as they cascade down.
Her build is light and graceful, with slender limbs that are shaped as if they had neither seen a day of hard exertion nor a stray calorie. She chooses to have gentle curves over ample breasts and hips, though if she's keeping her sizes down, she can never quite get the balance of fats right; sometimes her rear is too large, sometimes it's her neck, sometimes it's her limbs. For the most part, she places the 'odd mass' where it's easiest to hide: some of it in her breasts, and the rest to fill out the front of her abdomen. For the most part, her body hair is naturally short and hard-to-see.
Bio: Bianca views the creation of the universe as her older, long-dead sibling, and her advanced age has shown her a wealth of everything the universe has to offer. She's personally watched as eldritch horrors consumed galaxies, and bore witness to wars that extinguished stars and created new ones from black holes. She has seen every storyline stories can give, and now only seeks the delicious variations of the stories that hide from her.
As of late she's grown incredibly tired, and the parties are coming at an increasing frequency. She's beginning to worry that one day the party will never end, but she also fears the tiredness. In all of her life, she has truly, wholly needed to sleep, and the possibilities worry her to no end.
Abilities / Type of Abilities: Straight magic; powers that push past all times and spaces. Her most prominent ability is maintaining the pocket dimension she typically resides in. The extent of her powers are unknown, as she doesn't push them very hard as of late.
Equipment / Clothing: To be determined once the night begins.
What you were doing before you came: Preparing the festivities!
The first character has been APPROVED! @Kymera has claimed the first character spot.
As a reminder for everyone else that's getting characters in order, drop them in here in the OOC (in a hider) or PM me when you're ready!
I've put the Host in the Character's tab; held off on the details, as that's something you'll have to pry out of her IC (gotta keep people on their toes.)
I was worried I would cause a little bit of discord but I wasn't quite expecting it to be to this extent; Prince contacted me last night about it and we were under the impression there was still room.
If the issue's been resolved already I'll just back out now; sorry for the confusion. If anything ever opens up in the future I'll be interested.
I have to admit that I wish I could have caused chaos like that in a better circumstances. Seems fun
@Plank Sinatra Hi, I was summoned here by @Prince of Seraphs under the impression there was an open spot that I'd have to contest. I've got a character in mind already, though I'm hoping there'd be a consensus on the spot before going any further. I don't have much experience with RWBY, but I've been briefed on the general ideas and I'm quite interested in the whole equipment aspect of things.
I'm biting my nails waiting to see what happens, but it's fine; there's a lot of stuff out there to work on... though I'm kind of worried if my first GMing experience goes well I might bury myself in far more RPs under my control than I can handle.
I think this is a cool idea. I'm still pretty foreign to Advanced, but I can fit the post length. Anyway, I have a few questions: . As far as our characters go, did you have a specific age range in mind? . Would it be assumed that all characters are speaking the same language, even those from different worlds? . Would a physical disability, such as being deaf or in a wheelchair, count as a "severe illness"? . Is there a limit on how technologically advanced our character's homeworlds can be? . Could a character from a past incarnation of Earth be alright? Dickensian London, Edo Period Japan, World War II America, etc?
I'm not looking for a particular age range, save for hoping your character is at least of age to communicate and interact with the world without too much difficulty (e.g. if you're geriatric that may be a little out there.)
All characters will be able (forced, if need be) to communicate with the Host, but if they don't want someone else to understand their language they have that choice. This is something that I figured would only have a chance to be announced after the Host's opening statement, so by default everyone understands everyone else.
I would consider deafness fairly severe in terms of a disability, though sign language is included in the 'languages people will understand' category (just that they need to be looking at you to "hear" it,) I would consider it one of the disabilities that are "easier" to RP if you know what it's like. Compared to being blind it's easier in a sense that you can still describe things as they appear rather than what you think they are, though actions will be appropriately handicapped. A wheelchair is completely fine so long as you remember that you won't be using the same movement verbs.
There is no limit on how advanced a world can be, though I would prefer if you didn't come from a world that's so technologically advanced they could have stumbled upon the Host's home through their own means (that'd be late late-dimensional tech; the kind that sniffs out actual Gods). It's a privacy thing.
