Would Lady Vehrna be interested in some snake oil? No, not to drink, but to smear across one's body. It is quite good for one's skin, for it can stabilize the outer humours and make radiant one's complexion. However, the application requires a delicate, precise massage at key pressure points on the body, and can thus be delivered only by a trained professional. Like Variel.
It's only three copper pennies for radiant skin and a massage.
"A good trade," says the doctor.
That's lewd. I'm reporting you to the GM for lewdness.
@SillyGoy Looks good. I have nothing in particular to comment about on this one, it's nice and concise, and fits with the world's lore well enough. Temporarily accepted (with the full acceptance or denial coming when the roleplay starts).
@Freeshooter92 I like the character, a nice, well-made female knight that is consistent with most lore and rules. The only thing I must point out is that, currency in Mortis is most heavily based on the use of Silver coinage, and while Gold coins are a thing, they're far too high value to be passed around casually. Basically, they're pretty much reserved for Nobles, Government Officials, people who make large purchases.
All of that said, a sum of money such as the one described in your post isn't unfeasible, but I feel like this would surprise your character quite a bit more than you implied. Basically, no matter who these gold coins came from, the fact that there were gold coins to begin with would just scream "This is no joke."
So, in this sense, the gold coins could be considered "Proof that your job is important". Which is why, even though I would say the casual usage of this is wrong, I'm totally cool with it.
Sorry for the long-winded explanation, but you're temporarily accepted! Love the character, and I'm looking forward to how things go with the crazy danger approaching around the corner~!
Alrighty, slightly edited the end of her history to account for this new information! I also added a deck of playing cards to her equipment, and adjusted the description on her coins somewhat.
While not depicted in the picture, Verhna bears a scar along her left cheek from an arrow that would have gone straight into her mouth had she been slower... As it turns out, even lowly bandits could be skilled archers, and it didn't pay to insult them.
Gender:
Lady.
Age:
27
Personality:
Honorable to a fault, kind, brave, and naive, all of these words and more describe Vehrna. She embodies knightly virtue, much like her brother before her. She strives to live up to him, and always puts her all into every task. However, her ardent nature can lead her to overexert herself sometimes. She can become indecisive, and often struggles with moral dilemmas that have no clear answer. She abhors suffering, and has a habit of blaming herself for such things as she was unable to stop it... even if such things were completely out of her control and are not her fault. She's friendly, and has a habit of getting along with most people, though she is not fond of those she percieves as lazy, ungrateful, or manipulative.
History:
Vehrna is quite the unusual person; a female Knight. Born to a relatively minor noble family of the kingdom of Mortis, she didn't have a very hard life ahead of her. Indeed, she could have chosen to merely waste her life away as an ordinary noble like her sisters. But, she always wanted... more. Ever the kind soul, she wished to help the people... though as the third daughter, the chances of her ever having the influence to do so were slim. She wasn't quite fond of most of her family, viewing them as lazy and uncaring. While not tyrants by any means, she thought they were more concerned with whatever event they hosted next or their coffers, rather than the needs of the people of their town, Kite's Point (a mining town named for its founder).
The exceptions were her father Leonhardt, and her eldest brother Victus. She idolized her brother, an honest, heroic sort that was training to become a knight, as opposed to her other four brothers, who seemed content to fool around with political machinations. Between the bedtime stories of knights and monsters her father would tell her, and her desire to be just like her brother, she sought to become a knight herself. While most people (her mother included) would scoff at such a notion, her father supported her. After all, he was confident she had what it takes, and he didn't want her wasting away in a courtly life she didn't want.
Victus was also supportive, if a tad over-protective. The two trained for years, though she would had to learn an additional skill or two, chief among them smithing. While her... proportions were modest, she still fit into armor designed for men rather poorly. Thus, she'd have to learn how to make and rework armor herself considering that women's plate was rarely for sale (To be honest, plate ain't common in general). She trained as hard as any would-be knight should, and on her twenty-fifth birthday, she was knighted.
Victus... couldn't make it. A month prior, he had been wounded in a bandit raid, and while the wound was small, he had taken ill; the bandits were armed with poor, rusty excuses for weapons. He had died not three hours before her ceremony. She had little reason save her father to remain at the town, and at her father's urging she decided to leave. She travels to this day, offering her services as a warrior to the people of Mortis. Recently, she had found a bag of gold coins beside her bedroll when she awoke, along with a note... an odd job it seemed, but she never turned down a job if the cause was just, and such a huge sum of money was not thrown around for trivial matters...
Skills:
Equipment: Vehrna is adept with certain equipment, able to use and maintain them with great skill. They are as follows; Spears, lances, swords, shields (Of any size, save bucklers. She never could get the hang of them), Plate Armor, Mail, Smith's tools (she is no master smithy, however). Reading: Vehrna can read. Riding: While she makes no claims to be the best, Vehrna is a skilled horsewoman. Smithing: Vehrna can work a forge, and while she's not the best smith in the land, she's skilled. She mostly puts her know-how to use in repairing things, rather than making new things. Cookin': Vehrna is a surprisingly good chef. Skilled Knight: Vehrna is a formidable combatant that knows how to put her arms and armor to best use. That being said, don't think her helpless unarmored; It's the woman you have to worry about, not the suit. Cards: Also surprising is how the woman manages to win nearly every card game she plays. This results in most people only playing with her once or twice.
Equipment:
A suit of plate armor with metal boots (for fighting on horseback), one pair of hide boots (for fighting on foot), a large shield, a spear, a sword (usually left with the horse), a Horse named... uh... Horse (The stablemaster named him, not her), saddle, saddle bags, a pack, four waterskins, trail rations, a considerable total of coins (Many of which are gold. This generally proves her nobility, as opposed to her just stealing someone else's armor and calling herself such), purses for coins, leather gloves, two sets of common clothing, one fine set of clothing, one pair of shoes, a fine cloak, flint and tinder, two empty bottles, bedroll, cooking utensils, maps, bounties, a kit for maintaining her equipment (containing whetstones and spare straps for her armor, among a few other things), an emergency medical kit (containing bandages and healing poultices), and two bottles of high-grade armor polish, along with a cloth. And a deck of playing cards.
Magical knowledge?
While she has heard and enjoyed the tales, she knows absolutely nothing about how any of it worked.
And there we are, first draft. Edit: Freeshooter didn't capitalize 'lady', the slut. Also, plaguebro looks cool.
Alaira was crouched down beside Ssarak, watching the bandits from a bush. She was crouched low, and was the first to arrive at the agreed location. Alaira was surprisingly stealthy when she wanted to be; her usual 'scream and charge' method useless when one had to hunt for food. She was also an excellent tracker, and while the bandits had chosen a good spot, they weren't subtle enough to hide it from her for long. She reached to her neck, frowning. She knew she had left her bow with Meirin, so she had a less risky way to kill anyone that tried to do the same to her or the others, but she had just seemed to keep compulsively checking for it...
She listened to Ssarak's words, carefully. She had a lot to make up for, and while she probably wouldn't do just anything he said, she would think things through a little better. Sh had a plan, and it would sound bad at first but she hoped to whatever god was listening at the time that he would accept her suggestion... this was exactly the kind of situation she excelled in, and he'd have to be a fool not to realize it. "No, direct attack's good. These guys are drunk, and lazy." She whispered, aware of their lack of time. "So we blitz 'em. I attack first, kill that hooded guy, he looks like the leader, then, while they're freaking out, you guys swoop in." She said, pointing to several places they could enter the fight. "We attack them hard and fast, from different directions, and don't give them a chance to rally, cause as much mayhem as possible. If they're panicking, they're easy pickings..."