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    1. Famotill 10 yrs ago
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@Skrubsetsu

Haha hopefully it doesn't seem intense in an off-putting way 😅

If you have any questions or suggestions feel free to let me know! I'm gonna link the OOC here in a bit!
@Templar Knight

Sweet! It'd be great to have you. If you have any questions feel free to let me know!

Also, since there seems to be at least some interest I'll get to work drafting up a potential OOC.

A premise to keep in mind is that your character is in the employ of an artisan's guild, the Talon Company in Ardent's Fall. Essentially this guild is a union of a multitude of guilds within the city (you're welcome to create a guild of your own). You've found yourself indebted to the Talon Company, how and for what reason is up to you, and as such have been summoned to Ardent's Fall to make good on your debts.

The Talon Company seems to have its hands in more than just local politics and guild-work. Your character can be from any of the listed countries/territories and be of any race/class/age. Also, if you can't come up with another reason for your character to be indebted to the guild please let me know as there are story components that could move your character in that direction.

Thanks again for the interest!
Oh sure thing, I'll mention you over there! I was thinking that if enough people in this RP still want to push forward we can do so! I could even just run an Advanced and Casual version simultaneously. Or I could run things on Pirate Pad like Bishop suggested. Just wanted to get everyone's input. I know for sure we've had some people lose interest so it's been difficult because now some posts have no context or relevancy to the story.

For anyone interested in the Advanced style format you can check that version out: here. This doesn't mean this casual variant will go away if you guys don't want it to. I have just been really sad that things haven't progressed much, but that can still be remedied and I really have no issue with doing more than one version of this RP (as this is what I've been doing anyway).
I typically enjoy RPing humans too so no worries there. Also, upon re-reading the character template made by Lady A, I've found it fits really well with the RP and would be a great help.

Again I'm really only posting this up here so that people can have a skeleton if they want to start creating a character

@shamrocknroll
Their skin tones in this world are closer to humans, but yes have noticeable grey/blue/green/purple undertones. They typically have sharper features, and some have small ridges about the skin.

Also, I should note that many Sirens have lost their ability to change their form at will. Without revealing too much the Sirens have been driven from their ancestral home in the Oceana Abyssal, and have formed small clandestine tribes lining the Dwarven cities of North & South Lubck. There are definitely still Sirens that can transform, but many still have found themselves landlocked.
Thank you for the interest! I should probably get to drafting up a character app. No pressure, but I figure it'll help folks get some ideas going. If there's any questions you all have feel free to let me know.
Briths are actually fairly capable of both, but are typically bipedal. Brith vikings/raiders are renowned for their incredible leg and arm strength as they are able to leap between different naval vessels with great dexterity. Out of combat though it's seen as bestial to be on all fours.

A larger male brith can typically be around the size of an orc. So they can be pretty big in size, but are about as varied as humans in that category.


@shamrocknroll

Admittedly, some classes serve character description more than they do an incredibly different combat orientation. I'm always open to suggestions/critiques so I don't mind your questions at all! If there is some redundancy in classes, I can chip away at the fat.

You're actually not entirely wrong regarding pact magic, but this is somewhat by design. Lore-wise pact mages are considered inferior in most mage circles because typically pact mages weren't born with any potential for magic (magic potency exists on a spectrum). It's in many ways an arbitrary distinction that comes about because of social stigma. Pact mages can learn other spells, but their potential in mastering said spells are limited whereas there are some specific abilities granted to a pact mage (depending on their patron). Mages seeking to gain particular power in one field of magic typically undergo a rite of passage that binds their magic to a particular school. Pact Mages are the exception to this as their magic doesn't come from them. It isn't theirs to influence.

As for the differences between Fighter, Monk, and Bard- for simplicity's sake the abilities are based on DnD 5e. This is by no means a tabletop RP, but I've found that these abilities are a good jumping off-point for players and myself in navigating specific abilities.

Lore-wise (and gameplay wise) Bards are very much a support class. They buff allies or debuff enemies through the use of song/poetry/etc. They are capable in combat, but this isn't their primary focus. If someone found themselves really into this idea they could create lore or character specific songs to use in combat.

Monks recognize that magic is in every living thing, and channel magic in ways that are healthy and constructive. Their emphasis on balancing magic and not abusing it grants them certain enhancements in combat, but isn't exactly comparable to a mage. Monks on the Path of the Open Hand, for example, are excellent in hand to hand combat but also have some self-healing capabilities. Though, as I mention in the original post I'm always willing to work specifically with players for what abilities they'd want to use.

Fighters are typically an 'every-man' kind of warrior that are capable of using a number of different weapons, but never really excelling at many. Fighters lore-wise aren't trained in any particular organization or army.

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