@Ammokkx I saw this from the interest check and I think I'd like to play the Dark dorm. When I was younger I'd love using the cyberdark dragon cards so I might just work that in after some research. Although, you mentioned it was slow, but last IC post was 20 days... That's more than what I call slow, almost a month. So, if it is confirmed that it will be more active if we get another person than I'll throw up a CS for sure.
Also a question; The universe's tone is similar to the OG Yugioh, right? Like people being upset by how they 'treat' their cards and are generally over dramatic about a card game. Also this kinda mythical element that deals with the cards? It was mentioned how the God cards are a big deal, so I assume the latter is true. Sorry, if the word Tone isn't helping you understand. It's kinda hard for me to explain what I mean, but looking back on the shows(I only kept up to GX) I'm talking about how the story played out until that end.
Silver approached his final Guild's hall. He hadn't been on in almost a whole month due to work, but he called off sick just for today. He owed Yggdrasil that much. With the game coming to an end he could only imagine what he would play now. He heard that a group has already been extracting player info and the world itself. Making a free to play MOD that only requires the original download, which of course they had archived as well. Regardless it wouldn't be close to the real game even if it was true. The amount of legal trouble and even server support the group needed was too much of a task for a bunch of jobless programmers. Regardless, even if he could continue once the game had truly ended, he couldn't. Life was already becoming too busy to play video games and didn't look to let up in the foreseeable future. This probably would be his final game and his final moments in it. He tried to cherish it as much as he could.
As he made his way into the Grand Arce Bellum, Silver observed some of the other people who had came to say their goodbyes. Some were celebrating their time while it lasted, some looked like they didn't care, and others looked sad to see their beloved game end. Silver's face under his Emerald armor was quite neutral. He came to pay gratitude and due to his life being so active he honestly didn't care all that much or at least not as much as he would years ago. His matte Green Armor stood out like many others, but the few who didn't know of him looked in awe at the armor. Most of the population had never seen it, although their was many other extremely rare items that were hidden in the game. Not all of them had been claimed either. Hidden in the World space in unmarked locations. Silver found his by accidentally falling down a large hole and crashing into a Iron casket while exploring.
Ignoring the stares, he came to a statue that was formed in the image of their Emperor, MaxedUltra. A golden plaque was positioned at the bottom with the words:Mors Inimicos Nostros. He chuckled a little to himself after reading it. In a mostly PVE Guild they had "Death to our enemies" as their motto. He bit his tongue to not make his laughter apparent and then kneeled down in his typical role playing fashion. Raising his blade to the statue in salute. Offering the Man thanks for the time he had given to the The Empire of Order. Looking at his Green Sword he began to voice his thanks out loud. "Thank you Emperor, for the Friends I have made. The battles I have fought. The accomplishments I have achieved. It is all coming to an end, but I for one am thankf-".
"Silver is that you?!". A familiar voice had interrupted Silver. While it did bother him for a moment, he quickly recognized the voice. It was the player known as M00nG00. He was a old Friend and fellow Empire PVPer. Well, everyone in the PVP group were friends. It was a smaller section of the guild so at any point they had all fought with or against one another. "Indeed, it is Brother" Silver replied in his Boom of a voice before rising from his knees and replacing his sword. "Jezz man. Even when the game has just a few hours you keep up that role playing shit. Whatever, it's not like it will matter anytime soon. So Girl, how about we have a friendly duel? Hmm? See if the 'Emerald Knight' still holds up to the legend?". Silver stood straight. Staring at the statue for what he assumed was the Final time. "If you wish to embarrass your self in front of the guild one last time, let us begin!".
The two met just in front of the Guild Hall. They began to circle each other, weapons at the ready. A mini crowd formed around them to see the battle. Some not even hearing the challenge, but curious never the less.
Exactly what @NPC said. Having a non-combat model go to dead war zones to retrieve other Mechs to save their Core and anything else they can salvage. Sounds like the best way to save money. Still, I do understand where you're coming from. If you still don't like the Idea I'll change it to just being a Fighter Mech.
