Name: Arlen Age: 230ish Gender: Male Race: Undine Physical Appearance:
Arlen is a lean humanoid standing at 6’2”. Thus, his musculature is toned rather than bulky. He has largely eleven features with long, pointed ears and an androgynous face. The soft cheekbones and chin are more effeminate than not with a stronger masculine jawline to contrast them. His skin is fair and his eyes are bright blue, his fingers long and dexterous. As expected of such an elf-like creature, he has a long and graceful stride with a proud bearing. For the most part, his tunics are dark and loose, and the same can be said of his breeches.
Magic: As an undine he has a natural resonance with water. Besides the standard water and ice bending, he is also capable of molding his own body into water. When in his water form, he can posses small bodies of water and humans (they are approximately 60% water, after all). His possessing power will not be used on PC’s without explicit permission.
Weapons: -Bow of the Sea: An ancient relic, the bow is a composite creation, making use of whale bone, coral, and even blue obsidian. It was not made to pierce living things, generating its own arrows out of ice when the bow is drawn. Its power instead lies in its ability to purify a variety of ailments, from black magic curses to chemical toxins.
-Throwing Knives: Ivory bone knives 6” in length and extremely sharp. In a pinch, Arlen can fight with knives in both hands, but he prefers throwing them at a fair distance.
Verity is a wiry creature standing at 5’7”. She has a pale complexion and messy blonde hair as well as a pink pair of glasses. Her nose is pert and upturned, her chin and nose all soft curves. She wears light make-up to bring color into her cheeks and nose, but her blue eyes stand out on their own. She favors skinny jeans and fashionably layered shirts.
I also have a few questions. Will the story be starting after meeting the queen, or at the camp before the campers discover the Hollow? Is this going to be the traditional sort of fae world where promises and true names have potent meaning, or something closer to the human world where the only difference is the presence of fae and magic? Does time pass the same way for the Hollow and the human world, or is it slower in one? Just stuff like that.
We're getting to the point where I promised I'd start approving characters. So! I will start approving profiles as they come in by the end of tonight. I'm looking to fill about 5-6 slots and have already received 3 profiles, so let's get those last few in! I won't be starting the roleplay until after Christmas (for obvious reasons), so as always, feel free to take time developing your characters and asking questions.
@Halvtand Only raw iron burns the fae, in answer to your question.
Addressing your idea, though, I like it (and I'm excited to have a fae-touched character in the mix)! As always, remember that surviving the Darkness alone is pretty much impossible, so if his allies are the fae, make sure he has important connections to them or whoever else supports him in the wild (or in the society he's about to step into). If you like, you can make up the fae entity who transformed him, or you can take a look at some of the fae entities I've come up with.
He's been called many names over millennia, and has been guarding the ancient Jarlione Forest all that time. He's the most powerful of the local fae and deities, not for his abilities alone but because of the pacts he has made with other powerful fae to protect the valley. His word is recognized as the ruling one, and many fae obey his command in his personal fight against the darkness that plagues his forest.
Appearance: He has the head, legs, and feet of a deer, but the torso of a large human man. His brown fur is covered in moss, and when walking among humans, he tends to cover up his head and chest with a ragged green cowl. His eyes are pure black and carry the weight of time itself. Though he can't remember everything he has lived through, he often falls into a deep trance reliving events and listening to his forest.
Powers: He has abject control over the weather surrounding his forest, and can even alter its seasons at will. The forest and its animals obey any command he makes, and his will alone keeps the darkness at bay. His only weakness seems to be humans—when they taint his forest with waste or toxic emotions, the Darkness corrupts the woods. He shares a deep connection with the forest, able to see any place within it, but it also renders him sickened when the forest is tainted. He feels its pain, and the pain of every natural creature within it.
Fae-Touched Influence: The Forest God has no love of humans—in fact, he despises most of their number. Very, very few humans have ever gained his favor, but a few have earned it through deeds performed for his forest. Anyone who treats his wood as sacred ground and defends it with their lives are worthy of his gift.
Potential Fae-Touched Gifts: -Weather: Humans can control an area within a 30ft radius at will, but it requires concentration to maintain. -Speak to the Forest: Humans can speak to animals. -Nature's Rejuvenation: Humans can mend flesh, both in humans and animals. -Summon the Fae: Humans can summon any fae entity to ask for its help (but not command said entity).
Potential Fae-Touched Attributes: -As the Forest God is: Humans might sprout horns on their head or have their feet permanently transformed into cloven hooves. Some might even grow brown fur.
An ancient dryad of Jarlione Forest. She makes her home in the oldest oak tree, a plant that has grown to massive proportions. Its main branches are wider than a man's torso, many of which droop down to the ground. The rest of the gnarled crown sprouts vibrant green leaves, but the dryad makes her home within the roots of the tree. Legend says that mortals who gaze upon the tree will be cursed with a an obsession over the natural beuaty so strong they will stay staring at it until they become a tree themselves.
