• Last Seen: MIA
  • Old Guild Username: Ethir
  • Joined: 11 yrs ago
  • Posts: 60 (0.02 / day)
  • VMs: 0
  • Username history
    1. Ethir 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Name:
Nerom DeGrasse

Age:
257
(Has the appearance of a 37 year old Human)

Appearance:

Credit to:CG-Warrior on DeviantArt

Race:
Dark Elf

Allegiance:
Supporter of the Immortal Nine

Class:
Assassin

Profession:
Assassin

Personality:

~Merciless//Immoral~
Nerom's line of work requires him to show no mercy to his enemies and such, have no morals, meaning he'll have no qualms about slitting somebody's throat should the need arise. Therefore, he's certainly not one you want as an enemy.

~Quiet//Observant~
Nerom has never been one for getting involved in huge debates. He prefers to sit back and let others squabble, observing their actions and thoughts and deciding his input accordingly. When meeting someone new, he may come over as cold and unloving, but this is due to him observing your character and checking you're the right kind of person he wants to get to know.

~Logical//Intelligent~
Nerom is not dim, though there may be times he comes across as such. However, you'd be wrong to assume that, and he'll waste no time in pointing that out to you. When it comes to strategy, Nerom can sometimes be a useful ally to have.

~Secretive~
Due to his profession, Nerom has a need to be secretive and withhold a lot of information from people, even his friends and family. He doesn't claim to be the best at hiding things from other people, but he is skilled at it. His facial expression is terribly hard to read a lot of the time, giving away nothing of his true thoughts.

Biography:

Nerom was born deep in the city of Kathar, his birth taking place in the hidden hideout of the Assassin's Guild. His mother sadly passed away during childbirth, and his father was unknown to all the members of the Guild. They suspected she had perhaps started a romantic affair with one of her targets, but in the end had to fulfil her contract and kill him, but not before they had conceived a child. Given his situation, the Guild members took it upon themselves to raise Nerom, and treat him like one of their own.

As he grew up, Nerom was placed under the care of Ghalin, a wisened old man that would, in time, teach the young elf everything he would need to know about becoming an assassin. His training began as soon as he was old enough to start, and Ghalin wasted no time in teaching him all he could. Nerom spent the next few years learning the arts of sneaking, pickpocketing, lockpicking...and murder. It appeared as if he had a natural talent in each of these arts, and Ghalin theorised these gifts were passed from his mother, and perhaps even his father, given that nobody knew who he was or what he did.

As time went on, Nerom continued his training, one day reaching the level that Ghalin himself used to work out back in his day. But alas, time got the better of the elf's master, and death took him as his own. Nerom felt alone in the world, despite having many friends within the Guild. In the time they had together, Ghalin had become the closest thing Nerom had to a father, and the devastation of his loss ripped through him like a lion ripping into its prey. For days after his death, Nerom moped around the Guild like a lost child, unsure what to do now his master had passed on. But unfortunately for him, the Guild's work was never finished, and he was forced out of his grief and back to work in no time.

More and more time passed, and Nerom, being an elf and outliving the human friends he made, watched as the Guild grew both in reputation and in size as word of their network got out. He saw old members pass away and new members join several times over, often paying his respects from the dead and heeding warnings of morbidity to the younger newcomers. He never once stopped training though, continuing the work of Ghalin with other Guild members, often being commended on the work he carried out after returning from a contract.

Nerom's work continued to get better, and soon he worked his way into the ranks of the more highly respected Assassins of the Guild. On the day of the Empresses' Parade, a group of them were contracted by the City Guard to keep an eye on the proceedings when the Empress paraded through the city. Nerom was among the few asked to go, and he was honoured to be given the task. Protecting the Empress, that had to be one of the most honourable jobs to have. How could he refuse?

It was agreed the Assassin's would work in shifts, starting from when the Empress began her Parade to when she finished, then they would be dismissed and the City Guard would take over from them for the night. Nerom was asked to work in the morning, the time at which she was most vulnerable, as the crowd was at its largest. His shift was relatively quiet. He hopped from rooftop to rooftop, keeping a watchful eye on both the Empress and the crowds, but nothing of interest came to pass, and he was soon relieved from his duty. In the afternoon, he joined in the celebrations of the parade but soon got bored and headed to The Rat's Tail, the most popular Inn in the city. There, he drank away the rest of the afternoon and well into the evening, where he found his curiosity piqued by an old man sitting at a table with an ever increasing crowd gathering around him. And so, Nerom stood up from his place at the bar and sauntered over, taking a seat amongst the crowd, and listening to his story.