I got a Mech concept I want to run by you before I work on the Character. It was orginally a Salvage Mech used to haul broken down Mechs so their respective Companies could minimalism costs on destroyed mechs or used to rescue Mech's who were critically injured. While it wasn't originally used for combat, it has been Jerry-rigged by my WIP char for combat use. If it' good I'll provide a more detailed history section on it later.
NC Character Sheet
Body Type: Bipedal
Type of NC: Support/General Purpose
Equipment & Armaments:
Twin Barrel Vulcan Auto-Cannon: The main Anti-Infantry weapon of Ratchet. Firing large explosive shells at a rapid rate. Located at the front of the Mech as a Coaxial Machine gun.
Dragon Slayer rotary machine gun: The only Anti-Air and Anti-Missile weapon platform for the Mech. Integrated under a bay door on the top of the Mech. The Cylinder housing rises before the Minigun reveals itself. Buzzing loudly as hundreds of small rounds hit any Missile or Low altitude aircraft that are picked up on radar.
Super Charged Devil's Breath Plasma Cannon: The only true Anti-Mech Weapon install on Ratchet. Using a base Plasma Cannon, but upgraded with a Thicker metal and a reinforced housing to resist heating. Super Charged injectors and fuel pumps push out more heat at half the time of the original weapon. Allowing the Weapon to fire as a larger single Ball of heated plasma or fire in smaller rapid fire mode. Integrated to the Mech's right arm.
Tube-launched, Optically tracked, Wire-guided Missile bay: A general purpose missile systems that can track targets and due to it's wire guided capabilities it can manually controlled. Able to hit the target regardless of Chaff/Flare counter measures.
Reinforced Tow Cable: Integrated on the left arm of Ratchet, the cable can be aimed precisely on target from 50 meters. Allowing to drag, pull, and rip hooked objects with it.
Name: Jack Goldart - Silver Coup Race: Human Gender: Male Character Level: 93 Alignment: Lawful Neutral Guild/Party Affiliation: De Ordine Imperii
Job Classes:
Knight (15)
Duelist (15)
Champion (10)
Sword Master (5)
Weapon Master (5)
Wizard (10)
Fighting Style: Silver fights very patiently when faced with any number of opponents. Focusing more on dodging and blocking to get in a dominant position before striking with powerful swings. He finds Sword fighting to be an Art and is very Honorable in combat. Accepting all surrenders. He seems to Switch off from his Short sword and Spear in battle, using them depending on the situation.
Strengths: Due to his fighting style Silver dodges and weaves at incredible speed. Waiting to use Magic to enhance his attacks or add Elemental bindings to his weapons before hitting his opponent with ground shattering power. Having Magic capabilities also allows him to more easily control the Battlefield and his Opponents. Laying Magical traps for them to fall onto.
Weakness Silver is incredibly strategic with each attack and move. While it almost always a strength, it could occasionally lead to clever opponents making accurate predictions of his next move. Also with his slower attacks, opponents who are fast and clever enough could forever be in a stalemate with Silver. It wouldn't be a first. Range attacks can also prove troublesome if the opponent can outrun Silver.
