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    1. Ergo 11 yrs ago

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Lovely interest, indeed.

Character ages would range between 8 and 15. A diverse representation is favorable, so that everyone does not choose the same age. The characters do not necessarily have to be friends before this story. However, they can if you want them to. In any other case, they just live on the same street and they know about one another.

As for size of the cast, we'd look at something manageable such as 5 or 6 total.


This is a spiritual and philosophical adventure roleplay set in a colorful world, spearheaded by audacious children. The basic premise is that something strange has happened in Edgemont. The sleepy rural town has suddenly become the subject of time and physics defying anomalies. They began to appear right around the final day of school for all the children, who have been vigorously exploiting the abnormalities for their own amusement ever since.

The children of Edgemont have been breaking glass and other small objects only to see the things instantly reassemble. They have disappeared into thin air and reappeared at a different location in the blink of an eye. Certain animals around the town have begun to talk. The children have jumped off of roofs and other high places without sustaining any form of injury, stopping mid-air just before impact. And ‘time-bubbles’ have shown them what anything inside them behave like in slow motion.

The anomalies were inexplicable. They caught the attention of the government a week later, which dispatched all kinds of personnel to quarantine the town: nobody is allowed to enter or leave. The citizens of the sleepy town have been prisoners for a week. This is why the neighbor children of Baker Street are about to take matters into their own hands by sneaking out of Edgemont in order to find answers beyond its borders.

Day 1 — Anomalies appear, final day of school.
Day 7 — Government appears.
Day 14 — Present time.

This idea is inspired by the Beyond short film in the Animatrix. If you have not seen it, I recommend that you do, but it is not required in order to join this roleplay. The idea would be for you to portray a child of Baker Street, and together they experience a long journey through the countryside in order to avoid the authorities and the quarantine. They believe that they can find answers to why the anomalies are happening, and why they are have become prisoners in their own town, with the Mayor’s Office in the big city. However, wherever they go, the anomalies follow, as if the children are infected or… the anomalies have a mind of their own.
Being a native does not make you a grand wizard in that language. You become adept in the language to which you devote yourself. It's usually, naturally your native language, but there are no proclamations that entail this to always be true. I've studied English my whole life, I'm 28 now, to the point of ruining my native language proficiency. When I write in my native language, I constantly make severe grammar mistakes and my vocabulary is null.

English is one of the most, perhaps the most synonym heavy language in the world, so don't beat yourself up if you forget that there are between three and perhaps a dozen synonyms for any given word. Thesauruses are good, reading the proper material is better.

Learning basic, English grammar is easy. The intermediate levels are not that difficult either. I've been thinking about creating a grammar guide for the forum, which has all the basic stuff in a clear and concise format.
Maybe. How does the nano-bytes induce telekinesis? All the other attributes make whatever sense there is to be made, except the telekinesis.
I've both felt and seen what you are describing. I dare not speculate as to what the causes to this phenomenon might be, but I suppose it bears a resemblance to how people delight in the idea of going to the gym but despise the activity itself.
In My Test Thread 11 yrs ago Forum: Test Forum
These are the defining moments.
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