STATUS:
Starting to think I'm the sort who gets tired of people and pushes them away without meaning to. That's no way to treat others. Gotta stay positive.
4 yrs ago
Current
Starting to think I'm the sort who gets tired of people and pushes them away without meaning to. That's no way to treat others. Gotta stay positive.
3
likes
4 yrs ago
Placed on quarantine for the next two weeks thanks to a family member popping positive for COVID. Well, thank you for the vacation!
1
like
4 yrs ago
Playing: Dissidia FFOO, Red Dead Online, and Among Us. So little time to* accomplish anything!
Admittedly, that marine type looks awesome, and the fact it's amphibious makes it great option. But as I can't find any stats on it to work with, so I'm pretty sure that Garm Rodi would be my best choice. Sign me up!
Vitania was an unusual place. A locale unlike any Owen had come to before, with small trees breaching the street sides between shops and buildings. Outdoor cafes and food vendors carried interesting odors and scents the likes he hadn't had the chance to experiment with before. Eying some patron's glasses, he believed there were a few unusual wines as well. He'd have to get out here and make some quick purchases while the opportunity presented itself. Surely, Owen and Norville could make some fine food for the crew with the local ingredients. Oh, what a place! But what a day to be in a wonderland.
Death stalked these streets.
Aggro was a familiar weight, slung across his back on a strap as it was. Owen's cloak covered its explicit existence, leaving only its general shape visible through the cloth. At his right thigh, Catty's helmet sat atop Grimwald's short stock, mostly concealed aside from the bulbous shape, while its owners' eyes scanned the people and shops around. Even in full armor and armed for a mission, Owen's senses had yet to cease paying attention to the sights, smells, and chatter around. Civilians spoke as Nico and he made their way toward the objective.
The speech he caught was clipped, quiet, and tense, in a dialect he wasn't particularly familiar with. As much as his own eyes seemed to be gawking about the place, he had a feeling that more had begun to watch him. Or maybe it was the young blue man leading his way. And the fact that he obviously carried a certain kind of hardware. This was quickly getting awkward. Owen felt the need to tune it out, and the sooner he did so, the sooner he could get back in the mindset of being on-mission. He donned and adjusted his helmet, the seal locking into place and affording him the peace sought.
From inside the suit, there were no rich spices or fine odors, just a sense of focus as the world came into view from beyond the lenses. Owen's eyes settled forward, first on Nico, then on the mansion they were coming up on. Whatever was going to happen next, how much did he trust an unfamiliar person using the name Viper for his operation? On the ship, it was easy to be casual, easy to look at the young man like he was a kid. Out here, they both had to be quite different. Nico had seemed more of a leader than anyone else had been in the briefing, yet that seemed to contrast with the boy who childishly preferred a sweet sugary drink like vending machine hot chocolate. It brought a smirk to the hunter's lips.
I'll follow. But don't dare think you're the first on the chopping block, little one.
The duo came upon their position, and Nico prepped without a moment to spare. Owen heard his voice over comms as much as he heard the youth speaking close by. ”I’ll approach the front door, get them to focus on me. Get to a vantage point and cover me from a distance as they greet me. Afterward, join the assault.”
Viper, not Nico, moved forward after the order. In the next few seconds, as Viper closed the distance, Owen rushed his way at the nearest building, running up the wall a few steps before reaching a window ledge and scrambling up it in impromptu Parkour. He moved from one window ledge to another until he'd made it onto a balcony facing toward Romano's mansion.
Owen leaped forward, skidding to a knee as he drew Aggro forward, perching her barrel against the guard rail and finding Viper already being engaged by a man in a suit. In a blink, it was handled and over the comms came a single word that caused an immediate rush of adrenaline in his veins.
"Go."
A sharp intake of breath. Outrider raised his sights up to the nearest second floor outdoor walkway, where two guards were starting to react. Two shots answered their inadequate responses. Moving left to a third man on the walkway, one that wore a very different sort of suit, Owen forced himself to stay his trigger finger. That was a servant. Non-hostile.
He released his breath and began scanning for further hostiles drawing on Viper. "Outrider, engaging."
