Indirect, or Direct: Onheil maintains a direct relation to his followers, most see him as their god king.
Appearance: Onhiel appears to his followers as a middle aged man, in his early forties. His once brown hair nearly grey, his eyes are golden, like wheat fields on a sunny day. He has an average build of a man who spent his entire life on the road. His face carries laugh lines and crows feet. Often he wears an old traveling cloak, with trousers and old leather boots patched repeatedly.
To other gods he's a well built man, his hair mostly brown with a streak of grey running down the side. He adorns a simple tunic covered by a silver chest plate, trousers covered by silver greaves, and silver vambraces. His feet covered by plated boots. His once worn cloak, white.
Personality: As the god of Calamity, he's always the calm before the storm. Though when set off he's as swift as lightning and as destructive as a hurricane.
Ebir
Population: 195,900
Denizens: A hardy people who live near the mountains They use the horse as their symbol, and are adept riders, and better horse back archers. They are ruthless to outsiders and construed as blood thirsty savages. They adorn clothing made from the animals they hunt. They tend to migrate south for winters and north for the summers. In the south lays the only permanent settlement a fortress city that lay nearly in ruin.
Government: A council of elders often makes decisions when Onheil isn't present. Though when he is they head his every word.
Military is made up of the men of the Ebir. They often wear the bones of the fallen warriors, to spread fear through out the enemy ranks. They work in two groups, the Lancers and Archers. The military is incredibly fluid while on horse back, and can often move as a near single entity.
Lancers are equipped with twelve foot lances, leather armor, and helms made from the bones of their enemies. They carry short swords and knives as well. Their horses have the bones of their enemy as well included into their armor. Sometimes they use the skulls of stags or other animals to make mock helms for the horses.
The archers wield re-curved long bows, and are incredible shots from horse back as well as foot. They have short swords and knives as well. They wear padded armor as well as leather vambraces. They frequently incorporate enemies skulls, rib cages arms, legs, and back bones into the armor on their horses. As is tradition.
The culture of the Ebir is to survive the harsh winters, the terrible summer storms. But to also celebrate life because all beings are important. They believe that each animal killed, or enemy slain brings them closer to their God King Onhiel. They have large festivals in the fall, and spring. The fall for the coming of winter to show their loyalty to Onhiel, and the spring to thank him for their survival.
They often sacrifice the blood of stags, and their enemies to Onhiel as well as pray to him often for guidance.
In the beginning there was nothing, but the void. There was no time, no being, no beginning or end. Eventually the void gained a sentience, and found that its existence was empty. After sentience it found that instead of nothing it was the fabric of everything. Using the fabric of itself it created a ball. With a thought the ball became solid and it floated, the void gazed upon its creation. The first time since awakening it was happy. Gazing upon its creation left it content, but the loneliness was still burning in its soul. Cutting off a quarter of its body, it crafted Ten beings. Each one was special. The void placed them on its orb, everyone was happy. The ten were happy, and the void was happy. Together, they created time. Measuring how long they existed. Soon the ten felt the orb was empty, they asked for the ability to craft things for themselves. The void cut a strip of its fabric and gave one to each of the beings. With the fabric the first two crafted great oceans that engulfed the orb, the waves endlessly crashing. Two more became envious of the creation they had made. They crafted large mountains under the water which erupted with fire and brimstone, continuously spurting lava, and land rose above the waves. This caused the other six to craft their own things. Two made the trees of the forests, two made the rivers that flowed through the lands. The last two looked to the void a feeling of duty caused them to craft delicate patterns into the fabric of the void, creating the stars so that the void knew it was loved in return. As time flowed everything was right there was no commotion, there was no fighting, or longing. They perfected their cycles, each being balancing the next one.
The land claimed the ocean, the trees covered the land, the rivers split the forests, and the oceans slowly ate away at the old earth and returned it to the sea. The stars faintly illuminated the orb. The void looked on with awe at how its creations all lived together. After ages had passed, forest had died, the land had crumbled, the rivers dried, and the oceans receded. The ten grew tired of the endless cycle and they wished for light so they could gaze upon their creation while they also wanted beings of their own which could love them as they loved the void. The void was tired and had little strength, its fabric had slowly become less and less. It ripped itself in half curling it into another orb. Pushing as many of the glowing dots from its own fabric and onto this new orb it created its own star which lit its original creation. Again it split itself in half, giving the remainder of its sentience to its creations, its love showing no bounds, the void fell back and was only static. The fabric allowed each of their creations to craft their own nearly omnipotent beings. Each one created their own individual creations, trying to out do their brethren to impress the void. But only after they had finished did they notice that their creator was no longer present, they left their creations with one order and it was to coexist until they could return. After that they combined their strength to search what remains of the infinite void to find their creator.