Any character from any incarnation of Earth is fine--people are plucked from every timeline and every dimension here.
Can a character be dead and still be invited? Like coming from some vague afterlife, I have two different ideas for characters from previous roleplays I did.
Dead characters are fine; it's your choice of whether or not they were alive at the time they got the invitation (like if they just kept it a secret to the grave.) If you're thoroughly dead, there may be special conditions attached to that which will be announced IC for everyone else, though I'll probably PM you if it's something integral to your character's functioning.
Hello! Whatever brings you to my bio, I welcome you and pray I haven't left in anything half-edited.
I'm fairly new to online roleplaying (I do know tabletop roleplay), but not new to writing--painfully so. Think hundreds and hundreds of hours of writing, and all of it ends up in the recycling bin. Please forgive me for any gaffes while I acclimate to the textual roleplaying style.
[b]RPs I'm part of:[/b]
[b][url=http://www.roleplayerguild.com/topics/154774-the-last-march-of-the-living/ic]The Last March of the Living:[/url][/b] As Aliya Montcarre (with an NPC named Madeline in tow)
[b][url=http://www.roleplayerguild.com/topics/156989-the-stars-dreams-a-gathering-of-interesting-individuals/ooc]The Star's Dreams: A Gathering of Interesting Individuals:[/url][/b] As Your Lord and Savior; a Celestial Being named Bianca
[b]What I'm looking for in an RP:[/b]
[s]I'm not actually sure yet, given I haven't played any. In my head, I'm looking for roleplays with more serious themes, but not one where we have to [i]be[/i] overly serious. I don't expect to play a hero; I'm looking more for a situation where we're one of many working towards the same goal. [/s] [color=orange]I've yet to complete one, but I'm definitely already developing a taste. More on that'll come with time. It might be my recent choices of literature, but I'm quite into the late 1800s-early 1900s idea of high culture and hedonism-lite.[/color]
Something where we can have some fun while really flexing our writing muscles.
[b]What I'm not looking for in an RP:[/b]
LOLSORANDUMB
At the moment I'm not keen on the idea of playing as 'rebel' characters and their ilk; people that lean closer to anarchy than to order. It's just not my style.
<div style="white-space:pre-wrap;">Hello! Whatever brings you to my bio, I welcome you and pray I haven't left in anything half-edited.<br><br>I'm fairly new to online roleplaying (I do know tabletop roleplay), but not new to writing--painfully so. Think hundreds and hundreds of hours of writing, and all of it ends up in the recycling bin. Please forgive me for any gaffes while I acclimate to the textual roleplaying style.<br><br><span class="bb-b">RPs I'm part of:</span><br><br><span class="bb-b"><a href="http://www.roleplayerguild.com/topics/154774-the-last-march-of-the-living/ic">The Last March of the Living:</a></span> As Aliya Montcarre (with an NPC named Madeline in tow)<br><br><span class="bb-b"><a href="http://www.roleplayerguild.com/topics/156989-the-stars-dreams-a-gathering-of-interesting-individuals/ooc">The Star's Dreams: A Gathering of Interesting Individuals:</a></span> As Your Lord and Savior; a Celestial Being named Bianca<br><br><span class="bb-b">What I'm looking for in an RP:</span><br><br><span class="bb-s">I'm not actually sure yet, given I haven't played any. In my head, I'm looking for roleplays with more serious themes, but not one where we have to <span class="bb-i">be</span> overly serious. I don't expect to play a hero; I'm looking more for a situation where we're one of many working towards the same goal. </span> <font color="orange">I've yet to complete one, but I'm definitely already developing a taste. More on that'll come with time. It might be my recent choices of literature, but I'm quite into the late 1800s-early 1900s idea of high culture and hedonism-lite.</font><br><br>Something where we can have some fun while really flexing our writing muscles. <br><br><span class="bb-b">What I'm not looking for in an RP:</span><br><br>LOLSORANDUMB<br>At the moment I'm not keen on the idea of playing as 'rebel' characters and their ilk; people that lean closer to anarchy than to order. It's just not my style. </div>