I want to send you to Irem, but I think that a place in which all time is simultaneous and everything is in the future tense would be hard to write compellingly about for any length of time.
Looks good enough to me. I look forward to sending you to Grand Geode. Throw that shit in the character tab, make any adjustments you'd like, and maybe I'll get off my lazy ass and actually write a post.
It is going to be nice to have someone much more interested in the more fucking weird parts of the neath
Name: Major William "Billy" Coopers Gender: Male Age: 44 Nationality: United States of America Appearance: (I can't find a good picture). His pale skin is slightly wrinkled with age, and boasts a history of wear and tear evident all over his body. His brown hair is greying, worn at a moderate length on his head and in a thick beard on his face. His eyes are brown and wide, his nose broken and healed in less than perfect fashion. He is of a moderate height, just touching six feet, but is broad shouldered and well muscled still, keeping in shape despite the relative physical ease of field officer's duty. He wears trousers always, never liking robes one bit, and dresses in placid and muted colors, never trying to be ostentatious. His hands are large and calloused, used to hard work and mechanical fiddling, and his gait is confident and long. He is usually smiling, and his wide expressive mouth reveals a magically-completed set of teeth in excellent condition.
Job title and description: Major, United Wizarding States 1st Infantry. Currently embedded in the United Kingdom Ministry to train aurors in large-scale combat operations
Ambition: Bill is a patriot. He loves the stars and stripes, and wants to live up to the ideal of America as it was founded. He wants to live a happy and successful life, but also takes pride in his job, eager to help fight the good fight against tyranny and oppression, wanting to preserve democracy and peace any way he can. Apart from his enduring loyalty to his country, he wants to live a happy affluent life, one full of friends and family, and to make a better life for his wife and children back in Massachusetts
Wand: 10 Inch, Oak with Chupacabra spine core. Hogwarts House: Salem Wizard Academy does not have a house system, it having taken queues more from the modern Prussian magical institutions rather than what was perceived as the conservative British ones, but if he were to be sorted into a house it would most likely be Hufflepuff. He is loyal, steadfast, and not afraid of hard work, though he has more than a few Grypheindor traits in him.
Strengths: Bill has spent twenty six years in the armed forces, enlisting as soon as he graduated and never finding need for a change in occupation. As such, he is an excellent soldier. He is familiar with command, is an excellent combatant (his skills dulled slightly after five years of sitting behind a desk as a Major), and has picked up the intuitive and strange skills a soldier is forced to learn. He can field strip a rifle, and make basic repair enchantments to just about any piece of standard equipment, and could puzzle out unfamiliar gear given some time and a set of tools. He knows how to hide his presence from scrying or covert assault. He has excellent control over appiration, and uses it frequently. He is a great shot, though by no means a sharpshooter. He is calm and collected in most every situation, and remembers the infantry adages to great effect. He is physically fit, quick on the draw and particularly gifted at support charms. His best magical subjects, in order, are: DADA, Charms, Transfiguration, Divination. Since the magical world of the United States is significantly more integrated than that of magical Britain, he would be considered an expert at muggle studies, though he is by no means as well versed as some of his colleagues in, for example, the diplomatic service.
Weaknesses: Major Coopers is a man who cuts the gordian knot. Not that he looks for unorthodox solutions, but that he is straightforward to a fault. He is brash, and wants to get the job done decisively and with minimal losses. In his youth he was reckless, and though years of command has stopped his impulsive tendencies he is quick to anger and always eager to be doing something, regardless of productivity. He is not particularly book smart, having achieved only middling grades in school, and while his practical experience in the field is voluminous, he is not one for knowing esoteric details or doing particularly intellectual work outside a command tent. He is sometimes brash, and slightly too proud of his heritage and too unimpressed by dissenting opinions for his own good, and has been known to make unfortunate enemies unintentionally. His worst magical subjects, in order, are: Herbology, Potions, History of Magic, Care of Magical Creatures, Magical Theory.
Personality: Bill is fun loving first and foremost. He loves to talk and watch quiddich (despite the relative disinterest most Americans hold for the sport), to drink and read and eat good food. He makes firm friendships, and is loyal and steadfast in them. He is highly patriotic, and holds the national values of the United States as he perceives them as his core values: Liberty, Equality and a host of others. He has what he would call a healthy distrust of authority, which occasionally conflicts with (and always loses to) his sense of duty and belonging in the armed forces. He is brash, generally impolite, and set with a bevy of mannerisms and habits that would seem strange, if not offensively bizarre, to most British wizards. Despite his best efforts he finds himself to be chauvenistic, and occasionally makes an inadvertent slight, a habit he has been trying to break for decades now. Outside of danger situations he is impulsive, rash and carefree, though during life-or-death operations he is cool, patient and highly cautious, and in either situation is loathe to put anyone in danger.
