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    1. frapet 9 yrs ago

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And the character I will be using myself.



Some extra info on the ship were using. Still very much open to additions, revisions and deletions.


@Korkoa Yes you may play a force-sensative, as long as it does not become a huge powerplay as opposed to the other players. This indeed means that I rather have no full blown jedi. Jedi in hiding who try to keep their powers a secret even from their fellow scavengers is ok though and so is your concept.

As for the system: The way I envision it is that the players only make a character sheet using Edge of the Empire rules, after that my creativity gets boosted by using the dice following the character sheets made. The impact on roleplay will be hardly appearent for the player. Just a means to aid me and make character creation a bit different.
@Basarin Good to hear. The system is exactly the same, but the obligation mechanic in here is switched for something else. But again, the system is only for me to make it narratively more random ^^
Star Wars: Scav’s


"It is a period of civil war.
Rebel spaceships, striking from a hidden base, have won their first victory against the evil Galactic Empire.
In response an example was made out of the planet of Alderaan, revealing the Empire’s ultimate weapon; The DEATH STAR.
Uncertainty, outrage and panic engulfs the galaxy as a notorious scavenging crew sees an opportunity for profit in these dire times…”


A GR-75 Transport comes into view while it is rounding an asteroid. Instead of a regular transport this GR-75 has a part of the lower hull removed to make room for a modest hangar bay from which a number of smaller spaceships set about towards a huge asteroid field. (In full Rogue One style text appears in the lower left corner of the screen: “The Graveyard (Remains of Alderaan), Core Worlds.”

Hi, I was thinking of doing a game as a mercenary/scavenger crew operating from a heavily modified GR-75. Within there there is at least a quadjumper and a few smaller vessels of your choice (AKA your ships). The crew consist of a few scavengers and other mercenary crew that come in handy whenever the Empire or other scavengers are in the same area. As specialists in the higher risk asset relocation of the scavenging trade the recent destruction of Alderaan has drawn the crew in hopes of quick credits.
I haven’t decided yet on the character sheet for this yet. One part of me is fond of giving you a simplified Edge of the Empire (EotE) roleplaying game sheet so that I can have some rolls here and there behind the scenes (the cool thing about it is that the dice are a narrative mechanic, rather than in D&D). Otherwise I would make a regular sheet. A core principle I do want to take from said roleplaying game is that, you can get some extra starting XP (or just character investment) by stating “obligations” you have. This might be the fact that your character sends a portion of the credits he or she earns to relatives, it might be a bounty on your head, a spice addiction or whatever, but they all follow the basic rule that they are not beneficial to your character, but hopefully beneficial to the roleplay you seek to gain.

For an EotE game I was thinking of the following:


Though the EotE would have no direct implications we can also just do a regular format with character description, skills, history etc. (which would also be included)
So just let me know if you are interested and if so, if you are willing to make a EotE sheet or not, don’t worry about min/maxing, I only throw the dice for story twists!
interested!
I will strive to get something out soon, in the middle of changing houses.
Bumping!
@Burning Kitty well the only overlap is that you are prisoners. For the rest there aren't any similarities yet.
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