Weapon of Choice:

Nerom favours his dagger (pictured), and uses it in almost every aspect of his profession. He prefers the up-close-and-personal feeling it gives him when he tends to his targets, often taking delight in watching their eyes betray them and their inner thoughts.

Occasionally, he may be seen using a crossbow to take down enemies from afar, and on even rare occasions be seen with a sword in his hand, but it is his dagger that is his true combat companion.

Powers & Abilities:

~Pickpocket & Lockpicking Extraordinaire~
If ever you were to need a lockpicking, or an item retrieved from somebody who keeps it on their person at all times, Nerom's your man..or rather, elf, for the job. He is well known for his light fingers and ability to bypass almost any lock he comes across.

~Magic~
Being an Elf, Nerom has an affinity for magic, and sometimes uses it to aid him during his contracts. Often, he will use it to make his footsteps quieter, or perhaps blur the senses of guards surrounding a building he needs to get into, making it easier to sneak by. He rarely uses it to wound people, and will sometimes use it to heal himself or others if the situation calls for it. He is unable to use magic for long periods of time however, and is often fatigued if he uses it for longer than he should.

Relationships:

Rwantu DeGrasse - Mother
-Deceased-

Ghalin - Former Master
-Deceased-

Assassin's Guild Members
-Acquaintances-

Other:
Nothing at this time.
UNLESS OTHERWISE STATED

I am now only accepting characters that are Followers of Erthantis. We have too many 'good guys'. If a previous reservation has been made, I MAY make an exception. However from this point, no Supporters of the Immortal Nine will be accepted.





Map of the Kingdom of Sythus

Credit to original artist for map. Link:Cartographers Guild


"Gather round, gather round!" An old man sits at a wooden table, a similar age to himself, as young children, teenagers and even adults well past the age of storytelling gather round him to hear his story. "Let me tell you a tale of wonder and creation, a most interesting tale to tell! Are you sitting comfortably?"


"Many, many millennia ago, aeons in fact, the mortal realm as we know it today was filled with an empty void that held no life. To the Gods outside this realm, it was seen as a toy, something they could play with and use to test their powers. And use it, they did. The Immortal Nine came to the borders of our realm and theirs, and they stared through the void, discussing with each other the different things they would grant to our world. The first Immortal, Ona, gifted us with Light, and it was with her gift that the darkness of the void was banished to the edges of the realm. The second Immortal, Polas, filled the realm with Form, heralded as the greatest gift from the Gods! For it was Form that allowed the realm to create the planets and the stars around us, and it was Form that allowed the life of our realm to truly begin.


The third Immortal, Trula, whistled to our world a most magnificent tune, and with her musical tones came the Elements. Fire, Water, Earth, and Air. Each passed through her blessed lips and mixed ever so carefully in the already changing world of our realm, finding their places in the stars and rocks that would one day become the world as we know it. The fourth Immortal, Unis, gave to us the wonders of Force. Mixed with the gift of Form, Force allowed the floating pieces of rock that Polas had created to come together and merge into solid masses, capturing mixtures of the Elements as they did so. The gifts of Polas and Unis were to create the first planets.


The fifth Immortal, Lwandu, looked upon the universe as it stood and let out a deep sigh, his tones reaching to the furthest corner of the realm and breathing Life into everything it touched. With his gift, the light of stars grew brighter, the rocky ground of planets became greener and littered with sprouting buds, deep gaps between landforms became filled with torrents of water which shifted against the borders as if Lwandu himself were living there, letting out his sigh that first brought Life to the world. The sixth Immortal, Habnu, borrowed the remnants of Lwandu's sigh and channelled the remaining energy into Nature. And with this gift, the world began to shift. The planets began to shudder, their landmasses colliding to form mountain ranges, or pulling apart to create channels of water between them. The planets shuddered some more, great quakes ripping through the land and forging devastating constructions. Lava filled mountains stretched as high as the eye could see, and bottomless pits opened up both on land and under the seas. Some of the Immortals were upset with Habnu for doing this, as they had not wanted such harmful things in their world, but as they had been able to experiment freely, they allowed him his gift.


