@Buddha I'd wait before making an entire nation. I want a minimum of 5 people to actually start. No point in already creating something if it doesn't even come off the ground. When I make the OOC, I'll give some more information about the kingdom and hows and whats.
@Ryuzaki I thought it was great! When I saw that it actually gave me motivation to try to reboot it myself.
There once was a grand Kingdom by the name of Emperiat. This land was ruled by the beloved king Andèris. He ruled with justice and cared for his subjects. While he was beloved by most, every powerful man has enemies. King Andèris was no different in that and at one point, he was no more. Stabbed in the back by his most trusted adviser, who betrayed his friend and liege for some petty baubles and trinkets. Luck would have it that the king had a healthy son by the name of Elendin and he was quickly appointed as successor. What many failed to realize was that an eleven year old is not really fit to rule a kingdom. Thus an old tradition was brought back from the books. The grand provinces would each send an adviser who would help and train this new king into managing the great kingdom of Emperiat.
But who was to say these advisers were trustworthy?
Welcome to The king is dead, long live the king! This RP will be a nation RP by sort, but with the focus on one character instead of the nation as a whole. You players will be taking the role of the adviser and are send as an ambassador by a province that you yourself create. When creating your nation/province you must think of plenty of things. But we'll get to that later.
What makes this RP special (in my opinion) is that a lot of the RP will be done by PM's (me as third wheel watching those PM's of course). To an extend at least. You see... The court of a grand king isn't nice, and every adviser wants to influence the king into favoring his/her province. There will be alliances, rivalries, backstabbing, bribes, plots and much more behind the back of the wee king. Of course there will also be external threats and stuff that will be happening to the land, and the advise that the players give to the king, one way or another, will influence what happens to the grand Kingdom of Emperiat. Maybe your province breaks the chains and becomes an independent state? It's all up to you!
To elaborate on the 'a lot of the RP will be done by PM's'. I want to make you feel like you don't know everything. When player A and player B make a 'secret' alliance to... say... impose heavy laws on the province of player C, but that meeting was just posted in the IC thread... Yeah, not so secret anymore then. And yes, you can 'play' that player C doesn't know it, but he still has it in the back of his head. Like I said: Give you the feeling that you don't know everything. Of course, when Player A and Player B send a PM to each other, I will receive a copy of this PM as to make sure it is done neat and nicely (as far as that goes with intrigue).
Of course there will be two character sheets. One for your personal character and one for the nation/province you create. Here is a simple template of what that might look like. If you want to spice your character/nation up some more with some extra bits and bops, be my guest.
Name: Age: Appearance: Known for: Dirty little secret: (Doesn't have to be public) Skills: (smooth talker or stealthy assassin?) Motto:
Name of the Province: Name of your liege: Position: (I will be making a map in the near future) Specialty: (What is your province good at? Does it deliver the strongest soldiers? Or is it the home to the best scholars? Maybe it is the supplier of food for the entire kingdom? Who knows!?) History: (A short history of the province and it's relation to the previous king)
Oh, one last thing. Character can die. Now this does not mean you're out per se. Your province will send a new ambassador, but you'll have to restart all your little alliances and stuff like that. This doesn't mean that you can go on a freakin' murder spree. If you're going to do that, I'm gonna send the guards to get your ass.
PS: The only race is human. Maybe far away on this world there are other races, but where you will be, there are only humans. Now, for some ground rules. I'm not a strict GM, but there are a couple of things that still need to be said:
- No abandoning without reason. I can understand when real life stuff get's in the way, but do notify us if you're able. If you do not do that, go to my profile. I will come to your house, dressed like that and beat you with my foam sword... Hard.
- Since this is a Casual RP, I expect at least a couple (2-3) paragraphs per post. In PM posts this is different of course.
- If you send a PM post to somebody, do add me as receiver too. I need to keep a check on things after all.
- Most important: Have fun.
- If you have questions or don't feel comfortable with something, let me know. I'm a benevolent GM.
There once was a grand Kingdom by the name of Emperiat. This land was ruled by the beloved king Andèris. He ruled with justice and cared for his subjects. While he was beloved by most, every powerful man has enemies. King Andèris was no different in that and at one point, he was no more. Stabbed in the back by his most trusted adviser, who betrayed his friend and liege for some petty baubles and trinkets. Luck would have it that the king had a healthy son by the name of Elendin and he was quickly appointed as successor. What many failed to realize was that an eleven year old is not really fit to rule a kingdom. Thus an old tradition was brought back from the books. The grand provinces would each send an adviser who would help and train this new king into managing the great kingdom of Emperiat.
But who was to say these advisers were trustworthy?
Welcome to The king is dead, long live the king! This RP will be a nation RP by sort, but with the focus on one character instead of the nation as a whole. You players will be taking the role of the adviser and are send as an ambassador by a province that you yourself create. When creating your nation/province you must think of plenty of things. But we'll get to that later.
What makes this RP special (in my opinion) is that a lot of the RP will be done by PM's (me as third wheel watching those PM's of course). To an extend at least. You see... The court of a grand king isn't nice, and every adviser wants to influence the king into favoring his/her province. There will be alliances, rivalries, backstabbing, bribes, plots and much more behind the back of the wee king. Of course there will also be external threats and stuff that will be happening to the land, and the advise that the players give to the king, one way or another, will influence what happens to the grand Kingdom of Emperiat. Maybe your province breaks the chains and becomes an independent state? It's all up to you!
To elaborate on the 'a lot of the RP will be done by PM's'. I want to make you feel like you don't know everything. When player A and player B make a 'secret' alliance to... say... impose heavy laws on the province of player C, but that meeting was just posted in the IC thread... Yeah, not so secret anymore then. And yes, you can 'play' that player C doesn't know it, but he still has it in the back of his head. Like I said: Give you the feeling that you don't know everything. Of course, when Player A and Player B send a PM to each other, I will receive a copy of this PM as to make sure it is done neat and nicely (as far as that goes with intrigue).
