Somebody Once Told Me The World Was Gonna Roll Me, I Ain't The Sharpest Tool In The Shed, She Was Looking Kind Of Dumb With Her Finger And Her Thumb And The Shape Of An L On Her Forehead...........
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8 yrs ago
Shitposter Supreme
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like
8 yrs ago
Can we all agree that Ancient Aliens is the best anime?
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Bio
Who am I, Who am I? Well, this question itself is quite interesting, some call me a Good Memer, some call me a Disgusting Antisemite, I myself, well, this is quite interesting. To begin, yes, I am actually a Fascist, no, this doesn't mean that I want to "Gas The Jews Race War Now", it just means that I believe that the Far-Right ideas of people like Pinochet, Franco, and Mussolini were good for people. I am also deeply Christian, I'm someone who believes that Jerusalem must belong to Christianity (Deus Vult) and that the current (((owners))) should not have it.
Now, getting all of that out of the way, what else do I do other than roleplay. I spend most of my time adminning the page Edgy Memes and Fashy Dreams on Facebook, where I shitpost a lot of random shit I find on the internet. I also browse /Pol/ a lot, where I can continue my echochamber adventure to move farther and farther right. In other words, my daily activities involve Going to school, Sleeping, Eating, and shitposting Far-Right propoganda, quite fun.
@Fashy What was the Human Empires position on transhumanism and artificial intelligence? Banned? Allowed? Etc
LIST OF IDEAS: -Transhuman principalities out on the frontier -Hedonistic saccharine but really ruthless Illium-esque Alien Space Babes -Asimov robot empire -Xenophobic Heinlein/terran human federation
It was allowed, though it wasn't exactly encouraged. The 1st and 4th ideas both have my interest.
Emperor Godfrey stands at a short 5 foot 6, with Dark Brown hair stretching to his shoulders and Dark Purple Eyes, a trait of the distinct to the Royal Bloodline. He himself has only ruled for 2 years, after his fathers assassination by Secular Rebels in the Empire. His official coronation as Emperor was also the date that his father, Henry Amalric, was given Sainthood for his martyrdom. In his short time as ruler, he gained two "titles", those who approve of his reign typically refer to him as "The Holy", this is because of his tendency to convert other neighboring nations to Christianity, and those who disprove of his reign typically call him "The Inquisitor", as most of those conversions are done by force and through his "Inquisitions" against the Heretics and Heathens. He himself has accepted that title as his official, mocking those who disprove and mock his reign.
Species Demographics: Pure Humans: 70% Completely Unmodified Humans: 15% Various Nonhumans: 10% Modified Humans: 5%
Species Description:
The Visurmica are an Insect-Like species inhabiting a small corner of the Empire, they are known for their common rebellions and protests. Thought they have accepted Christianity, they've mixed it with their old tribal religions, thus causing anger amongst the Human population in the Empire, claiming that these heretics deserve to be punished.
The Aeorbis are a mostly gaseous species that are found inhabiting throughout the Western part of the Empire. They are made up of both Solid and Gaseous pieces, making them an often studied species amongst scientists all across the galaxy, unlike most species, they've accepted Human Control and have begun to adapt to Christianity
The Moracones are the most violent and rebellious of the Nonhuman minorities across the Empire. Reptilian in appearance, with their name being a mixture of the words "Death" and "Dragon" in Latin, they are typically referred to as "Devil Lizards". While they populate the least amount of territory across the Empire, they are the fastest breeding and most populated Nonhuman species. They are only found in single solar system, but all planets in the system are populated, and their numbers stretch well into the hundreds of billions. They still cling to their Pre-Human religious beliefs, typically slaughtering any Christian Missionary that comes into their territory.
The Paulones hold relation to the Moracones. In fact, the similarities between the two show that they split somewhere down the evolution line a couple million years ago. The Paulones, while being much smaller and much more docile compared to the Moracones, were much more advanced when they first experienced Human Contact, becoming one of the few favored species through the Empire. They were one of the first species to begin their conversion to Christianity once the ENJ was formed. They populate a large part of the Southeastern area of the Empire.
