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    1. Fell 11 yrs ago

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This is a zombie apocalypse scenario RP, the setting is a few years in the future, to start with it will take place in the area surrounding the Redwood's National Park.

A emergency broadcast plays on loop and is being transmitted to all emergency broadband signals. It is a mans voice, he sounds haggard and worn. The recording is as follows:

If we had known then what we know now, we might have been able to do something, preemptive quarantine maybe, euthanization of the infected, something, anything. But we didn't know.

It swept through the world like wild fire. You would start with a tickle in the back of your throat, minor fatigue, slight nausea, maybe a runny nose an light fever, nothing serious, not even something to stay home with. That was the first sign that you had caught the airborne infection, it was what we came to call the prestage of the virus. The first glimpse that this might not be your normal cold didn't happen until a week after the initial symptoms. The top layer of the infected individuals epidermis began to peel off, it's not really even a serious thing, for most it wasn't even painful, but that was the end of the prestage of the virus. Within six hours of the peeling skin you would know. The fatigue went from minor to unbearable, what was slight irritation in the back of the throat became hyper inflammation of the lymph nodes, a runny nose became a streaming bloody nose, slight nausea and a light fever became uncontrollable vomiting and a fever of over 100 degrees. Within four hours of entering stage one the victim would enter stage two. Comatose with an intense fever of over 105, patches of skin deteriorating leaving bloody gaps of flesh. The gums, cheek, and tongue would begin to bleed profusely. In this final stage the virus caused a massive change in the victims brain in a matter of hours. The time span between entering stage two and entering stage three could be anywhere between one to seven hours. The exact reasons or determinate for that time could have probably been found at the very beginning, and maybe we could have stopped it, but really there was no time. Not enough people came in in the beginning and by the time they realize they needed help there were simply too many infected passed the point of no return. Too many reached the final stage in too short of an amount of time. In the final stage the victim regains consciousness, with no humanity left. They are simply creatures of the virus.

They are not explicitly zombies as some have taken to calling them, this was pointed out to me by a colleague before she passed. Zombies by her definition were dead and reanimated corpses, meaning that technically the victims are not zombies, they are in some ways more terrifying. From my observations the creatures have some minor intelligence and there seems to be some a variety of them.

I wish I could continue my study of them, but this will be my last entry.

As my colleague and I found, while the airborne virus was approximately 80% infectious it had what we referred to as an etr (effective turn rate) of about 75%, the blood borne variant of the virus is 100% contagious with an etr of 90%, the blood born virus does not have a prestage, bite victims will within two hours of exposure begin to experience the first stage of infection. As of recording this, it has been four and a half hours since I was bitten. I will soon enter the second stage. To any and all listening, aim for the head, and if you have a god, or gods, please pray for all of humanity, or whatever is left of it.

Sincerely signing out for a final time, Dr. David Wrightman, the last living soul at the Centers for Disease Control and Prevention, Atlanta, Georgia, dated August 07, 2018.

The transmission continues in dead silence for twenty seconds and then a slight click can be heard. The emergency broadcast signal then reads off a list of safe zones and there status. It first reads off the location of the safe zone, then whether it is open, secured, in quarantine, or compromised. The last update for this list was in July of 2018. They date today is January 02, 2019, and all government established safe zones have been compromised.

1)There are four ways for your character to still be alive.
a) You never got the airborne virus and have never been bitten (Next to impossible your character would need to live in a clean suit or a clean bunker)
b) You are immune to the airborne virus and have never been bitten
c) You caught the airborne virus but didn't turn and have never been bitten
d) A combination of either b or c and you have been bitten and are immune to the blood born virus.
So yes your character can be immune to this virus, but they can die by any other means.

2) Here is a list of the known versions of the infected
Types of zombies:

Made Via Airborne infection:

Walkers- These are the largest body of the newly infected, and are the quintessential Romero-esque zombie. While they are slow they are durable and account for nearly 75% of all the turned infected. They will make lazier grabbing motions with occasional lackadaisical lunges, but once they have you these suckers are hard to get off, and even if you do manage to escape all it takes is a bite.

