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    1. eemmtt 11 yrs ago

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Gormarr finished his warcry before he launches himself into the retreating skaven. Once among the rats the butcher work begins. The orc began to swing each of his ax strike were simple and direct. Every blow is made to kill or main skaven as he charges through pack of running rat people. The two skaven vainly attempting to impale the orc only succeed in driving Gormarr bloodlust even higher.

Smacking the first skaven with the blunt side of his ax to a sicken cracking sounded as the first fell over its head at an unnatural angle. The second was not as luck as a large hand wrapped around its head. Lifting the skaven up in the air Gormarr started to squeeze the rats head. The skaven flailed trying to desperately escape the orcs iron grip tighten greatly. "WAAAGH!" With his bloodlust running on high the orc let loose a mighty warcry as he crushed the skaven's skull.
Gormarr had finished with his wine by the time Siph had arrive to collected them. Quickly disposing of the empty wine before he followed the group into the hall. Entering into the tower the orc was impressed by the display of power the tower had inside of it. He ignore the stares he was receiving from some of the other adventures as the group approach the main crystal.

Dropping off the shard with the dwarf Gormarr jumped into the portal. Emerging on the battlefield Gormarr took a deep breath as he looked over the carnage as the dwarfs fought the Skaven. "Bloody rats," Gormarr murmurer to himself as he glared at the Skaven. The orc listen to the plan that Grendrick had. Not finding any faults in the werewolf's plan he prepared himself for the coming battle as Grendrick bounded off towards the fight. The orc could feel the the power in the howl that Grendrick in his bones causing him to shout a warcry as he hosted his ax into the air.
Gormarr glance up at the person who was approach him as the orc drunk the wine. Quickly recognizing the person to be Marianne who was asking his about the werewolf. "The furball? I think he is around here I haven't bother to look for him," the orc said taking another swig of the bottle. He made sure to return a greeting of Nova as he came by.
Gormarr wait as the other member of his party introduce themselves taking note on them and their abilities. One of the people at the table suggest that they should introduce themselves to the rest of the group. The first one to step up was the woman who's named was Ayse, she explains that she was a healer and she was looking for someone. The orc made the mental note to ask someone what a fiance was. Either way it is good that one healer in the group the orc thought. The next person to introduce themselves was a fancy dressed human girl named Marianne who could controlled bugs. Gormarr thought nothing of the ability remember the shaman in the clan telling him of a similar power.

As Gormarr was about to introduce himself Siph Barou crash though the wall while wrestling a white direbear. The orc cheer for the man as he fought the bear. After Siph manage to subdue the direbear he was introduce to the party as their dungeon escort and was told to get ready for the rift. Having no question to ask the orc gave a warriors salute to Siph before grabbing a bottle of the wine and leaving the guild hall. Seeing he has clan's emblem on his armor and weapons he went to find a Bloodshard. Quickly going to the church he got a Bloodshard from a representative and head over to the tower to wait for the rest of the party. Once he arrives at the tower he took a seat on one the step and begun to start to drink the wine while waiting for the rest of his party.
Gormarr waited as the other member of his party introduce themselves to take note and their abilities they possessed. One of the members at the table suggest that they should introduce themselves to the rest of the group. The first one to step up was the woman who's named was Ayse, she explains that she was a healer and she was looking for someone. The orc made the mental note to ask someone what a fiancé was. ‘Good we have a healer,’ the orc thought as next party member to introduce themselves. This person was a well-dressed human girl named Marianne who could controlled bugs. Gormarr thought nothing of the ability remember the shaman in the clan telling him about a similar power.

As Gormarr was about to introduce himself when Siph Barou crash though the wall while wrestling a white direbear. The orc cheer for the man as he fought the large bear. After Siph manage to subdue the dire bear he was introduce to the party as their dungeon escort and they were told to get ready for the rift. Having no question to ask the orc gave a warriors salute to Siph before grabbing the bottle of red wine and leaving the guild hall. Seeing that he already has his clan's emblem on his armor and weapons he went to get his Bloodshard. Quickly going to the church he received a Bloodshard from a church representative. Once Gormarr was done at the church he traveled to the tower to wait for the rest of the party. Arriving at the tower he took a seat on one the step and start to drink the wine while waiting for the rest of his party to arrive.


Name: Gormarr of clan Ironfrost

Age: 24

Race: Orc

Appearance: All over his body he has ritualistic tattoos and large scare over his chest he received when he was younger.

Equipment: Gormarr equipment consist of simple iron and leather armor. A two-handed iron battle axe along with two swords for back up weapons.

Personality: Gormarr is a brash, hard-head, and stubborn orc. With a short temper he is quick to resort to violence to solve his problem. Gormarr is a devout follower of orc tradition as well as Gorrmarok the god orcs and honorable combat. Because of this Gormarr has a strong sense of honor that guide his actions. He tends to be gregarious often proudly boosting of his feats and achievements.

History: Hailing from the harsh northern wastelands Gormarr was born into the Ironfrost clan. Under the guidance of his parents he learns the ways of his clan. At his 13th birthday he was sent out with the young orcs of the clan to kill a creature from the wastes alone. Then bring back a trophy from there hunt to the clan’s shaman. While tracking a mammoth he was ambushed by a Ankhrav after an intense battle the wounded Gormarr dragged the Ankhrav corps to the shaman. He then spent the next couple of years honing his skill he heard rumors of the Infinity Bridge and the glory he could win inside the rifts. Gathering some supplies he traveled south. After a long journey to the town were the Infinity Bridge was Gormarr arriver. He made sure joined the adventures guild.