Family: A wife, Louise, and a son James, both residing in Boston with his son currently attending Salem.
Appearance of her boggart: The death of friends family and country, more generally of tyranny and bigotry.
Biography/ Notable Achievementss: He was too young to serve in Vietnam, but was deployed almost continuously throughout the Cold War on behalf of the United States, serving large amounts of time in Berlin as a garrison, fighting guerrillas and dissidents throughout the world in operations he would rather not talk about, and helping to guarantee homeland security. Perhaps his most prominent action was his only full scale combat command, in which he and his regiment covertly aided the Afganistan forces during the Soviet Invasion, winning a fairly heroic wizarding siege near Jalalabad, for which he received one of his most prized possessions, his Distinguished Service Cross.
I'll get a post up soon, our new recruit can hop in later. Btw, do you want to choose your first Herculean endeavor in character or out of character? IC might present good rp opportunities, but ooc would likely save a great deal of time
That was the general idea of the latter suggestion. I was thinking training officer for aurors, seeing as I always imagined American mages being ahead of the curve in terms of large-scale magical warfare [because we know the british are fucking awful, at the very least]. As for what his weakness is, I don't know exactly what you mean, but he is a specialist. Soldiers are not known for their vast academic knowledge, for their ability to train magical creatures or maintain advanced magical machinery. Specialists tend to get fucked over when they are doing things outside of their skillset. He is pretty bad at potions [he had his grenades issued by Uncle Sam], poor with magical creatures [he never liked the 1st Cavalry nancies anyways], not book smart nor read up on any history outside military matters. Bad at boormstick flying, a tad jingoistic, fairly unsubtle etc.
If you're looking for serious combat drawbacks, I've got few ideas as to what it would be. Veteran soldiers do not tend to have glaring faults in their combat capabilities: they either died because of them before they rose in rank, or sorted the faults out during their careers. I could come up with something, but I think if serious combat weaknesses are required to play a combatant then I'll find some other niche.
EDIT: Just realized this sounded a little passive aggressive. This is what I get for posting before my first cup of coffee. Sorry bout that
Oh god my desire to play a member of the 1st United States Wizarding Infantry is strong. I can get a sheet up after work, but the general idea would be that he is either on leave, in England on Wizard-NATO business, or some other reason. When he fails to convince the Joint Chiefs of Staff that military intervention is warranted he would take matters into his own hands to fight tyranny like it was 1944.
Stereotypical cowboy with a heart of gold, loves the prairie, his colt, his horse and his banjo. Father was a herder down in Santa Fe who fought in Korea and never was the same. Hates tyranny and the reds, thanks to a spell of service fighting ruskies in the Wizarding Cold War. Proud of his country, flies the Gadsden flag and has near thirty years of service in the armed forces under his belt.
Appearance: Richard is a very large man. He stands at well over six feet tall, with wide shoulders and a burly frame. He is still in fighting shape after his time in the Service, lean and heavily muscled, his hands calloused and skin coarse. He does not wear a beard anymore, and keeps his black hair short and easily-managed. His face is wide, his ears slightly scarred from his rugby days in high school. He wears a smile while off duty, a dour neutral looks when not. His posture is straight, his gait long and his stance wide. He keeps his fingernails in exquisite condition. His nose has been broken several times, but has managed to remain normal looking beyond very close inspection. His eyes are brown and his gaze supremely respectful to superior officers and excitedly curious to most others. His smile is slightly crooked and subtly damaged thanks to a scuffle in Islamabad.
Location and notes on star mark: None.
Star power: None
Corrupted or Uncorrupted: N/A
Personality: To Be Revealed
Biography: To Be Revealed
Trivia: Has always liked to be called 'Dick', despite the modern meaning. Needless to say, few call him such outside of particular anger. Finally got the tattoo he always wanted, the Special Air Service emblem over his heart, after being barred from permenant tattoos due to his work at MI6. Has wanted to get a tattoo since his best friend and former ESA rocket engineer got 'Per Aspera Ad Astra' across his right arm. Plays the trumpet to a surprisingly high standard, though he started his improptu musical career in Kabul, playing a scavenged harmonica for his squad. Abstains from drink, drugs and most other intoxicants, though has taken to smoking cigars on special occasions, emulating his personal hero Winston Churchill Has always been fascinated by firearms, and is disappointed that the one time he is posted on a low-intensity mission in America, he is stuck in the anti-firearm New York City. Got suspended from elementary school for bringing a homemade smoke bomb to class on April 1st Apart from Churchill, he holds John Locke, Benjamin Franklin and Erwin Rommel as personal heroes