What would you want your character to be named in a serious story?
Mik'hael Temujin
List any names for Starships you would want to use
( Numbers are for my usage >.> )
1: Revenant (Dreadnought)
2: Omen (Cruiser)
5: Maelstrom (Frigate)
6: Tempest (Frigate)
7: Cyclone (Frigate)
3: Forerunner (Cruiser)
8: Abyss (Frigate)
9: Oblivion (Frigate)
10: Acheron (Frigate)
4: Herald (Cruiser)
11: Harbinger IV (Frigate)
12: Havoc (Frigate)
13: Harrow (Frigate)
If you were in charge of a ship or a fleet in a space battle, what strategies would you use?
Just to throw this out there, preparation for, and the initiation of, battle begins long before the battle ever begins.
Information First:
Know your enemy. Keep tabs on movements and political situations. Watch all allies as well as enemies. Know troop/fleet numbers, strengths and weaknesses. Plant moles where possible both for gathering information and wreaking havoc when the time comes for battle. Have friends in high places in all forces where applicable, spending funds and gathering information where needed. Know what makes enemy captains and admirals tick, who their families are, locations of any weak points which can be used as leverage. Key Admiral on opposing fleet which is a family man? Be prepared to take his family hostage.
Know yourself. Have a rigorous training system in place to ensure that all Admirals are well aware their crews and full potential. Regular patrol missions will ensure that Fleet equipment is tried and tested and limitations and capabilities are discovered. Patrols will also keep one aware of the situation in their own area's, location of all celestial bodies, potential ambush points, etc. Keep close tabs on all personel, and ensure that they remain loyal so they don't defect at key points. As with enemies, know what makes them tick, and ensure leverage is maintained to keep all key personel pliable. Rewards and Punishments should be well established for both Military and Domestic fronts. Maintain Propaganda to ensure that the people know clearly what they fight for and to ensure loyalty through war times.
Equipment:
Research and Development. Ensure that all Fleet ships are maintained at optimal level, and any advances in research and development which results in better equipment to enhance the Fleet are utilized to efficiency. Education on engineering and gathering advanced technicians who know their crafts will help in this endeavor. Keep tabs on ally and enemy advances in technology and implement this as well.
Test the Equipment. Regular patrol missions and helping allies with any skirmishes or wars which they face will allow the Fleet to test their equipment and ensure that all equipment functions appropriately. Having a corps of well trained Mechanics to keep equipment maintained both in peace time and war.
Tactics:
Homefront. Maintain bases on strategic points with long range cannons and sensors to be able to ensure that enemy movements in controlled territories can be tracked and halted. Long range communication among bases to ensure that information is steadily available. Keep a rigorous system in place as far as communication among Installations goes to ensure that in the event that one doesn't report in, the nearest Installation or Patrol can mobilize and investigate. Regular Patrols in the controlled systems will ensure that in the event of an invasion, once the main fleet is mobilized, we can bring in nearby patrols to flank enemy movements for surprise attacks, effectively drawing enemy lines and fire and limiting their offensive capabilities. Utilize Moons, Planets, Asteroid Fields, etc. as points of ambush during battles. Have a clear plan of action for any spies, sabateurs, and defectors during the heat of battle to be able to maximize enemy confusion and sabotage of their systems and equipment. Utilize psychological flaws of opposing Admirals and Captains to either enrage them into attacking recklessly or draw them into ambush points (talking shit goes a long way). Breaking ranks will allow to divide and conquer.
Assault: Advance at a steady rate, send out scouts to recon enemy territory and discover the locations of any potential ambush. Utilize information previously gathered and activate any spies, sabateurs, and defectors. Better to take installations, ships, etc. with minimal to no fighting. When subterfuge cannot be attained, divide and conquer. Flanking maneuvers, hit and run, maintain distanced attacks. Do everything possible to keep casualties and destruction of fleet and personel to a minimum while maintaining a steady assault against enemy forces. After any victory, have crews take surviving enemies as hostages to be released after the battles. Any who refuse to surrender should be put to the death. Any enemy equipment should be repaired and utilized, and any which cannot be repaired to functionality should be stripped for parts. ( Do not allow anything which can be used to go to waste, especially foods, medical supplies, and munitions. ) Spread the spoils of what is captured among the officers to be further distributed among their men ( Ensures loyalty and happiness ). Enemy planets should be given an option to surrender. Planets which refuse to surrender will be bombarded relentlessly to ensure there are no uprisings. Allow some to survive and escape to spread word of the catastrophe and horror which they witness, thus demoralizing any other planets and shaking their will to resist. Treat those who surrender with respect that would be given to own people, and integrate them into own societies and give them jobs, keeping tabs on them to ensure they don't become a problem. Leave occupying force when applicable to defend newly acquired territory and supply line. Confiscate or destroy any defensive capabilities on the planet if fleet ships cannot be spared to hold the planet.
Do you have any ideas for names of planets?
Artaerius:
Niflheim: "Mist World"
Helheim: "Hidden, Concealed"
<.< I feel the need to add much more to the strategies section, both before, during, and after. I barely touched on the matter, and to properly cover everything would probably take up more than a single post limit. Also, the thing about tactics, they can be utilized on numerous different levels, both on small scale and individual to large scale forces.