Home Planet Junthor - A habitable planet located in the Armstrong Nebula, far out from the Sol System. [WIP]
---
Personality Left to his own devices, Owen's facial features drift towards scowls and frowns as his task-oriented mind goes from one mental checklist to the next. While this has the unfortunate side effect of making him appear hard to approach or perpetually angry, all one has to do is call out to him to see what's going on in his head. Get his mind off the task at hand and it'll reveal a man beneath to be gruff and foul-mouthed, but no less friendly for it. Said man is one possessed by such passions for personal freedom, even if he willingly chains himself to a job and obligations; for drinking and partying, though he holds himself back for fear of becoming dependent; and for keeping people's spirits up, even if he is berating himself for one thing or another.
When he's not so job-driven Owen finds himself enjoying the simple joys in life, such as an occupation that lets him play to his strengths, a big paycheck, and a chance to explore different locales throughout the galaxy to find new flavors of food and drinks alike (maybe even a new something to take that edge off). A casual sort who can be surprisingly whimsical, easily hopping from one train of thought to another as he tries to make others smile or laugh.
Then there's the side of him when he's begun to let loose and be free of the shackles. The side Owen is keenly afraid of and chafes against. While he is a man who can indulge in a drink, sometimes it seems all too easy to go over the edge and drink just a bit too much. Maybe he'll act out in a wild manner, or maybe he'll seek for something stronger. Maybe tomorrow will leave him unemployed or apathetic. But it's likely something insane will have happened in the mean time that will have its repercussions.
Height 5'08"
Weight 190lbs.
Notable Features -Left-handed. -Has a habit of making stashes of equipment he finds to be valuable and difficult to part with. It also applies to liquors that he'll keep carefully hidden in some areas of the ship. -In direct sunlight, his brown eyes appear to have a golden cast to them. -Names his equipment as his way of claiming them, and is not above having conversations with them while performing maintenance.
Appearance Brown eyes set in a narrow face, wavy brown hair with shaved sides and a full yet closely-trimmed beard are immediately among the first traits noticeable about him. Broad shouldered but lithe in frame, he has a deceptive amount of weight in his form with little doubt to much of it being muscle he's built up over the years. The cybernetics replacing his right forearm match the color of the rest of his skin, but lack any fake flesh to hide their nature. The palm of his right hand has a small black disc where the kinesis fields are deployed or draw objects to.
Clothing-wise, Owen often goes for a simple white or grey t-shirt over a pair of blue jeans and brown work boots. When getting off the ship into public or cold temps, Owen opts for a thick brown longcoat with dark brown fur lining that extends to his thighs. When venturing out, he'll always be sure to bring the Grim in a holster on his left.
Biography The oldest of three brothers, a father who died a soldier, and a mother who began letting herself go on one drug or another after his old man's death don't make for a very stable upbringing. Unless you count the upbringing that Owen himself tried to make for them. Mom might have still been around, but her employment was in flux, and her habit made her unreliable. He had to do the cleaning, the cooking, laundry, and before he knew it, it seemed like he would take over almost all parental duties.
By the time he was 13, Owen found himself taking his own education home with him in a series of textbooks and online classes while he managed his own source of income in order to take care of his siblings. While they remained as normal as they could, school by day, home by night, mother on the couch in her own world, Owen found work doing odd jobs around the local town. Eventually, it led him to the darker side of his home, with smugglers and drug dealers that turned out to want the help of a young, unassuming teen who wouldn't get too much attention. It was profitable, so long as he kept his head down and minded his business, and it even afforded certain opportunities. Like testing out some of the merchandise firsthand. Firearms, drugs, and a few cybernetic bits here and there made it an experience he reveled in during his time.
For the next few years, Owen delved into that dark world, grew up in it. He helped to move and guard shipments of unsavory and often illegal items. They taught him to fight, to shoot to kill should things go wrong, and by the end of the job, he and his few friends would party thereafter. There were nights he never made it home. Nights he found himself quietly strung out or drunken into a stupor. They were followed by mornings of worry and fears. Sometimes he rushed home to find things were taken care of just fine and that his mother had stepped up that day. Others, he'd find her still hopelessly lost in a daze and his brothers fending for themselves rather well.
Having been 3 and 5 years younger than himself, respectively, Owen found pride in them learning to be self-reliant, or managing the house chores well enough without their mother's guiding hand (or even his own). Still he felt ashamed and responsible for them. Yet as much as he tried to care for them when he was there, between studies and work, they found small ways to show he was doing alright. A thank you card here, or a meal they prepared for him there, and even his mother sometimes seemed in on it. She was getting better, it seemed, while he may have been getting worse. Owen quietly feared that he was a burgeoning hedonist with vices of his own.
