Alright. What is the code for the Discord, if I may ask?
We're certainly still accepting players, and as long as they're free and alive according to our established lore I'm fine with you using in-game characters. I'm away and on mobile right now, but I'll try to fix the Discord link.
Flag (picture or description): Without the writing and date.
Territory (picture or description) and Geography: The Most Serene Key Republic is comprised of the Florida Keys, east and west coast of Florida, the northern portion of the Bahamas, northern Cuba, the coasts of Alabama, Mississippi, and Louisiana, the Outer Banks, Point Lookout, the tip of the Yucatan Peninsula, and the city of Tampico. The entirety of Florida, excluding the coastline, has been invaded by the overgrown ‘Garden of Eden’, and remains deadly for explorers and traders to this day.
History: The Most Serene Key Republic is the offspring of the pre-war city of Key West, the southernmost city of the continental United States. Before the black day known as the Great War, Key West was a hub of tourism, a popular stop for all sorts of vessels, and an important city for military operations in the region. The island-city also proved to be an excellent location for Vault-Tech’s Vault 60, which would play a major role in the formation of the Most Serene Key Republic.
When atomic fire rained from the sky in 2077, Key West was spared the utter annihilation that some other regions experienced. Many miles away from the nuclear warheads which detonated in southern Florida and northern Cuba, the isolated city of Key West remained physically intact. Following the onset and rapid end of the Great War, Key West quickly fell into anarchy and gang rule, as the majority of the military personnel at Zachary Taylor and other nearby military bases were sent on suicide missions to Florida or were shot down in the vicious air battles over the United States.
The Overseas Highway, which connected Key West to the far-away mainland, had sustained significant damage in the north, leaving Key West stranded and adrift in the Caribbean. Before long, hunger set in, as the keys did not produce nearly enough food to support their population. This was followed by extreme weather, as the effects of nuclear fallout set in and the seas reacted violently to the destruction humanity had wrought on planet Earth. In truth, the first few years following the Great War were not kind to Key West in the least, and at this point it was up to outside influences to make Key West what it is today.
Far under the small island of Key West, Vault 60 was experiencing a hell of its own. The Vault was an experiment by Vault-Tech to study how large, modern families adapted in the absence of a greater authority. The Vault had been filled to the brim with extended families who were assigned whole sections of the Vault. The chaos really started, however, when the Overseer was poisoned the day after the Great War as part of the Vault experiment. With no election system put into place to replace the Overseer, it didn’t take long for people to draw loyalties along a familial line. To make matters worse, the Vault was slowly but steadily leaking salt water and flooding the bottom chambers of the Vault. Whether this was planned pre-war or purely accidental is still unknown.
Eventually, three families came to dominate the Vault, bringing many other weaker families under their protection. These were the Suttbrays, the Wilsons, and the del Bosques, and they would all prove instrumental in the formation of Key West and its empire. As the water level in the Vault slowly rose, claiming another level of the Vault year by year, the three warring families came to the realization that if they didn’t find a way out of the Vault soon the sea would claim too many vital systems and too much living space for the Vault to be functional. The trouble, however, was that the Vault’s systems claimed that the surface was unlivable, and it was quite possible that the Key itself had been blasted away, leaving nothing but ocean outside the Vault entrance.
In the end, it took 42 years of infighting and flooding before conditions in the Vault became poor enough for the families to call a temporary truce and open the doors of Vault 60. To their surprise, they were greeted with a (mostly) structurally intact Key West, which at this point was rife with gang warfare. The only stabilizing force on the key was the force at Zachary Taylor which, while depleted, continued to act as some sort of stabilizing force. The Suttbrays and del Bosques immediately vacated the vault and carved out territory for themselves, while the Wilsons retained control of the Vault and its surrounding neighborhood. By 2120, order had been brought to all corners of Key West in one way or another.
What followed was an era or rediscovery as each of the clans refurbished pre-war vessels and sponsored their own expeditions of mainland Florida. What they found amazed and shocked them. Where they were expecting a burnt hellscape of barren ground and broken towers, they found an unnaturally lush and verdant expanse of alien vegetation. Beyond the edges of this gargantuan, state-sized jungle, however, lay innumerable horrors and beasts. Shambling men who had their bodies commandeered by fungi, massive centipedes, horribly mutated men praising dark gods, and a series of kingdoms inhabited by Crocfolk of varying intelligence.
Numerous expeditions traveled into this overgrown tangle, and very few ever survived to tell the tales from within. The massive overgrowth of the mainland did, however, appeal to the clans of Key West, who saw great opportunity in it. Massive and fertile farms, exotic goods, biofuel- an end to the backwards state that Key West currently found itself in. It didn’t take long before the first Key communities sprung up in western Florida. The natives of Key West, known as the Conchs, were quick to settle the untamed territory, despite how dangerous life there proved to be.
It didn’t take long before the fledgeling colonies and their supporting fleets encountered competition in the Caribbean. Not only did Key West have to deal with constant incursion from the completely alien ‘natives’ of Florida- they also had to compete with rising human city-states which had begun to trade with other elements of the Caribbean. On top of this, piracy soon followed trade, becoming an issue that would plague trade in the area to this day.
Further inspection into the source of the growth and mutation on mainland Florida yielded similarly dire results. From what limited information was still left to gather beneath the aggressively spreading foliage, Conch expeditions came to believe that the incident in Florida had been caused when an unknown Vault’s GECK either malfunctioned or was tampered with, causing a sudden terraforming of the surrounding area (the northern Everglades) and producing a number of highly adaptable species of flora and fauna. When combined with irradiating and God knows what else, the mess that was once Florida was created, now called the Garden of Eden.
As the Conch Clans rose in wealth and power, Key West’s status as the dominant trade center in the region was cemented. Key West quickly eclipsed its rivals in Nassau, Naples, Nawlins, Port-au-Prince, and New Houston, with its semi-cooperative clans erecting impressive commercial fleets with effective naval protection. However, this did little to stop the rampant piracy coming from all corners of the Caribbean. After years of individually struggling against the various pirate factions and losing, the Wilsons of Vault 60 called for the Summit on Piracy.
