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Name: Sanjin Zoric
Appearance:



Age: 20

Personality: While not on the hunt one could be forgiven for thinking Sanjin a friendly and energetic individual, if a bit dull. He a social little pup and is a frequent face among the tavern dwelling sort, enjoying tall tales of other hunters or brawling amongst them with a wide eyed amusement only matched by a child.

However, on the hunt is where his true nature is revealed. The aimless energy seen at home focuses to a razor sharp feralness, often devolving to the man dropping to all fours and snarling at the ground or sniffing at the air. Once he gets like this, there is very little that can persuade him to stop until his prey (be it beast or witch) is grasped firmly in his jaws, bleeding and mewling for a mercy that is unlikely to come.

History: Sanjin was born into a hunter clan known colloquially as 'The Pack'. However, 'clan' is somewhat of a misnomer. The Pack is a loose collection of hunters (both families and individuals) who are share a characteristic feral ferocity during the hunt. They are often simple hunters, openly disdainful of new technologies and following simple tactics. The most famous of which being their persistent hunting strategy, where in they drive a witch from their hiding place with a large team then follow them (sometimes for days on end) until they either die from exhaustion and exposure or finally tire enough to be beaten to death by the group.

Like many children raised in The Pack, Sanjin was raised communally and did not know who his birth parents were. Not that he cared in the slightest, he had many mothers and fathers to learn from and they spared no expense putting him and his broodmates through the ringer. Spending months at a time in the deep woods with few supplies beyond what they could track or gather was a norm, and frequent beatings by older Pack members even more so. So all in all, a rather happy childhood if he said so himself, even if an outsider might disagree.

When he was fifteen he was finally allowed to join the hunting parties. Not for witches, of course. The Pack was simple, but they were not stupid enough to let an untested hunter chase after such dangerous prey. Instead he followed hunters too old for witch hunts on expiditions for more mundane beast, hunted at the behest of local villagers in exchange for meat and coin. The scale and danger of the beast gradually increased over the next five years until eventually he was allowed to take a mask, the symbol of his right to participate in witch hunts within the clan. Now on the eve of his first hunt, the young pup is fit to burst with excitement.

Signature Weapon: A heavy silver plated club with spikes of iron.

Things they look for in a partner: Sanjin is a man of simple needs. Affectionate contact is a good start, though this may only make you a mate rather than a partner. He would like a person who can cook or make tools, as they can be invaluable members to The Pack's nomadic lifestyle. Try and take his somewhat simple nature in good stride, dont try to 'civilize' him and you are likely to get along fairly well with him. Do be prepared though, that feralness is rumored to come out in more than just hunts...

Pets/Familiars: Don't need a pet when you ARE the pet....wait no that came out wrong.
Experience: Novice.
Identification

[insert theme song here]

Name: Dominic Ekhart

Age: 24

Gender: Male

D.O.B: March 2, 1991

Appearance:

Personality: Dominic is considered aloof, cold, and tyrannically analytical to most, if not all, of his coworkers. As an actuary with a major medical research company, he is fantastically uninterested in things like the potential life saving value of a project or how long a person has dedicated themselves to its research. His only concern is the potential liability and financial risks of a project and if it will make a return in the next five to ten years, and projects (and presumably people) have lived and died under the brunt of his assessments.

However, it would be wrong to assume he does this purely out of a sense of malice or greed. Quite the opposite in fact. He loathes to shut down projects with great potential, but without a reasonable justification to keep them alive the company will just be burning their investors money on every pipe dream that sounds nice. No investment capital means no more research, which means more people die anyway. Someone has to be the bad guy and unfortunately he fits the role perfectly.

Despite not being particularly thrilled with the position of resident stick int he mud, he takes his job seriously. Often working himself to the point of exhaustion combing through discovery reports and risk assessments to find some way of keeping whatever new project that has entered his sights afloat for just a little longer. He'd probably have more friends (and maybe fear him a little less) at work if people knew this. Honestly, keeping busy has become both a state of being and a defensive mechanism, as he has essentially isolated himself to the point of not knowing really HOW to socialize anymore without mentally preparing to destroy every iota of a persons hope.

tl;dr: Intelligent and result oriented, with a preference to understand all the risks before moving forward. Emotionally distant from most people due to being responsible for shattering their dreams on the daily (Well...quarterly really). Highly developed sense of long term gain and works towards the best possible outcome for everyone, and will happily alienate himself in doing so.

Biography: Dominic's father was a high profile civil attorney who had immigrated from Germany in his youth. Moving to <insert name of small town> was as much a business decision as it was anything else. Being based in a small rural town tended to put clients at ease and the cities er...'rustic' charms lent an air of trustworthiness to his dad. As a result, Dominic saw little of his father for most of his childhood, he and his stay at home mother seeing the man maybe once or twice a month.

And frankly, he hated it. He hated his fathers practice for stealing time he and his dad could have spent together and he hated feeling like he had to just accept it. Being something of a late comer to the Fairytale gang, he filled the role of badguy, mostly to work out these frustrations in play as children often do. As he got older though and the games stopped he slowly began to learn WHY his dad worked as hard as he did.

