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    1. GentleBeast 11 yrs ago

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I'd be interested
1,2, or 3.
MrShoe: It probably wouldn't be that big a problem, and you haven't posted since Asuras...

Sometimes as well people wait to see others reactions, to see how they should post.
Shane was very displeased with most of the information presented to them. His plan to use the bureaucracies attitude towards something as awkward as sex ed had turned out to be somewhat redundant, considering... everything, but some of how the tower worked was good information. He wondered if he would be able to sell animated tattoos.

Bandanna had an interesting reaction to Kira's revelation about troublemakers. From his uncertainty it seemed that he fit in more than it would seem, if his theory that this was a good tower was right. He looked at the rest of his group. Trying to judge their reactions, he debated wither to put forward the idea to include the bandanna guy in their group.

"So what does everyone do? I can basically make living drawings." Uncomfortable with being the center of attention, he decided to go with a safe topic.
Shane had been slowly getting more and more freaked out as the entire afternoon had progressed. He physically flinched at the crowd's scene, and he was surprised when it parted to let a girl through. It turned out that she was the figurehead of the student government at the school.

The girls cheesy camp counselor attitude did wonders for his condfidence. Her reference to the relationship between the two governments hinted at some of the fundamental structure of this society, though references to certain restrictions ticked the negativity of the bureaucracy of the school up a few points. It further deteriorated with the revelation that the school would purposely hobble any student led government, though the equal and opposite counterargument of an unregulated student government presented itself immediately.

He stood still and smiled for his picture, however, he felt emberassed when the questions he had for them died on his lips. He started moving towards the middle of the room to get assigned with a group, and moved towards where the rest of "his" group was.

During their interaction with the tour, he noted several things that were interesting. The theme of disbalance was constant. Ever since they had come here, the situation had ping-ponged between two extremes, the spectre of some kind of military dystopia and the cheerful facade of what amounted to a long term boarding school. During their arrival, the beats between the different faces were perfectly timed. Get the PR wagon to please the recruits, hit them with something horrible. Give them time to recoup and network, then start the next cycle. A welcoming commitee of cyberwardens and machine guns, set on a backdrop of some kind of chrome sky city, that stages a terrifying scene of disorder and hoolaganism before dropping that with the introduction of this girl. Hold them on ice with bureaucracy and an infodump while stress builds up, before opening up with more socialization and recouping. Corallory: the student government doesn't know the play they're taking part in. Projecting forward, the judicious application of logorythmic cycles suggests that the reintroduction of the groups into the mileau would succesfully unbalance them. Most likely, the good cop and socialization would be combined. He noticed that he had started making assumptions again, and didn't expend the willpower required to scold himself.

He had at least half a dozen questions in addition to the ones already asked.

"Where do you recomend we go, and is there a map of the tower that's available?"

"What is the medical situation, and what is the state of sexual health care here, such as condoms, and birth control? They can't just ignore several thousand teenager's hormones."

"What are those buildings over there?"

"How could we transfer to other towers, and if it's easy enough, what are the situations in them like? Is this tower typical, or is it weighted towards the "good" kids? I've noticed that during the elevator ride, most people seemed pretty good."

"What is the availability of the mechanical floors, could we repurposed them for our own uses? If so, why doesn't anyone sleep there?"

"Where do we get stuff?"

"Also, most importantly, what should we absolutely not do, what should we avoid, and what tips and tricks do you have for surviving the first week?"
So sorry, snow emergencies and tests and job is no good for me. I promise to have one up later.
Yeah, and my character would probably need a reason to think about getting around it, since she seems nice and all.
That seems like a very interesting power. I'm thinking of a couple of ways to defeat it, but nothing that isn't difficult and/or unwieldily.

As to how her power would work, let's say someone is in a standard 6*6 room with an unlocked door. Would just running your arm along the wall until it hit something that feels like a knob, sliding your arm along the knob, and then turning it along the knob, work?
Asura: Thanks for the info! Though I should have phrased it as "How could you legally get moved between towers"

DeadCruiser: Good Luck!
What's the average size of a tower, and what would it take to move between them?

Ho many towers are there in total?

How many adults are there in the entire station?
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