The seventh Immortal, Inugis, looked down at the universe her brethren had created, and she cried. Her tears falling into the world and, leaching from the gifts of Lwandu and Habnu, formed the first Creatures. Her tears were divided equally between land and water, and a diverse range of living things formed upon each. These beings evolved overtime, some remaining the same, some changing ever so slightly, to give the species we know and love today. The eighth Immortal, Yngvar, decided these Creatures should not be alone, and so he created Humanity. He plucked the twig of a tree formed by Nature and lay it on the ground, watching as it changed its form and wove itself into Man and Woman. Yngvar smiled down at his creation as they mingled peacefully with the world's inhabitants.


The ninth Immortal, Qualin, shook her head at Yngvar, chastising him for his lack of diversity. And so Qualin gave Race to this world. When the Men and Women of the universe began to breed, their children evolved into something different. Soon, Humans were joined by other complete races, Elves, Dwarves, Orcs and all the other races you see today. And that is how our world as we see it today was created.


But! There was one more Immortal. One more that did not agree with what his brethren had done. His name, was Erthantis. Erthantis looked over the mortal realm and was infuriated to see what his brethren had created. He considered it a waste creating a world like this and littering it with life, knowing the humans and other races would surely destroy the beauty their efforts had formed. Fuming with hatred, he swore to punish his brethren, and he flung himself into the mortal realm. But in doing so, he was stripped of his immortality, for passing through the realms requires a sacrifice of one's immortal gift. And so Erthantis fell to our realm as a mortal, but he was far from powerless. It was by chance that he should land here, in Sythus, our humble region. Back then, it was teeming with life, a prosperous, promising nation. But he would not let it remain that way.


Still fuming at his brethren, he lay a curse on the land, a dark curse that spread to the borders of Sythus itself. Everything the Immortals had worked for, perished. The trees and plants died off, the constructs civilisation had made crumbled, and as for the inhabitants themselves...they suffered a fate worse than death. Erthantis showed no mercy towards the living creatures of Sythus, but he saw a use for them. And so he ripped out their souls and forced them into slavery, turning them into his very own army of darkness. But the Immortals were on our side, and they saw what Erthantis had planned for the rest of the living world. And so they acted quickly and used their powers to force his curse back from the edges of Sythus, but they weren't powerful enough to rid the land of him completely. They managed to push him past the Lonely Peaks, the mountain range just north of here, where they cursed him to stay for eternity, to live out the rest of his mortal life.


Defeated though it may seem, Erthantis was cunning, and outsmarted his brethren who were slowly rebuilding the land he destroyed. Trapped as he may be, he made one more sacrifice in a final bid to destroy what the Immortals had created. He brought forth five of his Soulless and infused each of them with some of his power, plunging the creatures further into the darkness. He called these creatures the Shadowlords...and they were pure evil. Erthantis, pleased with his creation, was now powerless. He had used all of his magical energy creating his protégées, who looked down at him now and laughed, before they all raised their swords, and killed their former master. Rumour has it, these Shadowlords are still out there, waiting for the defences of the Immortals to break, so that they may ride though the universe and fulfil their master's wishes and destroy the mortal realm. But of course, that's just a story."


THE PLOT


That is the Story of Creation. An age old story still told today, once a year, every year. That same old man is usually the one to tell it during the after-party of the Empresses' Birthday Parade. On her birthday, the Empress of Sythus joins an elaborate parade of carnival floats to greet her citizens with open arms, and rejoice in yet another year of life with them all. But this year, something evil is afoot.


While telling his usual story, the old man, along with his audience, were blissfully unaware of the events unfolding at the Palace of Kathar. A group of skilled assassins, working for forces unknown, slipped into the Empresses' chamber as she slept, and slit her throat. The Palace guards sensed something was wrong, but were too late to save her. They tried valiantly to kill off the assassins, and many lost their life in doing so, but they were unfortunate enough to fail. The assassins managed to leave the palace unharmed, taking with them the Jewel of Kathar, an ancient necklace worn by the Empress and her royal ancestors. It is said to hold great power, equalling that of the Immortal Nine, but nobody has ever found these rumours to be true.


The assassins returned to their mysterious employer, who turns out to be the Empresses' right hand man, High Priest Fingar. Fingar swiftly takes the Empresses' place on the throne as a stand in until an heir to the Royal Bloodline can be located, though none suspect his involvement in her death nor his ulterior motives. None, but a few.


Before her death, the Empress secretly sent out several letters detailing her fears of soon departing this world, along with a task given to the receiving adventurers. Her letter asks them to keep peace within the land, and begs them to keep back the Shadowlords from ever entering the mortal realm.