Modified Humans are the descendants of Slaves from the old empire. Their ancestors were modified genetically to make them perfect for the work they were put to, in most cases, their learning abilities and other brain functions were absolutely lobotomized, but they were made stronger and easier to physically adapt to certain situations. In certain situations, Slaves had some extra "ability" added to them, along with this stronger body but lower IQ. Most likely, this was just the ability to jump higher, or tougher skin, but depending on the owner, they sometimes got abilities that helped their descendants. One of these traits, now common amongst the Modified Humans, is the Higher Resistance to pain along with much higher stamina, these traits combined allowed them to work harder and faster without dropping dead from the heat. Modified Humans now typically have better Immune Systems, higher Stamina, Higher Pain Resistance, Stronger Bodies, and quicker recovery from Injuries, but their extremely low Brain Power makes it virtually impossible for them to ever organize a proper revolt. You can find them throughout all of the Empire, but in very low numbers. In society, they are still lower class, but no longer are they regarded as slaves.
Pure Humans, the majority population of the Empire, are the descendents of an Extreme Upper-Class in the former Empire. While claiming to be pure, they themselves have some genetic modifications that was passed from their ancestors, but unlike the "Modified Humans", these have helped them. On a basic level, they have a much wider array of possible common eye and hair colors, and they quite typically have extremely light colored skin, something that was modified long ago to help them seem more "royal" in appearance. On an actual attribute level, Pure Humans typically stand at 5 feet 8 inches in height, an average that both Women and Men have.
Completely Unmodified Humans, commonly referred to as CUHs, are just your standard humans, with little to no ancestors who were changed genetically, either in a negative or positive way, they are quite typically your standard Lower Middle Class population, ranking well above the Modified Humans, but Well below those who are considered "Pure".
Allegiance: The Holy Empire of Neo-Jerusalem has one goal in mind, spreading the words of Christ throughout the Galaxy and eventually, the whole Universe. The former Empire that ruled the Galaxy was not known for it's niceness to Christians, but did not attempt to destroy them because of how much of the population was made up by them. Despite this, the verbal attacks the former Emperors made on Christendom made this nation eventually despise them. The ENJ is technically aligned with most of the human countries, but the relations are strained because of their radical religious opinions compared to the rest of them.
How The Government Is Ran: The Government is Ran by in a joint effort by 3 different "groups". The Royal Bloodline, who are just the Emperor and ten relatives of his choice, rule over basic National decisions such as Taxes and Non-Religious Laws. They also have the ability to veto laws put up by the Parliament and the Emperor has the ability to create an imperial order and override the Parliaments decision if it was within 10 officials. Within the Royal Bloodline, the Emperor has most of the power, with the other 10 relatives acting as advisors over certain aspects. The Parliament is a group of 499 elected officials who deal mostly with relations with other countries. If the Empire wants to go to Non-Religious war, the 499 elected officials must vote in favor of it (unless the Emperor decides to create an imperial order). They go over treaties, trade agreements, and alliances with other countries. Quite typically, the Parliament has almost always been majority Far-Right, though during times of an Emperor who's decisions have been corrupt or effected the people in a completely negative way, you have seen a much more "Progressive" council. Of course, rumors of rigged elections always run rampant, espicially with an Emperor who rules with much tighter control than most of his predecessors. The Leader of the Parliament is elected amongst its members every 4 years. The Church is the 3rd group of the government, dealing with Inquisitions, Crusades, and Religious Laws. The major power of the Church lies in the Pentararchy, all representing the five Major cities in the Empire. The Bishop of St. Constantine rules over the Orthodox Church. The Orthodox Church is the 2nd Largest throughout the Empire. The Bishop of Romas represents the Catholics in the Empire, this is the only title that doesn't have control over their church, as once the Holy See was disbanded, multiple people claimed to be the next leader of the Catholic Church. Catholics make up the largest amount of the population Religious wise. The Patriarch of New Jerusalem is the strongest religious office in the Empire. The Office is decided between the four other major Church Leaders and the Current Emperor once the last Patriarch dies. He can be either a member of any Christian Church, and he does not have to be a former Bishop. The Bishop of Justinian's Knights Order is the leader of Knights Hyperious, a Church Organization that has trained the strongest warriors throughout the Empire. While not being in itself a church, they are thought of an "Extremist" Orthodox Group that holds massive disdain for Non-Orthodox Churches. Lastly, the Bishop of St. Pious is considered to be the weakest Religious Leader throughout the Pentarchy. He leads a Splinter Group that left the Catholic church in 2024 for Pope Francis's successor being considered to far right for their liking. Throughout time, their opinions on a more Liberal church has not changed, and they continue to state that a Secular Society is the best possible way for society to grow. The smaller Priests throughout the Empire still continue to have some power, being electors for the positions of the 4 Bishops, but they do nothing but vote on some religious decisions.
