N O V A
[ ◈ ] N A M E
Dr. Maybelline Anne Albrecht
[ ◈ ] A L I A S E S
'May,' or 'Doc.'
[ ◈ ] A G E
32
[ ◈ ] B I R T H P L A C E
Seattle, Washington
[ ◈ ] A L L E G I A N C E
While as-yet unaffiliated, she strongly opposes the Legion.
[ ◈ ] P O S I T I O N
N/A
[ ◈ ] A P P E A R A N C E
Dr. Albrecht may be an academic, but even pre-augments she was a stunning sight. Though on the short side at a mere five feet in height before the augments, now she stands a foot taller... it was more heroic, she felt. Unlike standard models, which spared no thought for the host's psychological well-being or any attempt at maintaining their original physiology, the Mark IV NAA can sport a much more human profile, thanks to its slightly modular design.
In the 'civilian' configuration, she looks more or less like an ordinary, albeit attractive woman from a short distance. However, on closer inspection her flesh is clearly synthetic from the neck down. Slightly 'off' coloration from her natural fair tone coupled with seams here and there for the plating. She sports what some might describe as a perfect, curvy figure, but that's to be expected, after all. She designed it that way. Her spine appears to be obviously mechanical as well, tough polymer plated segments running down her back. She tends to dress professionally most of the time, wearing a sort of one-piece bodysuit at other times.
The combat configuration differs greatly, however. Most of her synth-flesh is replaced by composite armored pieces, with her lower torso clad in a polyester-like ballistic fiber instead to save on weight. An armored rigging fits over her shoulders, with a sort of 'core' visible in the chest. While it's not the 'actual' Fusion ENgine (which is located directly inside her torso, rather than in the outer plating), this is the capacitor bank for storing the energy for her combat augments. The plating is a smooth white polymer, a bit lacking defensively but light enough for her purposes. Her limbs are a bit blockier as well, but still capable of fine tasks. 'NOVA' is printed on her left thigh-plate in black stencil lettering, Her serial number NAA-0735 on the right. Her thrusters are visible on her limbs and back as a series of softly-glowing vents, the back-mounted ones looking almost like wings of energy. For aesthetic purposes she wears a heat-resistant scarlet scarf as well. Before one gets any ideas, she made sure it would simply come loose and be lost in the event it got snagged on anything.
Finally, her face is the same no matter what, obviously. She has soft, round features with innocent deep blue eyes and deep red, fluffy hair tied back in a loose, bouncy ponytail. She looks rather cute most of the time, but her penchant for almost devilish grins sort of ruin any hint of angelic sweetness. She almost always looks like she's scheming, or plotting something, and she is. There's a million ideas running through that head of hers, and not nearly enough time to consider them all. The only hints of augmentation in her face is that on close inspection her synthetic flesh is perfectly smooth, too smooth to be natural (Though more convincing than her body's flesh... perhaps it was difficult to produce?), and what appear to be integrated glasses. The lenses slide out over her eyes, and can be darkened should the need arise, usually in combat.
In the 'civilian' configuration, she looks more or less like an ordinary, albeit attractive woman from a short distance. However, on closer inspection her flesh is clearly synthetic from the neck down. Slightly 'off' coloration from her natural fair tone coupled with seams here and there for the plating. She sports what some might describe as a perfect, curvy figure, but that's to be expected, after all. She designed it that way. Her spine appears to be obviously mechanical as well, tough polymer plated segments running down her back. She tends to dress professionally most of the time, wearing a sort of one-piece bodysuit at other times.
The combat configuration differs greatly, however. Most of her synth-flesh is replaced by composite armored pieces, with her lower torso clad in a polyester-like ballistic fiber instead to save on weight. An armored rigging fits over her shoulders, with a sort of 'core' visible in the chest. While it's not the 'actual' Fusion ENgine (which is located directly inside her torso, rather than in the outer plating), this is the capacitor bank for storing the energy for her combat augments. The plating is a smooth white polymer, a bit lacking defensively but light enough for her purposes. Her limbs are a bit blockier as well, but still capable of fine tasks. 'NOVA' is printed on her left thigh-plate in black stencil lettering, Her serial number NAA-0735 on the right. Her thrusters are visible on her limbs and back as a series of softly-glowing vents, the back-mounted ones looking almost like wings of energy. For aesthetic purposes she wears a heat-resistant scarlet scarf as well. Before one gets any ideas, she made sure it would simply come loose and be lost in the event it got snagged on anything.