But her letter is not the only letter sent out. Fingar himself is recruiting members for his own cause, and sent word to many Followers of Erthantis to come before him in the Palace, where he explained to him his plan to unleash the Darkness that has remained locked up far too long.


This is where you come in. You can choose to play as either an Adventurer carrying out the Empresses' last wish, or as a Follower of Erthantis under the rule of the High Priest Fingar. Whichever side you choose, you can be sure to face trials and terrors fit to test your skills and strength. Do you have what it takes to succeed? or will you fail your cause and let the other side win? Sign Up below! The roleplay begins on the eve of the Empresses' death as your characters are gathering to meet the respective 'leaders' of the two groups.


THE RULES

  • This is a Roleplay aimed at people aged 15 or above. There will be scenes of violence and such, however if you feel you are mature enough to handle such things, feel free to sign up.

  • Your posts should be of decent length. Please ensure they are no shorter than TWO paragraphs. Pragraphs should contain at least 5 well structured sentences.

  • Good grammar and punctuation is expected, however everyone has the occasional slip. So long as you appear to be making an acceptable effort I will have no issues with you.

  • There is a maximum of THREE characters per player, and a two week waiting period between character creation. You must seek permission from me or a Co-GM before creating a new character.

  • Aim to be as active as you can. I understand you have lives to live, but if you plan on being away for a while, please let me know in the OOC or via a PM.

  • Characters have a 'lifetime' of sorts. You CANNOT kill off your character until 30 days AFTER their timestamp of creation. This is to stop people spamming characters they don't plan on playing all that much. Approval for killing characters must be sought from the GM/Co-GM(s)

  • No Godmodding/Powerplaying

  • Cursing and Romance is allowed, but please don't abuse this privilege. Mature Romance scenes must be carried out via PM.

  • A Warning system will be put in place in the event of any rules being broken. A player may break a rule three times before their character is removed from the Roleplay. The exception to this is godmodding. Godmod once and you get a warning, do it again and you will be told to leave the game.

  • Repect the Rules and have fun! I ask nothing more from my fellow Roleplayers!




  • ACCEPTED CHARACTERS


    • Nerom DeGrasse - Ethir

    • Bruce Stronghart - Torack

    • Cerise Mansfield - River

    • Haljon - VoiD

    • Annekra Blyuthstyl - The Mad Hatter

    • Jonah/Ghost - Mind of Madness

    • Aurora Floren Eveneens - AliceZaru

    • Jan Helmski Krazowicz - SillyGoy

    • Reserved - Damo021
    Excellent! I'll get it pasted over to a proper thread later tonight and post he link here for people!

    Torack! Haven't we RPed before? I seem to remember your name o_o
    Oh dear *hurriedly looks it over*

    EDIT: Okay, I think I fixed it
    So how's this looking for you guys? http://www.roleplayerguild.com/topics/37104/posts/ooc?page=1#post-1100901

    Since you showed some interest I figured you'd all like a say in the first post before I put it up. I've had to cut down on a lot of things but the basics are still there I feel. Is there anything else I need to add/remove before I get this up and running?
    In Testing 10 yrs ago Forum: Test Forum



    Map of the Kingdom of Sythus

    Credit to original artist for map. Link:Cartographers Guild


    "Gather round, gather round!" An old man sits at a wooden table, a similar age to himself, as young children, teenagers and even adults well past the age of storytelling gather round him to hear his story. "Let me tell you a tale of wonder and creation, a most interesting tale to tell! Are you sitting comfortably?"


    "Many, many millennia ago, aeons in fact, the mortal realm as we know it today was filled with an empty void that held no life. To the Gods outside this realm, it was seen as a toy, something they could play with and use to test their powers. And use it, they did. The Immortal Nine came to the borders of our realm and theirs, and they stared through the void, discussing with each other the different things they would grant to our world. The first Immortal, Ona, gifted us with Light, and it was with her gift that the darkness of the void was banished to the edges of the realm. The second Immortal, Polas, filled the realm with Form, heralded as the greatest gift from the Gods! For it was Form that allowed the realm to create the planets and the stars around us, and it was Form that allowed the life of our realm to truly begin.


    The third Immortal, Trula, whistled to our world a most magnificent tune, and with her musical tones came the Elements. Fire, Water, Earth, and Air. Each passed through her blessed lips and mixed ever so carefully in the already changing world of our realm, finding their places in the stars and rocks that would one day become the world as we know it. The fourth Immortal, Unis, gave to us the wonders of Force. Mixed with the gift of Form, Force allowed the floating pieces of rock that Polas had created to come together and merge into solid masses, capturing mixtures of the Elements as they did so. The gifts of Polas and Unis were to create the first planets.