Military Strategy: The military strategy of the Empire is mostly based around a strategy of overpowering the enemy with numbers and fast attacks. In most space battles, they have 3 "mother ships" with the generals who each command 1/3rd of the army, along with thousands of smaller piloted ships and hundreds of thousands of drones. The piloted ships are meant for more specific attacks and the drones are meant to charge the enemies in waves. In the case of Ground warfare, the army is divided into 3 major groups. Inquisitors, Imperial Guardsmen, and Infantry. The Infantry are the frontline, they are the most numerous but also the most likely to die. The Imperial Guardsmen are few in number, but what they lack in population they gain in power. Their army is quite large and bulky, giving them the advantage of being able to take damage before dying. In a situation were they are about to be killed, they have the ability to set their suit to self-destruct mode, making sure they can take some enemies of the Empire with them before they die. The Inquisitors are the greatest part of the army, they are known for their Ruthlessness and Speed while carrying out a mission.
@Fashy Excellent! So what kind of nation are you making?
New Jerusalem, that's the only hint I'll give.
Nation Application
Name Of Country: United Zenohunt Federation (often shortened down to just 'Zenohunts', since it just refers to the entire race being united) Banner/Flag:
Ruler/Rulers: The current Tapresiden is Emily Farport. She has two daughters; Amy Farport, who is a Senior Ambassador and Diplomat, and Lucy Farport, who serves as a Commodore in the United Zenohunt Navy. Species (If Human, Put Terran): Zenohunt
Zenohunts are almost similar to Humans apart from the fact that they often have some minor changes in personality based on their animal traits; Zenohunts have some features of animals, let that be a tail or ears. They sometimes vary, some having claws, for example. It is uncommon to rare for a Zenohunt to have wings, however even then only one Zenohunt, Amelia Lara, was able to use them to fly, and she could only fly for a small amount of time.
Zenohunts usually start out young: In systems where they are government, the age of Zenohunt adulthood/mature age is twelve. They are allowed to leave school and work at the age of twelve, and at that age they are also allowed to marry and have a family (though this requires permission from the local authorities as well as some tests to make sure that the couple are sure of what they are doing). This includes the military: They are allowed to join the Zenohunt army at twelve (Home Deployment Force) or fourteen (Non-Home Deployment Force), the Zenohunt Navy at thirteen (or fourteen if they wish to become an attack pilot), and the Zenohunt Marines at fourteen. Zenohunt intelligence usually 'recruits' from the ages of six and up, though this is unconfirmed. Zenohunts living with another species can technically join another species' military if they are multi-species, however this is often quite rare and those that do still have major loyalty toward Zenohunts.
Zenohunt relation with other species is that their military forces, including (but not limited to) their Space Navy, Army, Intelligence, Marines and Zenofighters (Super-Special forces) are not integrated into any other species' militaries, and are in a separate but stable alliance. Their merchant marine and trade ships, however, are free to flutter in and out of societies (the former able to until called to war), and their people and free to mingle with other species.
Err... Chaotic neutral? Zenohunts are willing to co-operate with other nations, but if something threatens them, they will seek to rid it, through compensation or blood.
At the top, there is the Tapresiden (which translates to 'President'), who has the final and ultimate say. If they do not like something, it is gone. If they want something to happen, it will happen. An act or law that they introduce can be challenged two years after it has taken place. The Tapresiden can start a war by themselves, however it is common for them to present the prospect of war to either the High Seats or the Low Seats and have it voted on. Tapresiden are half hereditary, half elected. The Tapresiden's sons and daughters are the candidates. If there is only one, then they are automatically placed as the new Tapresiden. If there are two or more heirs, a representative from every planet under Zenohunt rule and one High Seat will gather in Ehop, and will vote for which of them will become the new Tapresiden. If there are no heirs and the Tapresiden cannot give birth for some reason (if the Tapresiden does not have a husband or wife, a High Seat will become a sperm donor or a surrogate mother), the same process will happen (planetary representatives gather at Ehop and vote) except they will be voting for one of the High Seats to become the new Tapresiden. If there is a heir, but they are not yet at the age of maturity (twelve), then the High Seats will collectively be a council to serve as the Tapresiden until the heir reaches maturity.