Name of Item: Fergus's Gáe Bulg Rank of Item: Divine Appearance: A sharpened Wooden Spear Description of Item: The Wooden spear responsible for Killing the Legendary Fergus mac Róich. Do not let it's looks fool you, the Spear has it's victim's Soul stored in it, giving it great power and Speed. If thrown, the Spear will cut through the Air in blinding speed that not even the most agile of Humming Birds could avoid it's fury. Class/Racial Restrictions: None
Name of Item: Jade Knight Plate Rank of Item: Legendary Description of Item: This piece of Armor once belonged to the Jade Knight of Exaltibur. It provides Legendary protection of the user and allows them to channel Magic more fluently with it. Completely Emerald Green, it's matte surface does not shine in the Sun, but sparkles. Class/Racial Restrictions: Human
Name of Item: Jaded Sword Rank of Item: Relic Appearance: A short Sword that sparkles Green in the Sun and Contains a Single large Emerald Sphere in the Hilt. Description of Item: The Sword once Belonged to the Jade Knight of Exaltibur. It is slow and short, but a Powerful Weapon. Also allowing the User to fluently transfer magic enchantments on the Weapon. Buffing their effects. Class/Racial Restrictions: None
Other Items:
Healing Potions
Expanded Backpack
Various Stat Enhancers
Name: Hurricane Spin Job Class Specialization: Knight Effects of Skill: Area of Effect attack. Hitting opponents 10 feet around user. Side Effects of skill: User must stay still and will leave the user still after use. Description of Skill: The Swordsman spins like a top, a top with a blade at its edges. The force of this attack sends dust and grass flying as the Swordsman brings his Weapons to all those that surround him in a wide horizontal slash. Mana Cost: NONE
Name: Backslash Fade Job Class Specialization: Champion Effects of Skill: Increasing Weapon damage by 50% and Critical Strike chance by 25%. Side Effects of skill: Extremely short Charge up. One minute cool down. Description of Skill: The Champion swings at the target purposely missing. The true attack happens when the Champion pulls his Weapon back. Surprising the Opponent. A purple light engulfing the blade usually reveals this attack is being used. Mana Cost: NONE
Name: Blackout Slash Job Class Specialization: Champion Effects of Skill: A attack that doubles Weapon Damage and increasing critical strike chance by 50% for a few seconds. Blinding the target for a short time if a critical is struck. Side Effects of skill: A extremely short charge time. 15 Seconds cool down. Description of Skill: The Champion has honed his Precision with a Blade to aim at his enemy's head in an attempt to blind him. A Blade surrounded in Blue light is a sign of this skill's activation. Mana Cost: 500
Name: Relentless Burst Job Class Specialization: Sword Master Effects of Skill: Speeding basic attacks by 100% and increasing Critical strike chance by 50% for a few seconds. Side Effects of skill: Lasting only a few Seconds. One minute to reactivate. Description of Skill: The Sword Master has trained his strikes to attack quick and precise. Delivering a Barrage at lightning speed, aiming at the Enemies weak points. Mana Cost: 500
Name: Mana Extend Job Class Specialization: Sword Master Effects of Skill: Extends the Weapon by three feet. Side Effects of skill: Toggleable. When in use the Weapon is slowed slightly. Description of Skill: The Sword Master is always one with his weapon. Able to project his Mana into the weapon extending it with his will. The Mana will take form of the Weapon in Translucent Red energy. Mana Cost: 1000
Name: Elemental Binding Job Class Specialization: Wizard Effects of Skill: Binds the equipped weapon with either Fire, Ice, Lightning, or Holy elements. Side Effects of skill: Hefty manna cost. Lasting a short time. Description of Skill: Channeling Magic through the weapon, the Wizard can give his Weapon a buff of several different Elements to exploit an enemies weak resistance. Mana Cost: 1500
Name: Magical Trap Job Class Specialization: Wizard Effects of Skill: A trap is casted to the floor in wait. The Trap will randomly Slow, Paralyze, Poison, or healing the victim. Side Effects of skill: Average manna cost. Lasting a short time. Trap can activate on anyone, including the caster. Description of Skill: The Wizard can cast a Magical circle on the surface of any object and will activate once making contact. It's effect is random, but any will be useful to any Wizard on the Battlefield. Well, almost all. Mana Cost: 200
How a normal human would view me:
Personality: In game Silver tries to Role Play as a Noble Knight whenever possible. Carrying himself with Honor and Grace wherever he would show face. Although he does occasionally take it too far and shows himself to be highly competitive and prideful over trivial subjects. Those who don't know him well will see him to be a quiet and stern individual with his Aggressive tone and Bulwark stance. Although those closer to him have seen his true face. A kind individual with a never ending Wanderlust. Still, many know the Emerald Knight for his Battles and not of his kindness to others.
Bio/Lore: Silver would start his journey as a member of a small PVE Guild that would run into occasional brawls into other Players. This is where he found his calling. After awhile he stopped attending Raids with his Guild, too busy challenging any that he could stand against in duels. Eventually leaving his guild and playing solo for longer than most could bear. Finding his play style and exploring the land high and low in search of better Gear and experience. After finding his Legendary Jade Armor set, it wasn't long for him to find The De Ordine Imperii. Hearing they had a small dedicated PVP group and were higher on the Guild leaderboards, it a perfect fit for Silver. This is where the Legend of the Emerald Knight began.