All things must come to an end, however. Many business ventures tend to come with drawbacks, like law enforcement disagreeing with your way of life. Owen's friendship with a particularly well-prepared member of the ring ended up saving them both and prevented them from being identified as a part of the group's activities when law enforcement came knocking. Once safely separated from the ring, they parted ways.
Owen's family relocated to one of Saturn's moons, putting them firmly in the Sol System and giving them a chance for better employment and education. Owen being out of a job, and his mother's current lack thereof, they had to make do with a nest egg he'd been piling up over the past few years. With Owen's vocational skills being limited mostly to "firearms training" and "dirty work of various sorts", he sought work thereafter as a mercenary. GBA happened to be a pretty attractive possibility, even if they usually didn't take 18 year olds. He could be trained, could do the hard work, and he's shot a few people in the past, when needed. How much different could it possibly be?
---
Cybernetics -Kinesis Module/"Kinetic Buster": A cybernetic forearm attached to Owen's right arm below the elbow. Constructed of flesh colored metal plates. The arm contains a module that can project a kinetic field capable of manipulating objects of inorganic matter, such as cups and metal bars, giving its owner limited telekinetic abilities. With it, the user can pull in objects several feet from the device's palm. The module also allows Owen to release a burst of kinetic energy in a 90-degree cone from the user's palm strong enough to launch most human bodies away, and can be used to push its user about in a low- or zero-gravity environment.
Cybernetic Weaknesses -"Kinetic Buster": While the Kinesis Module can be used frequently and Owen often uses it mundanely, the burst requires several minutes to recharge and overheats the arm upon the second consecutive use, rendering the Kinesis Module temporarily inoperable and making this a situational tool best used to get out of a bad spot.
Fighting Style Feeling himself an "all-rounder" sort, Owen tries to manage many roles. Primarily, he finds a home in the field with his versatile Agrona rifle, able to swap bullet types on the fly to match the needs of his fellows on the field in order to keep pressure on the enemy. However, Owen is entirely capable in close-quarters combat and is able to put his Grim shotgun to good use alongside his kinetic buster. While unrefined in hand-to-hand combat, Owen can use his kinesis module on the environment to make himself difficult to predict and quickly find weapons outside of a normal person's reach to apply on an opponent.
Combat Abilities -Armor piercing rounds, hollow point rounds, and dragon's breath in Owen's kit provides greater coverage for situations. -Kinesis module allows for creative combat choices involving objects throughout the environment. -Kinetic buster makes for a capable disengagement tool and gap opener in melee combat. -Choice of deployables allows him to remain effective in the field for one reason or another.
Flaws -Cybernetics are limited to his right forearm, and two shots of the burst are enough to prevent him from using kinesis of any sort for several minutes, unless he can find an alternate method to cool it down thereafter. -Normal human. If nothing else, Owen lacks any particularly special durability afforded to him beyond his natural human parameters and a suit of armor. -Limited resources! His ammunition won't last forever and there is no guarantee he can find something in the environment to help him fight.
---
Equipment -"Catty": A prototype test suit for the next version of Cataphract hard suits produced by Ashfeld Industries. Where a Cataphract is intended to be a heavy-duty suit primarily used by soldiers within atmospheric boundaries, this suit was made as AI's attempt to break into the EVA market with pressurized suits that allowed soldiers to maintain the fight in-atmo and out. Sadly, it never made it to production largely due to having too little protective ability for AI's exceptionally high standards in spite of the lightweight and very mobile design. Nonetheless, it's exceptionally durable and able to withstand several shots by high-powered kinetic weapons before the pressurized seal is compromised. Owen received this suit as a graduation present from a certain old friend he hadn't seen in over 8 years.
-SA-22 Smoke Grenade/"Duster": Smoke grenades capable of covering 30 foot radii with a thick fog. Owen tries to keep one on him for every mission.
-XM-47 Anti-Mutation Personal Personnel Field/"Mute": An anti-mutant device that, when armed, activates on a 3 second timer. When activated, the Mute emits a field on the nearest organic being that disrupts and destabilizes their powers. The Mute is made to attach onto its targets' clothing, armor, or bare flesh via a set of three-pronged hooks attached to one side that grip when the timer completes. Expensive and difficult to find, Owen has a very small stash. He always enters the battlefield with one and tries to recover and reuse it after every mission.
-XM-C81 Cryotechnic Grenade/"Frosty": A grenade on a 5 second fuse that, when detonated, releases a wave of cold energy approximately 15 feet in diameter. All terrain and beings in that range becomes covered in a thin sheet of frost that has an adverse effect on mobility, potentially halting the activity of those affected for a short time. Owen deploys with one on every mission.