For a large part of his dads life, his family had been flat broke. The man had worked himself to the bone to get through law school and now worked himself to the bone to make sure his child and wife would never have to. Sacrificing that time he and Dominic could have shared hurt him just as much as it had Dominic, but doing things that hurt you to make things better is just how things are sometime.

Dominic took the lesson to heart and vowed not to waste his dads efforts, becoming laser focused on taking advantage of every opportunity that sacrifice had offered. He focused heavily on his studies early into junior high, spending less and less time with the small circle of friends he had gathered in the small town. By Highschool, he was more a name attached to a face than anything else. When he graduated Summa Cum Laude of their year he was met with a resounding 'oh..yeah. makes sense.' from most of the other kids, which struck him as a little funny at the time.

College was a similar story, albiet with far fewer people to grow distant from. He blitzed through the program, attending through the summers to shave off a year and a half from his Bachelor's in Economics and joining the Society of Actuaries at 21. In the last three years he has worked...and little else.

Hero Card

[insert hero theme hero]

Name of you Hero: Peirowaagh (peer-oh-waag)

Race: Greater Tree Demon

Class: Warrior

Alignment: Neutral Evil

Appearance:



Hero Personality: Peirowaagh thirsts for power and control over whatever he deems 'his' dominion, which largely consisted of anywhere with a tree. He is ancient and old, and values his ways of doing things before anything else leading to an impressive stubborn streak. He will ruthlessly allow whatever underlings he has die under his care if it means he is one step closer to gaining the object of his desire.

Weapon: Flameberge greatsword.

Abilities/Spells:
Tree Stride: After a minute of concentration, Peirowaagh is able to transport himself and any number of creatures he can see through two trees as if they were a portal. These trees can be any distance apart though he MUST know a destination tree's approximate location for it to work.
Shape Earth and Stone: Casting his magic into the ground, Peirowaagh can move large amounts of dirt and rock at will. He likes to apply this power in combat by crushing enemies between slabs of rock or burying them alive. The latter of which is more for insult than effectiveness however. Very useful for making fortified positions or making paths.
Grove Lord Peirowaagh: Being a tree demon, Peirowaagh holds some dominion over plant life. He is able to cause it to grow rapidly at will or command it to ensare or hassle his enemies. He can use this ability to heal himself or other flora of wounds with some speed, though it has no such affect on non-plant based creatures. Just as well, its a little slower than most healing magic made for meat sacks.

Non Combat Skills: Peirowaagh has an innate knowledge of naturally occurring wellsprings of magic (ancient groves, mystic rivers and the like) and how they can be used. He is also well versed in herbology and botany.

Combat Skills:
With his bark like hide and natural desire filled ferocity, Peirowaagh is a true beserker in battle. Barreling through opponents with his greatsword and sheer weight. There is skill to his technique, but it is vastly overshadowed by the intensity of the tree demon's might. Those that meet him in combat have the option of fleeing, being torn asunder, or (on the rare occasion you may prove useful to him) allowed to live as his servants.

Hero Lore: Long before the age of man, elf, and others there was the age of Alapachia, a time of lush and immense flora and primitive beasts of grand scale. The was filled to bursting with life and all things were in balance. At least...thats how a young Peirowaagh saw things.

Magic, in any sort of refined form, had yet to enter the world. All that was magic was the primal elemental life energies that clung to the world's inhabitants or hidden away places. Peirowaagh was one such inhabitant, a young sappling nestled comfortably in a (then) small grove.

He was the only tree amongst them that held the spark of magic and he was held in some reverence because of this. However, they were still only trees. While they held ancient wisdom and a consciousness inaccessible to beasts (or so they thought), mobility is sadly not a tool at their disposal.

So there the Lord sat, he and his grove flourishing in the rich sunlight of the world. Their roots stretched deep and they felt the rich soils power, it sustained them. Taught them. And when the time came, it consumed them in return. A mind numbingly simple existence to those of flesh, perhaps. But Peirowaagh found it enjoyable and, perhaps more importantly, peaceful.

Then the walking beasts came. Primitive and grunting at one another inarticulately. They clawed at his kind with tooth and fang with predatory glee. They stripped the skin from his kind with stones and later, gleaming brown metal. A few revered their kind, but less than there should have been.

At first, he and his court of trees ignored the creatures. They were just animals after all, albeit annoying as they broke branches away from them. They were only a real threat to the smallest of saplings, and even then only just barely. However, as the centuries turned, the beasts became more clever.

The brown metal gave way to silver, which dug deeper into his kind as well as theirs. And a few were begining to take awkward steps towards understanding magic. Hundreds of his brothers and sisters were felled by the beasts now calling themselves 'man', by axe to be mutilated into their tools or by fire for their enslaved plants.