Like any other new comer, Silver had to prove his capabilities within his sect. He was in a small PVP niche of a bigger community and wanted his name to shine among others. Training countless hours for Months, his skill began to shine in the De Ordine Imperii. Legends of the Green Knight echoed in other Communities from simple task such as saving groups from Players trying to ruin their PVE experience or fighting off three opponents on his own and leading the charge when reinforcements arrived. After a year in his guild his name was known by his own community and many others who associated with it. His armor being extremely rare due to the only way you could get it being if you traveled to an unmarked spot titled the Tomb of the Jade Knight. It made him naturally shine outside others which is how he got his title Emerald Knight. Opponents from different guild would show to the De Ordine Imperii front door asking for a Duel with him. Either for glory or revenge. Some would win, most would lose. Although this was not all just about skill and chance. Silver's success was his own doing. Being sure never to bite off more than he could chew. If he had no chance, he didn't show face to a fight. If he had a good chance he would reveal himself and usually come out on top. Many have used this to discredit him, but tales of his achievements drowned out most of the Nay-Sayers.
Silver was known as a Champion in The De Ordine Imperii. Never accepting a leadership role, but a Hero within the Guild. When help was needed, most could call upon the Emerald Knight to show up and be their Trump card. This created many friendships with him and others and always put him in the Command Room of any Operation the Guild took. Although this did not last forever.
As the Years past, the Legend of the Emerald Knight faded. The popularity of many outshining him. It bothered him at first, but he eventually appreciated being known at one point. Also due to his Real life he missed many chances to continue his tale. Never even reaching Level 100. Still, in his guild he is known as one of the greatest at his craft. As the game came to an end, less and less knew about him. Only the oldest and Veteran of De Ordine Imperii knowing of his exploits.
Oh, sorry. I didn't mean for him to be thee Champion. I meant it more like he was well known for being one of the PVP dudes. Not the top and he held no leadership role, but just one of the guys the Guild could depend on if need be. His renown also travels outside his guild. His armor being extremely rare due to the only way you could get it being if you traveled to an unmarked spot titled the Tomb of the Jade Knight. It made him naturally shine outside others which is how he got his title Emerald Knight. Probably shoulda added that last bit.
Ok my knight. I also have a DPS Mage if everyone would like that. Although making one is harder due to the sheer level of Magic shown in the lore and having to write every single one down orginal or not.
Name: Jack Goldart - Silver Coup Race: Human Gender: Male Character Level: 93 Alignment: Lawful Neutral Guild/Party Affiliation: De Ordine Imperii
Job Classes:
Knight (15)
Duelist (15)
Champion (10)
Sword Master (5)
Weapon Master (5)
Wizard (10)
Fighting Style: Silver fights very patiently when faced with any number of opponents. Focusing more on dodging and blocking to get in a dominant position before striking with powerful swings. He finds Sword fighting to be an Art and is very Honorable in combat. Accepting all surrenders. He seems to Switch off from his Short sword and Spear in battle, using them depending on the situation.
Strengths: Due to his fighting style Silver dodges and weaves at incredible speed. Waiting to use Magic to enhance his attacks or add Elemental bindings to his weapons before hitting his opponent with ground shattering power. Having Magic capabilities also allows him to more easily control the Battlefield and his Opponents. Laying Magical traps for them to fall onto.
Weakness Silver is incredibly strategic with each attack and move. While it almost always a strength, it could occasionally lead to clever opponents making accurate predictions of his next move. Also with his slower attacks, opponents who are fast and clever enough could forever be in a stalemate with Silver. It wouldn't be a first. Range attacks can also prove troublesome if the opponent can outrun Silver.
