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    1. Elendra 11 yrs ago

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Small BUT IMPORTANT update to rules and character sheet.
http://www.roleplayerguild.com/topics/28584/posts/ooc
Status: Recruiting! 0/12 slots filled.

Chapter 1: Introduction and Lore Archive.

It’s the Edwardian Era, the Hamburger Sandwich is a modern culinary invention, the Second Boer War has recently ended, and Archaeology is experiencing a rugged boost of attention from scouts, wildmen, and soldiers. However, with the unveiling and discovering of chambers long undisturbed, and ancient relics has unearthed dark secrets of what there was and is to come.

The Extraordinary Expedition is a RP about exploring the deep and the dark and the forgotten. Lovecraftian gods, strange animals, and temples. Undeath, and mythical and folkloric creatures. Warlocks and straight up tomb raiders. It’s a RP that is going to involve a lot of locales, a lot of fantasy and wonder, and a lot of pulp action.



Lore Archive: Your handy lil stop for information on things, for fluff and character creation purposes.







Chapter 2: Character Sheet.

Some Help

Name: Your character's name.
Age: Your character's age.
Sex: Your character's biological gender, typically male or female.
Appearance: Your character's appearance. A picture or description will do nicely. (Or a hybrid of both if you prefer.)
History Types: Defining moments or features of your character’s life and backstory. You choose one defining positive moment, and one defining negative moment.

Biography: Your character's history and personality. Two paragraphs required. Include how you came to be under the British Empire's employ. You are completely fine not being British, and this can even add interesting conflict! Just remember, they decided you were worth the money and force to make you work for them, and so note appropriately how they convinced you. That, or how the team itself convinced you. Feel free to work on this bit with other players.

Technical Information: This information is your character’s skill sets and inventory.


Career Path: Your character only has the time and resources to really devote themselves to one line of training to begin with. To start with you may pick from one of fifteen basic routes, which can evolve into specialities, cross-over into other fields, and more, as time progresses and your character’s skills grow. How you play your character will help determine how they shape out in what unique skills and items they accumulate, and what options you will be presented with later down the line. Essentially: Your actions will help dictate how your character grows in power and abilities.
















Specializations:
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Inventory: Your character’s inventory. You may add as many miscellaneous items as you wish, within reason. There are some things added here already: You get to keep these unless they’re replaced by a different item based on your career path.







Signature: You agree to follow the rules, that the GM has final say on things. That some things will be random because of the background dice. That the GM has final say on if your character is killed or not.

Chapter 3: Class Specializations

Each class has five available specializations at start, only available to them. These take the form of either a skill, a bonus, an item, or a connection. You pick a combination of two specializations from the five. This may be any combination, or you may be required to take one of the five. They are listed in alphabetical order, and those that are both bold and underlined means you are required to take them.

















Chapter 4: The Mission Board








Chapter 5: Rules and Extras.

  1. The GM's word is law.
  2. Nobody is exempt from death. Not a plot NPC, antagonist, or player character. That's right; even you can die! Very quickly I might add!
  3. Make sure to denote in your history that you at some point began to work along with some other people of various levels of sanity and skill (the other PCs) in service to the British Crown after they somehow managed to convince you to work for them (probably with money and or threats). Denote in your history how they either bought you out or otherwise coerced you to work for them, even if it's only to a degree (like the Fixer).[*]I can and will add more rules in the future as they are needed, and reserve the right to do so without warning... Though I will try to at least make an OOC post mentioning it.
  4. Do not type “Ivan has Tuna” somewhere in your sheet to verify that you read the rules.
The Second Boer war ended in 1902, not 1912

Dammit, ninja zed
Working on the OOC and easy character sheet right now :3 will link to it as soon as possible.
Updated, Mercenary is now Captain.
MST3K 4ever said
Hey when can we start to do our CS? I'm leaving town tomorrow afternoon...I won't be able to really post until Wednesday (I'll have my cell phone put I am not doing an entire CS on a phone) & I really want to be a part of this one.


Oh you can start whenever.