Many powerful merchant families, coastal lords, and shipping magnates attended this Summit. After long negotiations on how to best deal with the issue of piracy, two city-states, three clans, and two wealthy businessman banded together to form the AAP, or Alliance Against Piracy. After a long and mostly successful campaign into the Bahamas, Cuba, and parts of Mexico, the seven members of the AAP saw opportunity in their unity, and convened again to draft the Key Concord of 2173, which would serve as the foundation of the Most Serene Key Republic
The seven signatories became the Seven Concordant Houses which still dominate the MSKR today. The original del Bosque’s, Wilsons, and Suttbrays of Vault 60 remained, the shipping mogul Frederick “Hemingway” Bosh started the Hemingway line, the city of Naples produced the unique House Maddox, the kingdom of Nassau produced the Scotts, and the kingdom of Nawlins produced the Saults. While still relatively free to go about their business, the extra protection provided to the Concordant Houses by a unified fleet with numerous scattered fueling stations allowed for a boom in progress.
Since then, the Key Republic has expanded both its business ventures and territory greatly. The Republic found excellent trading partners in the civilized states of eastern Texas, the principalities of the Antillian Ecumene to the south, the various merchants of Mexico, the religious orders of the north, and numerous other folk across America’s East Coast. The wealth earned by this great exchange of goods has lead to the reconstruction of the Overseas Highway along with the continued construction of the Republic’s fleet. Colonial expeditions into Mexico and Cuba have proven to be quite successful, though the latter has lead to a series of wars with the Antillian Ecumene out of Port-au-Prince which have persisted until modern times. On top of this, a limited terraforming project using research gleaned from the Garden of Eden and carried out by the government has taken place in Cuba with varying degrees of success and mishap.
More recently, the Republic (and its Houses) has been expanding its horizons both to the North and to the West. In the North, the growing nations of the East Coast and an effort to establish strong trade networks with them has lead to House Suttbray’s personal annexation of Broken Banks and the merchant-lords who had previously ruled there. Meanwhile, in the West, the Republic showed its support for the Confederation of Free Texan States by supporting its trade partner with a small force of volunteers and support goods for their troops on the front, such as biofuel, canned goods, and a small amount of chemical weapons. While not directly involved in the Hoover War, the move proved that the MSKW certainly has an interest in supporting nations who will prove to be possible trading contacts.
Population: 860,000, including some 50,000 humans and mutants held as slaves
Government/Domestic Politics: The Most Serene Key Republic is a Crowned Merchant Republic which was born out of an association of merchant families and city-states intent on fighting piracy in the region. At the Republic’s foundation are its citizens, who hold some amount of power. Citizens who meet the voting requirement (literate, land or ship-owning individuals over the age of 20) are responsible for electing the only truly democratic offices in the Key Republic- the Judges of the Greater Court, which serves as the Republic’s judicial branch, appoints judges of the Lesser Courts, and oversees the Grand Auditors, whose job is to root out high-level corruption in the government. Above this is a body known as the patricians- a group of families with roots in the mercantile traditions of Key West and its territories. Members of the patrician families aged over 20 who either served the central government in some capacity or attended the Golden Academy of Key West (GAKW) for four years are free to serve in the Senate.
The Senate serves as the bulk of the legislative branch of government in Key West. Made up of anywhere from 200 to over a thousand members depending on the year and the issue at hand, the Senate meets in person to vote on bills and organize various committees on a regular basis. Placement on these committees is a matter of high contention, and carries with it a great amount of competition and prestige. The Senate is also responsible for the election of the Consul, Key West’s head of state, after the passing, resignation, or impeachment of the former Consul. This election is held in a closed Conclave with mandatory attendance, and does not end until a supermajority of 60% is decided upon and approved by the body above the Senate- the Great Council.
The Great Council itself is made up of representatives from the Seven Concordant Houses themselves. Usually composed of the first sons of the House’s heads, the Great Council advises the Consul, raises families to patrician status, and determines the yearly budget along with funding for special projects. In addition, each House is allowed to colonize new territory with permission from the Consul and is able to govern and develop this land with a great deal of autonomy, only needing to obey the laws of the Concord, pay a tithe to the central government, allow Republic ships to dock and refuel in their ports, and provide a certain amount of military men and sailors to the central government.
Finally, at the government’s head, is the Consul. Elected in Conclave by the Senate, the Consul represents the Most Serene Republic of Key West on an international scale, and has a monopoly on foreign relations. In addition, the Consul also holds the power to appoint the heads of the Republic’s various Departments and can propose special projects of all sorts to the Great Council, who may choose not to fund them. On top of this, the Consul can set staple ports and their zones, giving him a great control over the flow of trade in the Caribbean and beyond along with providing increased funding to the government if needed. Finally, the Consul serves as the official head of the military, though very few Consul’s take a direct role in the operations of the military. Unlike some other heads of state, the Consul is paid an immensely large yearly salary (which has the neat side-effect of making bribery unfeasible), and is examined closely by Greater Court-appointed Auditors who ensure he is free from corruption.
Notable People: His Serenity Horace Wilson IV- Consul of the Republic, Horace Wilson IV is certainly an older gentleman, being 83 and looking even more ancient. Once a war-hero in the struggles against the Ecumene to the South, Horace spent his career as Consul attempting to expand Key West’s horizons across North America. The humorless and solemn man is determined to achieve greatness in his final years.
Alexander Suttbray- The new head of House Suttbray, Alexander is the son of the late Erwin Suttbray, who conquered the Broken Banks and worked to greatly expand Key trade with the East Coast. Following in his footsteps, Alexander moved to take Point Lookout and has been infatuated with the two warring cults just to the west ever since, taking a particular interest in the worship of Ug’Qualtoth.
Bartholomew Hemingway III- One of the famed polydactyl ‘Hemingways’ of Key West, Bartholomew was destined for greatness since birth, in his family’s eyes. Proving his effectiveness in diplomacy and politics, Bartholomew has quickly risen to become a favorite of the Consul’s. More recently, it appears the the Consul has been grooming the man to become his protege and hopeful successor.
John Maddox- Head and progenitor of House Maddox, John has been a businessman in the shipping industry for the last 228 years. Now a rather weathered and pompous ghoul, John runs his House much more like a pre-war corporation, and has “adopted” only the best minds into his family for the last two centuries.
Military (try to be somewhat realistic): The Concordant Houses command 8,000 military forces in total, while the actual military is comprised of 30,000 soldiers and sailors. Grand total of 38,000 available combatants.
In truth, the Most Serene Republic of Key West has 8 different military forces, with each Concordant House possessing its own small fleet and security forces and the central government controlling a much large fleet and army. The forces of the seven Houses vary greatly, compromised of everything from local militias to professional military forces with gunboats and a couple light cruisers to boot. The Suttbrays even laid down a battleship of their own four years ago to protect their territory in the north and ward off piracy in the area.