Of course there will be two character sheets. One for your personal character and one for the nation/province you create. Here is a simple template of what that might look like. If you want to spice your character/nation up some more with some extra bits and bops, be my guest.
Name: Age: Appearance: Known for: Dirty little secret: (Doesn't have to be public) Skills: (smooth talker or stealthy assassin?) Motto:
Name of the Province: Name of your liege: Position: (I will be making a map in the near future) Specialty: (What is your province good at? Does it deliver the strongest soldiers? Or is it the home to the best scholars? Maybe it is the supplier of food for the entire kingdom? Who knows!?) History: (A short history of the province and it's relation to the previous king)
Oh, one last thing. Character can die. Now this does not mean you're out per se. Your province will send a new ambassador, but you'll have to restart all your little alliances and stuff like that. This doesn't mean that you can go on a freakin' murder spree. If you're going to do that, I'm gonna send the guards to get your ass.
PS: The only race is human. Maybe far away on this world there are other races, but where you will be, there are only humans. Now, for some ground rules. I'm not a strict GM, but there are a couple of things that still need to be said:
- No abandoning without reason. I can understand when real life stuff get's in the way, but do notify us if you're able. If you do not do that, go to my profile. I will come to your house, dressed like that and beat you with my foam sword... Hard.
- Since this is a Casual RP, I expect at least a couple (2-3) paragraphs per post. In PM posts this is different of course.
- If you send a PM post to somebody, do add me as receiver too. I need to keep a check on things after all.
- Most important: Have fun.
- If you have questions or don't feel comfortable with something, let me know. I'm a benevolent GM.
"It has been 141 years since the great Calamity. To this day, we still do not know where the sands came from, only that it forced us from our homes. Now, we are stuck travelling like nomads from one oasis to another. When our cities disappeared in the sand, so did our hearts too apparently. All the races blamed each other for the great disaster and each went their own way. Now we have dozens of tribes roaming the sands, each tribe fighting for the little resources that are left. Basic resources like water and food are already scarce, but the things people really kill for, are down in the cities. Things like technology, books or whale oil. To retrieve these things, we sent down expeditions. But we quickly learned that it wasn't that simple. Apparently other creatures have made our old cities their home. So we trained special folk to go down. We called them the Dwellers. Now that you know our history, I shall tell you a special tale. This tale begins with a peculiar tribe. You see, this tribe had people from all races. Human, elves, dwarves and much more. Why was it like that you ask? Well, this tribe was tribe of outcasts. People thrown out of their own tribe were drawn to this tribe of misfits in order survive the Sands. Here your past didn't matter, only the present and the future. And this tribe too had special trained Dwellers, which this story will be about...
Welcome to the Shifting Sands
Your characters will be taken the role of Dwellers, tasked to scavenge the old cities for supplies in order for the Tribe to survive. Like it says in the IC bit, the tribe consists of multiple races. Of course the standard human, elf, dwarf fall under that, but if you can come up with something clever, do not hesitate to throw the idea in the group.
For you to nicely play along, I need you to fill out this Character Sheet. Do post this in the Characters Tab. Lovely stuff.
Name: Race: Age: Appearance: (Picture or description, up to you) Reason for joining the Outcasts: (Why was your character thrown out of his last village. If you do not wish to make this public, that is up to you) Skills: (Be realistic. Don't be a master at 10012312 things) Motto/Catchphrase:
Fill that in, get a wink from me, and you're on board. With 4 Character sheets in and approved, the playing will commence! Meet the crew: - [open] - [open] - [open] - [open] - [open]
"It has been 141 years since the great Calamity. To this day, we still do not know where the sands came from, only that it forced us from our homes. Now, we are stuck travelling like nomads from one oasis to another. When our cities disappeared in the sand, so did our hearts too apparently. All the races blamed each other for the great disaster and each went their own way. Now we have dozens of tribes roaming the sands, each tribe fighting for the little resources that are left. Basic resources like water and food are already scarce, but the things people really kill for, are down in the cities. Things like technology, books or whale oil. To retrieve these things, we sent down expeditions. But we quickly learned that it wasn't that simple. Apparently other creatures have made our old cities their home. So we trained special folk to go down. We called them the Dwellers. Now that you know our history, I shall tell you a special tale. This tale begins with a peculiar tribe. You see, this tribe had people from all races. Human, elves, dwarves and much more. Why was it like that you ask? Well, this tribe was tribe of outcasts. People thrown out of their own tribe were drawn to this tribe of misfits in order survive the Sands. Here your past didn't matter, only the present and the future. And this tribe too had special trained Dwellers, which this story will be about...
Welcome to the Shifting Sands
Your characters will be taken the role of Dwellers, tasked to scavenge the old cities for supplies in order for the Tribe to survive. Like it says in the IC bit, the tribe consists of multiple races. Of course the standard human, elf, dwarf fall under that, but if you can come up with something clever, do not hesitate to throw the idea in the group.
For you to nicely play along, I need you to fill out this Character Sheet. Do post this in the Characters Tab. Lovely stuff.
Name: Race: Age: Appearance: (Picture or description, up to you) Reason for joining the Outcasts: (Why was your character thrown out of his last village. If you do not wish to make this public, that is up to you) Skills: (Be realistic. Don't be a master at 10012312 things) Motto/Catchphrase:
Fill that in, get a wink from me, and you're on board. With 4 Character sheets in and approved, the playing will commence! Meet the crew: - [open] - [open] - [open] - [open] - [open]