After a mellinia, Peirowaagh made his presence known to a beast of long ear named Kiliki-nin in a thunderous bellow that shook the grove.
((gonna call it there for the night. will come back to this later))
Battle Theme: [the theme that plays as you vanquish your enemies]

((tis a work in progress, but here is what I have so far.))
@Euphonium Thanks for the feedback, its much appreciated! I reduced the image by 30%, which is hopefully enough. Didn't realize the font meme was broken as I guess the image was still in cache on my computer, so I've moved it to an image host for the moment.

As for the overlap: I fully understand. I had looked at @LordVoldemort's character but it somehow it completely fell out of my mind while writing my CS up. I'm willing to rework the background from an injury to something else (say performance anxiety or his temper causing him to get a ban?). This goes doubly so if the player in question feels like I might be robbing their character of a fun element to explore.

The only thing I want to preserve is the dream of going to the Olympics in 2020 in Karate. If only because its both culturally important and an extremely rare opportunity for practitioners (Karate is weirdly not a normal Olympic event.)


All right. Grumpy former Karate champ is done. Please let me know if there are any concerns or suggestions you guys have to improve on the CS.

Hey all, don't suppose you've room for one more male character? I've got an idea for a former competition Karate student who would just love to come in and break a leg. Probably his own. Again!
Naji


”That seems unfair...” Naji pouted as Ash cast her gaze to the goblin corpse pile, obviously offended at the accusation of his clearly refined tastes. ”Eyes are nutrition and flavor dense. Second only to tongues.” He added from his perch atop Ash, but pushed it no further. If they ever got out of here, he’d have to get together some ingredients and see if he could replicate his mothers fish stew. If good old fashioned experiance had not taught these people the value of good meat, then being lured in with roasted fish in gravy with potatoes and other mixed veggies would.

A lull of silence fell over the group as they headed towards Ash’s camp, Naji silently taking the time to figure out how to navigate the menu. Firstly putting two points into iron gullet and putting the rest into Minor heal 1. With that out of the way, he tried to pull up any sort of options menu, somewhat hoping to find anything that could be called a language setting before giving up with a grumble.

The camp smelt of ash (the noun, not the pronoun he thought with a small chuckle) and faintly of Ash (Now the pronoun, not the noun)’s own lizardy....musk for lack of a better word. He hops off of Ash’s back with a dainty huff as the lizard settled into the small circle of dirt that comprised her sleeping quarters. He couldn’t stop himself from looking over the coals of the dying fire, sniffing experimentally at them. Acrid, woody, and the faint hue of burnt mold or lichen hit his nose. No good for hookahs, he noted almost automatically though he wasn’t sure why he even bothered checking. The likelyhood of anyone HAVING coconuts down here was slim enough that the idea of anyone burning their husks should have just been assumed to be impossible. Still, the smell of warmed over carbon drifting through the air was strangely comforting. All they needed now was the wafting tones of mint, mixed fruits, and cardamom and this cave would smell just like home.

Ash’s order for him to keep an eye on Colchian stirred him from his musings, causing him to pull back from the embers and back into the unreality of the cave-dream. ”Ah...uh...Sure.” He says, standing quickly before approaching the other lizard calmly. Col wouldn’t try anything with Ash around and, frankly, Naji wasn’t particularly worried if he did anyway. ”Hey buddy..” He says softly, tip toeing his way to the lizards face, hand out stretched to pet the scaled ball of muscle. ”You did good today pal. Whose is a good lizard?” He offers quietly, using a voice one might reserve for a small dog. Naji had no real idea how smart these lizards were generally, but he seemed a great deal less smart than Ash. So maybe the affectionate approach would be a good idea.
Naji

Your battles and experiences have culminated into new power! You are now Level 2! You gain Skill Points to distribute as you please!

Unspent Skill Points:
5

Current Skills:
Shield I (1.3)
Minor Heal I (1.4)
Lesser Flight I (1.1)
Barter I (1.0)
<UNUSABLE SKILLS>
Scribe (0.1)
Charisma (0.2)
Intimidate (0.1)
Iron Gullet (0.8)
Dextrous (0.1)
Taboo (0.4)
Monster Analysis (0.2)
Magic Analysis (0.1)
Throw Item (0.1)
System:Naji


”I could do with a rest...” Naji says, flitting over to Ash and landing comfortably on her back, careful to avoid landing on the sack covering her. There was probably nothing of interest in terms of loot on the slimes body and, frankly, he was not about to go slushing through its remains even if there WAS. ”Hmm...Anyone have an idea what Iron gullet does?” He asks, since it was the closet thing to a new skill he could afford. Taboo also looked interesting, though it was similarly light on details of what function it may serve if any.

There if a brief pause. ”Also what gullet means...Second language and all.” He rumbles from his perch atop Ash’s back. ”Reading all of this in English is really uncomfortable for me. Don’t suppose anyone has found an options menu with language settings?” He asks looking at the group. ”...unless all of you are American or something. Which would explain the english.” He adds, if for no other reason than to make a little small talk with his new friends while there was lull in the supposedly life threatening situation.
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