Runners- Make up a smaller portion of the newly infected, approximately 20% These infected are fit and well fed, they can usually get up to about a jogging speed and are vicious when attacking, quickly lunging with iron gripping hands and chomping down with ferocity.

Spitters- Rarer then Walkers and Runners Spitters are patients who, while still alive suffered from a unique symptom caused by the combination of a ferocious cough and puking, projectile vomit. When they turn they begin to project pure infection. Luckily they account for only 5% of those turned via airborne infection.

Via blood born infection:
Brutes- Massive creatures, made from when a Spitter or Bursters goo pools around multiple infected individuals during the second stage of the infection. Brutes are made from three to four different infected individuals.
Swarmers- Classification for small, young infected individuals, swarmers are faster and more agile then runners, and while they lack strength they are typically found in large numbers.
Minders- These infected individuals act almost like radio antenna linking the minds of other infected into a hivemind and creating coordinated efforts. While occasionally found with larger herds of walkers and runners they are always found in groups of swarmers.
Bursters- These infected are similar to Spitters in that they also project an infectious goo, however there are two distinct differences, a bursters goo is not only infectious but also corrosive, and upon impact or death they pustules and sacks all over the bursters body well burst.

3) My characters back story and reason for being at the Redwoods is that he is a Cadet at West Point Military Academy and was on a bonding trip there with his squad mates and their family (Slightly inaccurate for West Point but hey) They have grouped together with extra survivors, if you would like to be a squad mate or a family member put that in your bio, if you are someone we picked up along the way include that and where you came from.

4) Here is the character sheet:

Name:
Nickname:
Gender:
Age: (I will accept any aged characters, but remember unprotected five year olds are dinner)
Appearance: (If you use pictures please try and use an image accurate to age, no pictures of a thirty year old saying you are 18)
Weapon(s): (Be realistic and have an explanation as to how they have it)
Gear and Equipment: (again be realistic)
History:
Skills: (First aide, firearms training etc.)
Other:

Name: Connor Finn Jr.
Nickname: Cadet Sergeant Finn
Gender: Male
Age: 19
Appearance:

Weapon(s): Connor carries five weapons on him. For close range killing he has a crowbar and hatchet, aquried on a post-outbreak raid on a convince store. He also carries a Tanto knife with knuckle covers and a glass breaker spike on the back that he had brought with him on the trip.

The Knife, worn on his belt, hanging on his left hip.
For medium range he carries two small firearms, one silenced by a homemade silencer and one small that he carries hidden, unsilenced for only in emergencies. The silenced handgun is a Glock 26, and the unsilenced handgun which he keeps tucked away in a secret place on him is a Colt Detective Special. Both of which he acquired from police officers (more accurately what was left of them) post-outbreak.

The Glock 26 which he wears on his right hip in a hastily modified holster.