At the heart of the military forces of Key West is the Republican Navy. A byproduct of scattered, thalassocratic territory, the Republic-Ecumenical Arms Race of the 2270’s, and a history of naval conflict and piracy in the region, the Key Republic boasts the largest Navy in the Atlantic. Made up of 10,000 sailors, it is comprised of a single battlecruiser, three battleships, 8 light cruisers, and a smattering of transport ships and small torpedo gunboats. Though the Republic holds many naval bases and refueling station, most ships are based out of Fort Jefferson on the Dry Tortugas, which has been greatly expanded and renovated. All Republic ships are steam-powered, and run either solely on biofuel from the Garden of Eden or a mix of biofuel and nuclear power.
The remaining 20,000 military forces in the Key Republic are formed of actual boots-on-the ground soldiers, mostly specialized in marine tactics and naval landings. Armored mostly in light combat armor and equipped with conventional firearms, the Republican Army is a decently well-equipped force, though many of its members lack experience, as only a thousand who served alongside the Texans during the Hoover War remain in the Army today. The Republic’s real military edge when it come to ground forces, however, is its stockpile of chemical weapons made using research gleaned from the Garden of Eden. Deployed from either ship cannons or artillery, these chemical weapons can wreak havoc on an unprepared enemy. While the Republic also possesses a handful of VTOL vertibirds and can theoretically put a few single-engine craft in the air, it has yet to encounter a situation where air power was required, and has not attempted to create any aircraft-effective fuel as of yet.
Economy: The Most Serene Republic of Key West thrives on trade, and is run almost entirely by merchants. The Republic possesses a mixed economy, with the Consul possessing some mercantilistic powers. Selling foodstuffs, biofuel and exotic items from the edges of the Garden of Eden and the terraformed sections of Cuba, along with goods like sugar, fish, slaves, coffee, wool, hemp, copper, precious metals, finished goods from Key West, and much more, the Key Republic has become the leading mercantile power in the east.
Culture and Technology (include views towards slavery and mutants): The Key Republic, being a state which engages heavily in trade and is composed of many spread out territories, is a rather multicultural nation. While English is still dominant, Spanish, French, and various Creole languages are also spoken within Republic borders. The Conchs, or natives of Key West, are the dominant culture, and are mostly atheists who advocate diplomacy and trade over war. Recently, the pre-war ideals of Classic Liberalism have been gaining traction amongst the Conchs, threatening the power of the Consul.
For many, quality of life in the Republic is high, though not nearly what it was before the Great War. For others, however, life in the Republic is dreadful. The slaves and poor laborers working the edge of the Garden of Eden are often victims of terrible disease or mutant raids, and generally do not live long lives. The subject of slavery has been brought up increasingly in recent years. Haitian prisoners of war and non-ghoul mutants make up the majority of slaves in the Republic, though the right to own human or near-human slaves has been coming under attack in the last few years by some patricians and adherents of Classic Liberalism. Generally, Ghouls and slightly mutated humans represent a suppressed minority in the Republic, though notable exceptions do exist.
Religion: Inhabitants of the Key Republic are free to follow whatever religion they wish, and the state remains separate from any church. While many are athiest in Key West itself, trade with other nations has spread belief in Christianity, Carolinism, the Church of Atom, and the Cult of Ug’Qualtoth.
Hey here's my sheet fleshed out, if OP clears this one then it's my final sheet. P.S. I can't figure out how to post images (posting from an iPad) so I can't get my flag up. The flag is a black gladius facing down with wings coming out of the side against a white background.
Population: 8,000 prewar survivors and their children along with roughly 70,000 locals and mutants that are considered citizens. Military: 18 fighters, single jet engine fighter-bombers equipped with 6front-facing .50 caliber machine guns for soft targets and a pair of 100lb bombs for hard targets. *Based on the P-51 Mustang*
26 Vertibirds with various modifications. 2 modified 900ft long cargo ships built for troop/cargo transport with modest self defense capabilities. Each are armed a total of six 4 inch artillery guns and numerous smaller cannons and machine guns. 1 1,200 foot long cargo ship modified into an aircraft carrier, serves as the flagship of the Angels of War fleet. It is armed with two 6 inch artillery guns, one at the bow and one at the stern. It has numerous smaller machine guns and cannons around the edge of the deck. It can have up to 8 vertibirds in the air at once as well as up to 6 fighter craft.
2 frigates armed with one 6 inch gun each and two 4 inch guns each.
15 speedboat sized patrol craft armed with a single 2 inch cannon and a pair of .50 caliber machine guns with a crew of 8 men each.
50 Republican Guard: These are the finest soldiers the Angels of War have to offer. They are chosen from the ranks of the Stormtrooper Sergeants to become the personal bodyguards of the senators and/or the dictator. They are equipped with T-60 power armor and miniguns and are expected to guard their charges in 12 hour shifts, 2 men per senator and 10 extra for the dictator if there ever is one elected. Their armor and weapons remain immaculately painted jet black at all times. 500 Stormtrooper Sergeants: Prewar mercenaries cybernetically augmented and preserved in cryogenic stasis to make them live far longer than the average human. They are clad in T-60 power armor and equipped with fully automatic service rifles, Chinese assault rifles, and miniguns. They always have their machetes for close quarters combat and often carry grenades. These troops are nearly unstoppable but are also in extremely short supply so they are mostly kept far away from any sort of combat and are used to train new Stormtroopers. Their armor and weapons are all steel gray with black highlights and all share the signature red stripe down the center of their helmets and across their right shoulder plate that signifies their rank. Some of them are designated flag bearers who have a flagpole attached to their backs with the flag of the Angels of War flying triumphantly from them. 4,000 Stormtroopers: These are often the children of prewar survivors who have grown up and trained to become the special forces and shock troops of the Angels of War or veteran locals who have proven their worth and passed the rigorous training and screening practices that all potential Stormtroopers must pass to be accepted into the program. They are clad in T-45b power armor and equipped with Chinese assault rifles and machetes. Grenades are uncommon among Stormtroopers. Their armor is extremely personalized to each soldier, allowing them to bond with their armor and increasing the likelihood that they will bring it back with them after a tough battle. 500 stalkers: These are the Angels of War’s scouts and snipers. They travel in two man teams with camouflage uniforms often with sticks, leaves, and grass glued to them to help keep them hidden. They are often deployed to areas about to come under attack by the Angels of War and are often regarded as omens of an invasion. They are equipped with anti-materiel rifles and 10mm pistols. They are not meant to fight at all so they are extremely lightly armored but they do carry medical supplies and rations as they are usually gone for weeks at a time. They are excellent snipers and are valued as such. 500 Infiltrators Infiltrators are the spies and saboteurs of the Angels of War. They are often sent into enemy held regions and allied regions alike. When used as spies they integrate into local communities and use remote radio beacons to transmit as much information as they can back to Fallback Alcatraz where it is analyzed and turned into usable intel. They are also used as saboteurs against targets that brute force would be costly to use. They are skilled in the crafting and use of regular explosives as well as IEDs. They are often used to destroy troublesome fortifications or vital supplies like food and electricity supplies, or poison water and dump gasoline and ammunition. They often carry 10mm submachine guns or pistols for personal defense.
