Name: Louie Martin
Age (17-40) : 32
Appearance:

Height: 6' 2"
Weight: 159 lbs
Personality : Louie is generally very kind, disliking conflict. He will not, however, keep quiet if he has a strong opinion on the subject. Louie tends to do a lot of manual work, making him use to tough conditions. He tries to be best friends with everyone, but does not get along with those in the higher up positions. He does not consider himself a hero, nor does he expect any special treatment for accomplishing this task.(More will be seen throughout the roleplay)
Weapons (1 gun OR 2 melee weapons [One small/One Large]) : Revolver (x8)
Special Talent (Pick one from list, or create one [must be approved]) : Brute Force
Extra Tool: Flashlight (x2)
Reason for Volunteering: Whilst not having any family, that is known of to the rest of the colony, Louie has people he cares about. With the lights out, they will not survive much longer.
History : TO BE REVEALED
Extra : Louie is somewhat Claustrophobic.
Age (17-40) : 32
Appearance:

Height: 6' 2"
Weight: 159 lbs
Personality : Louie is generally very kind, disliking conflict. He will not, however, keep quiet if he has a strong opinion on the subject. Louie tends to do a lot of manual work, making him use to tough conditions. He tries to be best friends with everyone, but does not get along with those in the higher up positions. He does not consider himself a hero, nor does he expect any special treatment for accomplishing this task.(More will be seen throughout the roleplay)
Weapons (1 gun OR 2 melee weapons [One small/One Large]) : Revolver (x8)
Special Talent (Pick one from list, or create one [must be approved]) : Brute Force
Extra Tool: Flashlight (x2)
Reason for Volunteering: Whilst not having any family, that is known of to the rest of the colony, Louie has people he cares about. With the lights out, they will not survive much longer.
History : TO BE REVEALED
Extra : Louie is somewhat Claustrophobic.
Name: Derek Podle
Age (17-40) : 17
Appearance:

Height: 5'8"
Weight: 145lbs
Personality : Derek is a survivor. Orphaned at the age of 7, Derek had survived on his own until the age of 15. It was about that time that he found the Colony. Throughout his life, Derek has had to lie and cheat to stay alive. He is slow to trust, and even slower to form attachments. He is quick to strike down ideas, but offer none in return. He dislikes authority figures, simply due to the fact that they are in charge. He tends to make jokes at bad times, either to relieve the tension or to try to change the subject. (More to be revealed)
Weapons : Wrench, Shank
Special Talent (Pick one from list, or create one [must be approved]) : Saving Throw
Extra Tool: Flare (x3)
Reason for Volunteering: Derek was forced to volunteer, having been caught stealing. The penalty for theft is death. He had the option of death by hanging, or to journey into the Maze with the group. Having managed to survive this long, Derek chose the Maze.
History : As stated, he was orphaned and has survived by stealing and lying. He travelled most of the waste, learning what was safe and what was not. His travelling gave him extremely valuable information regarding the surface. Information which he keeps to himself. He speaks with a slight accent, scottish in our time. He doesn't remember his family that well, but he remembers the night they died. He knows something broke into their home at night, getting his father first. His mother was next, and with her advice, he escaped while the creatures were feasting on his parents. He occasionally wonders if the things in the shadows are the same creatures that destroyed his family. He hopes not, as he has seen what they do to their prey.
Extra (Optional) : Derek suffers from scotophobia(fear of the dark).
Age (17-40) : 17
Appearance:

Height: 5'8"
Weight: 145lbs
Personality : Derek is a survivor. Orphaned at the age of 7, Derek had survived on his own until the age of 15. It was about that time that he found the Colony. Throughout his life, Derek has had to lie and cheat to stay alive. He is slow to trust, and even slower to form attachments. He is quick to strike down ideas, but offer none in return. He dislikes authority figures, simply due to the fact that they are in charge. He tends to make jokes at bad times, either to relieve the tension or to try to change the subject. (More to be revealed)
Weapons : Wrench, Shank
Special Talent (Pick one from list, or create one [must be approved]) : Saving Throw
Extra Tool: Flare (x3)
Reason for Volunteering: Derek was forced to volunteer, having been caught stealing. The penalty for theft is death. He had the option of death by hanging, or to journey into the Maze with the group. Having managed to survive this long, Derek chose the Maze.
History : As stated, he was orphaned and has survived by stealing and lying. He travelled most of the waste, learning what was safe and what was not. His travelling gave him extremely valuable information regarding the surface. Information which he keeps to himself. He speaks with a slight accent, scottish in our time. He doesn't remember his family that well, but he remembers the night they died. He knows something broke into their home at night, getting his father first. His mother was next, and with her advice, he escaped while the creatures were feasting on his parents. He occasionally wonders if the things in the shadows are the same creatures that destroyed his family. He hopes not, as he has seen what they do to their prey.
Extra (Optional) : Derek suffers from scotophobia(fear of the dark).
Name: Calli Potly
Age (17-40) : 25
Appearance:

Height: 5'5"
Weight: 133lbs
Personality: Calli develops emotional attachments very quickly, which can be considered a weakness. As one of the only members of the community trained in medicine, she has become a valuable citizen. Many people consider her strange, but she doesn't mind. Her fascination with the creatures outside of the Community have nearly caused multiple security breaches. She enjoys taking care of others, and is good to have around in an emergency, but she is terrible when facing injury to herself.
Weapons: Handgun (x12)
Special Talent: Medical Training
Extra Tool: Medkit
Reason for Volunteering: She has always been curious about what lies beneath the city in The Maze. Along with that, she knew that a medic may be needed down below.
History (Optional) : Calli had 3 siblings and lived with her father. She doesn't talk about it much but she has stated that her father and at least 2 of her siblings are dead. Unlike the other two, she talks about the missing sibling like she is still alive.
Extra (Optional) : Calli is pansexual, and suffers from Arachnophobia.
Age (17-40) : 25
Appearance:

Height: 5'5"
Weight: 133lbs
Personality: Calli develops emotional attachments very quickly, which can be considered a weakness. As one of the only members of the community trained in medicine, she has become a valuable citizen. Many people consider her strange, but she doesn't mind. Her fascination with the creatures outside of the Community have nearly caused multiple security breaches. She enjoys taking care of others, and is good to have around in an emergency, but she is terrible when facing injury to herself.
Weapons: Handgun (x12)
Special Talent: Medical Training
Extra Tool: Medkit
Reason for Volunteering: She has always been curious about what lies beneath the city in The Maze. Along with that, she knew that a medic may be needed down below.
History (Optional) : Calli had 3 siblings and lived with her father. She doesn't talk about it much but she has stated that her father and at least 2 of her siblings are dead. Unlike the other two, she talks about the missing sibling like she is still alive.
Extra (Optional) : Calli is pansexual, and suffers from Arachnophobia.
Name: Bishop Staunton
Age (17-40) : 30
Appearance: Bishop is a short and portly man, though he has a very friendly face and demeanor. His hair is almost never seen as he always wears an Asian styled straw hat, though one can assume his hair is fairly short due to this.
Height: 5'10"
Weight: 250 lbs.
Personality: Bishop is a very friendly man, known in the community for scrounging through piles of old junk to find even the smallest thing of value, often taking broken things he finds and making them into small children's toys.
Weapons (1 gun OR 2 melee weapons [One small/One Large]) : Shotgun (x3)
Special Talent (Pick one from list, or create one [must be approved]) : Trapper
Extra Tool (Pick One): Trip Wire (x4) and Pipebombs (x4)
Reason for Volunteering: He cares deeply about the community and feels that he must volunteer.
History (Optional) : Bishop is the oldest of 4 children, though they all went their separate ways early on. Bishop ended up in the Colony. During his trek for a safe haven he'd come across various items, odd little trinkets and other odds and ends. Whenever he would get into a confrontation with bandits or the like he could usually bring down the tension with words and offer them one of his little items in exchange for his freedom. When he reached the Colony he became known as a sort of merchant, always having things people needed, often digging through junk to find new things, or materials to create his own little toys for children.
Extra (Optional) : He has 2 brothers and a sister.
Age (17-40) : 30
Appearance: Bishop is a short and portly man, though he has a very friendly face and demeanor. His hair is almost never seen as he always wears an Asian styled straw hat, though one can assume his hair is fairly short due to this.
Height: 5'10"
Weight: 250 lbs.
Personality: Bishop is a very friendly man, known in the community for scrounging through piles of old junk to find even the smallest thing of value, often taking broken things he finds and making them into small children's toys.
Weapons (1 gun OR 2 melee weapons [One small/One Large]) : Shotgun (x3)
Special Talent (Pick one from list, or create one [must be approved]) : Trapper
Extra Tool (Pick One): Trip Wire (x4) and Pipebombs (x4)
Reason for Volunteering: He cares deeply about the community and feels that he must volunteer.
History (Optional) : Bishop is the oldest of 4 children, though they all went their separate ways early on. Bishop ended up in the Colony. During his trek for a safe haven he'd come across various items, odd little trinkets and other odds and ends. Whenever he would get into a confrontation with bandits or the like he could usually bring down the tension with words and offer them one of his little items in exchange for his freedom. When he reached the Colony he became known as a sort of merchant, always having things people needed, often digging through junk to find new things, or materials to create his own little toys for children.
Extra (Optional) : He has 2 brothers and a sister.
Name: Serbitar Waylander
Age (17-40) : 36
Appearance: Has long White hair, which is wrapped around his neck and hidden under a hood. Honest, calm and powerful green eyes shine from under a wide, small forehead. A small pointy nose radiates from a light tan, angular face. The wide muscular shoulders and chest seem out of proportion compared to his small arms and waist. Thighs and soleus’s are strong and bulk. Dressed into a yellow, leather tunic, some torn army pants and a long, black, hooded cape, he can be a scary stature in darkness, but looks as a clown under the light.
Height: 190 cm = 6.2 feet
Weight: 100 kg.
Personality: IS chosen to develop throughout the roleplay
Weapons: A pipe with a screwdriver set in place on bought sides. (if not allowed I will change it.)
Special Talent: Enhanced Hearing
Extra Tool: Blanket
Reason for Volunteering: Seeing it as a way to redeem his ill deeds.
History:
Trough out his childhood people would be cautious around him and often forbid other children to play with him, because of his white hair and being an orphaned child that was found under some rubble didn’t help either. As he grew older and his body began to grow from that boyish figure into a man, his ill proportioned build gave others around him even more reason for them to be cautious around him. His only friend was Vintar, also an orphan, And together they played and later as they grew older they helped each other in everyday life….. ( I ain’t spilling the rest.)
Age (17-40) : 36
Appearance: Has long White hair, which is wrapped around his neck and hidden under a hood. Honest, calm and powerful green eyes shine from under a wide, small forehead. A small pointy nose radiates from a light tan, angular face. The wide muscular shoulders and chest seem out of proportion compared to his small arms and waist. Thighs and soleus’s are strong and bulk. Dressed into a yellow, leather tunic, some torn army pants and a long, black, hooded cape, he can be a scary stature in darkness, but looks as a clown under the light.
Height: 190 cm = 6.2 feet
Weight: 100 kg.
Personality: IS chosen to develop throughout the roleplay
Weapons: A pipe with a screwdriver set in place on bought sides. (if not allowed I will change it.)
Special Talent: Enhanced Hearing
Extra Tool: Blanket
Reason for Volunteering: Seeing it as a way to redeem his ill deeds.
History:
Trough out his childhood people would be cautious around him and often forbid other children to play with him, because of his white hair and being an orphaned child that was found under some rubble didn’t help either. As he grew older and his body began to grow from that boyish figure into a man, his ill proportioned build gave others around him even more reason for them to be cautious around him. His only friend was Vintar, also an orphan, And together they played and later as they grew older they helped each other in everyday life….. ( I ain’t spilling the rest.)
Name: James "Chatterbox" Cassia
Age: 25
Appearance:

Height: 6'2"
Weight: 220 lbs
Personality: Quiet and emotionally reserved, but will lend a hand to nearly anyone that asks. Will develop further through roleplay.
Weapons: Crowbar and knife.
Special Talent: Brute Force
Extra Tool: Gas mask
Reason for Volunteering: Sam, the person that saved James, was fighting the flu when the lights went out. Without power or heat; or worse, them coming up from their holes, there's a far greater chance she could die. For James, that isn't an option.
History: James has only been in the compound for 8 months; prior to that, James refuses to talk about. When he arrived in the Colony he was half-dead, emaciated from starvation and with boot heels that had been worn through almost entirely. He would have walked right passed the Colony had it not been for a scavenging party that happened to notice him trudging along. Once they attempted to make contact, James collapsed. It was only by the work of Samantha Elo, the party's medic, that James survived. When he woke up 3 days later, he found himself in Sam's home, slightly less dead than he had been when he arrived. Once he had been nursed back to health he decided to stick around, joining a scavenging party and regularly going out on supply runs. He has sworn what one could call a life-debt to Sam; since she saved his life, he would do the same whenever the opportunity arose.
On August 24th, he got his chance.
Extra: Unless he needs to, James rarely speaks short of short affirmatives or negatives.
Age: 25
Appearance:

Height: 6'2"
Weight: 220 lbs
Personality: Quiet and emotionally reserved, but will lend a hand to nearly anyone that asks. Will develop further through roleplay.
Weapons: Crowbar and knife.
Special Talent: Brute Force
Extra Tool: Gas mask
Reason for Volunteering: Sam, the person that saved James, was fighting the flu when the lights went out. Without power or heat; or worse, them coming up from their holes, there's a far greater chance she could die. For James, that isn't an option.
History: James has only been in the compound for 8 months; prior to that, James refuses to talk about. When he arrived in the Colony he was half-dead, emaciated from starvation and with boot heels that had been worn through almost entirely. He would have walked right passed the Colony had it not been for a scavenging party that happened to notice him trudging along. Once they attempted to make contact, James collapsed. It was only by the work of Samantha Elo, the party's medic, that James survived. When he woke up 3 days later, he found himself in Sam's home, slightly less dead than he had been when he arrived. Once he had been nursed back to health he decided to stick around, joining a scavenging party and regularly going out on supply runs. He has sworn what one could call a life-debt to Sam; since she saved his life, he would do the same whenever the opportunity arose.
On August 24th, he got his chance.
Extra: Unless he needs to, James rarely speaks short of short affirmatives or negatives.
Name: Lee "Rat" Hicks
Age: 30
Appearance:

Plus grey eyes, a thick black overcoat and a scared and dis-coloured left hand which he frequently covers when he can.
Height: 6"
Weight: 155 pounds
Personality: By all accounts Lee is a mentally unstable individual. He is a sufferer of survivor's guilt and psychological trauma, most likely PTSD. Since then he has been showing signs of developing depression and has spoken of suicidal thoughts and tendencies. He is a broken man, shaken and cold. He is not a social person, withdrawing from most conversion and interaction. If one does speak to him he often comes off as distant and unemotional, with an overhanging air of sadness. When aggitated he can become panicked and paranoid, however this has not presented any threat to anyone other than himself. He is easily irritated and stress, and does not suffer fools gladly. He cares little for his own life but carries more concern for the lives of others. His frequent talk of macabre subjects could be considered unnerving for many and appears to be a fascination of his. If enough time is spent around him he may become warmer, however he is reluctant to form bonds with people as he believes it leads only to pain with the inevitability of death.
Weapons: Handgun and ammo (x12)
Special Talent: Tracker - has learned to identify signs of past movement, gauging when something was around and where it was headed.
Extra Tool: Food cans and opener
Reason for Volunteering: He views the misson as an unspoken suicide pact. Since he's too afraid to pull the trigger himself he's looking for something else to do the trick.
History: Lee was born and raised in a remote cluster of makeshift homes. Life was simple and about as safe as it got. He trained as a hunter and worked the outskirts in the search for food. When he was around 20 a group of travelling scavengers passed by. They went from place to place, gathering on the road and trading when they found others. Lee - willing to leave the confines of his home - decided to join them. They worked as a close, family unit, sharing what they had and offering support. He earned the nickname 'Rat' after being able to settle a food scuffle by proving a rat had taken their food using his tracking skills. Lightly armed and few in numbers it wasn't the safest way to make a living and it proved fatal for all but Lee. He stumbled in the Colony one day, bloody and horrified. He would talk little about what happened, the most anyone could gather was that bandits had swarmed them during the night. Lee had been the only one able to escape from the slaughter. His hand had been stabbed and burned during the attack.
Extra: His left hand suffers from twitches and tremors, especially when his mind is under stress. He is bisexual.
Age: 30
Appearance:

Plus grey eyes, a thick black overcoat and a scared and dis-coloured left hand which he frequently covers when he can.
Height: 6"
Weight: 155 pounds
Personality: By all accounts Lee is a mentally unstable individual. He is a sufferer of survivor's guilt and psychological trauma, most likely PTSD. Since then he has been showing signs of developing depression and has spoken of suicidal thoughts and tendencies. He is a broken man, shaken and cold. He is not a social person, withdrawing from most conversion and interaction. If one does speak to him he often comes off as distant and unemotional, with an overhanging air of sadness. When aggitated he can become panicked and paranoid, however this has not presented any threat to anyone other than himself. He is easily irritated and stress, and does not suffer fools gladly. He cares little for his own life but carries more concern for the lives of others. His frequent talk of macabre subjects could be considered unnerving for many and appears to be a fascination of his. If enough time is spent around him he may become warmer, however he is reluctant to form bonds with people as he believes it leads only to pain with the inevitability of death.
Weapons: Handgun and ammo (x12)
Special Talent: Tracker - has learned to identify signs of past movement, gauging when something was around and where it was headed.
Extra Tool: Food cans and opener
Reason for Volunteering: He views the misson as an unspoken suicide pact. Since he's too afraid to pull the trigger himself he's looking for something else to do the trick.
History: Lee was born and raised in a remote cluster of makeshift homes. Life was simple and about as safe as it got. He trained as a hunter and worked the outskirts in the search for food. When he was around 20 a group of travelling scavengers passed by. They went from place to place, gathering on the road and trading when they found others. Lee - willing to leave the confines of his home - decided to join them. They worked as a close, family unit, sharing what they had and offering support. He earned the nickname 'Rat' after being able to settle a food scuffle by proving a rat had taken their food using his tracking skills. Lightly armed and few in numbers it wasn't the safest way to make a living and it proved fatal for all but Lee. He stumbled in the Colony one day, bloody and horrified. He would talk little about what happened, the most anyone could gather was that bandits had swarmed them during the night. Lee had been the only one able to escape from the slaughter. His hand had been stabbed and burned during the attack.
Extra: His left hand suffers from twitches and tremors, especially when his mind is under stress. He is bisexual.