Weapons -F&U-55 Agrona Marksman Rifle/"Aggro" (Pictured with armor): The Agrona is a kinetic rifle capable of 12 rounds per magazine and Owen keeps a variety of cartridges for use on the field. Armor piercers and hollow points deploy with Owen when he steps on the field, and he carries a single magazine of each in order to best be prepared. He also carries 3 explosive rounds, but relegates them to selective use due to their cost and potential for collateral. Just because you have a stash doesn't mean you need to use it.
-Sirius F&U-72 Shotgun/"Grim": A double-barreled shotgun Owen uses as a sidearm in close quarters. Situated in a lock-holster on his right hip while suited up, or on his left in casual environments off-ship. While on-mission, Owen carries 2 dragon's breath shells as an "anti-engagement" strategy, and several regular shells otherwise. Named for the friend who saved him from falling with the rest of the smugglers' ring.
Pets None yet.
---
Likes -Thrifty purchases! -Cooking! He considers it therapeutic and a great release of stress. Has a preference for cooking meat on a charcoal grill but makes do with gas or stovetop. -Alcoholic beverages. -A sense of familial camaraderie between individuals. -Being prepared for situations to arise.
Dislikes -Frivolous spending. -Stimpacks. He picked up a mild addiction to them that he battles to the present day. It's not unusual for him to turn one down if he believes he can make do with the injuries he's sustained. -Morning after a hard party.
Fears -Becoming an addict. His mother has always been a looming example of it. -His brothers turning out like him. That he claims responsibility for raising them makes it seem all the more likely they'll take up his previous lifestyle.
---
Quotes "Bastards above don't care for the people below. So we make our own way."
Personality Left to his own devices, Owen's facial features drift towards scowls and frowns as his task-oriented mind goes from one mental checklist to the next. While this has the unfortunate side effect of making him appear hard to approach or perpetually angry, all one has to do is call out to him to see what's going on in his head. Get his mind off the task at hand and it'll reveal a man beneath to be gruff and foul-mouthed, but no less friendly for it. Said man is one possessed by such passions for personal freedom, even if he willingly chains himself to a job and obligations; for drinking and partying, though he holds himself back for fear of becoming dependent; and for keeping people's spirits up, even if he is berating himself for one thing or another.
When he's not so job-driven Owen finds himself enjoying the simple joys in life, such as an occupation that lets him play to his strengths, a big paycheck, and a chance to explore different locales throughout the galaxy to find new flavors of food and drinks alike (maybe even a new something to take that edge off). A casual sort who can be surprisingly whimsical, easily hopping from one train of thought to another as he tries to make others smile or laugh.
Then there's the side of him when he's begun to let loose and be free of the shackles. The side Owen is keenly afraid of and chafes against. While he is a man who can indulge in a drink, sometimes it seems all too easy to go over the edge and drink just a bit too much. Maybe he'll act out in a wild manner, or maybe he'll seek for something stronger. Maybe tomorrow will leave him unemployed or apathetic. But it's likely something insane will have happened in the mean time that will have its repercussions.
Height 5'08"
Weight 190lbs.
Notable Features -Has a habit of making stashes of equipment he finds to be valuable and difficult to part with. It also applies to liquors that he'll keep carefully hidden in some areas of the ship. -In direct sunlight, his brown eyes appear to have a golden cast to them. -Names his equipment as his way of claiming them, and is not above having conversations with them while performing maintenance.
Appearance Brown eyes set in a narrow face, wavy brown hair with shaved sides and a full yet closely-trimmed beard are immediately among the first traits noticeable about him. Broad shouldered but lithe in frame, he has a deceptive amount of weight in his form with little doubt to much of it being muscle he's built up over the years. The cybernetics replacing his right forearm match the color of the rest of his skin, but lack any fake flesh to hide their nature. The palm of his right hand has a small black disc where the kinesis fields are deployed or draw objects to.
Clothing-wise, Owen often goes for a simple white or grey t-shirt over a pair of blue jeans and brown work boots. When getting off the ship into public or cold temps, Owen opts for a thick brown longcoat with dark brown fur lining that extends to his thighs. When venturing out, he'll always be sure to bring the Grimwald in a holster on his left.