    The fifth Immortal, Lwandu, looked upon the universe as it stood and let out a deep sigh, his tones reaching to the furthest corner of the realm and breathing Life into everything it touched. With his gift, the light of stars grew brighter, the rocky ground of planets became greener and littered with sprouting buds, deep gaps between landforms became filled with torrents of water which shifted against the borders as if Lwandu himself were living there, letting out his sigh that first brought Life to the world. The sixth Immortal, Habnu, borrowed the remnants of Lwandu's sigh and channelled the remaining energy into Nature. And with this gift, the world began to shift. The planets began to shudder, their landmasses colliding to form mountain ranges, or pulling apart to create channels of water between them. The planets shuddered some more, great quakes ripping through the land and forging devastating constructions. Lava filled mountains stretched as high as the eye could see, and bottomless pits opened up both on land and under the seas. Some of the Immortals were upset with Habnu for doing this, as they had not wanted such harmful things in their world, but as they had been able to experiment freely, they allowed him his gift.


    The seventh Immortal, Inugis, looked down at the universe her brethren had created, and she cried. Her tears falling into the world and, leaching from the gifts of Lwandu and Habnu, formed the first Creatures. Her tears were divided equally between land and water, and a diverse range of living things formed upon each. These beings evolved overtime, some remaining the same, some changing ever so slightly, to give the species we know and love today. The eighth Immortal, Yngvar, decided these Creatures should not be alone, and so he created Humanity. He plucked the twig of a tree formed by Nature and lay it on the ground, watching as it changed its form and wove itself into Man and Woman. Yngvar smiled down at his creation as they mingled peacefully with the world's inhabitants.


    The ninth Immortal, Qualin, shook her head at Yngvar, chastising him for his lack of diversity. And so Qualin gave Race to this world. When the Men and Women of the universe began to breed, their children evolved into something different. Soon, Humans were joined by other complete races, Elves, Dwarves, Orcs and all the other races you see today. And that is how our world as we see it today was created.


    But! There was one more Immortal. One more that did not agree with what his brethren had done. His name, was Erthantis. Erthantis looked over the mortal realm and was infuriated to see what his brethren had created. He considered it a waste creating a world like this and littering it with life, knowing the humans and other races would surely destroy the beauty their efforts had formed. Fuming with hatred, he swore to punish his brethren, and he flung himself into the mortal realm. But in doing so, he was stripped of his immortality, for passing through the realms requires a sacrifice of one's immortal gift. And so Erthantis fell to our realm as a mortal, but he was far from powerless. It was by chance that he should land here, in Sythus, our humble region. Back then, it was teeming with life, a prosperous, promising nation. But he would not let it remain that way.


    Still fuming at his brethren, he lay a curse on the land, a dark curse that spread to the borders of Sythus itself. Everything the Immortals had worked for, perished. The trees and plants died off, the constructs civilisation had made crumbled, and as for the inhabitants themselves...they suffered a fate worse than death. Erthantis showed no mercy towards the living creatures of Sythus, but he saw a use for them. And so he ripped out their souls and forced them into slavery, turning them into his very own army of darkness. But the Immortals were on our side, and they saw what Erthantis had planned for the rest of the living world. And so they acted quickly and used their powers to force his curse back from the edges of Sythus, but they weren't powerful enough to rid the land of him completely. They managed to push him past the Lonely Peaks, the mountain range just north of here, where they cursed him to stay for eternity, to live out the rest of his mortal life.


    Defeated though it may seem, Erthantis was cunning, and outsmarted his brethren who were slowly rebuilding the land he destroyed. Trapped as he may be, he made one more sacrifice in a final bid to destroy what the Immortals had created. He brought forth five of his Soulless and infused each of them with some of his power, plunging the creatures further into the darkness. He called these creatures the Shadowlords...and they were pure evil. Erthantis, pleased with his creation, was now powerless. He had used all of his magical energy creating his protégées, who looked down at him now and laughed, before they all raised their swords, and killed their former master. Rumour has it, these Shadowlords are still out there, waiting for the defences of the Immortals to break, so that they may ride though the universe and fulfil their master's wishes and destroy the mortal realm. But of course, that's just a story."


