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  • Old Guild Username: Euclid
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    1. Euclid 11 yrs ago

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Aweena said
EDIT: so you all know, I apparently have a bad habit of double-posting. So expect me to do this a lot.


Welcome to Double Posters Anonymous.
(Nice to meet you, double post.)
Aweena said
I'm glad you introduced Leopold Walsh. That was one of my favorite CS's I've read so far. I love how you seamlessly included pivotal information without fully detracting from character's voice. It seemed very natural and effortless; I could believe that Leo is a real person. I like you, Euclid. You're most definitely allowed to stay in this RP forever. I have a question, though: I like the backstory idea of Leo being a collector of Old World things, but after what happened to him, will that lifestyle be pushed to the back-burner? I don't imagine he'd get back to scavenging right away (he has to track down those bastards and slaughter them!), but it'd be interesting to read his adventures in dilapidated cities, looking for meaningless objects. It doesn't matter either way, I was just wondering about it. Welcome to the RP! Glad to have you!


Revenge wasn't an initial thought, but I'm definitely not against it. Just means better development for Leo; pushing the bounds of his humanity. I could put in an incentive for him to track them down; something of great personal value to him that he would fight to keep with him at all costs. In any case, thanks for having me!

Jazzy said
Euclid, I have a feeling Anthony would like Leopold, because Anthony's an old fart at 53 and will probably recognize just about anything Leopold finds. He'd be good at appraisal of things beyond Leo's time. God knows he needs a reminder of the good ol' days.


Should our characters ever cross paths, I suspect that would be pretty swell.
I've decided to introduce Leopold Walsh, a collector of things from before it all went to hell.

I've actually seen this in its running quite a few times, and each time I was amazed by how developed it was. I'd officially like to sign on for this and take the time to really read up on everything that's been going on in this story.
Let's cut to the chase. This will have mature content.

You and I are locked in a room with each other; no memory how we got there, and no knowledge of who the other person is. There's a revolver laying on a table. It has one bullet, nestled in one of six chambers. There's a one-in-six chance that either of us will die, and the only way we leave is if one of us ends up dead. However, we must abide by the rules, as someone is watching; waiting to see us make our moves.

  • If one of us is killed by anything other than the gun, both of us will die.

  • If one of us pulls the trigger twice in a row, both of us will die.

  • We do not have to play the game, but there will be no escape if done this way.

  • Only one of us may leave the room alive.


  • If you're unfamiliar with the rules of Russian Roulette, allow me to educate you.

    We start with a revolver and one bullet. During the start of the game, one spins the cylinder and lets it come to a full rest without checking where the bullet ends up. After doing so, they can choose to either aim at their opponent or themselves, and pull the trigger just once. If nothing happens, turn passes to the next person, who repeats the process. Standard practices allow for an extra bullet to be added after a full cycle or two to increase the odds of someone dying; that will not be the case for this game.

    For this process, we will be using a random number generator to choose the slot in the cylinder to be fired (as well as who will be the target of the attempted shot), which you can find here. Because of this, the game can end at practically any time. Take into account that this will only be used when the process explained above is in play. For the most part, this game is about human interaction; an emulation on the will to survive and sacrifice, altruism, desperation, companionship, and acceptance, among other things.

    Because of the premise, there will be no character sheet, as we will learn and develop information on the fly, as if our characters truly have no knowledge of each other. I hope that's cool with you.

    If you're interested, PM me. I likely won't be checking the thread. I look forward to your participation.
    TheMadAsshatter said
    Man, I used to be big on infinity-universe, but since that hasn't shown much progress in the last two years, this looks a lot more promising, and also quite a bit more refined.I do have one question, since I couldn't quite tell from the gameplay. Are the planets going to be 1:1 scale, or will they be downsized like in KSP or Evochron Mercenary?


    Murray himself said that a good chunk of the planets are "planet-sized".

    "It's like taking a million people and putting them on a planet the size of Earth. They could play the entire game scouring the whole planet, and still probably won't find everything."
    D&D would be fun, if I knew how to play and had some local chums to play it with.
    But I'll go back to being bored. That's no fun. :(
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