Name of Item: Fergus's Gáe Bulg Rank of Item: Divine Appearance: A sharpened Wooden Spear Description of Item: The Wooden spear responsible for Killing the Legendary Fergus mac Róich. Do not let it's looks fool you, the Spear has it's victim's Soul stored in it, giving it great power and Speed. If thrown, the Spear will cut through the Air in blinding speed that not even the most agile of Humming Birds could avoid it's fury. Class/Racial Restrictions: None
Name of Item: Jade Knight Plate Rank of Item: Legendary Description of Item: This piece of Armor once belonged to the Jade Knight of Exaltibur. It provides Legendary protection of the user and allows them to channel Magic more fluently with it. Completely Emerald Green, it's matte surface does not shine in the Sun, but sparkles. Class/Racial Restrictions: Human
Name of Item: Jaded Sword Rank of Item: Relic Appearance: A short Sword that sparkles Green in the Sun and Contains a Single large Emerald Sphere in the Hilt. Description of Item: The Sword once Belonged to the Jade Knight of Exaltibur. It is slow and short, but a Powerful Weapon. Also allowing the User to fluently transfer magic enchantments on the Weapon. Buffing their effects. Class/Racial Restrictions: None
Other Items:
Healing Potions
Expanded Backpack
Various Stat Enhancers
Name: Hurricane Spin Job Class Specialization: Knight Effects of Skill: Area of Effect attack. Hitting opponents 10 feet around user. Side Effects of skill: User must stay still and will leave the user still after use. Description of Skill: The Swordsman spins like a top, a top with a blade at its edges. The force of this attack sends dust and grass flying as the Swordsman brings his Weapons to all those that surround him in a wide horizontal slash. Mana Cost: NONE
Name: Backslash Fade Job Class Specialization: Champion Effects of Skill: Increasing Weapon damage by 50% and Critical Strike chance by 25%. Side Effects of skill: Extremely short Charge up. One minute cool down. Description of Skill: The Champion swings at the target purposely missing. The true attack happens when the Champion pulls his Weapon back. Surprising the Opponent. A purple light engulfing the blade usually reveals this attack is being used. Mana Cost: NONE
Name: Blackout Slash Job Class Specialization: Champion Effects of Skill: A attack that doubles Weapon Damage and increasing critical strike chance by 50% for a few seconds. Blinding the target for a short time if a critical is struck. Side Effects of skill: A extremely short charge time. 15 Seconds cool down. Description of Skill: The Champion has honed his Precision with a Blade to aim at his enemy's head in an attempt to blind him. A Blade surrounded in Blue light is a sign of this skill's activation. Mana Cost: 500
Name: Relentless Burst Job Class Specialization: Sword Master Effects of Skill: Speeding basic attacks by 100% and increasing Critical strike chance by 50% for a few seconds. Side Effects of skill: Lasting only a few Seconds. One minute to reactivate. Description of Skill: The Sword Master has trained his strikes to attack quick and precise. Delivering a Barrage at lightning speed, aiming at the Enemies weak points. Mana Cost: 500
Name: Mana Extend Job Class Specialization: Sword Master Effects of Skill: Extends the Weapon by three feet. Side Effects of skill: Toggleable. When in use the Weapon is slowed slightly. Description of Skill: The Sword Master is always one with his weapon. Able to project his Mana into the weapon extending it with his will. The Mana will take form of the Weapon in Translucent Red energy. Mana Cost: 1000
Name: Elemental Binding Job Class Specialization: Wizard Effects of Skill: Binds the equipped weapon with either Fire, Ice, Lightning, or Holy elements. Side Effects of skill: Hefty manna cost. Lasting a short time. Description of Skill: Channeling Magic through the weapon, the Wizard can give his Weapon a buff of several different Elements to exploit an enemies weak resistance. Mana Cost: 1500
Name: Magical Trap Job Class Specialization: Wizard Effects of Skill: A trap is casted to the floor in wait. The Trap will randomly Slow, Paralyze, Poison, or healing the victim. Side Effects of skill: Average manna cost. Lasting a short time. Trap can activate on anyone, including the caster. Description of Skill: The Wizard can cast a Magical circle on the surface of any object and will activate once making contact. It's effect is random, but any will be useful to any Wizard on the Battlefield. Well, almost all. Mana Cost: 200
How a normal human would view me:
Personality: In game Silver tries to Role Play as a Noble Knight whenever possible. Carrying himself with Honor and Grace wherever he would show face. Although he does occasionally take it too far and shows himself to be highly competitive and prideful over trivial subjects. Those who don't know him well will see him to be a quiet and stern individual with his Aggressive tone and Bulwark stance. Although those closer to him have seen his true face. A kind individual with a never ending Wanderlust. Still, many know the Emerald Knight for his Battles and not of his kindness to others.