Guild Ranking: Wood

Misc: In addition to his orcish strength and endurance he along with the orcs of his clan have a strong resistance to the cold. But have a weakness to heat and fire.

Goals: Gormarr desires to gain glory and honor so he can forge himself a mighty legend.


Name: Gormarr of clan Ironfrost

Age: 24

Race: Orc

Appearance: All over his body he has ritualistic tattoos and large scare over his chest he received when he was younger.

Equipment: Gormarr equipment consist of simple iron and leather armor. A two-handed iron battle axe along with two swords for back up weapons.

Personality: Gormarr is a brash, hard-head, and stubborn orc. With a short temper he is quick to resort to violence to solve his problem. Gormarr is a devout follower of orc tradition as well as Gorrmarok the god orcs and honorable combat. Because of this Gormarr has a strong sense of honor that guide his actions. He tends to be gregarious often proudly boosting of his feats and achievements.

History: Hailing from the harsh northern wastelands Gormarr was born into the Ironfrost clan. Under the guidance of his parents he learns the ways of his clan. At his 13th birthday he was sent out with the young orcs of the clan to kill a creature from the wastes alone. Then bring back a trophy from there hunt to the clan’s shaman. While tracking a mammoth he was ambushed by a Ankhrav after an intense battle the wounded Gormarr dragged the Ankhrav corps to the shaman. He then spent the next couple of years honing his skill he heard rumors of the Infinity Bridge and the glory he could win inside the rifts. Gathering some supplies he traveled south. After a long journey to the town were the Infinity Bridge was Gormarr arriver. He made sure joined the adventures guild.

Guild Ranking: Wood

Misc: In addition to his orcish strength and endurance he along with the orcs of his clan have a strong resistance to the cold. But have a weakness to heat and fire.

Goals: Gormarr desires to gain glory and honor so he can forge himself a mighty legend.
Mizn Tan-Erbo
districts 2

The Automaton ran through the streets weaving though the locals as it rushed to the source of the energy reading. Whatever it was creating the reading it was fluctuating heavily. Mizn keep checking the probe's feed to make sure that it was going in the right direction. But the automaton was alerted to the sound of gunfire shelving the mysterious reading for now. Swiftly heading towards the sounds it soon found itself starting at a large fog bank that appeared in front of the Automaton. Mizn could still hear the sounds of combat inside the fog decided to enter the fog to investigate.
Mizn Tan-Erbo
District 3

////Reboot sequence started\\\\
////Please standby\\\\
////Progress 25%..35%..45%..75%..99%..Reboot competed\\\\
////Starting systems\\\\
////Frame integrity: 100%\\\\
////Power: 90%\\\\
////Locomotion system: operational\\\\
////Navigation system: Offline\\\\
////Combat systems: Disabled\\\\
////Activating optical systems\\\\


In an alleyway behind one of the forges a pile of furnace fuel begin to shifted as Mizn emerged from the pile. The automaton began to scan the new environment it had for itself in. Glancing around at the alleyway, the automaton quickly brought up is holo-computer to see were it was. "Strange this place is not located on the planet I was on." Deactivating the holo-computer it swiftly drew a small probe. "Set scan range 14.5 kilometers, map 3D topography, and return once task completed." The probe beeped to confirm the parameters were set Mizn tossed the prob into air were the probe's self propulsion activated were it stated to gain altitude.

With the prob on it way Mizn left the alleyway to start exploring the city on his own. The clock-work robot earned some stares form the locals. Before Mizn could ask them about were it was the probe informed him of a large amount of energy gathering nearby. The automaton deiced to investigated as it could be liked to the automaton sudden apprentice here.
Name: Mizn Tan-Erbo

Title: none

Gender: None

Appearance:

Personality: Mizn is a very calm individual. The automaton is a cold engine logical usually seeking out the most efficient courses of action. Mizn is quite inquisitive seeking out information were ever it can. The Automaton also carries a strong moral code that determiners its actions. It has a great fondness toward nature and will act to protect it. Mizn is very skeptical towards supernatural elements always believing there is a logical explanation for the supernatural.

Ideals: Knowledge. Mizn wished to learn about the natural world.

Biography: Created on the desert planet Muzx a border world of the Automaton sovereignty. Mizn young life was spent mostly exploring the local caves but that change when it stumbled across an Endless artifact. Mizn accidentally activated the artifact, which turned out to be a Dust storage container he was expose to the large amount of Dust becoming Dust infected. Mizn was soon recruited to the shadowy organizing known as the “the Academy” to learn to control its new power. After working for the academy for several years Mizn left to return to the Automatons. Upon its return to the Automatons’ Mizn enlisted into the automaton military as an explorer.

Powers: Mizn is infected by the dust a mystical substance left behind by a highly advance civilization called the Endless. By being infected can manipulate the dust allowing the automaton to create barriers, enhance its strength, create hostile dust swam to rip apart targets, and he can create simple constructs. However, the same Dust power it automaton body as well as its powers. Mizn cannot use too much Dust powers or it will kill Mizn. The automaton can refill the dust reverse by going into a sleep like state and using what Dust in its body to create more from the surrounding environment. Mzin robotic body gives it enhance strength and a titanium alloy body gives it superhuman levels of endurance. Mizn body has a series of safeties built into its automaton body to limit power usage in combat. Mizn can disengages the safeties to increase Mizn power but with greater energy consumption and has a chance to actually burn out its power core. By disengaging all of the safeties Mizn enters into an overclock state. While in this state its gains a massive power boost but an increase in energy consumption. Also with the large amount heat generated it weakens Mizn body making it more vulnerable to being damage.

Weapons: a vodyani laser rifle

Equipment: Some survey equipment.

Universe of Origin: Endless space
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