Here you take the role of of a god created by the ten, you create your denizens, you inhabit the lands that you inherited. Lead them to peace or gain glory through conquest.
Onhiel-Ebir Song Zhu - Sang Guo Yngvi-Yngvar Aftrone-Atticun Prothos-Lemuria Adiel-Mandisa Nur-Harran Kelthis- Faeros Orugoru-Henrūda Bigher-Stio Clal
As a god you have the choice to directly interact with your people or to indirectly interact.
By directly interacting, your people lose the ability to use magic but you can select ten heros ( only five can be active at any given time ) who posses well above average skills in combat or other areas of your choosing. These ten are strong against mages, but are mortal. These warriors can be gifted divine weapons, made of mythical substances.
Indirect you gain the ability to bless your people with magical abilities you can have up to one thousand mages. Magic is passed generation to generation. ( nothing earth shattering simple elemental and spiritual, also the ability to enchant. ) With the ability to enchant weapons, armor, and other objects it can give an army a fighting edge. ( Keep it fair, so no super armies, or mage craft factories.)
A god can die one of two ways, lose faith from their people, or die by the hand of another god. Gods gain strength from their followers, either through prayer, or sacrifice ( which could be from frogs, to wine really anything)
As a god of your people you represent their desires, so choose something(s) your god represents (Wine, Frogs, whatever you feel like.) This is how you’ll play your character, stick close to what your god represent. (Frogs he could be slimy ((Like personality wise)) or if its wine he could be split personality sweet maybe bitter sometimes bipolar) You can not be a god of War, Death, Peace, or Hell ( any variant of the afterlife either.)
Gods can be minor and major, if a god is minor the smaller his population of believers, or the people he's created. generally runs from 1-50,000 while 50,000+ ( I’m capping population at 800,000.) The more followers the stronger the god is. When he’s down to one follower he’s on the verge of death.
High above the lands there sits a place fit for the gods. Its called Ilyuss. Here when not interacting with your peoples you will reside. All gods are welcome minor or major. Diplomacy can be discussed or even battles can be fought. At the Start of the RP all of the gods will name a King of gods, The king will then name his four horsemen. “, Death(ferryman), Ruler of the afterworld ( afterlife ), War, and Peace.” These will be his direct advisor. The rest will fall under the king’s law. The king can make laws though they have to be voted on by advisors and can be vetoed by the subjegated. So at the start before your denizens are created, laws will be made and kings will be selected. Also you get to name the land!
Here is the map, choose a region for your people, make sure not to take too much space, leave room for other gods. Please use paint, and also make sure you use the character sheet above you too edit so that we can have all the territories on one map.
1. Read EVERYTHING, above rule one, and then read EVERYTHING below. 2. Be kind to one another, take fights to PM’s or ask me to resolve! 3. Listen to me or any co-gm I choose. 4. Please add to the story 5. if you can’t be here give me notice 6. if you don’t respond in 3 days, you’ll be killed. 7. If I reject a nation sheet don’t take it to heart 8. No uh… unstoppable mode? 9. Have fun 10. Obey the guild rules! 11. If you want to change something to the RP suggest it, I'm don't mind working with people.
Name of God: Deity of: Indirect or Direct: Appearance: Personality:
In the beginning there was nothing, but the void. There was no time, no being, no beginning or end. Eventually the void gained a sentience, and found that its existence was empty. After sentience it found that instead of nothing it was the fabric of everything. Using the fabric of itself it created a ball. With a thought the ball became solid and it floated, the void gazed upon its creation. The first time since awakening it was happy. Gazing upon its creation left it content, but the loneliness was still burning in its soul. Cutting off a quarter of its body, it crafted Ten beings. Each one was special. The void placed them on its orb, everyone was happy. The ten were happy, and the void was happy. Together, they created time. Measuring how long they existed. Soon the ten felt the orb was empty, they asked for the ability to craft things for themselves. The void cut a strip of its fabric and gave one to each of the beings. With the fabric the first two crafted great oceans that engulfed the orb, the waves endlessly crashing. Two more became envious of the creation they had made. They crafted large mountains under the water which erupted with fire and brimstone, continuously spurting lava, and land rose above the waves. This caused the other six to craft their own things. Two made the trees of the forests, two made the rivers that flowed through the lands. The last two looked to the void a feeling of duty caused them to craft delicate patterns into the fabric of the void, creating the stars so that the void knew it was loved in return. As time flowed everything was right there was no commotion, there was no fighting, or longing. They perfected their cycles, each being balancing the next one.