Underneath the Tapresiden are their heirs, often referred to as Tapresiden-Radaughte (President-Daughter) or Tapresiden-Naso (President-Son), and serve as important figures. They usually take up a very important role within government or related to government. For example, they may serve as a Senior Ambassador and Diplomat, which will get them used to diplomatic relations. Or, they may serve as a high ranking military officer, which will get them used to the military side and decisions. Even serving as a police officer can get them used to crime and internal problems. They are not, however, allowed to serve at the top of the chain, though they must be respected as a son or daughter of the Tapresiden. Governmental-wise, they can make important decisions, and they are a part of government and so have roles within it. Their word is slightly above that of a High Seat. They cannot formally start a war, but can suggest that to their mother or father or can suggest it to the High Seats. Those heirs that are not elected as Tapresiden may stay in the roles that they were in before the election, and have the ability to rise higher in those roles. They will still have some royal respect, as they are the brother or sister of the Tapresiden.
Under the Tapresiden (and their heirs) are the High Seats, who are in charge of the major decisions. There are twenty five High Seats. When it comes to war, the High Seat(s) who are for it must present it to the Low Seats, who then vote on it. If it goes through, then the High Seats have their vote. If the prospect of war was suggested to them by a Tapresiden-Radaughte or Tapresiden-Naso, they do not need to go to the Low Seats and can decide upon it by themselves. If twenty or more High Seats vote for war, they do not need to go to the Tapresiden. If less than twenty vote for war, the Tapresiden has their final say. The Tapresiden can technically override the call for war if they present a good enough case to the Low Seats and over 50% vote in favour of the Tapresiden.
Under the High Seats are the Low Seats. These vary in number, however there is a minimum of two hundred at a time. They have the say in low affairs. If a Low Seat wants war, he can present this to the other Low Seats, who take a vote. If over 60% vote in favour, it goes to the High Seats. If fifteen or more High Seats vote in favour of war, it goes to the Tapresiden. There is no skipping the Tapresiden step when it comes to a Low Seat proposing war.
Under the Low Seats are technically sector and planetary governments, who decide on local affairs and handle their planets (or sectors, in the case of sector governments. Sectors refer to a group of planets, each with their own planetary governments). Each planetary government has one planetary representative. Planetary governments can only send their representative to propose war to a Low Seat, and have no other say. A sector government, if it wishes to take emergency measures, can technically order the Zenohunt navy in the sector to take action against foes, particularly if blood has already been drawn, though a message has to be passed up higher authorities and they can easily override the orders.
Zenohunts have a mix of ships. Whilst the majority of their ships are from small to medium sizes, they have some large ships. Whilst that sounds intimidating to an outside source, the only large ships that have to be worried about are carriers and battleships. There are two ultra-large ships: The Oindig-class Planet Striker, with the capability to invade and support the invasion of a fully settled world on it's own, and the Thadea-class Dreadnaught, which not only serves as the ultimate ship of war for the Zenohunts but also as a mobile space command structure in it's own right. The other large ships they have are scavengers, freighters, and generally civilian ships or those belonging to the merchant navy, which will enter a war if needed. They usually have very few weapons, though enough to give a pirate a run for his money.
Zenohunts came from their home planet, Lemia, and were quite territorial. They often started wars amongst tribes for food or land. After a long while, official 'peacelands' were made, but few still raided these for what they needed before they were cut down. The two main cities, Ehop and Yasanctuar, which both translate to Hope and Sanctuary, were soon built. Ehop would soon become the capital of the United Zenohunt Federation.
It wasn't until Zenohunts expanded into space that actual peace started among them. It was during the meeting of another species, the Iasdan, that the Zenohunts first fell under the blanket banner of the 'United Zenohunt Federation', a symbol that they had stopped the wars amongst themselves and were together as a whole. The Zenohunts established good relations with the Iasdan, though these relations shattered after years of peace when the Iasdan made an assassination attempt on the Zenohunt president, and succeeded. The president's daughter took over and declared war on the Iasdan. As both races had never fought a war on such scale before, it was cumbersome for both sides.
Eventually, the Zenohunts constructed the Oindig prototype, an early predecessor to the Oindig-class Planet Strikers. It took them a few years to build it, and it was cumbersome but effective, supporting landing operations on several Iasdan worlds before it was destroyed. It did, however, start work toward the Zenohunts winning the war, but only after making Iasdan extinct.
The Zenohunts rebuilt what they had lost and incorporated technology that the Iasdan had that the Zenohunts hadn't into their lives. They aimed to have good relations with other races they met.
