Avatar of Genni
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    1. Genni 10 yrs ago

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7 yrs ago
Current We are such stuff as dreams are made on; and our little life Is rounded with a sleep.
9 yrs ago
Round and round and round we go...

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HP 75 MP 50 Sta Full XP 38/60

A little unsure why the party were wasting time arguing rather than simply taking action Arwyn quickly moved over to the corridor, her bow held ready as she peered into the darkness with her enhanced senses (Keen Eye ability, Darkvision racial trait), trying to at least identify the direction the sounds were coming from.

Her cloak wound tighly around her body, coating her in darkness and helping her blend into the shadows of the dungeon as best as she could (Shadowmeld ability). She knew from her experience hunting however that not every creature used sight to find its prey, and so she kept herself silent as she gazed into the gloom, not wanting to give away her position with unnecessary noise.
If I post can we get into the next fight? Because I really don't know to write more beyond "Let's wait for the enemies to come to us cuz fighting in a corridor is dumb if you can avoid it".

You could ask Arwyn to sneak forwards to do a little recon?


History:
Growing up in a settlement constantly under attack by raiders and supermutants, young Isabel Cruz discovered her skill at robotics and computing in a world filled with violence. After everyone she knew were murdered at the hands of The Forces Of Darkness, Isabel stumbled upon a pre-War factory originally run in a juncture of private industry and the military, formerly known as Robotics Technology Facility RB-2851.

From there she began her grand plan, inspired by drawings of the comic books and radio show character, the Mechanist. Using the resources avaialble to her in her new lair, Isabel built an army of robots to do her bidding, and sent them out into the Wasteland to save the people of the Commonwealth, pacifying areas by killing raiders and other hostiles.

Isolated in her bunked, the Mechanist has avoided most of the upheavals in the Commonwealth over the past few years, relying solely on the data from her bots for news on the state of the surface. She has happily noted a decrease in engagements recently, and presumes this is due to the success of her crimefighting efforts, and is beginning to prepare herself for a return to the now pacified world.

Notable People:
Isabel Cruz, Eyebot "Sparks", Robobrains
...the Rebel fortress Libertalia located south of the settlement was regarded as a threat ... trade was also established but kept to be infrequent as possible to prevent any further disputes.

...their group accepting synth and human alike, although refusing entry to any ghoul.

Since Libertalia was under the control of a synth going by the name Gabriel and the Nahant Enclave accepts synth citizens, how did the "Kill All" synth attack order at the end of the Brotherhood-Institute War affect the faction?
The only reason I backed down from an original faction was that the concept of Synth raiders conflicted too much with the given lore of the setting. Since the Enclave haven't been mentioned you shouldn't have as much trouble squeezing them in.
Every character pretty much reacted the same. Each one of them threw themselves into combat without a second thought. The only one of you that didn't was Rio. He watched his teammates moves and acted accordingly.

So the parts of my posts where I noted Arwyn scanned the enemies for details using her heightened senses, and stepped back to take a moment to assess the situation before acting on Jack's advice to use fire didn't count?

In that case it's best to actually wait until all the other players have posted before acting, so as to base your actions off of theirs, rather than posting first and placing yourself at the mercy of the situation being changed before your actions are taken into account.
The Mechanist


History:
Growing up in a settlement constantly under attack by raiders and supermutants, young Isabel Cruz discovered her skill at robotics and computing in a world filled with violence. After everyone she knew were murdered at the hands of The Forces Of Darkness, Isabel stumbled upon a pre-War factory originally run in a juncture of private industry and the military, formerly known as Robotics Technology Facility RB-2851.

From there she began her grand plan, inspired by drawings of the comic books and radio show character, the Mechanist. Using the resources avaialble to her in her new lair, Isabel built an army of robots to do her bidding, and sent them out into the Wasteland to save the people of the Commonwealth, pacifying areas by killing raiders and other hostiles.

Isolated in her bunked, the Mechanist has avoided most of the upheavals in the Commonwealth over the past few years, relying solely on the data from her bots for news on the state of the surface. She has happily noted a decrease in engagements recently, and presumes this is due to the success of her crimefighting efforts, and is beginning to prepare herself for a return to the now pacified world.

Notable People:
Isabel Cruz, Eyebot "Sparks", Robobrains
I could just go in a completely different direction and play as Isabel Cruz instead. Without the Sole Survivor's intervention she'd have continued to produce robots to help 'save' the residents of the Commonwealth.
I suppose so, you might want have your RPing going in Nuka-World.

That might be a bigger problem than just being in the Commonwealth. If someone went kill crazy and murdered a whole bunch of gang members, the rest of the gang would likely come crashing down on them too quickly to give them a chance to survive.

The only way I can think of swinging it would be if all of the gang were survivors of the same incident in Nuka-World. Possibly a group who were outside of Nukatown USA during their blackouts and who could make up an excuse afterwards as to how they managed to survive while the others in their group were killed.

There might be enough suspicion of their story to cause the group to break off from the main gangs to form their own faction, especially after Colter's assassination broke up the main alliance and had everyone vying for power. This would lead the group to conquer one of the unclaimed zones for themselves, using it as their base while defending themselves against the other splintering factions.

Would the "kill-all" order include other Synths, or would Synths have worked together during the incident to wipe out all other lifeforms?
Not sure whether this would work or not, but it might be good if enough dedicated players get involved.

Basically it would be a Fallout RP, where a small settlement with a range of characters playing the everyday lives of the people struggling to survive life in the Wasteland. The wrinkle for the story would be that at least one of the characters would have been replaced by a Synth at some point, without their knowledge.

To start with all the characters would have to maintain their everyday lives, until the point came where the GM would choose one to have been replaced, and would PM that player to let them know the change in the status quo. From that point on the players would be hunting for the Synth, trying to discover which of the other players is acting differently than usual as the DM introduces new events to try and force the Synth player's hand, revealing themselves to the others. For instance the GM might give the Synth insomnia, causing them to wander around the settlement at night, or plague them with strange dreams of a previous life underground at the Institute before they were rescused by the Railroad.

Exactly what happens when the characters discover the replacement would be up to the players in-chracter. Would they turn on the fraud, accept them, or do something entirely unexpected?
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