EDIT FOR CLARIFICATION: I started two Int Chks, to see which garners more attention before moving either into OOC. This one looks like it'll be the one to advance as the other ( Star Trek / Firefly inspired Space Exploration RP ) doesn't seem to be gaining as much traction.
Zran said
Been keeping an eye on this, but I have zero experience in this type of RP. Is that okay? I'll probably just go with a merc so it wouldn't matter too much I would think.


Totally fine. I'm usually very helpful towards people who need it. That won't mean that if you do something that should kill you I won't let it kill you (I'd direct you to the Ragnarok RP I'm running as proof of both of these. Super helpful towards the players, but damn half of them died on a single mission because of someone doing something not very good).
Formatting still stolen inspired by Brovo


Status: Recruiting! I mean it’s an interest check, but still! 0/12 slots filled.

Chapter 1: Introduction and Lore Archive.



We Came From the Stars is Science Fiction RP based around Space Exploration, Research, and History. It’s set in a far distant future, following an apocalypse of sorts. The great descendants of humanity once again take to the stars as their ancestors had, and seek to find the remnants of a fabled galactic empire, known colloquially as the Kingdom of Heaven.

Lore Archive: Your handy lil stop for information on things, for fluff and character creation purposes.










Chapter 2: Home-world, Race, and Character Sheets.

Note: There will be an easy to use, pre-formatted version placed in a Google Doc later, saving you time. Not doing it yet, because this is just an interest check.

Home-world
Name: What is the name of your home-world?
Environment: What is your home-world like, what environments and climates does it have?
Animals: What animals, other than the Race you will describe below, live on your planet that are noteworthy? If they are descended from a familiar earth animal, note that!
Interesting Facts: Are there any other interesting facts about your home-world that you feel should be noted? If so, do so here.

Race
Name: What is the name of your race?
Appearance: What does your race look like, how do they differ from humans?
Strengths: Descending from humanity, but ascending through mutations, your race has evolved ways to help them cope with their new planet over a very long period of time. Describe three new strengths they’ve gained that help them to survive and thrive as they have.
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Weaknesses: Descending from humanity, they are also not without their flaws from their planet and evolutionary lines. Describe two ways that they are weaker than their ancestor humans as well, or worse off, or whatever.
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Nations: What nations have your race developed into great powers? Have they unified into a one world government? Describe their more important nations that would be within the Confederacy of Planets in at least brief detail.
Cultures: What cultures and religions have your race propagated? Keep in mind the origin myth of something along the lines of a Kingdom of Heaven, but otherwise feel free to take that and run with it!
Interesting Facts: Are there any other interesting facts that aren’t powers or the like, that you feel should be noted about your race or their history?

Character
Name: What is the name that your character goes by within the Confederacy. If they have another name they are known by elsewhere, note it too.
Age: In comparable Earth Years, how old is your character?
Sex: What is the physical sex of your character? Typically male or female, but some races don’t require that.
Appearance: What does your character look like? How do they dress? Any piercings or things of the sort?
Occupation: From the list of Occupations, pick the one you would like the most. It would also be nice if you ordered any others you would be happy to play in inevitable case that multiple people end up wanting the same occupation and there’s confusion on who completed the character sheet first and whatever.
History: At least a couple of paragraphs, please.
Inventory: These are the items that you have when you go on Away Missions ( missions that take place Off Ship. Think Star Trek ), or located in your room.





Signature: Place your username here to agree that ultimately the GM decides if a character lives or dies, and that you will follow the rules, and all that jazz.

Occupations: The following is a list of Occupations (character classes) that you may pick to start with. You may only start with one Occupation.












Chapter 3: Rules and Extras.

  1. The GM's word is law.
  2. Nobody is exempt from death. Not a plot NPC, antagonist, or player character. That's right; even you can die! Very quickly I might add, if you’re so unlucky.
  3. I can and will add more rules in the future as they are needed, and reserve the right to do so without warning... Though I will try to at least make an OOC post mentioning it.
  4. Do not type “Ivan has Tuna” somewhere in your sheet to verify that you read the rules.
Oh hey, look, 2 new positive, 2 new negative histories. 5 new classes. You can tell what I spent my time today doing.
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