    THE PLOT


    That is the Story of Creation. An age old story still told today, once a year, every year. That same old man is usually the one to tell it during the after-party of the Empresses' Birthday Parade. On her birthday, the Empress of Sythus joins an elaborate parade of carnival floats to greet her citizens with open arms, and rejoice in yet another year of life with them all. But this year, something evil is afoot.


    While telling his usual story, the old man, along with his audience, were blissfully unaware of the events unfolding at the Palace of Kathar. A group of skilled assassins, working for forces unknown, slipped into the Empresses' chamber as she slept, and slit her throat. The Palace guards sensed something was wrong, but were too late to save her. They tried valiantly to kill off the assassins, and many lost their life in doing so, but they were unfortunate enough to fail. The assassins managed to leave the palace unharmed, taking with them the Jewel of Kathar, an ancient necklace worn by the Empress and her royal ancestors. It is said to hold great power, equalling that of the Immortal Nine, but nobody has ever found these rumours to be true.


    The assassins returned to their mysterious employer, who turns out to be the Empresses' right hand man, High Priest Fingar. Fingar swiftly takes the Empresses' place on the throne as a stand in until an heir to the Royal Bloodline can be located, though none suspect his involvement in her death nor his ulterior motives. None, but a few.


    Before her death, the Empress secretly sent out several letters detailing her fears of soon departing this world, along with a task given to the receiving adventurers. Her letter asks them to keep peace within the land, and begs them to keep back the Shadowlords from ever entering the mortal realm.


    But her letter is not the only letter sent out. Fingar himself is recruiting members for his own cause, and sent word to many Followers of Erthantis to come before him in the Palace, where he explained to him his plan to unleash the Darkness that has remained locked up far too long.


    This is where you come in. You can choose to play as either an Adventurer carrying out the Empresses' last wish, or as a Follower of Erthantis under the rule of the High Priest Fingar. Whichever side you choose, you can be sure to face trials and terrors fit to test your skills and strength. Do you have what it takes to succeed? or will you fail your cause and let the other side win? Sign Up below! The roleplay begins on the eve of the Empresses' death as your characters are gathering to meet the respective 'leaders' of the two groups.


    THE RULES

  • This is a Roleplay aimed at people aged 15 or above. There will be scenes of violence and such, however if you feel you are mature enough to handle such things, feel free to sign up.

  • Your posts should be of decent length. Please ensure they are no shorter than TWO paragraphs. Pragraphs should contain at least 5 well structured sentences.

  • Good grammar and punctuation is expected, however everyone has the occasional slip. So long as you appear to be making an acceptable effort I will have no issues with you.

  • There is a maximum of THREE characters per player, and a two week waiting period between character creation. You must seek permission from me or a Co-GM before creating a new character.

  • Aim to be as active as you can. I understand you have lives to live, but if you plan on being away for a while, please let me know in the OOC or via a PM.

  • Characters have a 'lifetime' of sorts. You CANNOT kill off your character until 30 days AFTER their timestamp of creation. This is to stop people spamming characters they don't plan on playing all that much. Approval for killing characters must be sought from the GM/Co-GM(s)

  • No Godmodding/Powerplaying

  • Cursing and Romance is allowed, but please don't abuse this privilege. Mature Romance scenes must be carried out via PM.

  • A Warning system will be put in place in the event of any rules being broken. A player may break a rule three times before their character is removed from the Roleplay. The exception to this is godmodding. Godmod once and you get a warning, do it again and you will be told to leave the game.

  • Repect the Rules and have fun! I ask nothing more from my fellow Roleplayers!




  • ACCEPTED CHARACTERS
    Wow okay, this got more interest than I thought o_o"

    I'll work on moving it over in the next few days and I'll get a link to you all as soon as possible. I'm not entirely sure how it's all going to work out with the bb codes so it may be that I have to edit some stuff out :/
    Howdy!

    I have a Roleplay up and running on another Roleplay website, and though it's going well over there, I wondered if anybody would be interested in me bringing it to this site? I was on RPG before I joined the other site and so thought it only fitting I bring this RP back to where I started xD

    Here's the link to the sign up thread on the other site: https://www.iwakuroleplay.com/threads/tales-of-sythus-rise-of-the-shadowlords-sign-up-thread.47739/

    Obviously I doubt I'll be able to copy over all the fancy formatting but I'll give it my best shot to keep it as ordered. Please don't be put off by the mass of text and rules, just have a read through and let me know if you're interested and think it'll have a chance over here.
    Surprise motherfucker! A dragon? Really? Never saw that coming ;)
    © 2007-2024
    BBCode Cheatsheet