10,000 Infantry: These are the basic infantry forces of the Angels of War who hold the line and do most of the fighting. They are trained rigorously and held to one of the finest standards in the Wasteland along with their equipment. They are all issued olive green reinforced combat armor and a mixture of Automatic Rifles and Chinese assault rifles. They also are given steel helmets similar to ones worn by US troops during WWII.
Territory: The Cayman Islands heavily fortified under the codename ‘Fallback Alcatraz’ and some territory on the southern border of the US extending into Mexico. Government type: Democratic republic during peacetime, a temporary dictator elected by the senate during wartime. Economy type: Mostly Libertarian. The main staple of the economy is ballistic weapons, ammunition, armors, and high tech equipment. Resources bought from other nations or collected from occupied territory is sent to the Armory, a heavily defended factory in the ruins of Brownsville where it's made into armaments to be sold on the domestic and international market. The government also organizes mercenary work for its armed forces in exchange for a portion of the payment. The large oilfields and iron deposits in mexico fuel an urge to develop gasoline burning vehicles and machinery, as well as allowing the mass production of weaponry from the iron mined and brought to the Armory and its outlying facilities. Cultural Stances:
The culture of the Angels of War is a hybrid of prewar and postwar. Many people are from before the war and still retain, albeit modified, values and cultures of the prewar United States, Germany, Russia, China, France, and Britain. The Angels of War highly value personal liberty and freedom while they despise oppressive governments and crimes against humanity. While most of the Angels of War are from this time period some of the oldest Stormtroopers and civilians are some of the original 5000 base personnel from before the Great War. They are shown immense respect almost and many will gather round to listen to them tell stories of before the War. Many prewar languages other than English are spoken as secondary languages or code languages as only prewar people can understand them, making them vital radio operators with almost unbreakable codes. Most of the able-bodied males serve in the active armed forces while women work in factories and labs. Equality for the sexes came about not out of compassion, but necessity. The Angels of War discovered that there were not enough men to both defend them and work all of the jobs that needed to be worked. This led to women being given the right to work and vote, which was soon followed by total equality as the Angels couldn't afford to lose the backbone of their workforce if they decided to strike. Mutants followed the same path as they were granted citizenship shortly after the Angels of War made landfall and were greeted by various mutants, some friendly and some not. Things like prostitution and drugs are legal, though with taxes and basic regulations.
Technology: The Angels of War rely heavily on prewar designs and blueprints from their databank array in the deepest recesses of Fallback Alcatraz. Things like Fusion Cores, Vertibirds, advanced power armor and machinery, vehicles, strategies and techniques are stored there on data tapes and terminals numbering in the thousands. While much of it has been rotted away by time the Angels of War still possess a store of knowledge to rival the brotherhood of steel or perhaps even the NCR, though a large amount of it isn't practical to the problems the Angels currently face. Only the major cities and other facilities have amenities like running water, electricity, and plumbing while the smaller towns and settlements make do with whatever they can get. The Angels of War’s military arm also invests heavily into robotics to make up for the crippling lack of population growth but they do not have any machines under mass production as of right now. Slavery: Not allowed unless they are serving time for crimes or prisoners of war. Crime rate is 500 for every 50,000 people. Genocide: Abhorrent and must be punished. Mutant policy: Mutants are treated like everyone else in the eyes of the law, though they face discrimination from the non-mutant population. Religion: Freedom of religion, completely unregulated/unrestricted. Attracts more immigrants especially from countries with rigid religious restrictions but often causes internal strife due to religious differences. Notable People: Marcus Renault, a pre-war ex-USMC officer left in cryogenic stasis until a year ago when he was released by an Angels of War scavenging party. John Lenix, a grizzled old commander who has led the Angels faithfully throughout his military career. He is no stranger to personal combat or to commanding troops but as he is in his mid-50’s his age is beginning to catch up with him. He served as Dictator during the War of Hoover Dam and has been a commander for 38 years. History: The Angels of War have existed since before the Great War as a mercenary company that was often contracted by the US government. They worked with the USMC Lieutenant Marcus Renault as their liaison officer in the field. Renault admired their ability and willingness to do whatever needs to be done and they fought together on many occasions. After Renault retired from the USMC he decided to join the Angels of War. On that fateful day in 2077 when the bombs fell much of the base personnel was stored away deep inside of the bunkers on Fallback Alcatraz in cryogenic stasis chambers.
They were sealed away for 150 years until they awoke in 2227 to find Fallback Alcatraz a shadow of its former self. The base hadn’t been hit by any nuclear weapons but large amounts of radiation in the air had irradiated most of the exposed metal objects on the base. The Angels of war reclaimed Fallback Alcatraz over the next few months living on stored food but supplies were running out. Fallback Alcatraz was not suitable to farm or to ranch as the entire base was comprised of concrete and defensive positions so the decision was made to refit 2 900 foot long freighters in order to ship what remained of the Angels of War’s ground troops to the mainland to gather supplies and to make their presence known.
They landed on South Padre Island and then moved inland, claiming territory as they went until they discovered a large weapons factory in the ruins of Brownsville occupied by a group known as the Gun Runners. In 2228 the Angels decided to take it and use it as a headquarters on the mainland as it was easily defensible. They renamed this location The Armory and continued to expand into the area surrounding Brownsville and southwards into what used to be Mexico. They began shipping equipment to the Armory and supplies back to Fallback Alcatraz. This was soon followed by the construction of a fortress near The Armory as the Angels began raiding into the surrounding countryside including into the Texan frontier, killing settlers of the Texan Confederacy. This nearly erupted into war but in 2230 a peace treaty was signed along with a trade agreement. The Angels of war expanded deeper into Mexico over the years and deepened relations with the Texan Confederation while remaining mostly isolated from the rest of the Wasteland. During the Texan Confederation’s war with Vault 99 Angel stormtroopers were deployed during the battle of New Austin to defend their Texan friends. The Angels of War maintained a mostly isolationist policy for the next few decades until the War of Hoover Dam where the Angels of War threw their full support behind the Texan Confederation. They supplied the Texans with vast stores of weaponry and ammunition as well as troops. Angel Stormtroopers, elite shock troops clad in power armor, deployed to the front en masse in an attempt to swing the battle in the Texans’ favor. The war ended in a stalemate but had taught the Angels of War a very valuable lesson, the world isn't, and never will be the same again. The five years that the Treaty of Goodsprings held the various factions of the Wasteland from each other’s throats were spent rebuilding the military arm of the Angels of war which was limited by one sole factor, population. The population has been steadily, if slowly, been increasing over time and now the Angels of War are as powerful as they were before the War of Hoover Dam. The Armory was expanded to accommodate the massive arms race that was the time set by the treaty, allowing the economy to boom and leave the horizons bright.