The land claimed the ocean, the trees covered the land, the rivers split the forests, and the oceans slowly ate away at the old earth and returned it to the sea. The stars faintly illuminated the orb. The void looked on with awe at how its creations all lived together. After ages had passed, forest had died, the land had crumbled, the rivers dried, and the oceans receded. The ten grew tired of the endless cycle and they wished for light so they could gaze upon their creation while they also wanted beings of their own which could love them as they loved the void. The void was tired and had little strength, its fabric had slowly become less and less. It ripped itself in half curling it into another orb. Pushing as many of the glowing dots from its own fabric and onto this new orb it created its own star which lit its original creation. Again it split itself in half, giving the remainder of its sentience to its creations, its love showing no bounds, the void fell back and was only static. The fabric allowed each of their creations to craft their own nearly omnipotent beings. Each one created their own individual creations, trying to out do their brethren to impress the void. But only after they had finished did they notice that their creator was no longer present, they left their creations with one order and it was to coexist until they could return. After that they combined their strength to search what remains of the infinite void to find their creator.
Here you take the role of of a god created by the ten, you create your denizens, you inhabit the lands that you inherited. Lead them to peace or gain glory through conquest.
As a god you have the choice to directly interact with your people or to indirectly interact.
By directly interacting, your people lose the ability to use magic but you can select ten heros ( only five can be active at any given time ) who posses well above average skills in combat or other areas of your choosing. These ten are strong against mages, but are mortal. These warriors can be gifted divine weapons, made of mythical substances.
Indirect you gain the ability to bless your people with magical abilities you can have up to one thousand mages. Magic is passed generation to generation. ( nothing earth shattering simple elemental and spiritual, also the ability to enchant. ) With the ability to enchant weapons, armor, and other objects it can give an army a fighting edge. ( Keep it fair, so no super armies, or mage craft factories.)
A god can die one of two ways, lose faith from their people, or die by the hand of another god. Gods gain strength from their followers, either through prayer, or sacrifice ( which could be from frogs, to wine really anything)
As a god of your people you represent their desires, so choose something(s) your god represents (Wine, Frogs, whatever you feel like.) This is how you’ll play your character, stick close to what your god represent. (Frogs he could be slimy ((Like personality wise)) or if its wine he could be split personality sweet maybe bitter sometimes bipolar) You can not be a god of War, Death, Peace, or Hell ( any variant of the afterlife either.)
Gods can be minor and major, if a god is minor the smaller his population of believers, or the people he's created. generally runs from 1-10,000 while 10,000-50,000. ( I’m capping population at 50,000.) The more followers the stronger the god is. When he’s down to one follower he’s on the verge of death.
High above the lands there sits a place fit for the gods. Its called Ilyuss. Here when not interacting with your peoples you will reside. All gods are welcome minor or major. Diplomacy can be discussed or even battles can be fought. At the Start of the RP all of the gods will name a King of gods, The king will then name his four horsemen. “, Death(ferryman), Ruler of the afterworld ( afterlife ), War, and Peace.” These will be his direct advisor. The rest will fall under the king’s law. The king can make laws though they have to be voted on by advisors and can be vetoed by the subjegated. So at the start before your denizens are created, laws will be made and kings will be selected. Also you get to name the land!
Here is the map, choose a region for your people, make sure not to take too much space, leave room for other gods. Please use paint, and also make sure you use the character sheet above you too edit so that we can have all the territories on one map.
1. Read EVERYTHING, above rule one, and then read EVERYTHING below. 2. Be kind to one another, take fights to PM’s or ask me to resolve! 3. Listen to me or any co-gm I choose. 4. Please add to the story 5. if you can’t be here give me notice 6. if you don’t respond in 3 days, you’ll be killed. 7. If I reject a nation sheet don’t take it to heart 8. No uh… unstoppable mode? 9. Have fun 10. Obey the guild rules!
Name of God: Deity of: Indirect or Direct: Appearance: Personality:
I was thinking maybe some fantasy would be needed too, I was bumbling around older RPs. I had a super lame day at work so I'll try and get the opening post plus char sheet up in a couple hours, I just need to in take some much needed alcohol. @Willy Vereb
I also don't mind medieval era guns, my original idea was to have each post be like five years or maybe like ten years or something so that the advent of guns would come around.
@ArenaSnow I get your point and its not a bad idea.