"The Redwatch is the symbol of all mice-kind; it is the intelligence to succeed, the strength to protect, and the nobility to do our duty and keep order. There will be nothing more inspiring, and absolute, than it."
★ ★ ★
Orvyn Of Nightshire
Rank: Watcher
Appearance: Orvyn is a tall, bulky, imposing all-black mouse. His fur glows with a healthy, even sheen, and his body is always groomed and maintained to the utmost of Redwatch military regulations. His eyes are a hollow charcoal black; meeting eyes with Orvyn is a task akin to staring at an abyss. The 23-year-old mouse constantly exudes youthful discipline and energy. Orvyn is careful to compose his tall figure with straight posture at all times, and to deliver himself with well-mannered speech. His self-respect and appearance seems impeccable, but most often comes off as uptight and needlessly intimidating to those around him.
Orvyn's cape is dyed in a dark shade of purple; a nod to both his home-town's culture, and the black hue of his body.
Personality: Orvyn is outwardly stalwart and stoic, but possesses a powerfully loyal and dreamer-like inner personality. A successful life and career had become available to him due to the Redwatch's influence, and because of that, he sees the watch as the universal symbol of hope, security and service for Gnaw. He is deeply appreciative, and infallibly honored, to be among it's ranks, despite the tribulations and dangerous assignments he has been given. Orvyn is personally offended by those who voice their want of the Redwatch's discontinuation, countering with points much like;
"The neutral execution of law that the Redwatch is able to dispatch is invaluable, and presents a needed aura of absolute security and justice over Gnaw. To disband that, would mean relinquishing the land to both natural threats, and likely political violence."
Many of Orvyn's thoughts and actions follow such a suit. He can be stubborn and unyielding in his belief of many "righteous" causes, and has been known to be a rather staunch traditionalist. He most drastically agrees with the theory that mice were the force solely capable of founding the Gnaw civilization, and thus, harbors racial distaste for other non-mice species within Gnaw.
Nevertheless, Orvyn is honest and loyal when such is earned, and nurtures a well of hope for Gnaw that many other mice in this trying time may not have. He greatly values the lives he's sworn to protect, and possesses an unwavering set of morals. He is civil, controlled, and yet has a mind set like an iron vault; ideas that contradict what he's experienced seem foreign, and he believes people to be more capable of good than they really are. The life of a Redwatch has not broken him, but instead indoctrinated him.
★ ★ ★
STR: 16
'Orvyn's already large western physique has been further tempered by a life of physically challenging occupations.'
CON: 12
'Orvyn, being a rather youthful and ambitious watcher, is an untapped well of physical stamina and perseverance.'
DEX: 5
'Orvyn is about as agile as a bulky mouse his size can be.'
CHA: 8
'Though not the best at speech-craft, Orvyn is both confident and well-spoken, lending himself to a certain steely charm.'
INT: 7
'Though Orvyn does possess quality schooling and a vocabulary larger than the average mouse's, complex situations and problems can sometimes be confusing.'
LUC: 7
'Luck showed Orvyn to the Redwatch; it's an old friend of his.'
REP: 10
'Within the Redwatch, Orvyn is a well-liked figure known for his courageous deeds, sense of justice, and faithfulness to his role as a Watcher.
★ ★ ★
Equipment:
★ "Hill Cleaver" (2 Pts) A long sword crafted in Redfort, and bought by Orvyn when he began training. Has a few knicks and tarnishes on it, but it still works like a charm.
★ "Western Plate" (3 Pts) A well-crafted piece of armor given to Orvyn by his mentor. It is hardy, large, and trust-worthy just like it's bearer. It is comprised of a thick breastplate and two pauldrons, built from sturdy steel parts. It has been worn and used, but it still keeps it's durability.
Traits:
Positive:
★ Image of Justice: Absolution radiates from Orvyn's stares, and it is toxic to those with a guilty conscience. A confession can shortly follow.
★ True Moral Compass: Orvyn's morals are set in stone. No convincing nor bribery can waver him from his path to enact that which is right.
Negative:
★ Judgemental Nature: Shrews and other foreign non-mice races in Gnaw know when they're being judged, and Orvyn is obvious in his dislike. Not much trust can blossom from that interaction.
★ Blind Obedience: The Redwatch is a near perfect beacon of hope to Orvyn, and such a view is hard to challenge. Almost all ideas and testimonies against the Redwatch are disregarded by Orvyn, unless he sees the dysfunctional happenings for himself.
Trade: Before beginning his journey as a Watcher, Orvyn was a miner in the western mining settlement of Nightshire. The mining operations were there to extract a chalky purple substance used in clothe dyes and festival decorations; most prominently shipped to Redfield. Strenuous and cold working conditions toughened up both Orvyn and his six other brothers.
Friend: Putnam the Impressive
Putnam was Orvyn's past mentor, and is known for his martial prowess and quality training of new Watchers. Both Orvyn and Putnam are good friends and possess much in common, such as their stocky builds and faith in the Redwatch's service. Putnam is a red mouse slightly shorter than his ex-pupil, sporting many scars from battle and an eyepatch over his destroyed left eye. The Watchguard still has a good sense of humor, however, and loves to laugh about his adventures and intrigues across Gnaw. He believes his student to be a little too uptight for even his tastes, but he never brings it up.
Enemy: Nak-Took the Disgraced
Nak-Took is a large, grey and white spotted rat once known for being the scourge of eastern Gnaw. The warrior-queen would lead her small clan on frequent, savage raids upon Glendale cities and towns, and she was most infamous for being able to withstand more Bloodspore doses than any other rat in her enclave. These ferocious ambushes were soon cut short with the arrival of Putnam's detachment, however. Upon finding Nak-Took and her sleeping clan, the Redwatch executed a full-on assault to surprise and drive the rats from the area. Orvyn was part of the charging front line, and managed to best Nak-Took in melee combat. Presumed dead, the savage queen was taken outside the spoorwall to decompose. However, the now clan-less rat leader woke up to find herself beaten, alone, and with her right arm inoperable. She now prowls the edge of Gnaw in pursuit of the mouse that denied her both her status, and glorious after-life.
History: Orvyn was born and raised as a serf in Nightshire, mining as his father had and his grandfather had. Soon, it became apparent to the black mouse that his life would be spiral down into endless physical labor due to the poverty of his family, and his lack of present opportunity. He would be trapped at the lowest level of society, and never amount to any meaningful success. He would always stay unfulfilled.
However, with the arrival of a group of Redwatch in his area, Orvyn suddenly saw a gleam of light piercing the thick clouds. Being a Watcher would entail more pay for both Orvyn, and his impoverished family. Not to mention the service he would do to all families similar to his. The warnings of his loved ones fell on deaf ears; the danger meant nothing if he could become something greater than his father, and the Redwatch would provide that. Training under Putnam, Orvyn slowly but surely became a capable Watcher, learning to read, write, and speak correctly along the way. Orvyn, for all he knows, owes everything he's ever accomplished to the Redwatch.