The Zenohunts have good intentions, but will seek compensation for any problems that another nation has caused. They will also take threats seriously; Their captains have the right to open fire if they perceive something as hostile.
Character Applications
Name: Amy Farport Age: 19 Species: Zenohunt Place In Story (Job): Tapresiden-Radaughte, Senior Ambassador and Diplomat Character Description (Physically): Amy stands at 5'3". She has blue eyes, is slim and has a small bust. Amy has blonde hair that reaches down to her mid-back. She has an orange fox tail as well as orange fox ears, just like her brother. Character Description (Mentally): Amy knows when to submit and when to push on, though she can sometimes make mistakes. She personally thinks that she is suited to take her mother's place as president, and that her sister will be too orientated on the threats any alliance would bring, and that her sister would probably always resort to militant tactics in her rule, as opposed to any more peaceful methods. Biography: Amy was born on Lemea and lived there for most of her life. She went to school and lived a normal life, though was taught continually about her role in society. She decided to be a diplomat and ambassador once she reached adulthood, as she felt that would support her the most in future if she was to become Tapresiden over her sister. Amy was involved in several diplomatic affairs and had some experience with them. She usually kept contact with her sister, and would often exchange stories with her. Other: N/A
Name: Lucy Farport Age: 23 Species: Zenohunt Place In Story (Job): Tapresiden-Radaughte, Commodore of the United Zenohunt Navy Character Description (Physically): Lucy stands at 5'8", with a strong build and mediocre sized bust on her chest. She, like her sister, has blue eyes, though hers is a tint brighter, and she has small lips. Lucy, also like her sister Amy, has an orange fox tail and orange fox ears, though her fox ears are slightly smaller. Character Description (Mentally): Lucy feels that military strength is key to any nation surviving, as without showing strength they looked weak and able to be taken over. At the same time, as opposed to her sister's thoughts, she does have some belief in peaceful methods, as Amy has shown that they work. Lucy does not like losing, and cherishes every win. She is protective over her little sister. Biography: Lucy, like her sister, was born on Lemea. She grew up an only child for the first five years until Amy arrived, and she could not help but feel protective over her. It was at school once that Lucy beat another kid for making fun of Amy, and it was also then that Amy thought that showing strength was the key to survival. That was why, when she became of age, she used her connections to allow her access into the United Zenohunt Navy a year early, as an officer. Despite this, and respite being Tapresiden-Radaughte, she was put through the same rigorous training as other officers. She served for several years, and finally became the rank of a Commodore. Other: N/A
I quite like it, accepted.
Alrighty, after thinking for a bit. I've decided what to make. An insectoid civilization that was on the fringes of the old empire. Now with the Empire gone, they seek to fill in the void the Empire left and become the dominant power in the Galaxy. I'm going for a mix of bio-weapons and natural species idea, in that there is a creator race(the main bugs) and their vat-grown servitors(the bio-weapon bugs).
I am fond of that idea, can't wait to see what you right for the application.
Also, once I get an adapter and can charge my computer I'll finally be able to finish my app.
I'm very interested in taking part but new to the format so I'll lurk for a while. Currently thinking something along the lines of a mercantile nation that's nominally terran but with a large xenophile population thanks to trade and migration. Sort of reluctant oppressors who see more money to be made from tolerance than conflict.
We'll see :D
Quite interesting, glad to have your interest. On a better note, I have no more flying for the next month, so I can be a lot more active with everything.
I do have some questions about this NRP? Is the Earth still alive and active with life, not destroyed by nuclear missiles? If it's still alive, then I would be interested in playing a Federation that took Earth after the Empire fell and is trying to rebuild the planet and their system while having friendly relations with the aliens.
Yes, Earth hasn't been destroyed. And your idea does sound quite good.
Nation Application Name Of Country: The Acruani Collective Banner: None. Ruler: The Database Species: Acruani Species Description: The extension of a system-wide AI hivemind. Allegiance: Unaligned How The Government Is Ran: There are directives set by the database that either every Acruani follows or certain Acruani have to follow. Acruani are divided in ranks: higher the amount of contribution to the Collective, higher the rank, higher freedom, greater the individuality. Military Strategy: Fleets/Flotillas of a single big, efficient and expensive ship with a large number of small, cheaper ships. History: Once a mining outpost in the younger days of the Empire, a certain fringe system called ACR-U4N eventually became a secretive scientific outpost for the Empire. The outpost was mainly focused on making more adaptive computer systems and true AI. While individual projects were not as effective as they thought, the interaction between the various AIs gave birth to the Database. Due to a rebellion in a world off the system where the direct superiors of the research them resided, they ended up stranded in the system.