Appearance: As with all nymphs, Caecilia appears as a beautiful young woman. Porcelain skin, a healthy, curvaceous body, and long auburn hair—but her most potent attribute is her eyes, which shift colors according to the season. Her irises are littered with the shapes of leaves, and it is said that anyone who gazes directly at them can the forest itself.
Powers: Caecilia is most related to plant life. She can manipulate plants at will, causing them to move or grow, and can even shapeshift into any plant of her choice. Many of the fruits she personally grows are said to have mystical qualities, some as healing elixirs and others as poisons. Her plants are resilient against the influence of Darkness, capable of purifying the ground and air and rendering it impossible for creatures of Darkness to set foot near them. Some of her trees are even said to imprison demons within their roots.
Fae-Touched Influence: Caecilia is friendly toward mortals and offers her gifts to those she deems worthy of using the forest's gifts to create beauty or those who are strong enough to use her gifts to undermine the parts of her forest tainted by Darkness. Her wrath is thus imposed on those who break sacred ground, destroy her plant life, or make mockery of her forest.
Potential Fae-Touched Gifts: -Longevity: Humans can live for hundreds of years, enjoying youth until their last decades of life. -Beauty: Humans gain an air of the forest, cleansing the skin of deformity, making hair thick and healthy, and giving them an aura of beauty that ensnares the gaze of others. -Voice of the Woods: Humans can command plants to move a certain way or bear fruit. -One with the Trees: Humans can transform into plants or harden their skin into bark at will. They no longer need food to survive, and become naturally hardier against the cold. However, when they rest, they must root themselves to the soil to draw in nutrients or sleep near a light source.
Potential Fae-Touched Attributes: -Eyes like the Forest: Eye color changes depending on the season—green for summer, the color of any variety of blossoms during the spring, black during winter, and red, gold, or brown for winter. -Body of Wood: Any single part of the body is perpetually living wood. -Veil of the Vine: Instead of hair, the human grows leaves on their head.
Her body is said to rest at the bottom of Lake Veleson, leaving her soul to wander across the waves and all streams that connect to the lake. In her spirit form, she's often referred to as a banshee, an insubstantial woman dressed in white with eyes of pure black. She can see only the souls of dead and living entities as a banshee and is responsible for collecting these souls, guiding them away from Mortem Cogitatio. Once every hundred years, in the midst of winter, she stores up enough energy to revitalize her physical form, and can walk the earth as an utterly enchanting woman. Come Spring however, she sacrifices that energy to revitalize the valley.
Appearance: She is incorporeal, her body a wisp of white, though she can also appear as a ghostly light instead. Her body is willowy and graceful, every part of it glowing a soft white—except for the eyes. Her eyes lack irises and are utterly black, seeing the unseen spirits that linger in the realm of the living.
Powers: Lady Morana can command the dead and break the hold of Darkness over the Departed. Those brave enough can receive pendants from her capable of breaking curses and madness brought on by creatures of Darkness. She can also see into human souls, determining fate and reading prophecy at will. Although her appearance is associated with death and unkind fate, her physical body stores pure and condensed vitality she sacrifices to keep the land fertile.
Fae-Touched Influence: Lady Morana supports those who embrace their mortality and use their limited time to help others. It is said that the Lord of the Forest rendered her blind to the forms of the living, so as not to grow attached to their presence in the material world—thus, she is not a particularly merciful being who intervenes to save a single life. Those who win her favor actively keep vigil over the dead and abstain from material pleasures to support and commemorate her sacrifice.
Potential Fae-Touched Gifts: -In Tune with the Dead: Humans can speak to human remains to communicate with the spirit attached to them. They can also see and communicate with phantoms. -Incorporeal Defenses: Humans can phase their body into a ghostly form at will—however, doing so for a long period of time may render turning corporeal again impossible. -Read the Stars: Humans can catch a brief glimpse of the future, usually through dreams and ritual. -Purity of Heart: Humans gain immunity against dream eaters, soul suckers, and being posessed.
Potential Fae-Touched Attributes: -Morana's Vision: Pure black eyes -Death before Death: Any particular limb may rot away, leaving only bone.
He is best known for his bird from, which resembles a peacock with brilliant, shining, feathers of gold, crimson, and copper. To obtain a feather from his tail is to receive his gift, but they are nigh impossible to find. Only the most devoted hunters and heroes strong enough to brave difficult trials gain Tane's favor.
Appearance: Tane has many forms—he is a shapeshifter who runs with wolves, grazes with deer, and walks among men as a wise man. He loves all cycles of the hunt and strives to bring out only the best and most noble attributes of heroes, which has been the end of many foolhardy adventurers.
