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Armor Class: 17
Hit Point Maximum/Current Hit Points: 38


Multi-classing:
You gain the hit points from your new class as described for levels after 1st. You gain the 1st level hit points for a class only when you are a 1st level character.

As a Sorcerer level 1 your max HP is 6 + your constitution modifier: 6+3=9

Draconic Resilience for the Draconic Bloodline gives +1 HP per Sorcerer level so your Hit Point Maximum is now 9+1=10

As far as the feats go, I typically use them differently but if you were to use them as described in the PHB you don’t yet qualify to take a feat. At certain levels your class gives you the Ability Score Improvement Feature (this happens at level 4, 8, 12, 16 and 19. You cannot improve an ability score beyond 20 using this feature)

So currently as a level 1 Sorcerer your max HP is 10. A Warlock for level 2-3 gets 1d8 + your constitution modifier per warlock level after first (you’re a Warlock level 2). If you rolled the max, 8 you would have 8+3=11.

So your sorcerer HP is 10 and your warlock HP is 11. They do not combine. You only get the 1st level HP when you are a 1st level character, while you are a 1st level Sorcerer you are considered in whole to be a 3rd level character. You can take whichever of the two class HP maximums is higher but they do not stack.

Sorry it took me so long to get back to you on this, I had to do some research.

@Game Maker It's just easier for me to bring characters up to lvl 3 that down to lvl 3.

So, with those answered, this is who I'm down to.

Gabriel Hawkwing [Avariel fighter] and Gabriella Hawkwing [Avariel mage] (Twins who never agree on anything other than the trustworhyness of others.)

Lonmil Caspay [Gnome fighter/thief] and Debaen Gil [Half-Elf mage/thief] (Drunken gnome and his half-elf "conscience".)

Digit Owigit [Elven figher/mage] and Vygit Owigit [Elven ranger/druid] (Twins who know nothing ouside of their forest.)

Reginald Hillson [Halfling rogue/druid] (Nephew of my Psionicist character, similar personality to his aunt.)

Ulrich von Lichtenstein [Orc-Dwarf knight] and Abbadon Delsenora [Avariel ranger] (Outcasts that stick together through everything.)

Thorn Wetroot [Treant rogue/sorcerer] (Not entirely sure why I added him to the list but he's an interesting concept, no?)

Now the only question is who's out (other than Thorn 'cause he's obviously out) and who's still available for me to play? Many of my characters already have a set background that can't be changed too much but they should be able to fit into the world pretty easily. Other than Thorn, the only characters I could see being auto-out would be Ulrich, and Abbadon with him, and Vygit, which would also exclude Digit. Other than that, unless you say no to Avariel, I can't think of any of the others not available. Your opinion?


I agree with your assessment. The Drunken gnome and his half-elf "conscience" sounds hilarious.
@Game Maker Your HP for Alric is waaay to low too, his HP at level 1 would be 12. Average for a level 3 fighter with a +2 CON would be 26 hit points


A fighter's HP after 1st level is 1d10(or 6 if you roll under that) plus the constitution modifier per fighter level beyond level 1. My constitution modifier is +2 and I rolled a 9, so at level 3 my HP would be 9+2+2=13
@TheUnknowable I think my wife is adorable when she's upset with me until I'm actually in trouble....when other people in trouble I find that hilarious too.
@TheUnknowable Using spells on your own teammates...they may not like that. Kind of like the friend I have who is no longer allowed to drink at our parties...he's fun but he ALWAYS pukes...and never cleans it up.
Questions:

1: Limit on number of character per player? (I have 3 pairs that cannot be split up.)

2: Would you be willing to allow a psionicist? (I have a halfling fighter/psionicist who's a real flirt with the ladies.)

3: Is there a limit to how many weapons or magical artifacts a single character can carry? (My first character has ~5 swords and 13 daggers, not to mention a magical tapestry that works as a vault portal and a bag of holding.)

If all of those questions limit me on who I can play, that only leaves me with my halfling bard who's already lvl 9...


I don't have a limit of number of characters per player but that might change if things seem to be getting out of hand. I will not be allowing psionicists as they technically don't exist in my world. As far as to a limit as to how much a character can carry, I've usually just left it up to common sense how much a player can hold and 5 swords seems a little excessive. Characters are starting at level 3 in this campaign so any character you submit will have to be level 3.
I didn't include it since combat does not will not follow normal rules. If it makes it easier for you, feel free to include your spells that you know.

Typically magic requires that you have prepared your spells prior to a fight and that once used you rest an appropriate amount of time to recover. It's up to you if you want to RP the prep. All I ask is when using magic your character become appropriately fatigued.
@Jinxlynx let me double check my PHB. Itll be about an hour.
@Jinxlynx how did you get such a high HP?
<Snipped quote by Game Maker>

It's a magical glass eye that lets the god of death that brought him back keep an eye on him... wait, they can do that anyway... eye of true seeing?


The trinkets will become important for various reasons throughout the campaign.
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