The Colt Detective Special, hidden.
For long range and hunting he carries a Mossberg 590A1 pump action with several slug varieties, also acquired from a police officer.
Gear and Equipment: He has a large waterproof travel pack, with multiple options for carry, dual shoulder straps, cross shoulder straps, and hand carriers. In the pack he has a stash of ammo in one side pocket, thirty rounds of .38 Special for his colt and sixty rounds of 9x19mm for the Glock 26. In the second side pocket he has a camouflage tarp and a utili-utencile (folding fork, spoon, and can-opener). In the third side pocket he has four flare rounds, ten bird shot rounds, fifteen buckshot rounds and thirty slugs. In the main pocket there are two compartments. The side compartment on the left has two spare sets of clothes, an olive green thermal jacket, two t-shirts one grey with black lettering stenciling out ARMY, the other camo, two sets of pants, one cargo style with camo, and one a pair of black denim, he also has two changes of undershorts, undershirts, and socks. In the main compartment he has several prepackaged MRE's (meals ready to eat), several bags of water, a large flashlight, a flint and steel, a small amount of steel wool, a box of matches, a lighter, a small first aide kit, wire snare lines, a small tin with fishing line and gear, some water purification tablets, a whistle and signal gear, a three pencils and two notebooks, a compass, several maps of different varieties ranging from local tourist maps to military grade geography maps, a multi-tool, some 550 paracord, a solar charger, a compact saw, and a canteen.
History: Connor Finn Jr. comes from a strong proud line of Army men, the first born son (if only by a few seconds) of First Sergeant Connor Finn Sr., Connor was planned by his father, his twin sister? Not so much. When Connor Sr. and his wife Ester Finn separated, Connor Sr. gained sole custody of his son, while Ester gained sole custody of their daughter Abigail. Connor was raised and carefully groomed by his father, sculpted into a brilliant military mind. His father taught him everything, from survival training, to hand to hand combat, to strategy and planning, to map reading and logistics. Connor was always his fathers brightest star, and he flew through school, graduating early from high school at the age of sixteen, top of his class. With the help of his dad pulling a few strings for him Connor was accepted into West Point, in spite of his young age. Since getting to West Point he maintained his perfect image for his father, continuing to excel in his studies.
Skills: He is a talented tactician and marksman, as well as moderately trained in hand to hand combat, he is certified in CPR and has a good knowledge of first aide. He also has a working knowledge of cartography as well as map reading. In addition he is also trained in survival skills.
Other: Connor was the Cadet Sergeant of his barracks and squad leader, it was his idea to organize a 'family and friends' camping trip to the Redwoods, and since the outbreak and the group being stranded he has become the unofficial leader of their little band of survivors.

Name: Abigail Finn
Nickname: Abby
Gender: Female
Age: 19
Appearance:

Weapon(s): She has a large kitchen knife, a crowbar she is pretty handy with, and a small revolver her brother gave her with six rounds in it.
Gear and Equipment: She carries two bags, a small backpack with a spare outfit composed of a second pair of ratty jeans a second four sizes t-shirt, a change of delicates, a change of socks, and a baseball cap that says punk's not dead it just smells like it, two sketchbooks, a set of colored pencils, two notebooks to write in, a few feminine hygiene products, some exact-o-knives. Her second bag is a messenger bag slung over one shoulder, in it she has some supplies from her brother, two MRE's and two bottles of water. In the bag she also has a sewing kit and a pretty well stocked first aide kit. She also carries a violin and bow in a case.
History: Abigail has always played second fiddle to her brother in her fathers eyes, but her mother always adored Abigail, for her artistic talents. Her mother encouraged her to peruse the arts, which she did with enthusiasm. She was constantly drawing, writing, and even picked up the violin, and while she never did well in school, she did pick up some street smarts. When she heard her brother graduated from high school early she decided that maybe high school wasn't for her. She dropped out and began bumming around Seattle, earning money with her art work, and preforming as a street musician staying with her mother, living in with her in a two bedroom apartment.
Skills: She is talented at drawing painting and sketching, as well as a capable violin and guitar player, she also knows basic first aide.
Other: She is Connor's younger sister and was invited as part of the 'family' extension, Connor's mother and father were mysteriously not invited.
Posted as well, sorry about taking so long
Korrin had had his interests piqued at this point. He was curious about the people who had all entered Marco's, and he had never tried the food there, in spite of the restaurant being fairly popular and right next to his apartment building. He shrugged and instead of going into his building and eating food in there, like his common sense was screaming at him to do, he walked into Marco's and sat down near enough to the blue woman and the woman with her Torros and Cradeen companions, and ordered a 'Spicy Ramen Stuffed Burrito' which sounded equal parts intriguing and terrifying.

Korrin kept his attention lightly on his meal as he listened while the squarely built individual who had choked the man into unconsciousness walked in and started talking about the man who was apparently not his acquaintance but known to all of the individuals he was speaking to. They would be going to the Green Oasis tonight, or at least this man would be, which meant that Korrin had yet another choice to make. He could continue on his marry way, pretending that he had never seen this altercation, or he could satiate this boredom that had begun to permeate every facet of his life since arriving on Tryliin.