Bio/Lore: Silver would start his journey as a member of a small PVE Guild that would run into occasional brawls into other Players. This is where he found his calling. After awhile he stopped attending Raids with his Guild, too busy challenging any that he could stand against in duels. Eventually leaving his guild and playing solo for longer than most could bear. Finding his play style and exploring the land high and low in search of better Gear and experience. After finding his Legendary Jade Armor set, it wasn't long for him to find The De Ordine Imperii. Hearing they had a small dedicated PVP group and were higher on the Guild leaderboards, it a perfect fit for Silver. This is where the Legend of the Emerald Knight began.
Like any other new comer, Silver had to prove his capabilities within his sect. He was in a small PVP niche of a bigger community and wanted his name to shine among others. Training countless hours for Months, his skill began to shine in the De Ordine Imperii. Legends of the Green Knight echoed in other Communities from simple task such as saving groups from Players trying to ruin their PVE experience or fighting off three opponents on his own and leading the charge when reinforcements arrived. After a year in his guild his name was known by his own community and many others who associated with it. Opponents from different guild would show to the De Ordine Imperii front door asking for a Duel with him. Either for glory or revenge. Some would win, most would lose. Although this was not all just about skill and chance. Silver's success was his own doing. Being sure never to bite off more than he could chew. If he had no chance, he didn't show face to a fight. If he had a good chance he would reveal himself and usually come out on top. Many have used this to discredit him, but tales of his achievements drowned out most of the Nay-Sayers.
Silver was known as a Champion in The De Ordine Imperii. Never accepting a leadership role, but a Hero within the Guild. When help was needed, most could call upon the Emerald Knight to show up and be their Trump card. This created many friendships with him and others and always put him in the Command Room of any Operation the Guild took. Although this did not last forever.
As the Years past, the Legend of the Emerald Knight faded. The popularity of many outshining him. It bothered him at first, but he eventually appreciated being known at one point. Also due to his Real life he missed many chances to continue his tale. Never even reaching Level 100. Still, in his guild he is known as one of the greatest at his craft. As the game came to an end, less and less knew about him. Only the oldest and Veteran of De Ordine Imperii knowing of his exploits.
This sounds really cool! I'd like to join, but if I can talk about the armor. I get why we you would want us to be uniformal, but the armor would be a (I'd even say big) part of our character customization. There is only Three classes from what I can tell and I assume the Weaponry will be quite Basic as well. I can see you're being cautious overall especially the post you talking about players trying to outplay you with . Maybe a little more freedom with Character Customization, might not be a bad thing if you can set broad standard?
On the armor, meh. I mean even IT was designed to be a WIP (2012 Destiny Concept art). To me it look too ceremonial. Unless that is the look you were going for, but from what I gathered we're more of a Space SWAT. My suggestions:
On the Emblem it does seem a little too Military/Paramilitary. Here is a suggestion of an Image:
Name: Jack Goldart - Sauron Race: Human Gender: Male Character Level: 85 Alignment: Lawful Evil Guild/Party Affiliation: De Ordine Imperii
Job Classes:
Alchemist (15)
Elementalist: Fire (15)
Elementalist: Darkness(15)
Wizard(10)
Monk (10)
Warlock(5)
Necromancer (5)
Striker (5)
Ki Master: Spiritual (5)
Ki Master: Physical (5)
Fighting Style: Sauron fights as a Burst DPS. Inflicting as much damages a physically possible before he uses his speed to Kite enemies. He also uses Undead summons to keep multiple opponents at bay. If he was to ever get caught he relies on his weaker unarmed skills to get him out in a pinch. His real strength is involved in support roles. Casting his Magic from behind lines, surprising his targets with a barrage of devastating spells.
