Avatar of Fat Boy Kyle
  • Last Seen: 2 mos ago
  • Old Guild Username: Fat Boy Kyle
  • Joined: 11 yrs ago
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    1. Fat Boy Kyle 11 yrs ago
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Status

Recent Statuses

7 yrs ago
Current Laptop has suspiciously decided to have hard-drive failure two weeks after the warranty expired, so no RPing for me!
1 like
7 yrs ago
Any in-progress RPs in need of some new blood? Drop me a PM!

Bio




Name:
Kyle (Obviously)

Age:
23

Gender:
Male

Sexuality:
I tend to like women

Occupation:
Criminologist

Location:
United Kingdom

Hobbies:
Gaming; Reading; Writing; Drinking; Sleeping; Napping; Snoozing; Eating; More Drinking; Kipping; and Laser-Tag.

A Random Interesting Fact:
I can make the dimple on my chin go up and down.

Warning:
I will vanish for months at a time because adult stuff. I'm also unlikely to post every day.



Most Recent Posts

Ooo... another star wars rp

*Cannot help but stare awkwardly through the window*
@Fat Boy Kyle Will you be accepting characters to play the bikers old lady? Or just accepting for bikers only?


That's fine. I don't mind if you want to play as a biker and his old lady either. Also, the MC accepts female members (but they have to go through just as much, if not more, shit than the male prospects).
@Fat Boy Kyle Nice post. But something tells be Omero isn't going to be seeing his sword again any time soon :p


Alastair only wants it for the monster blood, he can have his sword back in a jiffy :P
Not that much really; you can easily catch up :)
Posted. Not my best post, but I've been delaying for long enough!
Alastair spent the day away from other members of the crew, taking refuge in one of the lower levels of the ship where he could find solace. He found himself tucked in a corner, surrounded by barrels of salted meat, where he was well hidden from view. It wasn’t the most comfortable or light of places, but then that seemed to suit his mood. He sat with his back uncomfortably propped up against a rough wooded beam with his leg bent and his right stretched out.

“Could he be after him?” he asked himself, his brows furrowed in frustration. He let out a sigh and let his head gently fall back against the beam behind him. He let his eyelids slide down and encase his world in serene darkness, a small comfort at times. Alastair doubted that the inquisitor knew who he was and therefore could not see why Omero would lie, but he knew better to trust his kind. He had seen their evil for himself…



Nérac, France – 10 years ago
“Ah! Alastair! There you are!” came a frantic and withered voice from the darkness. Alastair carefully placed down the heavy sack of grapes and turned to see William, the owner of the vineyard panicked and covered in sweat.

“William? What’s wrong?” Alastair asked as the man caught his breath. He was concerned to see the man that had given him work, food and a roof, in such a state. He had been working on Williams farm for a couple of weeks by that time, and had quickly quite fond of his host and his family.

“Maisy! Have you seen her? She went out to play with Louis, the neighbours boy, this morning but has still not returned.” It was only as he explained the situation that Alastair could fathom the fear in the man’s eyes. It was a fear that he himself knew. “My oldest boy thinks he might have seen her go into the forest, so we’re heading out there now.”

Alastair placed his hand on his friends shoulder to comfort him as he spoke, “It’s OK William, we’ll find her. You know what kids are like. Have you spoken to Louis’ father? Made sure that the kids aren’t on his farm?”

William shrugged off the hand from his shoulder, although not in anger. “Yes, they are not there. Robert’s at the gates; he’s going to go into town to look for them whilst the rest of us scour the forest.”

Alastair rubbed his beard, his calloused hands much rougher than his wiry greying hair. “I’ll go with him; I don’t know the woods enough to be of much help. And it’ll take more than one man to give the town a good searching.”

-----


“That’s a fire! Do you think the towns under attack?” Robert was a large man, the epitome of masculinity with a low gruff voice. But in that moment he seemed as fragile and vulnerable as the youngest of girls. “My son could be in there!”

