Name: Muramasa Neith
Age: 21
Gender: Male
Race: Human
Rank: Ensign (Marines)
Appearance: Personality: Muramasa is the kind of guy who seems to be grumpy, the majority of the time. In many cases, this is true, but he is not all grumpy, just grumpy must of the time. He enjoys his passion, which is to create beautiful tools of destruction. He makes them for you and when they are gone, they are gone. However, Muramasa also has a soft spot for baked sweets of all kinds. He tends to take on strange requests lately as he longs to expand his craft however, he doesn’t really care what he does, as long as he can do what he enjoys. Other than that, he does not like being bothered.
As grumpy as he is, he isn’t a jerk. Well, at least not on purpose. He is blunt to a fault, because it annoys him to lie or to tell a lie. He is really a nice guy once you get to know him and if you bake him a cake, you will have him in the palm of your hands, if you are lucky enough to know that his weakness.
Background: Muramasa is a man from the North blue and he is from a clan of smiths who specialize in making weapons. His family helps supply the new Marines with weapons. They are all very skilled in their craft, which is why the Marines offered to pay them for their services. However, there was one among the family who had shown skill above all others. This was, of course, the subject of this Character Sheet, Muramasa Neith.
As a young boy, Muramasa was enamored with making things. It was his dream to carry on his family’s business and become the best craftsman the world has ever known. As the years went by, Muramasa’s talent became more and more apparent as he worked hard to make a name for himself and, consequently, made his family’s name even more popular. However, like most geniuses, things eventually became boring for him. All of his family’s techniques were easily learned and applied. At times, he would go as far as to improve them to become more efficient. This caused him to become bored and with boredom came being jaded. Then it lasted for so long, that it became irritating how limited he felt for not being able to get better and improve his skills.
That is when he met Sanji, by chance. Though he didn’t know who the man in black was, Muramasa was swayed by the man to join the marines, purely because Muramasa could leave and raise his skills out on the season where all sorts of material were present and avaliablefor him to master and all sorts of weapons and armor and other works of art can be made.
Skills: The Man Who Can Craft All: Even though his family is a family of smiths, Muramasa can craft all weapons from guns to swords and beyond. You give him a blueprint, and he will make it and make it better than you imagined it would be. He has somewhat of a special ability, I guess when making weapons as the material seems to “Speak to him” or so he says. However, this allows him to create to his heart’s desire. He can make all sorts of weapons of any material. “Its all about power and know-how.” That’s his family’s motto, even though its not nearly as simple as that to create what Muramasa can create. Its magical. This isn’t just a weapon crafting ability but also armors as well as other things made of various materials. Need an Adam wood spear with a seaston tip? Muramasa is your guy. This also is the reason why is strength is pretty high. Ya know, stoking the forge and all.
The Hammer-smith: Because of his skills as a blacksmith, he is proficient in using hammers as the hammer is the primary working tool of a smith of many materials. Because of this, he has developed a fighting style that utilizes hammers and their power. Of course, hammers would be his natural choice of weapon, He uses them for freaking………EVERYTHING!!
Techniques: Weakpoint: His eyes are sharp, when it comes to weapons. He is able to hit weapons in a manner where you are disarmed.
Hammer Strike: An overhead strike with his hammer to the top of the head.
Hammer Smash: swinging the hammer towards the midsection of the body and strike.
Hammer Throw: Throw his hammer to strike a target from far away.
Stats: STR: 17
AGI: 5
PER: 15
DUR: 13
WIL: 12
Perks:
Friend of the Forge: With the right tools and material, Muramasa is able to easily create various weapons and armour. Occasionally, when inspired, he is able to make high tier equipment.
Repairman: Murmamasa is able to provide temporary repairs to most equipment. With ample time, he can repair higher tier equipment as well.
Inventory: His trusty sledgehammer: Forge (not a named weapon), other tools to make and repair weapons.