Strengths: Strong Magic Damage and Summons. He also is built on the reliance of speed as his tank, making a very fast opponent to face off.
Weakness Sauron is a glass cannon. If he is hit with enough solid blows he will go down quite easily. Although he has spells to offer him assistance, it is nowhere near the average knight of his level. When it comes to melee while he is not completely hopeless, he is at serious disadvantage.
Name of Item: The Poe Raven. Rank of Item: Legendary. Appearance: A Purple Coat that holds a Cowl of Raven Feathers. Description of Item: The Legendary coat created by the Dark Warlock Edgar Allen Poe was designed to vastly Boost MP and Magical Damage. It also provides the user with the ability flight at anytime while equipped. Class/Racial Restrictions: Warlock Downsides of Item: Provides decent protection for just a coat, but nothing close to armor in it's same level class.
Name of Item: The Ring of Tzeentch Rank of Item: Artifact Class Appearance: A Cobalt Blue metallic band. Runeic writing printed across the surface. Description of Item: This Ancient ring grants the user the skill "Way of Change". When activated it grants the user 50% extra movement speed at a cost for 10% of Max base MP. Class/Racial Restrictions: NONE
Mighty Ward Staff: Rank of Item: Relic Appearance: A simple Red Staff. With one of it's ends shaped to a hand gripping a glowing blue orb. Description of Item: While equipped and Defense spell last twice as long and it's potency increased by 15%. Class/Racial Restrictions: Wizard
Other Items:
Healing and Mana Potions
Expanded Backpack
Various Stat Enhancers
Name: Fireball Job Class Specialization: Elementalist Fire Effects of Skill: Targeted attack that sends forth a Fireball at the Target. Can be charged for more damage and given an area of effect of 5 meters. Has a chance of leaving the Target Burned. Description of Skill: The Elementalist can send forth a Ball of Fire at his enemies. Charging the Spell with unleash it's true power. Mana Cost: 4
Name: Fire Wall Job Class Specialization: Elementalist Fire Effects of Skill: Damages all that pass through the wall. Has a chance of leaving the ones who touched it Burned. Can be charged to improve the wall's size and damage. Side Effects of skill: The wall will only stand for 20 seconds before burning out. Description of Skill: The Elementalist's hands burn bright with fire, before casting down a wall of fire. Forcing enemies to move around or suffer great fire damage for those passing through. Mana Cost: 6
Name: Fire's Will Job Class Specialization: Elementalist Fire Effects of Skill: Allowing the user to control fire that he had not casted and turning it into one of his own Fire spells with no additional cost. Side Effects of skill: The strength of the firs is all depended on it's source. Cannot be used if Fire magic is castes at a Target, only if it is placed over an area. Description of Skill: The Elementalist's forces his will upon a foreign fire. Controlling it as he sees fit to cast one of his own attacks at a discount of his Mana. Mana Cost: 2
Name: Fire Annihilation Job Class Specialization: Elementalist Fire/Warlock Effects of Skill: Large AOE Damage spell. Burning all who come in contact with the wave. Side Effects of skill: Great mana cost and long cooldown. Can be charged for extra damage and range. Description of Skill: A 8th tier Magic spell. Putting his hands together, the Warlock can cast a large cone forward. Setting all those hit by the spell with Burn Damage. The initial strike is only about 10 Meters out, but can be charged to do triple damage and up to 50 Meters out. Mana Cost: 15
Name: Unholy Beam Job Class Specialization: Elementalist: Darkness Effects of Skill:A Dark beam attack that when strikes the opponent from a distance. Can pass through multiple Targets. Side Effects of skill: High Damage, but High Mana cost. Description of Skill: The Elementalist's hands are engulfed with ark clouds of unholy magic. Casting a Purple beam at a target, passing through any others that stand in it's way. Mana Cost: 6
Name: Hell Fire Job Class Specialization: Elementalist: Darkness/Fire Effects of Skill:Making all Fire attacks 20% stronger and increasing Burn Chance. Side Effects of skill: Toggle. Making all Fire attacks cost 15% more Mana. Description of Skill: The Elementalist's Fire has been brought from Hell itself. Turning the Fire into a Purple hue and Burning it's victims more often. Mana Cost: 5