The Angels of war have since finished the formidable Fort Harken and expanded The Armory to meet the needs of a nation and its allies ready to stand tall in a world where power comes from the barrel of a gun.
Hey Malta! Sheet looks really good. The only thing that may be subject to change is military strength and support, but it really isn't too much of an issue for now. We'd love to have you on the Discord though! Most of our discussion occurs over there. discordapp.com/channels/2308801984998…
Most Serene Key Republic delegation- Bartholomew Hemingway
“Landing in just a few minutes, Mr. Hemingway and Mr. Suttbray.”
Bartholomew was jostled out of his daydream by the announcement sounding over the interior speakers of the repaired Vertibird. Out of habit, he inspected his watch, which was just as broken as ever, and gave it his regular taps- once, twice, and a third time. The news imparted to him by the pilot was certainly welcome, as he’d been stuck on this chilly, sterile craft for much too long with little more than a couple of books and his thoughts.
Technically, he had more company than just that, but he was hardly worth mentioning given the fact that he had slept nearly the entire flight. Bartholomew cast a gaze at his companion, looking across the dark and polished metal surfaces of the Vertibird’s interior. Alexander Suttbray cut a dapper figure, clothed in a fine black notched lapel suit over a black waistcoat and white dress shirt, complete with a white linen handkerchief and a peculiar greyish-purple tie. Above this all was a mustachioed young gentleman with closed eyes, handsome and debonair. Bartholomew was not tricked by this outer appearance of civility and culture however, as he had heard the rumors.
Alexander Blacktongue, the Dark Disciple, Horror of the East- these are the names which were assigned to him in hushed tones back in the Keys. Bartholomew didn’t believe the rumors, of course, as no sane man could believe that some eccentric nut could make people blind with his words or walk into the sea each night, but that didn’t mean that the man wasn’t crazed in some way. But no matter, money and favors went further than rumors back at Key West, and so Bartholomew had been doomed to a boring flight with one of the damnably mad Suttbrays.
There was a jarring jolt as the wheels of the Vertibird made landfall, prompting Alexander’s eyes to slowly open, immediately locking with Bartholomew’s own. A smile which most would find handsome and welcoming crawled across Alexander’s face, and Bartholomew did everything in his power to avoid visibly shivering. The Suttbrays had always been an odd bunch, and Bartholomew was none too pleased with the Senate’s Convention Committee and their contribution to this delegation.
“Seems we’ve arrived,” Alexander said with a smooth southern accent. “We should make haste and meet our security detail, we wouldn’t want to stall the negotiations.”
Bartholomew only nodded in agreement, undoing his safety harness and standing. He straightened his suit and fixed his button in one fluid motion, following it up once again with a quick glance has his shattered and gleaming watch. He had had an entire flight of silence to mull over the possible outcomes of this Convention and the goals which had been assigned to them. The world was moving forward at a rapid pace, and the Most Serene Key Republic was not to be left behind. Establishing itself as the major power in the East and making trade viable with all foreign nations would be vital in the coming years, and this Convention provided the first steps towards achieving those goals. Taking a deep breath, Bartholomew stepped out of the Vertibird after its door was done hissing open, and was immediately bombarded by the bright sun of a new age.
Most Serene Key Republic delegation- Alexander Suttbray
“Welcome to New Vegas, my most honored guests. I pray your trip was an absolute pleasure.”
Alexander looked at the large, awkward robot with a look of amusement as it sported a picture of a gentleman in a white suit with a distinct North Floridian accent. The robot was a nice touch, not to mention in great condition and seemingly identical to the numerous others which wheeled around this bright city.
“You can call me Mr. Cook, if you please. I’ll be your guide today- follow me if you would be so kind to.”
The two delegates, who had left their visible guards behind after they had gotten off of the monorail, followed the rolling robot as he lead them down the newly paved streets of New Vegas, which radiated heat. The temperature didn’t bother him as much as the dry, life-sapping air. Alexander found himself thinking of the sea longingly, already missing its proximity.
The city the delegates found themselves in was certainly one of splendor and prosperity. Even Key West was as impressive as New Vegas, with its shining towers and burning neon lights creating an image which almost approached something one would find in a pre-war publication of some sort. His companion on this trip, Mr. Hemingway, seemed to be completely enraptured by the sights all around him, looking every part the tourist. His tan suit stood out in the crowd, matched only by his similarly tan skin, and his brilliant smile almost seemed to ooze the tropical niceties of Key West. Alexander was not necessarily a fan of his ilk- politicians with little ambition beyond the office above theirs. He, on the other hand, had important business to sort out here, and he had worked hard to put himself into the position to do it. Numerous gifts including a gunboat and a diamond necklace for someone’s dull wife, a couple of promises for support as a patrician, and even an entire small island in the Broken Banks just to solidify himself as one of the delegates. He intended to expand Key influence in the northeast- but only if the Suttbrays could monopolize trade in the region. In addition, he had more personal goals- but those were best thought of out of this oppressive daylight.
Eventually, the pair made it to the building which would contain their rooms as well as the Convention area. They had already received a briefing from the preliminary Republic personnel who were sent to the city under the guise of traders three weeks prior, and were assured that no foul play seemed to be involved. The building itself was particularly impressive, being of sleek and sophisticated design and preceded by a fountain which was obviously of pre-war design opposed to those found in the villa courtyards of the Republic which he was used to seeing.
Still in mutual silence, the pair ascended the marble stairs outside the Ultra-Luxe behind the jolting motion of the wheeled box who served as their guide. Immediately, the door opened before them and they were greeted by multiple waiters in masks akin to those Nawlins patricians were wont to wear. Behind them was a scene of ultimately luxury and indulgence, but Alexander was more welcome by something else entirely, air conditioning. While Bartholomew did what he always did and spoke at length with one of the waiters, Alexander stepped inside, already seeing the scattered groups which he could only assume were the other delegates. One party in particular caught his eye, a pair of men in robes similar to the garb of the Judges of the Highest Court- Caesar himself, if he assumed correctly. Before he could take any longer to inspect, however, one of the waiters gently brushed passed him smelling strongly of cologne and announced their arrival.
