Sable does have a point, Its the interactive side of games that causes the issue most of the time with sensitive topics.
to give it another parallel, take 'Passion of the Christ' that copped a hell of a lot of flack as a movie, a purely passive experience. Can you imagine the outrage from the christian community if it was made into a game where the player played a part in any of it? it could be the best made game of all time, flawless graphics, seamless gameplay, bug free etc, the backlash alone would kill it faster than you could say 'but its a game...'
The interactivity element is the same angle used by the anti-violence games crowd because doing something even virtually is typically more impactfull than just observing.
I don't say I agree with it myself, but I am perfectly capable of seeing the other side of it and understand why some people object.