Name: Elemental Binding Job Class Specialization: Wizard Effects of Skill: Binds the equipped weapon with either Fire, Ice, Lightning, or Unholy elements. Side Effects of skill: Hefty manna cost. Lasting a short time. Description of Skill: Channeling Magic through the weapon, the Wizard can give his Weapon a buff of several different Elements to exploit an enemies weak resistance. Mana Cost: 6
Name: Magical Trap Job Class Specialization: Wizard Effects of Skill: A trap is casted to the floor in wait. The Trap will randomly Slow, Paralyze, Poison, or healing the victim. Side Effects of skill:Average manna cost. Lasting a short time. Trap can activate on anyone, including the caster. Description of Skill: The Wizard can cast a Magical circle on the surface of any object and will activate once making contact. It's effect is random, but any will be useful to any Wizard on the Battlefield. Well, almost all. Mana Cost: 2
Name: Undead Summon 1st-8th Job Class Specialization: Necromancer Effects of Skill: Summoning Spells that summons's Undead skeletons with battle. 1st being the weakest and 8th being the strongest. Side Effects of skill: Not very Mana efficient for anything above 6th Tier. Description of Skill: A Mana Cost: 1-8 Depend on what Tier.
How a normal human would view me:
Personality: In game Silver tries to Role Play as a Noble Knight whenever possible. Carrying himself with Honor and Grace wherever he would show face. Although he does occasionally take it too far and shows himself to be highly competitive and prideful over trivial subjects. Those who don't know him well will see him to be a quiet and stern individual with his Aggressive tone and Bulwark stance. Although those closer to him have seen his true face. A kind individual with a never ending Wanderlust. Still, many know the Emerald Knight for his Battles and not of his kindness to others.
Bio/Lore: Silver would start his journey as a member of a small PVE Guild that would run into occasional brawls into other Players. This is where he found his calling. After awhile he stopped attending Raids with his Guild, too busy challenging any that he could stand against in duels. Eventually leaving his guild and playing solo for longer than most could bear. Finding his play style and exploring the land high and low in search of better Gear and experience. After finding his Legendary Jade Armor set, it wasn't long for him to find The De Ordine Imperii. Hearing they had a small dedicated PVP group and were higher on the Guild leaderboards, it a perfect fit for Silver. This is where the Legend of the Emerald Knight began.
Like any other new comer, Silver had to prove his capabilities within his sect. He was in a small PVP niche of a bigger community and wanted his name to shine among others. Training countless hours for Months, his skill began to shine in the De Ordine Imperii. Legends of the Green Knight echoed in other Communities from simple task such as saving groups from Players trying to ruin their PVE experience or fighting off three opponents on his own and leading the charge when reinforcements arrived. After a year in his guild his name was known by his own community and many others who associated with it. Opponents from different guild would show to the De Ordine Imperii front door asking for a Duel with him. Either for glory or revenge. Some would win, most would lose. Although this was not all just about skill and chance. Silver's success was his own doing. Being sure never to bite off more than he could chew. If he had no chance, he didn't show face to a fight. If he had a good chance he would reveal himself and usually come out on top. Many have used this to discredit him, but tales of his achievements drowned out most of the Nay-Sayers.
Silver was known as a Champion in The De Ordine Imperii. Never accepting a leadership role, but a Hero within the Guild. When help was needed, most could call upon the Emerald Knight to show up and be their Trump card. This created many friendships with him and others and always put him in the Command Room of any Operation the Guild took. Although this did not last forever.
As the Years past, the Legend of the Emerald Knight faded. The popularity of many outshining him. It bothered him at first, but he eventually appreciated being known at one point. Also due to his Real life he missed many chances to continue his tale. Never even reaching Level 100. Still, in his guild he is known as one of the greatest at his craft. As the game came to an end, less and less knew about him. Only the oldest and Veteran of De Ordine Imperii knowing of his exploits.]