“Introducing Bartholomew Hemingway and Alexander Suttbray, head of the Concordant House of Suttbray, who are here to represent the will of His Serenity Horace Wilson IV and the Most Serene Key Republic!”
Alexander gave an almost unnoticeable scowl of disapproval at the booming declaration, but followed Bartholomew as he lead them to the seats and shot every delegate a wide smile accompanied by a nod.
War, war never changes. Even after humanity blasted its own ashes across the surface of the Earth in the Great War of 2077, its cutthroat ambition did not die down. The year is now 2290, and humanity has once again ended a bloody war. While this war could never come close to the awesome destruction wrought by the atomic fire of the Great War, it nonetheless has ruined lives and changed nations. You must lead your nation through the aftermath of the Hoover War, otherwise known as the Wasteland War, a seemingly futile and meaningless conflict perpetrated by ambitious warmongers and fought by the beaten masses of the Wastes. Will you lead your fair nation to economic and cultural prosperity, or repeat the actions of those before you, seizing that which is rightfully yours with overwhelming strength.
Hey all, this is a Nation RP set in the Fallout universe after the events of New Vegas. In this timeline, the Midwestern Brotherhood of Steel intervened in the events of Fallout: New Vegas, taking the side of Caesar’s Legion in an attempt to limit the expansion of the New California Republic. This lead to a much larger-scale war than what we saw in Fallout: New Vegas. The Hoover War brought in all sorts of post-nuclear nations and factions, from Oregon to Pennsylvania and perhaps even beyond. In the end, it all proved to be futile, with the Treaty of Goodsprings leading to no territorial gains for any side and establishing the independent state of New Vegas as the controller of the Hoover Dam.
It has been five years since the Treaty of Goodsprings has been signed, and much has changed for the nations of North America. The five-year peace set by the treaty is up, and while some nations still reel from the Hoover War, others plan campaigns against their neighbors. The First American Convention, an international meeting to discuss the future of the North American continent, is quickly approaching. All notable and civilized nations and factions of North America have been invited to attend, and it is up to everyone’s best guess as to what will come out of this first international meeting since before the Great War.
The first portion of the RP will be held at the American Convention in the dazzling city of New Vegas. Here, your nation will deal with the consequences of the Hoover War, make dealings with like minded nations, or perhaps even truly introduce itself on the international stage for the first time. You have the option of either taking the helm of an established faction (NCR, the Institute, etc.) or making your own nation and fitting them into the RP. If you haven’t played all of the Fallout games (perhaps you’ve only played Fallout 4) and are still interested in joining, that’s completely fine. Just stick to areas you know or look interesting, do a little bit of research on the Wikia, and you’re all set. It should also be noted that things in this RP generally exist on a larger scale when compared to what we see in-game. For example, Caesar’s Legion isn’t just 200 men in funny outfits, it is a full-scale fighting force with supply lines, supporting communities, and the works.
As far as rules are concerned, use common sense and stick to the forum rules. While I’m technically the GM, I plan on letting things play out naturally and keep this a sandbox environment. Try to keep post quality high-casual and up, and if you’re worried a post may go over with the group poorly or touch on some taboo, just ask in the OOC or chat about it first. Just have fun and don’t ruin it for others, pretty much.
For quick and easy discussion, feel free to use our Discord channel. The 'RP_IC_Chatter' section is set up just for this RP. discordapp.com/channels/2308801984998…
All of the WiPs look great so far. To anyone who hasn't visited the Discord, I would suggest doing so before the RP start (which will probably be tomorrow at some point)! Anyway, here's my NS, it ended up being a little longer than intended.
Name: The Most Serene Key Republic
Flag (picture or description): Without the writing and date.
Territory (picture or description) and Geography: The Most Serene Key Republic is comprised of the Florida Keys, east and west coast of Florida, the northern portion of the Bahamas, northern Cuba, the coasts of Alabama, Mississippi, and Louisiana, the Outer Banks, Point Lookout, the tip of the Yucatan Peninsula, and the city of Tampico. The entirety of Florida, excluding the coastline, has been invaded by the overgrown ‘Garden of Eden’, and remains deadly for explorers and traders to this day.
History: The Most Serene Key Republic is the offspring of the pre-war city of Key West, the southernmost city of the continental United States. Before the black day known as the Great War, Key West was a hub of tourism, a popular stop for all sorts of vessels, and an important city for military operations in the region. The island-city also proved to be an excellent location for Vault-Tech’s Vault 60, which would play a major role in the formation of the Most Serene Key Republic.
When atomic fire rained from the sky in 2077, Key West was spared the utter annihilation that some other regions experienced. Many miles away from the nuclear warheads which detonated in southern Florida and northern Cuba, the isolated city of Key West remained physically intact. Following the onset and rapid end of the Great War, Key West quickly fell into anarchy and gang rule, as the majority of the military personnel at Zachary Taylor and other nearby military bases were sent on suicide missions to Florida or were shot down in the vicious air battles over the United States.
The Overseas Highway, which connected Key West to the far-away mainland, had sustained significant damage in the north, leaving Key West stranded and adrift in the Caribbean. Before long, hunger set in, as the keys did not produce nearly enough food to support their population. This was followed by extreme weather, as the effects of nuclear fallout set in and the seas reacted violently to the destruction humanity had wrought on planet Earth. In truth, the first few years following the Great War were not kind to Key West in the least, and at this point it was up to outside influences to make Key West what it is today.
Far under the small island of Key West, Vault 60 was experiencing a hell of its own. The Vault was an experiment by Vault-Tech to study how large, modern families adapted in the absence of a greater authority. The Vault had been filled to the brim with extended families who were assigned whole sections of the Vault. The chaos really started, however, when the Overseer was poisoned the day after the Great War as part of the Vault experiment. With no election system put into place to replace the Overseer, it didn’t take long for people to draw loyalties along a familial line. To make matters worse, the Vault was slowly but steadily leaking salt water and flooding the bottom chambers of the Vault. Whether this was planned pre-war or purely accidental is still unknown.
Eventually, three families came to dominate the Vault, bringing many other weaker families under their protection. These were the Suttbrays, the Wilsons, and the del Bosques, and they would all prove instrumental in the formation of Key West and its empire. As the water level in the Vault slowly rose, claiming another level of the Vault year by year, the three warring families came to the realization that if they didn’t find a way out of the Vault soon the sea would claim too many vital systems and too much living space for the Vault to be functional. The trouble, however, was that the Vault’s systems claimed that the surface was unlivable, and it was quite possible that the Key itself had been blasted away, leaving nothing but ocean outside the Vault entrance.