That thought shook Korrin to his core. Boredom. Thats what the feeling that had settled over him had been. It was a rather new sensation and putting a name to it was quiet an experience. Boredom had been unfathomable in his life on Dith'alla'om first because as a child he had been constantly in flight, then because as a student he had been constantly learning, constantly training, constantly facing new aspects to his maters and the tasks and jobs he was given to do. Stagnation and routine had never been a part of his life, that is until now. It was ironic that ever since his departure from the safety of a well respected world like Dith'alla'om, and his arrival on a world with a reputation like Tryliin that his life would have taken on a bored routine.

With that in his mind he decide, he would follow these interesting individuals, and perhaps his penance could be found in something ever more interesting. As the thought finished he realized he had eaten the strange food with gusto and even enjoyed the faire. Maybe this new interested outlook on life would be good for him.
Are my characters still accepted for the RP?
Image of Character:
Name: Connor Finn

Nickname: his sister will occasionally call him Con

Gender: Male

Age: 19

Preferred Weapons: For close an quiet he has a hatchet and a crowbar he picked up from a home improvement store.
He has acquired two small firearms, one silenced by a homemade silencer made out of an old flashlight and one small that he carries hidden, unsilenced for only in emergencies. The silenced handgun is a Glock 26, and the unsilenced handgun which he keeps tucked away in a secret place on him is a Colt Detective Special.
The Glock 26 which he wears on his right hip in a hastily modified holster.
The Colt Detective Special, hidden.

Personal Items: He has a black backpack with a sleep roll buckled underneath that has a couple cans of food, a pen light, a set of lock picks, a change of clothes, a pack of cards, a lighter, a stopped pocket watch, two spare clips for the glock and a few loose bullets for the special, as well as a change of clothes and a multitool in it.

Bio: Connor and Abigail were born fourteen second apart, and as they like to joke abandoned twenty seconds after. Having originally born in London they bounced around from foster house to foster house eventually getting adopted by a Canadian family at the age of twelve. Three years after being adopted the family moved to New York City, their adopted father having gotten work there. Up until that point life had been relatively good for Connor and Abby given their situation, sure they had picked up some bad habits in the foster system, but those days were behind them, that is until a year after moving to New York, when their adopted parents, Phil and Lill Buckwright were killed in a hit and run accident. Loath to return to the foster system, especially in the states, Connor and Abigail ran away and dropping out of school, beginning a life on the streets. The squatted in abandoned apartments and occasionally splurging and renting a motel room so as to not sleep on the streets. For money they begged, hustled, committed petty theft and burgled houses, and even an occasional mugging. They weren't proud of their life, but at least they were living.

Relationship Status: Single

Other: Connor has always been the sharp one of the twins, he is a shrewd thinker and capable of making the hard decisions. Most of the theft burglary and other crimes were his, if only to put food on the table for his sister.

Image of Character:

Name: Abigail Finn

Nickname: Abby

Gender: Female

Age: 19

Preferred Weapons: She has a large kitchen knife, as well as two spray paint cans and a a can of hairspray and a duraflame point and light lighter.

Personal Items: She carries two bags, a small backpack that has a sleeping roll buckled underneath it, with a spare outfit, a change of delicates, a change of socks, and a baseball cap that says punk's not dead it just smells like it, two sketchbooks, a set of colored pencils, two notebooks to write in, a few feminine hygiene products, and some exact-o-knives. Her second bag is a messenger bag slung over one shoulder, in it she has a sewing kit and a pretty well stocked first aide kit. She also carries a violin and bow in a case.

Bio: Connor and Abigail were born fourteen second apart, and as they like to joke abandoned twenty seconds after. Having originally born in London they bounced around from foster house to foster house eventually getting adopted by a Canadian family at the age of twelve. Three years after being adopted the family moved to New York City, their adopted father having gotten work there. Up until that point life had been relatively good for Connor and Abby given their situation, sure they had picked up some bad habits in the foster system, but those days were behind them, that is until a year after moving to New York, when their adopted parents, Phil and Lill Buckwright were killed in a hit and run accident. Loath to return to the foster system, especially in the states, Connor and Abigail ran away and dropping out of school, beginning a life on the streets. The squatted in abandoned apartments and occasionally splurging and renting a motel room so as to not sleep on the streets. For money they begged, hustled, committed petty theft and burgled houses, and even an occasional mugging. They weren't proud of their life, but at least they were living.