Biography The oldest of three brothers, a father who died a soldier, and a mother who began letting herself go on one drug or another after his old man's death don't make for a very stable upbringing. Unless you count the upbringing that Owen himself tried to make for them. Mom might have still been around, but her employment was in flux, and her habit made her unreliable. He had to do the cleaning, the cooking, laundry, and before he knew it, it seemed like he would take over almost all parental duties.
By the time he was 14, Owen found himself taking his own education home with him in a series of textbooks and online classes while he managed his own source of income in order to take care of his siblings. While they remained as normal as they could, school by day, home by night, mother on the couch in her own world, Owen found work doing odd jobs around the local town. Eventually, it led him to the darker side of his home, with smugglers and drug dealers that turned out to want the help of a young, unassuming teen who wouldn't get too much attention. It was profitable, so long as he kept his head down and minded his business, and it even afforded certain opportunities. Like testing out some of the merchandise firsthand. Firearms, drugs, and a few cybernetic bits here and there made it an experience he reveled in during his time.
For the next few years, Owen delved into that dark world, grew up in it. He helped to move and guard shipments of unsavory and often illegal items. They taught him to fight, to shoot to kill should things go wrong, and by the end of the job, he and his few friends would party thereafter. There were nights he never made it home. Nights he found himself quietly strung out or drunken into a stupor. They were followed by mornings of worry and fears. Sometimes he rushed home to find things were taken care of just fine and that his mother had stepped up that day. Others, he'd find her still hopelessly lost in a daze and his brothers fending for themselves rather well.
Having been 3 and 5 years younger than himself, respectively, Owen found pride in them learning to be self-reliant, or managing the house chores well enough without their mother's guiding hand (or even his own). Still he felt ashamed and responsible for them. Yet as much as he tried to care for them when he was there, between studies and work, they found small ways to show he was doing alright. A thank you card here, or a meal they prepared for him there, and even his mother sometimes seemed in on it. She was getting better, it seemed, while he may have been getting worse. Owen quietly feared that he was a burgeoning hedonist with vices of his own.
All things must come to an end, however. Many business ventures tend to come with drawbacks, like law enforcement disagreeing with your way of life. Owen's friendship with a particularly well-prepared member of the ring ended up saving them both and prevented them from being identified as a part of the group's activities when law enforcement came knocking. Once safely separated from the ring, they parted ways.
Owen's family relocated to one of Saturn's moons, putting them firmly in the Sol System and giving them a chance for better employment and education. Owen being out of a job, and his mother's current lack thereof, they had to make do with a nest egg he'd been piling up over the past few years. With Owen's vocational skills being limited mostly to "firearms training" and "dirty work of various sorts", he sought work thereafter as a mercenary. GBA happened to be a pretty attractive possibility, even if they usually didn't take 18 year olds. He could be trained, could do the hard work, and he's shot a few people in the past, when needed. How much different could it possibly be?
---
Cybernetics -Kinesis Module/"Kinetic Buster": A cybernetic forearm attached to Owen's right arm below the elbow. Constructed of flesh colored metal plates. The arm contains a module that can project a kinetic field capable of manipulating objects of inorganic matter, such as cups and metal bars, giving its owner limited telekinetic abilities. With it, the user can pull in objects several feet from the device's palm. There is a weight limit however, and Owen can't drag objects that are over 30 pounds. The module also allows Owen to release a burst of kinetic energy in a 45-degree cone from the user's palm strong enough to push most human beings away, and can be used to push its user about in a low- or zero-gravity environment.
Cybernetic Weaknesses -"Kinetic Buster": While the Kinesis Module can be used frequently and Owen often uses it mundanely, the burst requires several minutes to recharge and overheats the arm upon the second consecutive use, rendering the Kinesis Module temporarily inoperable and making this a situational tool best used to get out of a bad spot.
Fighting Style Feeling himself an "all-rounder" sort, Owen tries to manage many roles. Primarily, he finds a home in the field with his versatile Agrona rifle, able to swap bullet types on the fly to match the needs of his fellows on the field in order to keep pressure on the enemy. However, Owen is entirely capable in close-quarters combat and is able to put his Grimwald shotgun to good use alongside his kinetic buster. While unrefined in hand-to-hand combat, Owen can use his kinesis module on the environment to make himself difficult to predict and quickly find weapons outside of a normal person's reach to apply on an opponent.
