I have to tell you, Prisk, I think enforcing one OOC post a day is tough. People forget. But I appreciate the intent.
My next IC post is coming sometime this week. I don't know when. After that, unfortunately, my next post will not be for another week or so as I'll be on the road.
Now, to questions:
What do you like/dislike the most about the roleplay so far?
Likes: What I like most is the stability - everyone is posting, the plot is moving at a very reasonable clip. You've done a great job of making sure things keep happening, but don't rush us. I love your system for flashbacks, different timelines, etc. It's one I wish I had thought of last time I GMed. The setting is generally very good, and combat (though less freeform than I personally prefer) seems well-thought-out without limiting creativity. The quality of posts is really high, from everyone - I don't feel like anybody is not carrying their weight story-wise. Overall, everything feels well-constructed, well-balanced and fair.
Dislikes: First, let me say that none of what I'm about to list is dealbreakingly bad - or I wouldn't be around ;). A lot of this is GM's prerogative and I respect that, but you asked, so I shall answer.
Certain elements of the setting still feel very unrealistic for me. For example:
Having to walk because a supposedly elite, well-funded Academy has no cars for its supposedly elite soldiers.
The lack of justification behind the choice of Olivia as commander (I mention this mostly for historical purposes; I think that given how well it's been addressed IC now, it shouldn't be changed.)
The weird sort-of deification of Samuel without a lot of explanation of why (I've tried not to play Emily this way, in particular, because it just doesn't fit her character to be fawning over someone who died years ago).
A certain lack of military discipline (we've talked about saluting and stuff, and I know that WARG is different from other groups, but these guys are military officers. Again, this may not need to be changed at this point). I know that I've been assuming our characters are trained operators in a combat environment - they know what they're doing, they know their maneuvers, etc. I'd like to see more tactical planning and thinking in combat, on the part of our characters and our enemies.
The lack of guns and other kinds of modern weaponry in a society that has electricity, cell phones, cars, etc. This last one is the biggest one for me - it just doesn't make sense that you wouldn't at least get your most advanced elite ops team a pistol or two, even if guns and ammo are in short supply. It's not impossible to buy that other weapons would be more useful/easier to acquire, but you really just can't underestimate the usefulness of a firearm. I think it would be worth our while to invest in some better explanation/development of why guns are restricted in this setting - or, alternately, make them available, but ineffective against many enemies to discourage their use.
If you could change anything about the roleplay, what would it be?
Probably the guns thing above, and maybe the Samuel thing.
What do you think about the group or someone in particular?
OOC: I love all you guys, except Hae. Hae, you're a butt. If I did have a problem, I'd raise it in private, though ;)
IC: There's a wide range of characters and personalities (if a less-wide range of abilities). I think there's also a wide range of writing styles, which is a good and bad thing. People should JP more and use the Etherpad more (even though they already do a lot).
Do you have any general thoughts or ideas for the roleplay?
#remily forever 100 years.
I would really like to see some scenes where we have to deal with civilians. I'd also enjoy an interrogation. Emily would be great at interrogations.