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    1. Goldmyr 10 yrs ago

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Make a Perception check Desgoffe. Everyone else can as well with a -10 penalty for being asleep.
OOC: What will your watch order be?

So as the sun sets, the caravan stops amid the sheltered rocks. Smirk helps the five of you gather wood together and lights it with some flint he kept in the wagon. Being a skilled cook, the woman, who introduces herself as Seelah, sits by the fire and uses the bit of food on her to make a stew for the party. "It's the least I can do in payment," she says. Finally, the darkness of night creeps in and most of you turn in. All except for the first watchman who observes the rather open roadways.
The rest of the day's travels are uneventful. Smirk finds a secluded cliffside for you to camp next to. "Should we rest for the night though?" he asks. "We've got this weak woman and violent brigands in the surrounding area. What do you think guards?"
"Could I ride with you?" she asks. "I can't get back on my own."
As you wait on the road, the sound of the approaching riders fades before they reach you, eventually becoming little more than an echo that is drowned out by the wind in the trees. "Can we get out of here? asks the bloody woman. "I'm beginning to dislike these woods."
"Penalty of multiple major crimes has a penalty of no less than thirty years in prison or can carry the death penalty for serious violations," the tiny man squeaks out from atop his wagon. Immediately after spouting this, he crawls into the covered area of his cart to hide. The highwaymen surrounding the wagon begin laughing, and closing in on your group. However, the sound of galloping horses thunders down the road. "They're ahead! Don't let them get away!" The voices sound humanoid, and they cause brigands to grimace and retreat with the loot they collected from the previous travelers.
OOC: What I ended up doing is breaking the link. Copy and paste the address into your browser and you'll get to where you need to. Type the name of the room into the second box and roll your dice. The room keeps a log so I'll be able to check if you've done your rolls.
OOC: We are unicorns because they are the default avatars for this site. Also, since this site doesn't have a dice roller, I have edited the a dice room into the first post. Since, I have Graham and Nick's character sheets, I rolled the Perception checks for them to speed up play. Now, I really need the rest of the sheets.

The fire was mundane. You find a burned out torch among the debris. It probably started the fire when the wagon was overturned, or it could have been placed there during whatever attack had fallen upon the caravan.

Gratianus Perception: 18
Arzhel Perception: 3

The Aasimar hears footsteps approaching from the underbrush. Six figures in various armors and attire come out of the shelter among the trees. "Get out of the wagon, Gnome," says an even more rugged than normal looking dwarf with a black, unevenly trimmed beard and wild eyes. He wears ratty peasant's clothing, but carries a shield and short spear. "We would prefer to ride our plunder out of here, if you don't mind. As for your guards, tell them to stand down."
Smirk beams. His mouth widens into great, toothy grin that gave him his name. "And we're ready!" he practically sings. "Come on you tall folk. No time for cards. I want to make it out of the woods before dark.

The gnome leads you out of the inn and to a rather large covered wagon loaded with various crates. A couple of brown horses are hooked up to the front. Smirk has you guys walk alongside the wagon. The heavy load slows the horses down enough that you can keep up with them rather easily. As you walk through Magnimar, you notice wanted posters on the sides of the wood and slate buildings throughout the town. They depict the visage of a handsome man with dark hair. Beneath the portrait, it says: Jubrayl Vishki, head of the Scarni crime syndicate. Wanted on charges of blackmail, extortion, conspiracy, crimes against decency, grave robbing, smuggling, murder, thievery, burglary, varied mayhem, and murder.

"They're never going to catch him advertising their search for him like that. He's way too smart to out himself." Smirk leads you out of the town of the city, and following a road that takes you along the coastline, you reach a small woody area. Not far in, you see an overturned wagon, burned to a blackened husk. Bodies of the caravan members lay among the wreckage, charred or bloody. One woman emerges from among the ruin. She is dark skinned, with pixie cut hair wearing bloody, scale armor. "Turn back," she says in a rather hoarse voice.
OOC: If you want to email me the character sheets, my email address is matthew.adams93@yahoo.com. I'll type it up myself when i get it.

"Yes I have, Smirk pipes. He does a quick count of the heads eating breakfast. "It seems the other two are some late sleepers. Acora, could you be a dear and get those lazy bumpkins up and at 'em?"

The elven woman hurries upstairs with a couple buckets of water.
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