Finally, her face is the same no matter what, obviously. She has soft, round features with innocent deep blue eyes and deep red, fluffy hair tied back in a loose, bouncy ponytail. She looks rather cute most of the time, but her penchant for almost devilish grins sort of ruin any hint of angelic sweetness. She almost always looks like she's scheming, or plotting something, and she is. There's a million ideas running through that head of hers, and not nearly enough time to consider them all. The only hints of augmentation in her face is that on close inspection her synthetic flesh is perfectly smooth, too smooth to be natural (Though more convincing than her body's flesh... perhaps it was difficult to produce?), and what appear to be integrated glasses. The lenses slide out over her eyes, and can be darkened should the need arise, usually in combat.
[ ◈ ] A B I L I T I E S // S K I L L S // E Q U I P M E N T
LSS Nano-Augmentation Armature Mk. IVc: Already the most advanced augmentation suite ever produced by Lotus Security solutions, the design has been greatly modified and customized and is without a doubt Dr. Albrecht's greatest work. All of the basic systems present in prior versions of the augmetics are present: Nano-repair systems, enhanced physical aptitude, AR information processing, Neural uplink, as well as being far less gruesome aesthetically. Yes, unlike prior models the augments don't confer any sort of 'inhuman' profile, allowing one to live a mostly normal life, should they choose.
The most distinctive feature of the Mk. IV is the 'Vertigo' system, a series of retro-rockets woven throughout the armor, allowing for incredible mobility and the highest land speed you can get without having a supersonic jet or the speed force. Thankfully, the neural augments help the host cope with such incredible velocities as well as they can. While it does technically allow for true flight, using the boosters in that manner outside of zero-gravity environments is rather taxing on the Fusion Engine.
Fusion Engine: Speaking of the Fusion Engine, this miracle of engineering is the only power source LSS has developed that can hope to rival the Void Reactor. While unable to replicate the spacial warping capabilities of the original, the Fusion Engine equals the Void Reactor's power output, for the minor drawback of very rarely requiring fuel. That said, it would take several years of strenuous use to wear down the reactor enough to urgently require more fuel.
Otherwise, it works in a similar manner to the Void Reactor, in that while it provides functionally limitless power it cannot generate power faster than all the various bells and whistles can use it. Unlike the Void Reactor, the Fusion Engine can be recharged by simply waiting, no need to leave yourself open to recharge the thrusters. That said, it doesn't charge quite as quickly.
Normally that would be all, but May's personal model is greatly enhanced with additional tools and parameters. Over the basic model the Mk. IVc has slightly enhanced physical attributes, an improved reactor that supplies more power and faster, and expanded capacitors that allow her to use her systems longer. Her arms have a very versatile suite of various tools integrated into them, and she has the knowledge to use them. Things like screwdrivers and the like, but also an arc welder and a cutting torch.
While quite taxing on power, her thrusters have been tweaked so that, should she choose to she can fire bursts of concentrated, burning plasma through them rather than use them for propulsion. However, this is only usually used on exceptionally strong individuals as the plasma is far too lethal on ordinary humans for her taste.
Hardlight Generator: In her left palm there is a device mounted that can create constructs of solid light, akin to those from the rings employed buy the various Lantern Corps'. Similar, but distinctly weaker. Her constructs are merely geometric shapes, usually sharp hexagonal panels. These have a number of uses, from barriers to a form of throwing star, a far cry from the 'basically whatever I want' that a lantern ring provides.
They are a potent defensive tool however, as they can be partially autonomously controlled by her augments' operating system, constantly swarming around and blocking lesser blows, or discourage close combat with a hail of blades. They also have an important interation with her primary weapon.
Lance: A small, revolver-like pistol, the lance fires powerful beams of energy. Though slow firing, the weapon is accurate, powerful, and also boasts a low-power mode that makes the weapon mostly non-lethal. It runs off the suit's power, the cylinder actually a collection of eight batteries bound together. When all six shots are spent, She simply holsters it and her suit rapidly swaps it out with a cylinder in reserve, charging the spent one in the meantime.
Shots fired from the lance actually reflect off of her hardlight panels, allowing for truly absurd displays of marksmanship should she have the opportunity to set it up properly. The beam can be overcharged by draining each chamber in the cylinder at once, though this is typically only done if facing an opponent too resilient for the standard shots. However, when used on a specifically shaped hardlight prism the overcharged shot can be split into a great many shots at once.