Alastair stared at the small glow in the near distance. The flame itself was not visible, and only a small trail of smoke was beginning to form in the sky above it. “That’s no large fire. Maybe a small house fire at best. If the town was under attack we’d hear the commotion from hear.”

Robert looked silently into Alastairs eyes for a moment as a strange sound carried over the wind, “…All I hear is cheering?” The two quickened their pace towards the town, breaking out into a light but manageable jog. As they drew ever closer the unusual sound of cheering grew louder, filling both men with a feeling of uneasiness. They were but a hundred metres away from the town’s closest buildings when a small boy appeared from the bushes and began to run towards them.

“Louis!” exclaimed Robert, his eyes tearing up. He held out his arms before embracing his son in a tight hug. The young boy was covered in dirt and had red around his eyes from where he’d obviously been crying a lot. “My son, what happened? Where have you been?”

The young boy took a couple of minutes to subdue his crying enough to let his words out. “We-we went to town to see the market. Then we started playing hide and seek.” the boy’s sobbing intensified for a moment before he continued, “Maisy was looking for me when this man grabbed her in the alley. He started hitting her and taking her clothes off!” At that the boy once again broke into large sobs, his breathing becoming difficult. Alastair’s fists clenched in anger, his knuckles quickly glowing white.

“Louis, what happened to Maisy? Where is she now?” Alastair didn’t mean to be insensitive, but they needed to find the girl.

“The man’s wife caught him with Daisy! He said that she made him do it – he called her a demon! He dragged her to the priest!

That was all Alastair needed to hear to piece the rest together. His eyes opened in horror as he looked back towards the town, the flames and the cheering. “No…” he whispered before his voice turned into a roar, “No!” Alastair’s legs began sprinting as hard as they could towards the commotion, with each powerful stride carrying him at an almost painful speed. It wasn’t fast enough though; it never could have been. As Alastair turned the last corner and found himself in the towns square, he saw a sight that would forever be etched in his memory. Atop a small mound stood a tall flaming pyre, with a small blackened figure fastened to its base. Beside it a zealous priest in an inquisitors robes bellowed out the ‘words of God’ to his fanatic audience, denouncing the ‘succubus’ and any other demons that tried to tempt the innocent into premarital sex or adultery.

“What have you done?” thundered Alastair, causing the crowd’s eyes to fall onto him.

The inquisitor smiled in response, the firelight dancing off his face giving him a menacing look. “We have killed a demon my child. A creature of evil!”

Alastair drew his khopesh in a slow motion and begun slicing into his skin, ensuring that everyone could see what he was doing. “I’ll show you a creature of evil…”



Alastair stood with the other able members of the crew on top the main deck of the Bitch as she sailed closer to the burning pirate ship. It was hard to see what was happening with the great flames dancing in the otherwise pitch black expanse of ocean. What was clear however was that the enemy ship carried with it death; the horrid stench of burning flesh and hair swept across the air and brought back the fresh memories of Sintra to many on board. Alastair narrowed his eyes to try and better see what was happening, but could only make out distorted silhouettes. He would have tried to use his Raven’s Eye were he not surrounded by so many people.

“Get some boards ready!” he yelled out as a thought crossed his mind, “If our comrades are still alive they’ll need a hasty exit!” Although he certainly held no position of authority, those nearest to him quickly shuffled away before laying some boards beside him. He nodded to and clasped the shoulders of some of the men in gratitude; some of which he recognised as drinking buddies from his first night aboard the ship. Alastair spun his head in search of the Captain, and saw Emilio barking orders to those responsible for steering the ship. Alastair noticed that many kept their eyes on the Captain, waiting for the charismatic leader to give fresh orders and walk them through what was about to come. Turning back to the enemy ship, Alastair was finally able to see what was causing such chaos – a Naga. He knew of such monsters, although he had not encountered any himself.

“Get these boards across!” Alastair barked yet again as the other ship got within range, leading the way with one of the boards. It was clear that the Captain was shouting out similar orders as other groups did the same. Between the dark of night, the crashing on the waves against the ship, and the flames ahead, it was still hard to see exactly what was going on and what the best course of action was.