Combat Abilities -Armor piercing rounds, hollow point rounds, and dragon's breath in Owen's kit provides greater coverage for situations. -Kinesis module allows for creative combat choices involving objects throughout the environment. -Kinetic buster makes for a capable disengagement tool and gab opener in melee combat. -Choice of deployables allows him to remain effective in the field for one reason or another.
Flaws -Cybernetics are limited to his right forearm, and two shots of the burst are enough to prevent him from using kinesis of any sort for several minutes, unless he can find an alternate method to cool it down thereafter. -Normal human. If nothing else, Owen lacks any particularly special durability afforded to him beyond his natural human parameters and a suit of armor. -Limited resources! His ammunition won't last forever and there is no guarantee he can find something in the environment to help him fight.
---
Equipment -"Catty": A prototype test suit for the next version of Cataphract hard suits produced by Ashfeld Industries. Where a Cataphract is intended to be a heavy-duty suit primarily used by soldiers within atmospheric boundaries, this suit was made as AI's attempt to break into the EVA market with pressurized suits that allowed soldiers to maintain the fight in-atmo and out. Sadly, it never made it to production largely due to having too little protective ability for AI's exceptionally high standards in spite of the lightweight and very mobile design. Nonetheless, it's exceptionally durable and able to withstand several shots by high-powered kinetic weapons before the pressurized seal is compromised. Owen received this suit as a graduation present from a certain old friend he hadn't seen in over 8 years.
-SM-22 Smoke Grenade/"Duster": Smoke grenades capable of covering 30 foot radii with a thick fog. Owen tries to keep one on him for every mission.
-XM-47 Anti-Mutation Personal Personnel Field/"Mute": An anti-mutant device that, when armed, activates on a 3 second timer. When activated, the Mute emits a field on the nearest organic being that disrupts and destabilizes their powers. The Mute is made to attach onto its targets' clothing, armor, or bare flesh via a set of three-pronged hooks attached to one side that grip when the timer completes. Expensive and difficult to find, Owen has a very small stash. He always enters the battlefield with one and tries to recover and reuse it after every mission.
-CY-81 Cryotechnic Grenade/"Frosty": A grenade on a 5 second fuse that, when detonated, releases a wave of cold energy approximately 15 feet in diameter. All terrain and beings in that range becomes covered in a thin sheet of frost that has an adverse effect on mobility.
Weapons -FU-55 Agrona Marksman Rifle/"Aggro" (Pictured with armor): The Agrona is a kinetic rifle capable of 12 rounds per magazine and Owen keeps a variety of cartridges for use on the field. Armor piercers and hollow points deploy with Owen when he steps on the field, and he carries a single magazine of each in order to best be prepared. He also carries 3 explosive rounds, but relegates them to selective use due to their cost and potential for collateral. Just because you have a stash doesn't mean you need to use it.
-Sirius KX-72 Shotgun/"Grimwald": A double-barreled shotgun Owen uses as a sidearm in close quarters. Situated in a lock-holster on his right hip while suited up, or on his left in casual environments off-ship. While on-mission, Owen carries 2 dragon's breath shells as an "anti-engagement" strategy, and several regular shells otherwise. Named for the friend who saved him from falling with the rest of the smugglers' ring.
Pets None yet.
---
Likes -Thrifty purchases! -Cooking! He considers it therapeutic and a great release of stress. Has a preference for cooking meat on a charcoal grill but makes do with gas or stovetop. -Alcoholic beverages. -A sense of familial camaraderie between individuals. -Being prepared for situations to arise.
Dislikes -Frivolous spending. -Stimpacks. He picked up a mild addiction to them that he battles to the present day. It's not unusual for him to turn one down if he believes he can make do with the injuries he's sustained. -Morning after a hard party.
Fears -Becoming an addict. His mother has always been a looming example of it. -His brothers turning out like him. That he claims responsibility for raising them makes it seem all the most likely they'll take up his previous lifestyle.
I'm very interested in the setting and idea, but I'm worried about not being able to make a character developed enough for it. If any of questions don't make sense or come across as insensitive, I apologize beforehand. I do wanna give this a really good try!
In what manner of "packaging" were the Ethereals sealed? Petrified statues, or stuck in the sky, or were they just removed from sight and sound? I'm unclear on how the curse has affected us or the previous generations.
Are Ethereals locked into being forces of nature (eg. Changing the seasons, the sun, the sky)? How do their abilities work?
Our OC Ethereals are intended to be born and raised after the curse and to have grown up under its effects. So it's likely we've only had other Ethereals to share companionship, with no contact with human beings being the norm, right?