Relationship Status: Single

Other: Abby has always been softer and kinder then her brother, as well as more artistic. As a child she loved to paint and doodle, and when she and Connor were adopted the Buckwrights paid for her to take art lessons, as well as teaching her to play the violin an piano. She did most of the begging and hustling using the fact that most people would sympathize with her to get money.

What they were doing up till now: They had been on the streets of New York when the outbreak struck. At first they are unsure of what was going on, but after a stop in at a diner that was playing the news they quickly figured it out. On their way out if the diner a cop and his partner pulled them over and started asking them questions about where they had been. Connor tried to warn the cop to watch out and turn around, but all he said was ‘I’m not going to fall fo-' and then the zombie got him from behind, tearing a chunk out of his throat. By the time the officer’s partner had killed the first one there were three more. Connor grabbed the first cop’s gun and with the help of the partner, an officer by the name of Larry Altwight, Connor and Abby got away.

They traveled with Larry and his family for a while, meeting his wife and son, riding with them in the Altwight family's RV. That is until the Altwight boy, a kid no more then twelve was bitten while he was being stupid. Connor and Larry fought with each other on what to do, right up until David, Larry's son, got up and ate his mom in her sleep, and then delivered the death chomp to his old man. Connor did what he had to do, then he and Abby found another car and headed north, towards the house their adopted family had lived in back when they were still in Toronto.
I'll get a post up soon, once I'm at an actual computer instead of my phone
Fell checking in here, I will get my old originally CS's up at some point today when I get back to a computer
Glad to hear it people are interest, OOC and IC will be up within the next two days, I'm sorry I'm going out of town tomorrow so it might not be up then, but it will be for sure at some point Sunday Pacific Standard time
I have to go I should be back in a couple of hours
Alright I have to go for work, but before I leave I'll post a few things to make sure everyone who is interested is sure they want to be in the RP

1)There are four ways for your character to still be alive.
a) You never got the airborne virus and have never been bitten (Next to impossible your character would need to live in a clean suit or a clean bunker)
b) You are immune to the airborne virus and have never been bitten
c) You caught the airborne virus but didn't turn and have never been bitten
d) A combination of either b or c and you have been bitten and are immune to the blood born virus.
So yes your character can be immune to this virus, but they can die by any other means.

2) Here is a list of the known versions of the infected
Types of zombies:

Made Via Airborne infection:

Walkers- These are the largest body of the newly infected, and are the quintessential Romero-esque zombie. While they are slow they are durable and account for nearly 75% of all the turned infected. They will make lazier grabbing motions with occasional lackadaisical lunges, but once they have you these suckers are hard to get off, and even if you do manage to escape all it takes is a bite.

Runners- Make up a smaller portion of the newly infected, approximately 20% These infected are fit and well fed, they can usually get up to about a jogging speed and are vicious when attacking, quickly lunging with iron gripping hands and chomping down with ferocity.

Spitters- Rarer then Walkers and Runners Spitters are patients who, while still alive suffered from a unique symptom caused by the combination of a ferocious cough and puking, projectile vomit. When they turn they begin to project pure infection. Luckily they account for only 5% of those turned via airborne infection.

Via blood born infection:
Brutes- Massive creatures, made from when a Spitter or Bursters goo pools around multiple infected individuals during the second stage of the infection. Brutes are made from three to four different infected individuals.
Swarmers- Classification for small, young infected individuals, swarmers are faster and more agile then runners, and while they lack strength they are typically found in large numbers.
Minders- These infected individuals act almost like radio antenna linking the minds of other infected into a hivemind and creating coordinated efforts. While occasionally found with larger herds of walkers and runners they are always found in groups of swarmers.
Bursters- These infected are similar to Spitters in that they also project an infectious goo, however there are two distinct differences, a bursters goo is not only infectious but also corrosive, and upon impact or death they pustules and sacks all over the bursters body well burst.

A side note, while I am thinking right now we will be using the multiple versions of infected described above I am not married to the concept, I might decide/be persuaded to go with a different infection idea, and I am definitely open to adding different types of infected
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