It should be said that she has two 'kits' so to speak. What was just discussed is her 'combat' kit, with all the offensive functions, though she has a separate 'civilian' kit, which lacks any of the mentioned functions above. It mostly consists of a set of separate limbs and torso pieces, which serve little purpose beyond being body parts. As it turns out, one doesn't need rocket thrusters all of the time. Just most of it. These kits require dedicated facilities to swap between the two, as well as up to twenty minutes of time.
Apart from the wondrous abilities of her augments, May is a metahuman blessed with enhanced intellect, memory, perception, and reading comprehension, enabling her to master a great many scientific and engineering disciplines at such a young age. She was also rather fit, though not superhuman physically, but as the augments have replaced most of her body that is now a moot point.
She also owns a Van. While outwardly appearing to be a normal vehicle, her van serves as her base of operations. She customized and in some cases jury-rigged it to work as a mobile repair-station, powered by a second, ramshackle Fusion Generator she managed to cobble together from various stolen parts as well as a bit of her own reactor fuel. It's certainly a temporary measure, and allows her to maintain herself until she can find some kind of... patron. Moreover, while she was a bit on the wealthy side ever since control of Lotus Security Solutions was stolen from her the bulk of her funds are unavailable to her. That said, she had a much smaller emergency account she has access to, though she has to spend her money carefully lest they find her.
Finally, though comparatively mundane, she is fluent in a great variety of languages. English, German, Russian, French, Spanish, Portuguese, Mandarin, Japanese, Hindi, Arabic, and Latin (Mostly for academic purposes). Given a month or two and decent learning materials, she's perfectly capable of learning an additional language. That said, there's not much cause to, the odds of being completely unable to speak with anyone in a given area are very slim.
The most distinctive feature of the Mk. IV is the 'Vertigo' system, a series of retro-rockets woven throughout the armor, allowing for incredible mobility and the highest land speed you can get without having a supersonic jet or the speed force. Thankfully, the neural augments help the host cope with such incredible velocities as well as they can. While it does technically allow for true flight, using the boosters in that manner outside of zero-gravity environments is rather taxing on the Fusion Engine.
Fusion Engine: Speaking of the Fusion Engine, this miracle of engineering is the only power source LSS has developed that can hope to rival the Void Reactor. While unable to replicate the spacial warping capabilities of the original, the Fusion Engine equals the Void Reactor's power output, for the minor drawback of very rarely requiring fuel. That said, it would take several years of strenuous use to wear down the reactor enough to urgently require more fuel.
Otherwise, it works in a similar manner to the Void Reactor, in that while it provides functionally limitless power it cannot generate power faster than all the various bells and whistles can use it. Unlike the Void Reactor, the Fusion Engine can be recharged by simply waiting, no need to leave yourself open to recharge the thrusters. That said, it doesn't charge quite as quickly.
Normally that would be all, but May's personal model is greatly enhanced with additional tools and parameters. Over the basic model the Mk. IVc has slightly enhanced physical attributes, an improved reactor that supplies more power and faster, and expanded capacitors that allow her to use her systems longer. Her arms have a very versatile suite of various tools integrated into them, and she has the knowledge to use them. Things like screwdrivers and the like, but also an arc welder and a cutting torch.
While quite taxing on power, her thrusters have been tweaked so that, should she choose to she can fire bursts of concentrated, burning plasma through them rather than use them for propulsion. However, this is only usually used on exceptionally strong individuals as the plasma is far too lethal on ordinary humans for her taste.
Hardlight Generator: In her left palm there is a device mounted that can create constructs of solid light, akin to those from the rings employed buy the various Lantern Corps'. Similar, but distinctly weaker. Her constructs are merely geometric shapes, usually sharp hexagonal panels. These have a number of uses, from barriers to a form of throwing star, a far cry from the 'basically whatever I want' that a lantern ring provides.
They are a potent defensive tool however, as they can be partially autonomously controlled by her augments' operating system, constantly swarming around and blocking lesser blows, or discourage close combat with a hail of blades. They also have an important interation with her primary weapon.
Lance: A small, revolver-like pistol, the lance fires powerful beams of energy. Though slow firing, the weapon is accurate, powerful, and also boasts a low-power mode that makes the weapon mostly non-lethal. It runs off the suit's power, the cylinder actually a collection of eight batteries bound together. When all six shots are spent, She simply holsters it and her suit rapidly swaps it out with a cylinder in reserve, charging the spent one in the meantime.
Shots fired from the lance actually reflect off of her hardlight panels, allowing for truly absurd displays of marksmanship should she have the opportunity to set it up properly. The beam can be overcharged by draining each chamber in the cylinder at once, though this is typically only done if facing an opponent too resilient for the standard shots. However, when used on a specifically shaped hardlight prism the overcharged shot can be split into a great many shots at once.
