Appearance -
IGN(In-Game Name) – Elizea Roria
Nickname – Elly
Age - 19
Gender - Female
Persona – A peppy, bright girl, Elizea is an optimist through and through. Never one to back down from a challenge, she tends to get herself into rather tight situations, a problem both in-game and out. Failures cause her spirits to sink for quite a while, often blaming the problems of others on herself. In order to prevent this, Elizea goes out of her way to make sure everyone stays in tip-top shape, and out of trouble. Some see this as nagging, but it's a necessary precaution for her to take, to ensure success in all ventures.
Brief Background – Outside of the game, Elizea, or Sarah Willows, was an intelligent student, with her head often in the clouds. Daydreaming as she did, she didn't do as well in school as she should have. How could she, when there were entire lands to visit in her mind? Needless to say, her parents nor her teachers didn't approve of such behavior, and she was prescribed medication to help her attention. Sarah hated the medicine, as most children do. It dulled her. During one visit with a friend, Sarah skipped taking her medicine. They were going to have a bonfire, and she wanted to be alert for it.
As the fire went on, Sarah was off staring into space once more. During this, one of her friends tripped right in front of her, into the fire. The girl suffered horrible burns, scarring practically everything on her body. Sarah knew that if she were paying attention, she could have caught her. While the girl was able to get reconstruction surgery to repair the damage, it didn't mean that she had experienced serious pain. This developed into a guilt so strong, any failure she witnessed, be it her's or another's, reminded her that she was flawed. Out of high school, she took a waitress job at a local restaurant, to try and take her mind off things. Long story short, it didn't work.
Then she discovered Threshold of Kakophonia. It looked so incredible...and it was exactly what she had dreamed of. A world to escape into. Sarah saved money as fast as she could, and made sure to secure a set for herself. On the day of the launch, she giddily strapped on the gear and entered the game. She took the name Elizea Roria, something much more exciting than her boring old name.
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Race – Veni Yan
Class - Acolyte
Profession[s] – N/A
Skills -
Acolyte Skills
Honed Spirit (Passive)
1/5: Spell Effectiveness increased by 5%
2/5: Spell Effectiveness increased by 10%
3/5: Spell Effectiveness increased by 15%
4/5: Spell Effectiveness increased by 20%
5/5: Spell Effectiveness is incresed by 30%
Mending Pulse (Active)
The Acolyte summons a spirit which releases a pulse of healing energy in a 10 ft around the caster. Allies caught in it recover 10% of HP.
1/5: Range of pulse becomes 12 ft. Amount of HP healed increased by 2%(12%)
2/5: Range becomes 14 ft. Amount of HP healed increased by 8%(18%)
3/5: Range becomes 16 ft. Amount of Hp healed increased by 11%(21%)
4/5: Range becomes 18 ft. Amount of HP healed increased by 15%(25%)
5/5: Range becomes 20 ft. Amount of HP healed increased by 20%(30%)
Burning Synergy (Active)(Toggle)
Add fire damage to current weapon. Reserves 10% of the Acolyte's mana.
1/5: Adds 5% of a weapon's base damage in fire damage. Reserve increases to 12%
2/5: Adds 9% of a weapon's base damage in fire damage. Reserve increases to 15%
3/5: Adds 13% of a weapon's base damage in fire damage. Reserve increases to 18%
4/5: Adds 17% of a weapon's base damage in fire damage. Reserve increases to 21%
5/5: Adds 21% of a weapon's base damage in fire damage. Reserve increases to 24%
Frigid Spike (Active)
The Acolyte summons an ice fairy that launches a spear of ice at the target, dealing ice damage, as well as ignoring 5% armor.
1/5: Damage increases by 6%. Ignores 7% of armor. MP Cost increased by 9%
2/5: Damage increases by 10%. Ignores 9% of armor. MP Cost increased by 12%. Target has a 15% chance of being slowed.
3/5:Damage increases by 14%. Ignores 11% of armor. MP Cost increased by 15%. Target has a 20% chance of being slowed.
4/5: Damage increases by 18%. Ignores 14% of armor. MP Cost increased by 18%. Target has a 25% chance of being slowed.
5/5: Damage increases by 22%. Ignores 17% of armor. MP Cost increased by 21%. Target has a 30% chance of being slowed.
Channeled Thunder (Active)
The Acolyte charges the air around them with electric energy, sending crackling arcs of lightning out around them. Arcs a bolt of powerful lightining between foes.
1/5: Damage increased by 10%.Inflicts 2 second stun
2/5: damage increased by 15%. Enemies wearing metallic armor receive increased damage.
3/5: Damage increased by 20%.
4/5: Damage increased by 25%. Stun increases to 3 seconds
5/5: Damage increased by 30%.