Introduction
This is a political and small-scale faction conflict roleplay based on a low fantasy (probably no magic), fictional dwarven inhabited valley.
It will be a mix between nation and character driven RPG. It will have nation roleplay style as each player will control a faction ruled by one or several of the sons of a recently deceased dwarf lord in their claim over the lordship of a valley.
Each faction will control a part of the valley, and will struggle to survive through the hardships of cold, hunger, intrigue, betrayal, and maybe even armed conflict.
THE SETTING
Rising from beign a humble stonemason in service of a Great Lord of the Dwarves, Master Muin was granted land as a reward for his services. A small, isolated, cold but impregnable and beautiful valley, in which he would dwell the rest of his longevous life. He brought along several alliegates and servants, and founded a small settlement, for which he also devised a watchtower and a mill. Slowly, despite the hard natural conditions, the House of Muin prospered.
However, dark tidings were to come for this Valley. Master Muin was deadly wounded during a goblin incursion in the West Pass. This is not the only evil besieging the valley: the snows came earlier than usual during the last years, and the harvest has been too scarce; the cattle became diseased and the quarrels among the sons have detroyed the unity of the Clan. Not even the oracles casted from the Gods bring any good sign.
Now the brothers quickly gather for the funeral, but, who will take the lordship of the House of Muin and the valley?