Fae-Touched Influence: More than anything else, Tane is a creature of the hunt. In his world, only the strongest and brightest survive, and it falls upon such heroes to protect the rest of humanity from darkness. Where many fae are content only to protect the forest from the Darkness, he urges his followers to pursue and banish it completely. Humans who fall to depravity or hide away from the darkness disgust him.
Potential Fae-Touched Gifts: -Token of Heroes: Tane's feather always gives off light, which will burn any manifestation of Darkness it touches. Its beauty is such that it can transfix those who gaze at it. -Form of the Forest: Humans can shapeshift into medium-sized animals and smaller at will. -Heroic Spirit: Humans can push themselves beyond their natural limits to perform a feat of heroism (like lifting a boulder off of a trapped person's leg). -Legacy: After a human has obtained one of Tane's feathers, that same feather can be brought back to the hero's body during a time of great need to revive that hero.
Potential Fae-Touched Attributes: -Unlike other fae entities, no transformation occurs. The hero need only carry the feather to experience its benefits. Whenever in an animal form, however, the feather will always become a part of the transformation.
Hope that helps!
@Lexicon A ghoulish taint certainly could have diluted power. You can take on any diminished form of the Ghoul's abilities, but there are a few consequences to keep in mind. The first is that, as a prospective Holy Knight, she'd have a significant handicap. Ghouls are burned by holy artifacts and sanctified ground (much like vampires, though to a significantly lesser extent), so she'll also experience diluted pain and discomfort in the presence of such items. Can she overcome it to wield holy weapons and live in a sacred place? Yes, but it may drain her stamina and be a difficult process for her.
The other major consequence is that she'll be like an infant born with an addiction—she will actively thirst after vampiric blood and be much more easily influenced by vampires. Vampires are rare enough that this won't be a constant issue, but if the roleplay does turn towards a confrontation with a vampire, do note that this will become a significant weakness against said vampire.
I'll let you play with the balance of benefits and consequences as you like. The mentioned weaknesses should only be as strong as her ghoulish abilities. Notably, the longer she uses the ability, the more exhausting it will be to use, and the stronger her urge for vampire blood will become.
@Habibi359 Good to have another player in the game! To answer your question, yes, the Bandit King could certainly use any thief. As I mentioned formerly with the military, however, note that being part of the Bandit King's forces would greatly limit what your character is allowed to do. You could play it at any angle, though, perhaps as a thief forced into service for the sake of his captured family who aims to run away, a former member of the band who turns traitor due to some personal twist, or even as a freelance treasure hunter with inside information to trade. Does that help answer the question?
@DrunkasaurusRex You do find a few hunters outside of the church and military. These would likely be hunters who come from a family line of hunters, as the Darkness isn't exactly an entity that's easy to combat without help and experience. There's also the issue that most common people turn to the church or military for protection, but there's bound to be a few jobs and concerns too dangerous or out of the way for such entities to take interest in. It's not the easiest or wealthiest path to take, but being a solo hunter could be done.
@Lexicon There's nothing flagrantly against the RP in your idea. I quite like it!
The one issue with runic magic is that it's not necessarily hereditary, much less like witchcraft. That's not to say witchcraft doesn't exist--there are many many ways it can, but runic magic is one of the few scientific approaches that any intellectual can learn. It goes hand in hand with engineering and science of the era (although it could definitely be used to mess with someone's mind, yes.).
So, as your idea is, it's actually fine--you'd just have to cut out the bit about the runic magic being witchcraft.
If you want to keep that more taboo-y mystic-y witchcraftery, I'd suggest making the mother a ghoul, a fae-touched human, or a pagan witch. A ghoul would be the most sinister of these options (meaning the mother is attached to a vampire who may or may not be sanctioned by the baron) and allow for mind control through hypnosis. A fae-touched human could have made some sort of shadowy pact with a fae entity to gain the power to manipulate a mind through phrases, music, dreams, etc. And a pagan witch might have her own cult that worships some unholy entity of Darkness, which allows for some awful sort of life draining or soul manipulation. It's really just picking the flavor of your character's crisis--any of these situations would summon the wrath of the Holy Knights. It would also influence inherited ability, as I'm willing to allow some manner of taint from mother to child (just be aware that such hereditary powers would have their own pact limitations).
One final word of caution is what I've formerly mentioned--if your character is losing both parents, make sure she still has a relevant, healthy and available connection with some friend, family member, or rival that I can use to keep things relevant to the plot. Does she have a family member taking over the estate in her absence? If not, is it a benevolent or greedy entity stepping in to claim her birthright and, consequently, her village? (these are questions to consider in your CS.)