In the end, it took 42 years of infighting and flooding before conditions in the Vault became poor enough for the families to call a temporary truce and open the doors of Vault 60. To their surprise, they were greeted with a (mostly) structurally intact Key West, which at this point was rife with gang warfare. The only stabilizing force on the key was the force at Zachary Taylor which, while depleted, continued to act as some sort of stabilizing force. The Suttbrays and del Bosques immediately vacated the vault and carved out territory for themselves, while the Wilsons retained control of the Vault and its surrounding neighborhood. By 2120, order had been brought to all corners of Key West in one way or another.
What followed was an era or rediscovery as each of the clans refurbished pre-war vessels and sponsored their own expeditions of mainland Florida. What they found amazed and shocked them. Where they were expecting a burnt hellscape of barren ground and broken towers, they found an unnaturally lush and verdant expanse of alien vegetation. Beyond the edges of this gargantuan, state-sized jungle, however, lay innumerable horrors and beasts. Shambling men who had their bodies commandeered by fungi, massive centipedes, horribly mutated men praising dark gods, and a series of kingdoms inhabited by Crocfolk of varying intelligence.
Numerous expeditions traveled into this overgrown tangle, and very few ever survived to tell the tales from within. The massive overgrowth of the mainland did, however, appeal to the clans of Key West, who saw great opportunity in it. Massive and fertile farms, exotic goods, biofuel- an end to the backwards state that Key West currently found itself in. It didn’t take long before the first Key communities sprung up in western Florida. The natives of Key West, known as the Conchs, were quick to settle the untamed territory, despite how dangerous life there proved to be.
It didn’t take long before the fledgeling colonies and their supporting fleets encountered competition in the Caribbean. Not only did Key West have to deal with constant incursion from the completely alien ‘natives’ of Florida- they also had to compete with rising human city-states which had begun to trade with other elements of the Caribbean. On top of this, piracy soon followed trade, becoming an issue that would plague trade in the area to this day.
Further inspection into the source of the growth and mutation on mainland Florida yielded similarly dire results. From what limited information was still left to gather beneath the aggressively spreading foliage, Conch expeditions came to believe that the incident in Florida had been caused when an unknown Vault’s GECK either malfunctioned or was tampered with, causing a sudden terraforming of the surrounding area (the northern Everglades) and producing a number of highly adaptable species of flora and fauna. When combined with irradiating and God knows what else, the mess that was once Florida was created, now called the Garden of Eden.
As the Conch Clans rose in wealth and power, Key West’s status as the dominant trade center in the region was cemented. Key West quickly eclipsed its rivals in Nassau, Naples, Nawlins, Port-au-Prince, and New Houston, with its semi-cooperative clans erecting impressive commercial fleets with effective naval protection. However, this did little to stop the rampant piracy coming from all corners of the Caribbean. After years of individually struggling against the various pirate factions and losing, the Wilsons of Vault 60 called for the Summit on Piracy.
Many powerful merchant families, coastal lords, and shipping magnates attended this Summit. After long negotiations on how to best deal with the issue of piracy, two city-states, three clans, and two wealthy businessman banded together to form the AAP, or Alliance Against Piracy. After a long and mostly successful campaign into the Bahamas, Cuba, and parts of Mexico, the seven members of the AAP saw opportunity in their unity, and convened again to draft the Key Concord of 2173, which would serve as the foundation of the Most Serene Key Republic
The seven signatories became the Seven Concordant Houses which still dominate the MSKR today. The original del Bosque’s, Wilsons, and Suttbrays of Vault 60 remained, the shipping mogul Frederick “Hemingway” Bosh started the Hemingway line, the city of Naples produced the unique House Maddox, the kingdom of Nassau produced the Scotts, and the kingdom of Nawlins produced the Saults. While still relatively free to go about their business, the extra protection provided to the Concordant Houses by a unified fleet with numerous scattered fueling stations allowed for a boom in progress.
Since then, the Key Republic has expanded both its business ventures and territory greatly. The Republic found excellent trading partners in the civilized states of eastern Texas, the principalities of the Antillian Ecumene to the south, the various merchants of Mexico, the religious orders of the north, and numerous other folk across America’s East Coast. The wealth earned by this great exchange of goods has lead to the reconstruction of the Overseas Highway along with the continued construction of the Republic’s fleet. Colonial expeditions into Mexico and Cuba have proven to be quite successful, though the latter has lead to a series of wars with the Antillian Ecumene out of Port-au-Prince which have persisted until modern times. On top of this, a limited terraforming project using research gleaned from the Garden of Eden and carried out by the government has taken place in Cuba with varying degrees of success and mishap.
More recently, the Republic (and its Houses) has been expanding its horizons both to the North and to the West. In the North, the growing nations of the East Coast and an effort to establish strong trade networks with them has lead to House Suttbray’s personal annexation of Broken Banks and the merchant-lords who had previously ruled there. Meanwhile, in the West, the Republic showed its support for the Confederation of Free Texan States by supporting its trade partner with a small force of volunteers and support goods for their troops on the front, such as biofuel, canned goods, and a small amount of chemical weapons. While not directly involved in the Hoover War, the move proved that the MSKW certainly has an interest in supporting nations who will prove to be possible trading contacts.
Population: 860,000, including some 50,000 humans and mutants held as slaves
Government/Domestic Politics: The Most Serene Key Republic is a Crowned Merchant Republic which was born out of an association of merchant families and city-states intent on fighting piracy in the region. At the Republic’s foundation are its citizens, who hold some amount of power. Citizens who meet the voting requirement (literate, land or ship-owning individuals over the age of 20) are responsible for electing the only truly democratic offices in the Key Republic- the Judges of the Greater Court, which serves as the Republic’s judicial branch, appoints judges of the Lesser Courts, and oversees the Grand Auditors, whose job is to root out high-level corruption in the government. Above this is a body known as the patricians- a group of families with roots in the mercantile traditions of Key West and its territories. Members of the patrician families aged over 20 who either served the central government in some capacity or attended the Golden Academy of Key West (GAKW) for four years are free to serve in the Senate.
The Senate serves as the bulk of the legislative branch of government in Key West. Made up of anywhere from 200 to over a thousand members depending on the year and the issue at hand, the Senate meets in person to vote on bills and organize various committees on a regular basis. Placement on these committees is a matter of high contention, and carries with it a great amount of competition and prestige. The Senate is also responsible for the election of the Consul, Key West’s head of state, after the passing, resignation, or impeachment of the former Consul. This election is held in a closed Conclave with mandatory attendance, and does not end until a supermajority of 60% is decided upon and approved by the body above the Senate- the Great Council.