“They’ve killed it!” yelled someone with a better view.

“Don’t board their ship! Their coming back across” yelled Leonard, who suddenly appeared beside him.

Moments later Epu, Omero, Artemisia and another sailor appeared on the other side of the board that Alastair had helped push across. When it was clear that Epu was injured Alastair quickly dashed forward and scooped up the man’s legs, making it easier to carry him back to safety. It seemed like only seconds passed before the Bitch was suddenly moving again and drifting away from their would-be attackers. Alastair turned and assessed the other two. Omero seemed mostly fine, with his blade covered in what must have been the Naga’s blood. Artemisia seemed injured and was now occupying the aforementioned’s attention.

“Let me take that for you.” insisted Alastair subtly, relieving Omero of his rapier so that he could tend to the young woman. Luckily it seemed like the inquisitor was more concerned with her to take too much notice of Alastair, who quickly disappeared with the blade and the monster’s blood.
If I get a couple more people express interest I'll put up an OOC
I'll have a post up tomorrow :)
Also, if there's any other Biker RPs going on then let me know. Maybe we could do a cross over?


"A burnt child keeps away from fire."


Genres:
Modern, crime, slice-of-life, motorcycle gangs

Location/Period:
The Yare Raiders is set in modern/current times, and begins around the Great Yarmouth area (in Norfolk, England). The MC takes its name from the River Yare, which it largely considers to be part of its territory. Much of the local area is rural, particularly as one goes North.

The Setting:
Founded a mere four years ago, the Yare Raiders MC has already gained a strong foothold in the area around Great Yarmouth and the River Yare. Their clubhouse is thriving, their 'security services' are weeding their way into many businesses (both legal and illegal), and locals seem to be slowly beginning to accept them. However the club still has many troubles and it looks like dark times are approaching.

The Club's president, Hector Zelos, recently died in a crash after getting high on heroin and left the club in a state of grieving and confusion. Whilst many expect the Vice-President Matthew 'Axe' Mcfarland to take his place, some have their doubts and no-one really knows who will be voted in as the next President. Understandably this is causing tensions to build, especially on-top of previous personal conflicts within the group. Personal conflicts in the group stem from a number of issues including drug use, club direction, and love affairs.

To make matters worse the clubs main rival (The Norfolk Reapers MC), have recently begun creeping back into Yarmouth after having been previously pushed out. Having previously underestimated the Raiders, the Reapers are using much heavier tactics and seem to have gotten hold of some firearms. On top of this, some of the casual social clubs in the area have begun getting pressure from the Outlaws to affiliate with them. It's more than likely that over the coming months these small clubs will either disband or be patched over by one of the Outlaw MCs.



How will this work?
You will be playing as either a member, prospect or hang-around of the Yare Raiders MC. Whilst much of the RP will revolve around your characters interaction with the club, this RP aims to get a glimpse of the personal struggles that each member faces and so you will be expected to write many independent posts and even, if you wish to, create your own side stories. So for example, you might spend two or three posts writing about a scouting mission then one or two set at your characters home where they're struggling to keep a marriage together.

Two of the buzz words in this RP will be 'Freedom' and 'Democracy'. You have the freedom to make your character go off and do their own thing, and even go against the wishes of the club and other characters (including mine). As the club is a democracy, you and your character have a right to say what you think should happen and what direction the club should take; in fact one of the starting story arcs is about who is going to be the next president (and that doesn't have to be my character).



The Club House:
The Yare Raiders (aka 'Raiders') are based in Great Yarmouth, Norfolk, England. They have a club house just outside of town on the road to Acle. The club house is called 'The Dragons Head' and is a pub that's open to members of the general public most days; with the exception of event days and times of increased trouble. It has a large garage to store bikes and a workshop around the back. The basement, backroom, and first floor are exclusive to club members and supporters. Many hang-arounds and prospects initially begun by becoming regulars at the pub.

