Name: Penelope Draven
Age: 20
Height: 5’ 5”
Weight: 140 lbs.
Appearance: Race: Human
Nationality: Amestrian
Personality: Penelope “Penny” Draven is infamous among the ranks of the State Alchemists for being, well, not all that infamous. Contrary to many of the Alchemists Post-Fate, Penny is actually an extremely happy, fun loving person. She will get serious if the situation demands it, but nearly all of her time is spent relaxing or goofing off. She believes that what Fate is doing is a real problem, but has no idea how to fix it, so Penny leaves it to others to figure that out. Above all else, Penny is notorious for her trickery, playing dumb and sometimes even cruel jokes and pranks on her opponents, giving her the nickname of “The Prankster Alchemist”. She loves to joke around with her fellow Alchemists, and loves to outsmart people whenever she can. Penelope Draven is one of the youngest State Alchemists on record, and sees this as a point of pride. If anyone looks down on her, Penny is quick to respond with a water balloon to their face.
Background: Penelope Draven could be considered one of the key examples in Fate’s argument against humanity for its “gross influx in Alchemy”. Born into a family of State Alchemists, she saw Alchemic symbols everywhere, and imprinted on that. Soon enough, Penelope was drawing and using Alchemic circles in her home, at the small age of seven. Penelope proved to be exceedingly gifted in Alchemy, being able to use Transmutation circles she could draw practically anywhere. Yet, Penelope never took her training seriously, and only wanted to goof off and have fun. And so all of Penny’s skill and natural talent were funneled into the foolish pranks she would pull on others. She would routinely be chastised by her father for her gross misuse of the Art, and was eventually forbidden from using it. Yet, after Fate made his ultimatum, Amestris needed all the help they could get to stop or contain the damage Fate was doing to the world. For better or for worse, that meant that Penelope was a State Alchemist.
Profession: State Alchemist
Art: Alchemy
Specialty: Pranks – Penelope Draven is extremely well versed in liquid and gaseous transmutation, so much so that she was noticed and recruited into the State Alchemists after Fate’s first ultimatum. Penny can transmute any liquid into any other liquid she knows of, the same for gas. However, Penny is limited in that she can only effectively transmute small quantities of solid, gas or liquid effectively, having never focused on getting better. This is because she has only ever needed a small transmutation to perform her specialty: pranks. Using Alchemy, Penelope can transmute the water inside a water balloon to hallucinogenic toad mucus, ink, and if the situation calls for it, acid. Her stink bombs could be methane, or they could be tear gas. However, without a proper container marked with a transmutation circle (a balloon, a bottle, etc.) Penny cannot transmute a thing. She is the most unpredictable Alchemist anyone has ever come across, if only because no one’s ever quite sure if Penelope wants to kill people with violence or with sheer embarrassment.
Techniques:Surprise Splash – Penelope transmutes any liquid in a small container into any other form of liquid, ink, paint or even alcohol to throw in the opponent’s face. This can be to blind, distract or just annoy. It’s not a lethal attack by any means, but it makes for an effective distraction.
Psycho Balloon – Penelope transmutes the liquid inside a water balloon into toad mucus to make them hallucinate. Naturally, this will only work if the balloon manages to hit Penelope’s target. Depending on where on the body the target is hit will depend on the severity and duration of the hallucination. If hit directly in the eyes, Penny’s hallucinations can last up to three minutes. However, after the hallucination wears off, that part of the person is impervious to another Psychoballoon until they are dry. If the opponent is already wet, this attack will not work.
Smoke Cushion – Penelope transmutes the air inside an engorged whoopee cushion into smoke that she can disperse on the battle field. One is good enough to make a small plume of smoke, enough for a distraction or a quick escape. With enough of these, Penelope can create a smoke screen that can obscure the opponent’s view, though it takes quite a long time to set up and execute something like that. Being that this is still only the air inside a whoopee cushion, the smoke disperses fairly fast.
Tear Bomb – Penelope transmutes the gas inside a bottle or anything small and breakable nearby into tear gas to incapacitate an enemy. Due to the nature of Penny’s Alchemy, the smaller the bomb, the more effective it is, though conversely the area of effect will also be smaller.
Wacky Pack – Penelope transmutes a larger object and crams it into a small container, which can then be opened by Penny, an unsuspecting victim or through Penny’s own alchemy. This is especially effective for sneak or surprise attacks, but is extremely taxing on Penny as maintaining a larger object in a smaller space breaks the First Law of Equivalent exchange, and will result in a painful Rebound upon use for Penny, the severity depending on the size of the object. Despite this, she has still used this technique a multitude of times, and it has given her the scars she has on her body.