The Great Council itself is made up of representatives from the Seven Concordant Houses themselves. Usually composed of the first sons of the House’s heads, the Great Council advises the Consul, raises families to patrician status, and determines the yearly budget along with funding for special projects. In addition, each House is allowed to colonize new territory with permission from the Consul and is able to govern and develop this land with a great deal of autonomy, only needing to obey the laws of the Concord, pay a tithe to the central government, allow Republic ships to dock and refuel in their ports, and provide a certain amount of military men and sailors to the central government.
Finally, at the government’s head, is the Consul. Elected in Conclave by the Senate, the Consul represents the Most Serene Republic of Key West on an international scale, and has a monopoly on foreign relations. In addition, the Consul also holds the power to appoint the heads of the Republic’s various Departments and can propose special projects of all sorts to the Great Council, who may choose not to fund them. On top of this, the Consul can set staple ports and their zones, giving him a great control over the flow of trade in the Caribbean and beyond along with providing increased funding to the government if needed. Finally, the Consul serves as the official head of the military, though very few Consul’s take a direct role in the operations of the military. Unlike some other heads of state, the Consul is paid an immensely large yearly salary (which has the neat side-effect of making bribery unfeasible), and is examined closely by Greater Court-appointed Auditors who ensure he is free from corruption.
Notable People: His Serenity Horace Wilson IV- Consul of the Republic, Horace Wilson IV is certainly an older gentleman, being 83 and looking even more ancient. Once a war-hero in the struggles against the Ecumene to the South, Horace spent his career as Consul attempting to expand Key West’s horizons across North America. The humorless and solemn man is determined to achieve greatness in his final years.
Alexander Suttbray- The new head of House Suttbray, Alexander is the son of the late Erwin Suttbray, who conquered the Broken Banks and worked to greatly expand Key trade with the East Coast. Following in his footsteps, Alexander moved to take Point Lookout and has been infatuated with the two warring cults just to the west ever since, taking a particular interest in the worship of Ug’Qualtoth.
Bartholomew Hemingway III- One of the famed polydactyl ‘Hemingways’ of Key West, Bartholomew was destined for greatness since birth, in his family’s eyes. Proving his effectiveness in diplomacy and politics, Bartholomew has quickly risen to become a favorite of the Consul’s. More recently, it appears the the Consul has been grooming the man to become his protege and hopeful successor.
John Maddox- Head and progenitor of House Maddox, John has been a businessman in the shipping industry for the last 228 years. Now a rather weathered and pompous ghoul, John runs his House much more like a pre-war corporation, and has “adopted” only the best minds into his family for the last two centuries.
Military (try to be somewhat realistic): The Concordant Houses command 8,000 military forces in total, while the actual military is comprised of 30,000 soldiers and sailors. Grand total of 38,000 available combatants.
In truth, the Most Serene Republic of Key West has 8 different military forces, with each Concordant House possessing its own small fleet and security forces and the central government controlling a much large fleet and army. The forces of the seven Houses vary greatly, compromised of everything from local militias to professional military forces with gunboats and a couple light cruisers to boot. The Suttbrays even laid down a battleship of their own four years ago to protect their territory in the north and ward off piracy in the area.
At the heart of the military forces of Key West is the Republican Navy. A byproduct of scattered, thalassocratic territory, the Republic-Ecumenical Arms Race of the 2270’s, and a history of naval conflict and piracy in the region, the Key Republic boasts the largest Navy in the Atlantic. Made up of 10,000 sailors, it is comprised of a single battlecruiser, three battleships, 8 light cruisers, and a smattering of transport ships and small torpedo gunboats. Though the Republic holds many naval bases and refueling station, most ships are based out of Fort Jefferson on the Dry Tortugas, which has been greatly expanded and renovated. All Republic ships are steam-powered, and run either solely on biofuel from the Garden of Eden or a mix of biofuel and nuclear power.
The remaining 20,000 military forces in the Key Republic are formed of actual boots-on-the ground soldiers, mostly specialized in marine tactics and naval landings. Armored mostly in light combat armor and equipped with conventional firearms, the Republican Army is a decently well-equipped force, though many of its members lack experience, as only a thousand who served alongside the Texans during the Hoover War remain in the Army today. The Republic’s real military edge when it come to ground forces, however, is its stockpile of chemical weapons made using research gleaned from the Garden of Eden. Deployed from either ship cannons or artillery, these chemical weapons can wreak havoc on an unprepared enemy. While the Republic also possesses a handful of VTOL vertibirds and can theoretically put a few single-engine craft in the air, it has yet to encounter a situation where air power was required, and has not attempted to create any aircraft-effective fuel as of yet.
Economy: The Most Serene Republic of Key West thrives on trade, and is run almost entirely by merchants. The Republic possesses a mixed economy, with the Consul possessing some mercantilistic powers. Selling foodstuffs, biofuel and exotic items from the edges of the Garden of Eden and the terraformed sections of Cuba, along with goods like sugar, fish, slaves, coffee, wool, hemp, copper, precious metals, finished goods from Key West, and much more, the Key Republic has become the leading mercantile power in the east.
Culture and Technology (include views towards slavery and mutants): The Key Republic, being a state which engages heavily in trade and is composed of many spread out territories, is a rather multicultural nation. While English is still dominant, Spanish, French, and various Creole languages are also spoken within Republic borders. The Conchs, or natives of Key West, are the dominant culture, and are mostly atheists who advocate diplomacy and trade over war. Recently, the pre-war ideals of Classic Liberalism have been gaining traction amongst the Conchs, threatening the power of the Consul.
For many, quality of life in the Republic is high, though not nearly what it was before the Great War. For others, however, life in the Republic is dreadful. The slaves and poor laborers working the edge of the Garden of Eden are often victims of terrible disease or mutant raids, and generally do not live long lives. The subject of slavery has been brought up increasingly in recent years. Haitian prisoners of war and non-ghoul mutants make up the majority of slaves in the Republic, though the right to own human or near-human slaves has been coming under attack in the last few years by some patricians and adherents of Classic Liberalism. Generally, Ghouls and slightly mutated humans represent a suppressed minority in the Republic, though notable exceptions do exist.
Religion: Inhabitants of the Key Republic are free to follow whatever religion they wish, and the state remains separate from any church. While many are athiest in Key West itself, trade with other nations has spread belief in Christianity, Carolinism, the Church of Atom, and the Cult of Ug’Qualtoth.