It should be said that she has two 'kits' so to speak. What was just discussed is her 'combat' kit, with all the offensive functions, though she has a separate 'civilian' kit, which lacks any of the mentioned functions above. It mostly consists of a set of separate limbs and torso pieces, which serve little purpose beyond being body parts. As it turns out, one doesn't need rocket thrusters all of the time. Just most of it. These kits require dedicated facilities to swap between the two, as well as up to twenty minutes of time.
Apart from the wondrous abilities of her augments, May is a metahuman blessed with enhanced intellect, memory, perception, and reading comprehension, enabling her to master a great many scientific and engineering disciplines at such a young age. She was also rather fit, though not superhuman physically, but as the augments have replaced most of her body that is now a moot point.
She also owns a Van. While outwardly appearing to be a normal vehicle, her van serves as her base of operations. She customized and in some cases jury-rigged it to work as a mobile repair-station, powered by a second, ramshackle Fusion Generator she managed to cobble together from various stolen parts as well as a bit of her own reactor fuel. It's certainly a temporary measure, and allows her to maintain herself until she can find some kind of... patron. Moreover, while she was a bit on the wealthy side ever since control of Lotus Security Solutions was stolen from her the bulk of her funds are unavailable to her. That said, she had a much smaller emergency account she has access to, though she has to spend her money carefully lest they find her.
Finally, though comparatively mundane, she is fluent in a great variety of languages. English, German, Russian, French, Spanish, Portuguese, Mandarin, Japanese, Hindi, Arabic, and Latin (Mostly for academic purposes). Given a month or two and decent learning materials, she's perfectly capable of learning an additional language. That said, there's not much cause to, the odds of being completely unable to speak with anyone in a given area are very slim.
[ ◈ ] L I M I T A T I O N S // W E A K N E S S E S
While certainly a wonder, her augments are not without limits. While tougher and stronger than an ordinary human, these areas fall short when compared to more bulky mechanical foes and physically-inclined metahumans. While she can repair herself in a manner akin to regeneration, it is not nearly fast enough to have any impact in a fight. She has to stay mobile to survive, rendering her susceptible to anything fast enough to outmaneuver her.
Like earlier models power is still a concern, even with her modifications. She can't boost around and shoot lasers forever. While potent and adequate for her purposes, her weapon lacks in raw destructive power, meaning she's less able to combat overwhelmingly powerful threats on her own.
While intelligent, there are plenty of gaps in her knowledge, many of them her own fault. While she can learn and study incredibly quickly, she suffers with motivation at times. Fields like social sciences and economics bore her to tears, leaving her with very little knowledge on the subjects. This came to bite her hard when she founded her company, only to mismanage it so badly as to basically have it swept out from under her.
Finally, the system is not very well shielded against electromagnetic energy. While interference can't shut her down, it will play merry hell with her information and targeting systems, making it harder to make the most of the Vertigo drive.
Like earlier models power is still a concern, even with her modifications. She can't boost around and shoot lasers forever. While potent and adequate for her purposes, her weapon lacks in raw destructive power, meaning she's less able to combat overwhelmingly powerful threats on her own.
While intelligent, there are plenty of gaps in her knowledge, many of them her own fault. While she can learn and study incredibly quickly, she suffers with motivation at times. Fields like social sciences and economics bore her to tears, leaving her with very little knowledge on the subjects. This came to bite her hard when she founded her company, only to mismanage it so badly as to basically have it swept out from under her.
Finally, the system is not very well shielded against electromagnetic energy. While interference can't shut her down, it will play merry hell with her information and targeting systems, making it harder to make the most of the Vertigo drive.
[ ◈ ] B I O G R A P H Y
'Nova' is hesitant to speak about just where she came from, though one with a bit of an academic inclination might recognize her name as belonging to a woman who made waves a few years back in the field of cybernetic augmentation and then more or less disappeared from public consciousness soon after. Additionally, she seems to be relentlessly pursued by a pack of augmented goons, possibly legion affiliated. Perhaps one might need to get to know her to learn more.
[ ◈ ] N O T E S
May is based out of a small, modified Van for the most part, driving from place to place to evade pursuit, hesitant to attempt any sort of call or give off any kind of signal lest her pursuers find her. That said, she inevitably ends up attracting them anyway when her damnable conscience acts up and causes her to go play hero.
Donezo