The Jacket:
Like with most MCs, members of the Yare Raiders wear biker jackets covered in various patches. The jackets themselves vary from member to member (as the club doesn’t supply the jacket, just the patches). What you can expect to see on a jacket:

Front:
  • “Yarmouth” and (below that) “Original” on the left breast
  • Rank on the right breast (if they’re an officer)
  • Below rank they will have a patch that says either “First X”, “Warrior”, “Raider” or “Prospect”
  • A 1% patch

Back:
  • A top rocker displaying “Yare Raiders” written in black caps with a white background
  • A bottom rocker displaying “Yarmouth” written in black caps with a white background
  • The centre patch featuring the MC’s symbol: A black Viking ship with a red highlight
  • An MC patch


In addition to this, members might also add other patches and pins. For the most part random additions are frowned upon (but not forbidden), but there are a few that are bestowed for certain reasons. For example: a veteran can add a flag and a gun pin. Hang arounds are not permitted to wear patches, but they can wear items of clothing that show their support for the club (e.g. hats, shirts, etc.). Prospects are given a patch to wear on the front right breast and a bottom rocker, but nothing else until they are fully accepted.


Officer Ranks:
President - The leader of the club, the president has the final say on small matters and matters where a vote comes to a draw. They are the spokesman for the group and are in charge of calling and chairing meetings.
VP - The VP is the second in charge and stands in as the leader when needed. They make sure that things go smoothly and that operations are carried out properly.
Secretary - The secretary is in charge of paperwork and admin. They take minutes during meetings and ensure that everyone knows what is going on.
Treasurer - The treasurer is the clubs bookkeeper and is in charge of the money. They ensure that club members and protection clients pay their dues.
Sergeant At Arms - The Sgt is in charge of the clubs protection and security. They are in charge of the clubs weapons. They also enforce club rules and deal with members who are causing trouble.
Road Captain - The Road Captain is in charge of logistics when it comes to planning routes and rides. They also help the Sgt enforce club rules.

Membership Status:
First X - Those who founded the MC are known as the 'First X' (It'll be a number, not X, when the RP starts)
Warrior - Those who have served the MC for a long period or proven themselves are known as Warriors
Raider - Those who have officially joined the MC and get their patches are known as Raiders
Prospect - Those wishing to join the MC and have potential are called Prospects. They wear a jacket and get involved in operations.
Hang-around - Those who are friendly with the club are known as Hang-arounds. They may hang around the club house or go on the occasional ride but won't really take part in anything business related. They may go onto become prospects.

Business:
The club earns money in three main ways: Through the club house and workshop; through protection; and through moving drugs. The Club house is completely legitimate and earns enough in and of itself to just about keep the club afloat. The workshop makes a slight loss when considering that the money it earns goes straight back into the club's own vehicles. The club offers protection to various businesses and individuals in the rural areas of the county, often because they can get there way faster than the local police. Some of the protection they offer is clearly extortion, but for the most part this isn't the case. The club also provides some internal security in a few local clubs where backrooms are used to store and sell drugs. When these club owners/drug traffickers want their stuff moved they often pay the MC to do it. The MC doesn't currently sell the drugs themselves, they just move it between dealers/suppliers - some of the members want this to change one way or the other.




It'll be a case of first come first served when it comes to Officer positions. If you want your character to be an officer then they will need to be one of the founding members. Characters cannot begin as the President or VP. I'd like for people to apply not only to be officers, but also warriors, raiders and prospects. You can apply to be a hang-around if you want to, but I wouldn't recommend it.

This RP will remain constantly open (probably), with new players having to become fresh prospects. Not only does this make sense, but also means that if they stop being active then the RP doesn't really get too adversely affected.

Please find a CS sheet here! Please copy and paste it rather than editing it! Remember to use hiders!




TL;DR - Modern day Outlaw Biker RP. Freedom and Democracy. Crime. Drugs. Join. Accidently made this interest check into a OOC first post. O'well.
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