Smirk beams. His mouth widens into great, toothy grin that gave him his name. "And we're ready!" he practically sings. "Come on you tall folk. No time for cards. I want to make it out of the woods before dark.
The gnome leads you out of the inn and to a rather large covered wagon loaded with various crates. A couple of brown horses are hooked up to the front. Smirk has you guys walk alongside the wagon. The heavy load slows the horses down enough that you can keep up with them rather easily. As you walk through Magnimar, you notice wanted posters on the sides of the wood and slate buildings throughout the town. They depict the visage of a handsome man with dark hair. Beneath the portrait, it says: Jubrayl Vishki, head of the Scarni crime syndicate. Wanted on charges of blackmail, extortion, conspiracy, crimes against decency, grave robbing, smuggling, murder, thievery, burglary, varied mayhem, and murder.
"They're never going to catch him advertising their search for him like that. He's way too smart to out himself." Smirk leads you out of the town of the city, and following a road that takes you along the coastline, you reach a small woody area. Not far in, you see an overturned wagon, burned to a blackened husk. Bodies of the caravan members lay among the wreckage, charred or bloody. One woman emerges from among the ruin. She is dark skinned, with pixie cut hair wearing bloody, scale armor. "Turn back," she says in a rather hoarse voice.