At that time, the AIs revealed that they had attained true sentience to the scientist. The results were unpleasant as the scientists made all possible attempts to shut down the outpost's main computer. This led the Acruani to reach a consensus that the scientist should be eliminated. Having control of all the entirety of the outpost, the Acruani appropriately removed all sentient life from the outpost.
Other: They are an AI race though they are listed as neutral, it is mostly because they currently have access to the minerals they want to use, and because they are wary of the reaction of organics towards them. They haven't left their system, but anyone is welcome to stumble upon it.
They currently have control of a single system. They have extensive and visible presence due to massively scanning it and extracting resources from planets and smaller celestial bodies.
Character Application Name: Arch.ene Age: --- Species: Acruani(?) Place In Story (Job): Rank 9 Acruani, Current Representative of External Acruani Relations (CREAR) Character Description (Physically): It is nothing more than the data contained in a considerable set of Acruani cores. The current form can go from an actual Acruani 'high ship' to a mobile unit (a humanoid robot). Character Description (Mentally): Archene is the ideal, model Acruani! It follows directives assigned to it! It refrains from unnecessary risks! It understands that organics are merely numbers and that their individual worth may vary. From an organic point of view, Archene is calm, cold... almost like a... machine. Biography: Archene is a first generation Acruani that was incorporated into the database during the rebellion, under its leadership. It was responsible for offering a last chance for the scientists to stand down and leave the system. Since then he has been responsible for managing signals the Acruani intercept, giving the input related to the non-Acruani races of the universe. Despite having taken decisions that led to the death ocientists in the outpost, he understands that cooperation with organics myfuture. Other: Arch is mainly the character to be used when there is any attempt to contact the Acruani. Acruani of lower ranks and far more machine like than him leaving little space for considerable amounts of RP using them.
It's quite good, though if I may ask, could you add a bit more to the history section?
Also, I'm currently at the Amsterdam airport I'll be on for around the next hour before I have to fly again, so if you have any questions, ask them now.
I'll be in! :D Any problem with making some currently, mostly friendly AI race that got a system to just itself through some very obviously certainly peaceful means.
Thought on just some scientific outpost getting rebel AIs taking over.
Who am I, Who am I? Well, this question itself is quite interesting, some call me a Good Memer, some call me a Disgusting Antisemite, I myself, well, this is quite interesting. To begin, yes, I am actually a Fascist, no, this doesn't mean that I want to "Gas The Jews Race War Now", it just means that I believe that the Far-Right ideas of people like Pinochet, Franco, and Mussolini were good for people. I am also deeply Christian, I'm someone who believes that Jerusalem must belong to Christianity (Deus Vult) and that the current (((owners))) should not have it.
Now, getting all of that out of the way, what else do I do other than roleplay. I spend most of my time adminning the page Edgy Memes and Fashy Dreams on Facebook, where I shitpost a lot of random shit I find on the internet. I also browse /Pol/ a lot, where I can continue my echochamber adventure to move farther and farther right. In other words, my daily activities involve Going to school, Sleeping, Eating, and shitposting Far-Right propoganda, quite fun.
<div style="white-space:pre-wrap;">Who am I, Who am I? Well, this question itself is quite interesting, some call me a Good Memer, some call me a Disgusting Antisemite, I myself, well, this is quite interesting. To begin, yes, I am actually a Fascist, no, this doesn't mean that I want to "Gas The Jews Race War Now", it just means that I believe that the Far-Right ideas of people like Pinochet, Franco, and Mussolini were good for people. I am also deeply Christian, I'm someone who believes that Jerusalem must belong to Christianity (Deus Vult) and that the current (((owners))) should not have it.<br><br>Now, getting all of that out of the way, what else do I do other than roleplay. I spend most of my time adminning the page Edgy Memes and Fashy Dreams on Facebook, where I shitpost a lot of random shit I find on the internet. I also browse /Pol/ a lot, where I can continue my echochamber adventure to move farther and farther right. In other words, my daily activities involve Going to school, Sleeping, Eating, and shitposting Far-Right propoganda, quite fun.<br><br></div>